DeathMarkFix
Fixes a small oversight with Death Mark that prevented its damage from scaling
Last updated | 4 years ago |
Total downloads | 12163 |
Total rating | 8 |
Categories | Mods Tweaks |
Dependency string | duckduckgreyduck-DeathMarkFix-1.0.3 |
Dependants | 3 other packages depend on this package |
This mod requires the following mods to function
bbepis-BepInExPack
Unified BepInEx all-in-one modding pack - plugin framework, detour library
Preferred version: 3.1.0README
If you have any feedback or ideas, please put them into this google form https://forms.gle/PwdwL98AbTrVLsuKA! Alternatively, you can DM me on Discord @duck duck grey duck#0658
Mod Overview
DeathMarkFix allows Death Mark to finally deal more than just 50% extra damage regardless of item stack, by allowing the buff to stack on application, which was what it meant to do in the first place.
More Detail
Death Mark functions by checking how many stacks of its debuff are on the target body, then adding a damage multiplier for each one (+50% per debuff, of course). When the buff is applied, it tries to add multiple deathmark debuffs for each deathmark you have...
... however deathmark is defined as a non-stackable debuff, so in this case the item literally does nothing past stack 1. This is all DeathMarkFix changes.
It's important to note that DeathMarkFix does NOT change the debuff's inability to reapply when there are already deathmark debuffs on the target, meaning this mod does NOTHING to change multiplayer functionality, only to be a small bug fix.
Changes
DeathMark BuffDef "canStack" property changed from false to true. No other functionality modified.
Changelog
- Fixed a spelling error in the README
1.0.2
- Added link to a feedback form for Thunderstore
- Improved the description of what this mod does
- Added credit to discord users who helped find and solve this bug
1.0.1
- Removed debug messages (no more Lemon Demon references :( )
1.0.0
- First release