VanillaArtifactsPlus
Updates a lot of vanilla Artifacts to make them more interesting.
Date uploaded | 10 months ago |
Version | 2.5.2 |
Download link | Wolfo-VanillaArtifactsPlus-2.5.2.zip |
Downloads | 27923 |
Dependency string | Wolfo-VanillaArtifactsPlus-2.5.2 |
This mod requires the following mods to function
kking117-AmbientSpite
Makes Spite Bombs deal damage based on the ambient level instead of the victim's damage stat.
Preferred version: 1.0.0bbepis-BepInExPack
Unified BepInEx all-in-one modding pack - plugin framework, detour library
Preferred version: 5.4.9README
Artifact of Dissonance
Adds Hermit Crabs to Dissonance as they missed it.
The Artifact spams less minibosses and have more evenly distributed categories.
For enemies with multiple skins such as Titans or Vermin, a different skin will be chosen at the start of every stage.
When using Dissonance all enemies on Commencement/Simumencement can be Perfected Elites.
Artifact of Enigma
Most equipment drops will be replaced by a Enigma Fragment that reduces Equipment Cooldown by 12%.
Enigma can no longer give Spinel Tonic, Recycler, Tricorn and can now give Milky Chrysalis, Effigy of Grief.
Artifact of Vengence
Umbras get Adaptive Armor but less health.
They won't get items such as Elixir and Tougher Times.
Umbras use equipment when attacking while generally being in mid to close range and also sprint more often.
Umbras will not get items that are AIBlacklisted.
Umbras will only get a limited amount of certain items. (ie not too many hoofs)
They'll on drop items of higher tiers. (Green, Red, Yellow)
Umbras will be able to drop items they're not normally able to drop. (Captain Microbots, Dios)
You will encounter a random Umbra instead one for the character you're playing as when using Metamorphosis.
Artifact of Evolution & Tag Changes
Artifact of Evolution will now give a stack of 3 Whites or 2 Greens after looping so enemies can keep up for longer.
The Void team will now inherit items too and any item that has a Void version will be transformed into that.
Evolution can no longer give:
Nkuhanas Opinion, Spare Drone Parts, Tesla Coil, Aegis, Hunters Harpoon, Regenerative Scrap.
Brittle Crown, Gesture of the Drowned, Beads of Fealty, Egocentrism, Focused Convergence, Defiant Gauge.
This should reduce the amount of unfairly overpowered items items enemies can get while also preventing some useless ones.
Artifact of Kin & Yellow Drops for enemies
Artifact of Kin will try to always have a different enemy than the last stage.
Hordes of Many will now drop fitting Yellow Items depending on the enemy.
This should help with Artifact of Kin or just general situations where the game fails to spawn a Boss.
You cannot use Tricorn on enemies for these drops.
Titanic Knurl: Stone Golem
Queen's Gland: Beetle, Beetle Guard
Genesis Loop: Jellyfish
Little Disciple: Lesser Wisp, Greater Wisp
Molten Perforator: Lemurian, Elder Lemurian
Charged Perforator: Overloading Lemurian, Overloading Elder Lemurian
Shatterspleen: Imp
Mired Urn: Clay Templar, Clay Apothecary
Empathy Cores: Solus Probe, Alloy Vulture
Planula: Parent
Defense Nucleus: Alpha Construct
Irradiant Pearl: Lunar Exploder, Lunar Golem, Lunar Wisp
Newly Hatched Zoea: Void Barnacle, Void Reaver, Void Jailer
Artifact of Honor
Allows Worms to be Elites when Artifact of Honor is enabled.
Forces Mithrix and Voidling to be Lunar/Voidtouched respectively instead of a specific Tier1 elite.
Forces Minions and Drones to be random elite.
Artifact of Soul
Larger enemies spawn Greater Soul Wisps.
Bosses spawn Arch Soul Wisps.
Soul Wisps inherit items/elite status.
Soul Wisps reward some money.
Soul Wisps slow on hit.
Soul Wisps had their stats adjusted to last longer but have less damage.
They die on a timer now instead of due to negative health regen.
Overall this should make the Artifact more noticible but still often just free on kill effects.
Artifact of Sacrifice
Void enemies now drops Void items.
Bosses now drop Green/Red/Yellows only but regular enemies drop slightly less Greens.
Stages will have more enemies at the start.
Artifact of Spite
Bombs will hurt enemies.
