SonicTheHedgehog
Adds Sonic the Hedgehog as a playable survivor. Now with Super Sonic!
CHANGELOG
Changelog
2.0.0
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(Super Sonic) Added Super Sonic and collectable Chaos Emeralds
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(New Skin) Added a new mastery skin. Thanks to FORCED_REASSEMBLY for the help with making it (Can also be unlocked through the config)
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(Assets) Adjustments to most animations
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(Assets) Boost VFX now has a distortion effect
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(Assets) Added custom buff icons to Sonic's armor when homing attacking
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(Logbook) Added logbook entries for Sonic. Chaos Emerald logs coming soon
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(+) Flat cooldown reduction (Purity) now increases the boost cap more (25 -> 33.3)
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(Bug Fix) Homing targeting has been adjusted so it now works with Artifact of Chaos
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(Bug Fix) Homing Attack and Grand Slam movement slows down when approaching enemies so you won't overshoot at high speeds
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(Bug Fix) Fixed strange movement involving melee and extreme attack speed
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(Read Me) Completely redecorated it with tables and images
Known Issues
- Boost meter is kinda shaky as clients in multiplayer
- Jumping animation is not synced in multiplayer (Apparently they aren't synced for any survivor?!)
v1.2.1
- (Bug Fix) Probably fixed NREs from alt secondary skill achievement
v1.2.0
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(New Skill) Added a new alternate secondary skill. This can be unlocked by completing a newly added achievement (Or just unlocking it with the config)
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(New Skill/Compatibility) Added support for StandaloneAncientScepter. Upgrade Boost into Thundering Boost, dealing damage to enemies you run through
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(Assets) Small adjustments to most VFX
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(Assets) Small adjustments to a few animations
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(Assets) Created new "Homing" keyword and added it to applicable skill descriptions
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(+) Boost speed scaling has been adjusted to increase base move speed and move speed multipliers (Default movement speed is the same, but scales better with other movement speed buffs)
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(+) Momentum passive now has a unique interaction with flying. While flying, build momentum by moving in a straight line
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(=) The camera now zooms out while boosting
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(Bug Fix) Fixed cases where Sonic's primary wasn't proccing shuriken
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(QoL) Using Grand Slam without a target and then hitting something will now set that enemy as the target for the rest of the attack (I've been trying to do this from the very beginning)
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(Read Me) Added a section listing compatible mods
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(Changelog) Put older patch notes into dropdown menus
v1.1.0
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(Assets) Many animations have been changed slightly
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(Assets) A new animation has been added for entering boost while standing still
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(+) Movement while meleeing has been adjusted, giving slightly more movement based on movement speed
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(+) Using Grand Slam without a target now goes further
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(=) Adjusted hit stop for melee and homing attack
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(-) Max targeting range of all homing skills has been reduced
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(Bug Fix) Melee and homing attack sounds no longer desync
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(QoL) There is now a reticle for aiming homing skills
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(QoL) New config option for whether homing attacks require a key press to be triggered or whether they can be activated by holding the key down
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(Read Me) Removed mention of homing skills scaling with sprint speed (Sprint speed is jank and I can't get the scaling to work)
v1.0.0
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(Assets) The following sound effects have been added
- Jumping
- Starting melee attacks
- Landing melee attacks
- Starting a homing attack
- Landing a homing attack
- Firing a sonic boom
- Landing a sonic boom
- Boosting
- Switching between boost types
- Charging a Grand Slam
- Landing each hit of Grand Slam
- Dying
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(Assets) Updated all icons
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(+) Bandolier now restores a small portion of the boost meter
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(=) Walking speed reduced but sprinting speed multiplier increased, max speed stays the same (10 and 1.45 -> 8.5 and 1.7)
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(Bug Fix) Replaced v0.4.1's temporary fix to passive skill stuff with a permanent fix
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(Bug Fix) Fixed small bug with the speed decrease of the momentum passive
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(Bug Fix) Fixed being permanently stuck after using a homing skill with 0 movement speed
