Decompiled source of IAmBecomeMissiles v1.0.2

MissileRework.dll

Decompiled 4 months ago
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Bootstrap;
using BepInEx.Configuration;
using EntityStates;
using EntityStates.ArtifactShell;
using EntityStates.BeetleGuardMonster;
using EntityStates.Captain.Weapon;
using EntityStates.ClayBoss;
using EntityStates.Commando.CommandoWeapon;
using EntityStates.FlyingVermin.Weapon;
using EntityStates.GlobalSkills.LunarNeedle;
using EntityStates.GrandParentBoss;
using EntityStates.LemurianMonster;
using EntityStates.Loader;
using EntityStates.LunarWisp;
using EntityStates.Mage.Weapon;
using EntityStates.MiniMushroom;
using EntityStates.MinorConstruct.Weapon;
using EntityStates.Railgunner.Weapon;
using EntityStates.Toolbot;
using EntityStates.VagrantMonster;
using EntityStates.VoidBarnacle.Weapon;
using EntityStates.VoidSurvivor.Weapon;
using IL.RoR2;
using ModularEclipse;
using Mono.Cecil.Cil;
using MonoMod.Cil;
using On.EntityStates;
using On.EntityStates.ArtifactShell;
using On.EntityStates.BeetleGuardMonster;
using On.EntityStates.Captain.Weapon;
using On.EntityStates.ClayBoss;
using On.EntityStates.GrandParentBoss;
using On.EntityStates.LemurianMonster;
using On.EntityStates.Loader;
using On.EntityStates.LunarWisp;
using On.EntityStates.Mage.Weapon;
using On.EntityStates.MiniMushroom;
using On.EntityStates.Railgunner.Weapon;
using On.EntityStates.VagrantMonster;
using On.EntityStates.VoidSurvivor.Weapon;
using On.RoR2;
using On.RoR2.Projectile;
using R2API;
using R2API.Utils;
using RoR2;
using RoR2.ExpansionManagement;
using RoR2.Projectile;
using UnityEngine;
using UnityEngine.AddressableAssets;
using UnityEngine.Networking;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.0", FrameworkDisplayName = "")]
[assembly: AssemblyCompany("MissileRework")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("MissileRework")]
[assembly: AssemblyTitle("MissileRework")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: UnverifiableCode]
[module: UnverifiableCode]
[module: UnverifiableCode]
[module: UnverifiableCode]
namespace MissileRework;

[BepInDependency(/*Could not decode attribute arguments.*/)]
[BepInDependency(/*Could not decode attribute arguments.*/)]
[BepInDependency(/*Could not decode attribute arguments.*/)]
[BepInDependency(/*Could not decode attribute arguments.*/)]
[BepInPlugin("com.HouseOfFruits.IAmBecomeMissiles", "IAmBecomeMissiles", "1.0.0")]
[R2APISubmoduleDependency(new string[] { "LanguageAPI", "ContentAddition", "DamageAPI" })]
public class MissileReworkPlugin : BaseUnityPlugin
{
	public static GameObject missilePrefab = LegacyResourcesAPI.Load<GameObject>("Prefabs/Projectiles/MissileProjectile");

	public float procCoefficient = 0.5f;

	public float procChance = 10f;

	public static float atgMk3BaseDamageCoefficientPerRocket = 3f;

	public static float atgMk3TotalDamageMultiplierBase = 0f;

	public static float atgMk3TotalDamageMultiplierStack = 1.5f;

	private static int maxMissiles = 100;

	private string damagePerMissile = atgMk3BaseDamageCoefficientPerRocket * 100f + "%";

	private string damagePerStack = atgMk3TotalDamageMultiplierStack * 100f + "%";

	private string damageBase = (atgMk3TotalDamageMultiplierBase + atgMk3TotalDamageMultiplierStack) * 100f + "%";

	public static ArtifactDef MissileArtifact = null;

	public const float missileSpread = 45f;

	public const float projectileSpread = 25f;

	public const string guid = "com.HouseOfFruits.IAmBecomeMissiles";

	public const string teamName = "HouseOfFruits";

	public const string modName = "IAmBecomeMissiles";

	public const string version = "1.0.0";

	public static bool ModularEclipseLoaded = isLoaded("com.HouseOfFruits.ModularEclipse");

	private ItemDef icbmItemDef;

	private static AssetBundle _assetBundle;

	private float shrimpShieldBase = 40f;

	private float shrimpDamageCoeffBase = 0.3f;

	private float shrimpDamageCoeffStack = 0.3f;

	public static PluginInfo PInfo { get; private set; }

	internal static ConfigFile CustomConfigFile { get; set; }

	public static ConfigEntry<bool> ShouldReworkIcbm { get; set; }

	public static ConfigEntry<bool> ShouldReworkAtg { get; set; }

	public static ConfigEntry<bool> ShouldReworkShrimp { get; set; }

	public static ConfigEntry<bool> ShouldReworkDml { get; set; }

	public static ConfigEntry<bool> ShouldReworkEnemyMissileTargeting { get; set; }

	public static AssetBundle assetBundle
	{
		get
		{
			if ((Object)(object)_assetBundle == (Object)null)
			{
				_assetBundle = AssetBundle.LoadFromFile(GetAssetBundlePath("missilereworkassets"));
			}
			return _assetBundle;
		}
		set
		{
			_assetBundle = value;
		}
	}