Smaller enemies drop more bombs and in a larger radius.
Damage goes up per stage, Explosion radius is bigger, bombs explode a bit earlier.
Artifact of Command allows choice of Elite Aspect. Command cubes will auto complete if it would be only 1 option.
Artifact of Swarms now works on more ally items such as Goobo Jr, Spare Drone Parts, Gup, and ups every team limit by 50%.
Report bugs to @Wolfo.wolfo in the Risk of Rain 2 discord or RoR2 Modding discord.
If you're reporting a bug that isn't something obvious include the log file.
Also download my other mods:
WolfoQualityOfLife for many visual improvements.
LittleGameplayTweaks more enemy variety and some small changes.
WolfoArtifacts for some fun extra Artifacts.
SimulacrumAdditions for a better Simulacrum.
Changelog:
v2.5.2
-Fixed an error with honor if command module is disabled
-Fixed an error if elite aspects couldn't drop.
-Nerfed late game Spite damage
v2.5.1
-Fixed various configs from not working.
-Set default for "Honor : Start with Elite Equip" to false.
v2.5.0 - Cleanup & Renaming
-Enigma :
--Fragments now drop driectly instead of needing to turn Equipment into Fragments
--Fragments cooldown reduction increased from 8% to 12%
-Sacricfice : less greens from normal but only green+ from bosses
-Evolution : Void Team gets Void items
-Vengance : General Balance Check
--Half Healing
--Removed Bears
--Removed Potions
--Less Health but Adaptive Armor
---They should always be a little tanky but so many items made them stupid tanky
-Soul :
--Soul Wisps slow
--Soul Wisps drop money
--Soul Arch Wisp from bosses
-Spite :
--General numbers cleanup
--Bombs deal team damage
-Removed Frailty Changes
CHANGELOG
Changelog:
v3.1.1
Fixed an issue with removing Fire from Elite Worms, leading to REX root not disappearing
Bundled few assets mod does have.
Mod now actually tagged as "NotRequiredByAll" to support Content disabling config
v3.1.0
Added Ambient Spite as a dependency. Just makes more sense for Spite to work this way.
Ported Nuxlars Devotion Lemurian Inventory mod. (with Permission)
False Son will be Gilded when Honor is enabled.
Fixed Devotion eggs not working properly if Devotion is diabled (Vanilla bug)
Fixed Lemurians not properly evolving after Devotion gets disabled.
Fixed Family Lines being broadcast even with Dissonance on. (Vanilla, SotS bug)
v3.0.3 - Fixed an issue preventing Dissonance from working.
v3.0.2
Added the 2 new elite types to the Devotion elite pool.
v3.0.1
Added the 3 new enemies to Dissonance. (Gearbox missed them)
-Fixed various parts of the mod breaking if a character didn't have a proper vengance enemy.
--(Such as Greater Souls infinitely spawning, Honor minions breaking entirely)
-Removed Fire Trail from Blazing Elite Worms as it telefrags you.
-Added new useless for enemy items to AIBlacklist.
v3.0.0 - Simple Sots Fix.
Removed Lunar Equipment from Enigma
v2.5.4 - Fix for Devotion Update.
Now the mod loads again.
v2.5.3 - Fixed storepage image being gone due to Discord.
-Modded Umbras can now use Equipments
v2.5.2
-Fixed an error with honor if command module is disabled
-Fixed an error if elite aspects couldn't drop.
-Nerfed late game Spite damage
v2.5.1
-Fixed various configs from not working.
-Set default for "Honor : Start with Elite Equip" to false.
v2.5.0 - Cleanup & Renaming
-Enigma :
--Fragments now drop driectly instead of needing to turn Equipment into Fragments
--Fragments cooldown reduction increased from 8% to 12%
-Sacricfice : less greens from normal but only green+ from bosses
-Evolution : Void Team gets Void items
-Vengance : General Balance Check
--Half Healing
--Removed Bears
--Removed Potions
--Less Health but Adaptive Armor
---They should always be a little tanky but so many items made them stupid tanky
-Soul :
--Soul Wisps slow
--Soul Wisps drop money
--Soul Arch Wisp from bosses
-Spite :
--General numbers cleanup
--Bombs deal team damage
-Removed Frailty Changes
OLD Changelog:
v2.0.2 - Fix for version 1.2.3.0
v2.0.1
* Enemies can get Shipping Request again but rarity only increases based on amount of items the players have.