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(Bug Fix) With the power of extreme jank, Malachite Aspects no longer break every bone in Sonic's body. All jitter bones placed on Sonic will be forcefully removed
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(Bug Fix) Exiting boost mid-air no longer stops the jump ball animation
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(Compatibility) RiskOfOptions compatibility with settings to adjust boost meter positioning
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(Compatibility) BetterUI compatibility
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(Read Me) Added momentum passive and general information about Sonic to the read me
v0.4.1
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(Optimization) Stat changes now mark stats as dirty instead of calling recalc directly
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(Bug Fix) Temporary band-aid fix to issue with Sonic's passive skill and passive skill family
v0.4.0
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(New Skill) Added the Momentum passive. This passive makes Sonic speed up when running down hill and slow down when running up hill
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(Assets) New VFX has been added for the following
- Starting boost
- Starting power boost
- Starting a homing attack
- Landing a homing attack
- Landing any melee attack
- Landing the final kick of Grand Slam
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(Assets) The boost meter will now glow when power boosting
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(Assets) Added ending text
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(Assets) Slight tweaks to skill icons
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(Bug Fix) The max time you can spend in Grand Slam's final kick now scales with movement speed, so low movement speed doesn't stop the attack from landing
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(Compatibility) MULTIPLAYER COMPATIBILITY YEEEEAAAHHH
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(Compatibility) Mostly moved from On.RecalculateStats to RecalculateStatsAPI (RecalculateStatsAPI where is my acceleration stat)
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(Compatibility) CustomEmotesAPI support
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(Compatibility) Sonic will now have proper movement and infinite mid-air boosts while flying (Milky Chrysalis)
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(Compatibility) The slow descent at the end of Milky Chrysalis can now be cancelled by using any homing skill
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(Compatibility) Sonic is now compatible with utility skill replacements (For the 0 people who would want to replace Boost with Essence of Heresy)
v0.3.0
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(Assets) T-Posing no more! The following animations have been added
- Jumping
- Spinning in a ball
- Grand Slam's final kick
- Ascending/Descending
- Dying
- Idle animation for not moving for a while
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(Assets) The boost meter has been redone with these new features
- No longer breaks from changes in screen resolution
- Now has custom visuals to show changes in the boost cap
- Infinite boost icon now properly fades away like the normal boost meter does
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(Assets) Added some vfx to Sonic to indicate power boosting
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(Assets) Skill descriptions changed slightly
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(+) Flat cooldown reduction (Purity) now increases the boost cap much more (10 -> 25)
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(=) Boost speed and power boost speed have been adjusted to make the difference more noticeable (40/60 -> 35/65)
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(-) The auto-targeting of the final hit of Grand Slam can no longer track upwards
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(Bug Fix) Fixed boost sometimes not switching between normal and power boost speeds
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(Bug Fix) Fixed permanent invincibility involving Grand Slam and Volcanic Egg
v0.2.0
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(Assets) Redone textures
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(Assets) Made visuals for the Sonic Boom projectile
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(Assets) Small tweaks to some vfx
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(Assets) Added skill icons
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(+) Melee hitboxes are now slightly larger
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(+) The final hit of Grand Slam now does more knockback
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(=) Sonic Boom and the start-up of Grand Slam now slow to a stop instead of stopping immediately
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(=) Sonic Boom projectile is now smaller to make it collide with the floor less
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(-) The repeated attacks of Grand Slam can no longer kill
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(Bug Fix) Missing the final kick of Grand Slam will now set your velocity to 0, preventing fall damage
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(Bug Fix) Fixed a lot of weird animation transitions
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(Bug Fix) Picking up an item that gives additional utility skill stocks (Hardlight Afterburner) while grounded will now immediately restore all utility stocks
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(Bug Fix) Sonic is no longer extra small in the character select screen (He's not THAT short)
v0.1.0
- Initial Release