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LoaderRuler
Adds a recent punch speed list, your grapple duration, current speed text, a velocity vector indicator, and fixes some clientside bugs. Configurable
By Thrayonlosa
| Last updated | 2 years ago |
| Total downloads | 16362 |
| Total rating | 2 |
| Categories | Client-side |
| Dependency string | Thrayonlosa-LoaderRuler-1.1.1 |
| Dependants | 2 other packages depend on this package |
This mod requires the following mods to function
bbepis-BepInExPack
Unified BepInEx all-in-one modding pack - plugin framework, detour library
Preferred version: 5.4.2117README
Mod Additions:
- Punch Hud
- Displays recent charged punch hits on the hud in
angle : speedformat - Angle is the dot product of your velocity and aim direction. Smaller number means you lost speed due to poor aiming
- The text size of speed increases relative to your punch speed
- Gray and small speedText means that your Thunderslam hit something before your punch did
- The amount of recent hits displayed can be changed in the config, alongside the text position
- Displays recent charged punch hits on the hud in
- Grapple Duration
- Displays the remaning seconds on your grapple duration
- As it gets close to 0 it will turn red
- Has configuration for postion and font size
- Velocity Vector Icon
- Adds a icon that points in the direction of your velocity
- Fades in as you gain speed
- Turns green as you aim closer to it
- Has several configuration options
- Speed Text
- Displays your current speed
- Font size grows relative to your speed
- During charged punch animation will also display the aim : velocity dot product
- Grapple 'Energy'
- Displays your current distance from grapple
- Estimates your "energy" while grappled
- This energy includes your kinetic, gravity, grapple, and slam potentials
- Turned off by default
- Vanilla Fixes
- Fixes grapple length getting reduced by network latency
- Fixes Loader's crosshair not correctly displaying grapple range
- Fixes range indicator getting overridden when sprinting or charging punch
Quick Loader notes/tips:
- Punch
- Aiming away from your velocity vector when you punch will delete speed, as shown by the punch text hud
- Charging punch adds up to 90 flat speed and increases punch duration
- Punch damage is punchSpeed * 0.3, which gives 3000% damage every 100 speed
- Gray speed text means your thunderslam hit first, which can steal your band proc
- Grapple
- Aside from the tension force, most of your acceleration is in the direction you are looking
- For best orbitals aim at your velocity vector
- Sprinting or move speed items do not affect grapple movement
- Thunderslam
- Upon use, thunderslam will delete your vertical velocity
- In return, it gives you an additional -100 vertical acceleration while active
- Gravitational acceleration is -30 (-20 on the moon)
- Punching straight into the center of some bigger enemies can cause thunderslam to hit before your punch
- Punching their sides instead can help not trigger that
- Highly recommended to use the Loader Slam Audio Fix
Each Addition is togglable and configurable. Reload config ingame with loaderruler_reloadconfig or by using RiskOfOptions