* Command won't make a cube if there's only 1 option.
* Bug fixes.
v2.0.0
* Updated for Survivors of the Void
* Sacrifice drops Void Items from Void enemies
* Void Team now works properly with Evolution
v1.4.5
* Moved Minions inherit elite equipment to LittleGameplayTweaks
v1.4.4
* Reverted some Soul and Enigma changes
* Soul Wisps can be hurt and killed again as opposed to simply needing to wait
* Enigma Box was removed, Enigma will just be random equipment again.
* Moved Scavs as Bosses to LittleGameplayTweaks
v1.4.3
* Solved an issue with Umbra leveling being too high.
v1.4.2
* Some mild limiters on Umbra item inheritence (such as only 1 Teddy Bear,Little Disciple).
* Umbras will be able to drop items from Artifact of Evolution again.
* Radnom Umbras for Vengence + Metamorphosis
v1.4.1 Blacklist adjustments + Fixes\
v1.4.0
* Artifact of Frailty tweaks
* Artifact of Enigma upgrade
* Artifact of Soul tweaks
* Technical stuff
v1.3.4
* Umbras now only drop Green/Red/Yellow items
* Umbras try to drop an item from your inventory instead of their own
v1.3.3 - PreSet Item Blacklist for Umbras & Equipment Blacklist for Scavs\
v1.3.2
* Adds Clay Men, Arch Wisp, Ancient Wisps to the Dissonance spawn pool when respective mod is present.
v1.3.1 - Config mistake fixed\
v1.3.0
* Umbras will always sprint when chasing their target.
v1.2.9 - Config to make Hermit Crabs&Solus Probes rarer for Disso\
v1.2.8 - Defaulted Yellow Scav to 1 Item\
v1.2.7 - Reorganized Config
* Command allows choice of Aspect when Aspects drop
v1.2.6
* Config to make Umbras use Equipment
v1.2.5
* Hopefully Fixed bug making only Umbras of 1 player scale
v1.2.4
* Config to make Umbras scale with ambient level.
v1.2.3
* Yellow drops for Scavenger, Overloading Elder/Lemurian
* Config to have Scavenger TP Bosses spawn with 2 Yellow items
v1.2.2
* Config to only apply More Evolution Items after Looping
v1.2.1
* Config for Turrets not inherting Tonic Affliction
v1.2.0
* Config for Artifact of Kin to try to not have 2 of the same enemy in a row.
v1.1.9
* Config to start Artifact of Honor runs with a Tier 1 Elite Equipment
* Config to make Minions & Friendly Aurelionite a random Elite when using Artifact of Honor
* Config to make Minions inherit Elite Equipment
v1.1.8
* Config for Honor to make Mithrix & Twisted Scavengers always Perfect instead of random Tier 1 Elites.
v1.1.7
* Config for Artifact of Evolution item amounts (per tier), disabled by default.
v1.1.6
* Option to allow all enemies to be Perfected elites on Commencement for Dissonance
v1.1.5 - Minor Fix for HonorOnly Worms\
v1.1.4 - Minor Fix for Debug\
v1.1.3 - Minor Change for Enemy Item Blacklist\
v1.1.2 - Minor Fix + Removed Cleanse Pool stuff (Moved to SlightlyFasterInteractables)\
v1.1.1 - Minor Fix
v1.1.0
* For Technical reason the mod now deletes and then re-adds the list entirely.
* Changed vanilla category weight that made Minibosses spawn too often.
* Shifted around enemies in categories to make them all equally likely to be chosen as possible enemies for the current stage.
* Scavengers no longer appear on every stage with Dissonance.
* Added a Titan look randomizer on start up.
* Worm Bosses can now be Elites with Artifact of Honor.
* Most enemies can drop fitting Boss Items if they are encountered as a Horde of Many.
* Config files for previous 2 modules
v1.0.4
* Hopefully fixes a bug where Cleansing Pool drop tables could desync leading to stages loading in empty.
* Moved Lunar Wisp to Champions Category due to their high spawn cost.
v1.0.3 - Minor Fix
v1.0.2
* Hermit Crabs now spawn far away like how they do in the regular spawns.
* Sprint items are now AIBlacklisted as they should be.
v1.0.1
* Attempts to fix a bug where Cleansing Pools occasionally would give only Irradiant Pearls.
* Cleansing Pools display their cost (1 Lunar) again.
v1.0.0 - Release.