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SonicTheHedgehog

Adds Sonic the Hedgehog as a playable survivor. Now with Super Sonic!

CHANGELOG

Changelog

2.0.0

  • (Super Sonic) Added Super Sonic and collectable Chaos Emeralds

  • (New Skin) Added a new mastery skin. Thanks to FORCED_REASSEMBLY for the help with making it (Can also be unlocked through the config)

  • (Assets) Adjustments to most animations

  • (Assets) Boost VFX now has a distortion effect

  • (Assets) Added custom buff icons to Sonic's armor when homing attacking

  • (Logbook) Added logbook entries for Sonic. Chaos Emerald logs coming soon

  • (+) Flat cooldown reduction (Purity) now increases the boost cap more (25 -> 33.3)

  • (Bug Fix) Homing targeting has been adjusted so it now works with Artifact of Chaos

  • (Bug Fix) Homing Attack and Grand Slam movement slows down when approaching enemies so you won't overshoot at high speeds

  • (Bug Fix) Fixed strange movement involving melee and extreme attack speed

  • (Read Me) Completely redecorated it with tables and images

Known Issues

  • Boost meter is kinda shaky as clients in multiplayer
  • Jumping animation is not synced in multiplayer (Apparently they aren't synced for any survivor?!)
v1.2.1
  • (Bug Fix) Probably fixed NREs from alt secondary skill achievement
v1.2.0
  • (New Skill) Added a new alternate secondary skill. This can be unlocked by completing a newly added achievement (Or just unlocking it with the config)

  • (New Skill/Compatibility) Added support for StandaloneAncientScepter. Upgrade Boost into Thundering Boost, dealing damage to enemies you run through

  • (Assets) Small adjustments to most VFX

  • (Assets) Small adjustments to a few animations

  • (Assets) Created new "Homing" keyword and added it to applicable skill descriptions

  • (+) Boost speed scaling has been adjusted to increase base move speed and move speed multipliers (Default movement speed is the same, but scales better with other movement speed buffs)

  • (+) Momentum passive now has a unique interaction with flying. While flying, build momentum by moving in a straight line

  • (=) The camera now zooms out while boosting

  • (Bug Fix) Fixed cases where Sonic's primary wasn't proccing shuriken

  • (QoL) Using Grand Slam without a target and then hitting something will now set that enemy as the target for the rest of the attack (I've been trying to do this from the very beginning)

  • (Read Me) Added a section listing compatible mods

  • (Changelog) Put older patch notes into dropdown menus

v1.1.0
  • (Assets) Many animations have been changed slightly

  • (Assets) A new animation has been added for entering boost while standing still

  • (+) Movement while meleeing has been adjusted, giving slightly more movement based on movement speed

  • (+) Using Grand Slam without a target now goes further

  • (=) Adjusted hit stop for melee and homing attack

  • (-) Max targeting range of all homing skills has been reduced

  • (Bug Fix) Melee and homing attack sounds no longer desync

  • (QoL) There is now a reticle for aiming homing skills

  • (QoL) New config option for whether homing attacks require a key press to be triggered or whether they can be activated by holding the key down

  • (Read Me) Removed mention of homing skills scaling with sprint speed (Sprint speed is jank and I can't get the scaling to work)

v1.0.0
  • (Assets) The following sound effects have been added

    • Jumping
    • Starting melee attacks
    • Landing melee attacks
    • Starting a homing attack
    • Landing a homing attack
    • Firing a sonic boom
    • Landing a sonic boom
    • Boosting
    • Switching between boost types
    • Charging a Grand Slam
    • Landing each hit of Grand Slam
    • Dying
  • (Assets) Updated all icons

  • (+) Bandolier now restores a small portion of the boost meter

  • (=) Walking speed reduced but sprinting speed multiplier increased, max speed stays the same (10 and 1.45 -> 8.5 and 1.7)

  • (Bug Fix) Replaced v0.4.1's temporary fix to passive skill stuff with a permanent fix

  • (Bug Fix) Fixed small bug with the speed decrease of the momentum passive

  • (Bug Fix) Fixed being permanently stuck after using a homing skill with 0 movement speed

