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SavageRoR2
(Unfinished) aims to make both players and enemies more overpoweredOverview
Basically just a hot mess of changes nobody asked for. I haven't edited any of the in game descriptions and stuff yet cause i don't really have the time rn, so uh. Also there are probably a lot of bugs.
My discord server: https://discord.gg/HkMm7eZx8W
Changes
Survivors:
- Any attack with slayer now lowers all cooldowns by 3s if it kills
- Acrid's frenzied leap now has slayer
- Both huntress m1s now have slayer
- Huntress's flurry is now a rapid fire close range bullet attack
- Added a new huntress m2: Laser Scythe
- Arti's lightning based abilities now push you around in seemingly random directions
- Arti's jetpack is a toggle now (<- this is actually kinda a bug) and allows you to fly upwards
- Added a new arti r: earth thingy idfk
- Engi's stationary turret is now limited to 1 stock, but has increased stats
- Engi's mobile turrets now have 4 stocks but reduced health; they also sprint during their m1
- Added a new engi m1: literally just healing drone's m1
- Changed some stuff for bandit, mostly just longer cooldowns, some bonus mobility on daggers and stronger specials
- Ported most of my Savage Loader stuff
Enemies:
- All beebles jump now
- Stone Golems / Titans now summon a lot fists on every attack
- All Imps can now summon temporary clones of themselves
- Jellyfish respawn if you let them explode
- Vagrants summon a lot of Jellyfish
- All Wisps (except lunar ones) now teleport after every attack
- Lemurians are now speedy bois
- Changed some ais, stats, etc
Some other stuff i forgot about, it's funnier if you go in blind anyways
Credits:
Icon by HIFU
