ds_gaming-SonicTheHedgehog icon

SonicTheHedgehog

Adds Sonic the Hedgehog as a playable survivor. Now works with SOTS.

Last updated a week ago
Total downloads 241444
Total rating 28 
Categories Mods Player Characters
Dependency string ds_gaming-SonicTheHedgehog-3.0.3
Dependants 57 other packages depend on this package

This mod requires the following mods to function

bbepis-BepInExPack-5.4.1905 icon
bbepis-BepInExPack

Unified BepInEx all-in-one modding pack - plugin framework, detour library

Preferred version: 5.4.1905
RiskofThunder-HookGenPatcher-1.2.4 icon
RiskofThunder-HookGenPatcher

MMHOOK generation at runtime.

Preferred version: 1.2.4
RiskofThunder-R2API_Core-5.1.1 icon
RiskofThunder-R2API_Core

Core R2API module

Preferred version: 5.1.1
RiskofThunder-R2API_Prefab-1.0.4 icon
RiskofThunder-R2API_Prefab

API for Prefab creation, networking and duplication

Preferred version: 1.0.4
RiskofThunder-R2API_Unlockable-1.0.2 icon
RiskofThunder-R2API_Unlockable

API for adding custom achievements and unlockables

Preferred version: 1.0.2
RiskofThunder-R2API_Networking-1.0.2 icon
RiskofThunder-R2API_Networking

Networking API around the Unity UNet Low Level API (LLAPI)

Preferred version: 1.0.2
RiskofThunder-R2API_Language-1.0.1 icon
RiskofThunder-R2API_Language

API for modifying the language localisation of the game

Preferred version: 1.0.1
RiskofThunder-R2API_ContentManagement-1.0.6 icon
RiskofThunder-R2API_ContentManagement

API for adding content to the game

Preferred version: 1.0.6
RiskofThunder-R2API_Skins-1.1.2 icon
RiskofThunder-R2API_Skins

R2API Submodule for adding custom Skins and Skin-related utilities to the game

Preferred version: 1.1.2
RiskofThunder-R2API_Loadout-1.0.2 icon
RiskofThunder-R2API_Loadout

API for registering skills, skins and entity states

Preferred version: 1.0.2
RiskofThunder-R2API_Sound-1.0.3 icon
RiskofThunder-R2API_Sound

API for adding custom sounds or musics

Preferred version: 1.0.3
RiskofThunder-R2API_TempVisualEffect-1.0.2 icon
RiskofThunder-R2API_TempVisualEffect

API for adding custom temporary visual effects for characters.

Preferred version: 1.0.2
RiskofThunder-R2API_Director-2.1.3 icon
RiskofThunder-R2API_Director

API for easily modifiying the Director (RoR2 monster / interactable spawner) behaviour

Preferred version: 2.1.3
RiskofThunder-R2API_RecalculateStats-1.4.0 icon
RiskofThunder-R2API_RecalculateStats

API for manipulating Character Stats

Preferred version: 1.4.0
RiskofThunder-R2API_Items-1.0.4 icon
RiskofThunder-R2API_Items

API for adding custom items

Preferred version: 1.0.4
Goorakh-LoopingSoundFix-1.1.1 icon
Goorakh-LoopingSoundFix

Fixes looping sounds sometimes not ending and playing indefinitely. Clientside.

Preferred version: 1.1.1

README

Sonic The Hedgehog

Sonic's the name and speed is his game! Sonic is a survivor who's all about quick movements and close range single target damage. Sonic's higher than normal movement speed and many movement skills let him jump from enemy to enemy when in combat, or explore the map quickly when looting. Though he's frail, his quick movements and invincibility frames let him avoid danger while he does major damage to nearby enemies.

Skills

Skill Icon Description
Passive - Momentum Build up speed by running down hill to move up to 100% faster. Lose speed by running up hill to move up to 33% slower.
Primary - Melee Melee nearby enemies dealing 200% damage. Every 5th hit deals 600% damage. Targeting an enemy in the distance will use the Homing Attack, dealing 600% damage.
5-hit melee combo. Looking at an enemy that's out of melee range but within a certain distance will use the homing attack, quickly bringing you to the enemy and dealing damage on contact. The speed and max distance of the homing attack scales with movement speed. While approaching an enemy with the homing attack, you get 100 armor.
Secondary - Sonic Boom Fire shockwaves dealing 2x160% damage.
Fire 2 small projectiles straight forward that create a small explosion on impact. Start with 3 charges by default. All charges come back at once after a 5 second cooldown.
Utility - Boost Spend boost meter to move 35% faster than normal. If health is near full, move 65% faster instead. If airborne, do a short mid-air dash.
While boosting, your movement speed is increased by 35% and you are given 50 armor. If your health is above 90%, you will power boost, increasing speed by 65%. Activating boost gives invincibility for a brief moment. Boosting will drain your boost meter. If the boost meter runs out, you will be unable to boost again until the meter is recharged. The boost meter recharges overtime when not boosting. % based cooldown reduction, such as Alien Head or Brainstalks, will reduce the speed at which the boost meter is drained and increase the speed it comes back. Flat cooldown reduction, such as Purity, will increase the max capacity of the boost meter. By default, you can use boost as a mid-air dash once before having to touch the ground. Any additional utility stocks, such as those from Hardlight Afterburner, will let you use the mid-air dash more times before having to touch the ground.
Special - Grand Slam Homing. Dash forward into an enemy to attack with 140% damage repeatedly before unleashing a powerful attack from above dealing 2200% damage.
This attack will home in on the enemy closest to the crosshair, similar to the homing attack. The amount of repeated weak hits you will do is 5 by default, but increases with attack speed. After landing the initial dash attack, you will have invincibility for the rest of the move's duration. 12 second cooldown.

There's also an alternate Secondary skill that can be unlocked through an achievement (Or through the config)

Super Sonic

Chaos Emeralds

If anyone is playing as Sonic and Artifact of Metamorphosis is off, Chaos Emeralds will spawn scattered around every normal stage. The emeralds must be purchased similarly to a large chest. Three Chaos Emeralds will spawn per stage, except if you're playing Simulacrum, where there will be five. You don't need one person to collect all Chaos Emeralds, as long as the players cumulatively have all seven, everyone will be able to transform. Many values relating to the Chaos Emeralds can be changed in the config.

Super Sonic

Once all seven Chaos Emeralds have been collected, anyone can transform into their Super form by pressing V (Keybind can be changed in the config). Super Sonic gives new upgraded skills, flight, invincibility, and incredible power for 50 seconds. Though this power is unmatched, it takes multiple stages to collect the emeralds, so it is important to use this power wisely. In multiplayer, all players will be able to transform into their Super form if everyone transforms within ten seconds of the first player transforming.

Compatible Mods

  • CustomEmotesAPI
  • LookingGlass
  • RiskOfOptions
  • StandaloneAncientScepter (Upgrades utility skill)

Special Thanks

  • Presti (Lots of help with Super Sonic code)
  • FORCED_REASSEMBLY (Rigging the mastery skin)
  • Shader Forge (A tool that let me make the custom Chaos Emerald shaders without losing my mind https://github.com/CuteWaterBeary/ShaderForge)
  • Sandwich (Writing the Sonic logbook)