  • (Bug Fix) With the power of extreme jank, Malachite Aspects no longer break every bone in Sonic's body. All jitter bones placed on Sonic will be forcefully removed

  • (Bug Fix) Exiting boost mid-air no longer stops the jump ball animation

  • (Compatibility) RiskOfOptions compatibility with settings to adjust boost meter positioning

  • (Compatibility) BetterUI compatibility

  • (Read Me) Added momentum passive and general information about Sonic to the read me

v0.4.1
  • (Optimization) Stat changes now mark stats as dirty instead of calling recalc directly

  • (Bug Fix) Temporary band-aid fix to issue with Sonic's passive skill and passive skill family

v0.4.0
  • (New Skill) Added the Momentum passive. This passive makes Sonic speed up when running down hill and slow down when running up hill

  • (Assets) New VFX has been added for the following

    • Starting boost
    • Starting power boost
    • Starting a homing attack
    • Landing a homing attack
    • Landing any melee attack
    • Landing the final kick of Grand Slam
  • (Assets) The boost meter will now glow when power boosting

  • (Assets) Added ending text

  • (Assets) Slight tweaks to skill icons

  • (Bug Fix) The max time you can spend in Grand Slam's final kick now scales with movement speed, so low movement speed doesn't stop the attack from landing

  • (Compatibility) MULTIPLAYER COMPATIBILITY YEEEEAAAHHH

  • (Compatibility) Mostly moved from On.RecalculateStats to RecalculateStatsAPI (RecalculateStatsAPI where is my acceleration stat)

  • (Compatibility) CustomEmotesAPI support

  • (Compatibility) Sonic will now have proper movement and infinite mid-air boosts while flying (Milky Chrysalis)

  • (Compatibility) The slow descent at the end of Milky Chrysalis can now be cancelled by using any homing skill

  • (Compatibility) Sonic is now compatible with utility skill replacements (For the 0 people who would want to replace Boost with Essence of Heresy)

v0.3.0
  • (Assets) T-Posing no more! The following animations have been added

    • Jumping
    • Spinning in a ball
    • Grand Slam's final kick
    • Ascending/Descending
    • Dying
    • Idle animation for not moving for a while
  • (Assets) The boost meter has been redone with these new features

    • No longer breaks from changes in screen resolution
    • Now has custom visuals to show changes in the boost cap
    • Infinite boost icon now properly fades away like the normal boost meter does
  • (Assets) Added some vfx to Sonic to indicate power boosting

  • (Assets) Skill descriptions changed slightly

  • (+) Flat cooldown reduction (Purity) now increases the boost cap much more (10 -> 25)

  • (=) Boost speed and power boost speed have been adjusted to make the difference more noticeable (40/60 -> 35/65)

  • (-) The auto-targeting of the final hit of Grand Slam can no longer track upwards

  • (Bug Fix) Fixed boost sometimes not switching between normal and power boost speeds

  • (Bug Fix) Fixed permanent invincibility involving Grand Slam and Volcanic Egg

v0.2.0
  • (Assets) Redone textures

  • (Assets) Made visuals for the Sonic Boom projectile

  • (Assets) Small tweaks to some vfx

  • (Assets) Added skill icons

  • (+) Melee hitboxes are now slightly larger

  • (+) The final hit of Grand Slam now does more knockback

  • (=) Sonic Boom and the start-up of Grand Slam now slow to a stop instead of stopping immediately

  • (=) Sonic Boom projectile is now smaller to make it collide with the floor less

  • (-) The repeated attacks of Grand Slam can no longer kill

  • (Bug Fix) Missing the final kick of Grand Slam will now set your velocity to 0, preventing fall damage

  • (Bug Fix) Fixed a lot of weird animation transitions

  • (Bug Fix) Picking up an item that gives additional utility skill stocks (Hardlight Afterburner) while grounded will now immediately restore all utility stocks

  • (Bug Fix) Sonic is no longer extra small in the character select screen (He's not THAT short)

v0.1.0
  • Initial Release