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Thrayonlosa-Magrider-1.0.7 icon

Magrider

The Magrider is an alien-derived hover tank that, despite its bulk, relies on mobility to stay alive. Multiplayer compatible.

Date uploaded 2 weeks ago
Version 1.0.7
Download link Thrayonlosa-Magrider-1.0.7.zip
Downloads 5851
Dependency string Thrayonlosa-Magrider-1.0.7

This mod requires the following mods to function

RiskofThunder-R2API_Prefab-1.0.3 icon
RiskofThunder-R2API_Prefab

API for Prefab creation, networking and duplication

Preferred version: 1.0.3
RiskofThunder-R2API_ContentManagement-1.0.4 icon
RiskofThunder-R2API_ContentManagement

API for adding content to the game

Preferred version: 1.0.4
RiskofThunder-R2API_Language-1.0.1 icon
RiskofThunder-R2API_Language

API for modifying the language localisation of the game

Preferred version: 1.0.1

README

Mechanics

  • The Magrider does not have a free camera, instead you are locked to its yaw and roll, and only have limited pitch. Looking left or right will apply yaw to the vehicle, turning it and thus subsequently the camera.
  • Hovers above the ground beneath its hull, including walls
  • Its hull is much larger than normal surivors, small movements will not be enough to avoid attacks
  • Side movement is weaker than forwards
  • Has an afterburner as its main source of burst mobility

Primary Cannons

  • Its weapons are fixed turrets, meaning that the entire hull needs to be turned to facing the target to be able to shoot them.
  • The weapons also have limited range, to encorage close ranged combat in a close ranged game.
  • The Plasma Cannon fires an explosive shot every 1.5 seconds, with good radius and speed.
  • The Perihelion Blaster sacrifices size, damage, and velocity in exchange for better reload speed and the ability to store up to 4 shots at once.
  • Both weapons scale with attack speed.

Magburner

  • Hold down utility to gain a large boost to acceleration and top speed, at the cost of fuel.
  • A full burst only lasts little more than a second, regenerates over 10 seconds, and has an activation cost.
  • Fuel scales with utility cooldown and stock size.

Recharge

  • Upon use fully recharges your fuel and clears debuffs.
  • Has a long cooldown.

Jump

  • Holding down jump will apply a force and torque in the world vertical direction.
  • Useful for deflipping or scalling vertical walls.
  • Jump force scales with Hopoo Feathers, torque scales with Wax Quails.

Other

  • If you are vulnerable to motion sickness turning off third person camera roll might help
  • The secondary toggles between first-person mode. Can be changed to be while held in config.
  • Pressing by default x will sound a horn
  • Theres a mechanic that will try to keep the Magrider sticked to vertical walls that it is hovering against.
  • The character has flat armor plating (same mechanic as Repulsion Plate) equal to 2 + 0.4 * level to help deal with light multi attacks
  • Collision against enemies will deal damage and knockback to them.
  • Has functional AI.
  • The character is of around medium strength compared to the vanilla survivors.
  • Config can be reloaded ingame with the magriderreloadconfig command.
  • Has Risk of Options support
  • Will automatically sprint when doing forward thrust
  • The Magrider is of the famous and well renowned game, planetside.

CHANGELOG

  • 1.0.8
    • Projectile visual now originates from the cannon
    • Increased projectile velocity (range is unchanged)
    • Fixed projectile explosion sometimes not appearing
    • Improved animation behaviour with extreme attack speed
    • Fixed not being able to hover on a couple of surfaces
  • 1.0.7
    • The Magrider now has an animated cannon attached to its model
    • The side knobs now depress with magfuel spent
    • Fixed audio not scalling with the sfx volume slider
    • Improved friction, bustling fungus is now more procable
    • Improved how hover works, should now bump against the floor less
    • Slightly increased collision cooldown
    • Added a toggle to the velocity text
    • Created a Vector2 option window for RiskOfOptions
  • 1.0.6
    • Added horn sounds
    • Improved fuel network syncing
    • Improved fuel bar visuals
    • Slightly increased friction
    • Added model fading on high camera pitches
    • Reduced projectile size
    • Disabled Genesis Loop's log spam
  • 1.0.5
    • Added automatic sprinting with forward input
    • Fixed utility skill overriders not having a cooldown
    • Fixed collision damage usually not being able to proc items
    • Improved descriptions and an icon
    • Disabled vanilla's sprint lines for the Magrider
    • Increased the cooldown of repeated collisions against the same enemy, and aded a config for it
    • Buffed the reload time of the Perihlion Blaster slightly
    • Camera settings will be remembered between updates from now on
    • Improved RiskofOptions support
  • 1.0.4
    • Changed the hurt box of the Magrider from one big capsule to a hull mesh
    • Fixed the fuel bar not properly updating target in multiplayer
  • 1.0.3
    • Stick strength 20 -> 10
    • Interaction range 9 -> 8
    • Collision damage multiplier 1 -> 0.8, and velocity threshold increased
    • Flat armor plating per level 0.5 -> 0.4
    • Improved the audio on Recharge
    • A few other minor bug fixes
  • 1.0.2
    • Fixed jump-pads' impulse behaviour, and disable air drag until hover touches the ground. It is now possible to jump-pad to the moon arena
    • Most if not all enemies should take collision damage now
    • Changed the knockback physics of collisions against collidable enemies
    • Fixed attack speed being bugged
    • Added an option to disable third person camera roll rotation
    • Magrider's hull is now affected by visual materials such as freeze and shield
    • Added a new skin
    • Added Risk of Options support
    • Lowered base acceleration from 25 to 20
    • Slightly adjusted hover
  • 1.0.1
    • Added some flat armor (same mechanic as Repulsion Plate). Value is 2 + 0.5 * level.
      The goal of this is to make multi attacks less devastating as they were balanced around much smaller hitboxes. Will also give a feel of light attacks being less effective against the armor character.
    • Fixed Plasma Cannon not reloading properly in some cases