Manipulator
WIP Survivor focused on switching between three elements, Fire, Lightning and Ice. New custom model!
Date uploaded | 3 years ago |
Version | 0.3.2 |
Download link | ValeX-Manipulator-0.3.2.zip |
Downloads | 6285 |
Dependency string | ValeX-Manipulator-0.3.2 |
This mod requires the following mods to function
bbepis-BepInExPack
Unified BepInEx all-in-one modding pack - plugin framework, detour library
Preferred version: 5.4.9ValeX-StubbedShaderConverter
An externally referenced tool for using Hopoo shaders in mods. Contains pre-stubbed shaders.
Preferred version: 1.0.0README
Manipulator
A Work in Progress Survivor that can switch between three elements, Fire, Lightning and Ice.
Currently does not support Multiplayer
Now compatible with the Anniversary update. Custom Model has been added, but animations are a heavy work-in-progress (most are missing).
Future content
- More Animations
- Custom VFX
- Custom SFX
Credits
- Rob: creation of HenryMod, used as a template for this mod.
Known Issues
- Ardent Ring's (Fire Secondary) visual effect sometimes doesn't dissapear. Reported by: Clom.
- Additional Ardent Ring's (Fire Secondary) visual effects are not visible if there is an Ardent Ring already attached to an enemy.
- A random 'Ice Wall Indicator' can appear in the stage. Reported by: The Crinch.
Changelog
Please look at the Extended Changelog for additional changes not shown here. Only the most recent patch will contain the full notes.
0.3.2
: - Added ACE Pack (Passive).
Added element based materials on the model (Thanks KomradeSpectre for helping set this up!).
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Changes to skills:
- Ice's effect (for Primary and Utility) has been updated. Now a stacking slow that freezes upon reaching maximum stacks.
- Cross (Primary) is now Agile (animation system has been remade, so doesn't look as bad anymore).
- Cross's (Primary) wave now has damage falloff down to half damage (150%-75%).
- Increased Lightning Cross's (Lightning Primary) lightning burst radius from 2 to 2.5.
- Removed Venting Step's (Utility) damage falloff.
- Developer Notes: People have been saying that they want him to be more melee, and are relying too much on the wave. I'm adding damage falloff to the wave, and increasing armor to MUL-T levels to make melee combat a bit more forgiving.
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Changes to stats:
- Increased Armor from 0 to 12.
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Fixes:
- Fixed: Lightning Cross (Lightning Primary) was doing less damage than intended.
- Fixed: Venting Step (Utility) was doing more damage than intended.
- Fixed: Lightning Ventiny Step (Utility) bonus was reducing the cooldown of Invoke (Secondary) instead of Venting Step (Utility).
0.3.1
: - Added some animations, tweaked others (still WIP). -
Updated loadout skin icon.
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Removed Henry related content from the asset bundle.
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Disabled item displays (unintentionally was using Henry's item display rules).
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Changes to skills (see Extended Changelog).
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Fixes (see Extended Changelog).
0.3.0
: - Added melee attack animations (still WIP). -
Added body collisions and ragdoll components.
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Changes to skills and stats (see Extended Changelog).
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Fixes (see Extended Changelog).
0.2.1
: - Updated for the latest RoR2 update (v1.1.1.2).0.2.0
: - Updated for the Anniversary Update. -
Changed thunderstore team name to ValeX.
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Added custom model. Animations are still a WIP.
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Added custom survivor icon.
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Added initial element selection in loadout.
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Changes to skills (see Extended Changelog).
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Fixes (see Extended Changelog).
0.1.2
: - Removed 'unlock' achievement (temporarily, until a proper achievement is made).0.1.1
: - Added tips. -
Fixes:
- Fixed: Artificer's Pillars in Ice Wall being the same size as Manipulator's Cryospire.
0.1.0
: - Initial release.