	internal void ReworkAtg()
	{
		//IL_001d: Unknown result type (might be due to invalid IL or missing references)
		//IL_0027: Expected O, but got Unknown
		//IL_002f: Unknown result type (might be due to invalid IL or missing references)
		//IL_0039: Expected O, but got Unknown
		//IL_0041: Unknown result type (might be due to invalid IL or missing references)
		//IL_004b: Expected O, but got Unknown
		missilePrefab.GetComponent<ProjectileController>().procCoefficient = procCoefficient;
		GlobalEventManager.OnHitEnemy += new Manipulator(RemoveVanillaAtgLogic);
		CharacterBody.OnInventoryChanged += new hook_OnInventoryChanged(AddItemBehavior);
		GlobalEventManager.OnHitEnemy += new hook_OnHitEnemy(AtgReworkLogic);
		LanguageAPI.Add("ITEM_MISSILE_NAME", "AtG Missile Mk.3");
		LanguageAPI.Add("ITEM_MISSILE_PICKUP", "Chance to fire missiles.");
		LanguageAPI.Add("ITEM_MISSILE_DESC", $"<style=cIsDamage>{procChance}%</style> chance to fire a volley of missiles on hit " + "for <style=cIsDamage>" + damageBase + "</style> <style=cStack>(+" + damagePerStack + " per stack)</style> TOTAL damage. Each missile deals <style=cIsDamage>" + damagePerMissile + "</style> base damage.");
	}

	private void AddItemBehavior(orig_OnInventoryChanged orig, CharacterBody self)
	{
		orig.Invoke(self);
		if (NetworkServer.active)
		{
			self.AddItemBehavior<Mk3MissileBehavior>(self.inventory.GetItemCount(Items.Missile));
		}
	}

	private void RemoveVanillaAtgLogic(ILContext il)
	{
		//IL_0002: Unknown result type (might be due to invalid IL or missing references)
		//IL_0008: Expected O, but got Unknown
		//IL_0081: Unknown result type (might be due to invalid IL or missing references)
		ILCursor val = new ILCursor(il);
		val.GotoNext((MoveType)0, new Func<Instruction, bool>[2]
		{
			(Instruction x) => ILPatternMatchingExt.MatchLdsfld(x, "RoR2.RoR2Content/Items", "Missile"),
			(Instruction x) => ILPatternMatchingExt.MatchCallOrCallvirt<Inventory>(x, "GetItemCount")
		});
		int index = val.Index;
		val.Index = index - 1;
		val.Remove();
		val.Remove();
		val.Remove();
		val.Emit(OpCodes.Ldc_I4, 0);
	}

	private void AtgReworkLogic(orig_OnHitEnemy orig, GlobalEventManager self, DamageInfo damageInfo, GameObject victim)
	{
		orig.Invoke(self, damageInfo, victim);
		if (!Object.op_Implicit((Object)(object)damageInfo.attacker) || !(damageInfo.procCoefficient > 0f) || ((ProcChainMask)(ref damageInfo.procChainMask)).HasProc((ProcType)1))
		{
			return;
		}
		CharacterBody component = damageInfo.attacker.GetComponent<CharacterBody>();
		CharacterBody val = (Object.op_Implicit((Object)(object)victim) ? victim.GetComponent<CharacterBody>() : null);
		if (Object.op_Implicit((Object)(object)component))
		{
			CharacterMaster master = component.master;
			Inventory inventory = component.inventory;
			if ((Object)(object)master != (Object)null && (Object)(object)inventory != (Object)null)
			{
				int itemCount = inventory.GetItemCount(Items.Missile);
				DoMissileProc(damageInfo, victim, component, master, itemCount);
			}
		}
	}

	private void DoMissileProc(DamageInfo damageInfo, GameObject victim, CharacterBody attackerBody, CharacterMaster attackerMaster, int missileItemCount)
	{
		//IL_00b8: Unknown result type (might be due to invalid IL or missing references)
		//IL_00cd: Unknown result type (might be due to invalid IL or missing references)
		//IL_00d2: Unknown result type (might be due to invalid IL or missing references)
		//IL_00f4: Unknown result type (might be due to invalid IL or missing references)
		//IL_00f6: Unknown result type (might be due to invalid IL or missing references)
		//IL_00f9: Unknown result type (might be due to invalid IL or missing references)
		if (missileItemCount <= 0)
		{
			return;
		}
		Mk3MissileBehavior component = ((Component)attackerBody).gameObject.GetComponent<Mk3MissileBehavior>();
		if ((Object)(object)component == (Object)null)
		{
			return;
		}
		float num = damageInfo.damage * (atgMk3TotalDamageMultiplierBase + atgMk3TotalDamageMultiplierStack * (float)missileItemCount);
		float num2 = atgMk3BaseDamageCoefficientPerRocket * attackerBody.damage;
		float num3 = num % num2;
		int num4 = (int)((num - num3) / num2);
		if (num3 > 0f)
		{
			float num5 = num3 / num2;
			if (Util.CheckRoll(num5 * 100f, 0f, (CharacterMaster)null))
			{
				num4++;
			}
		}
		if (Util.CheckRoll(procChance, attackerMaster) && num4 > 0)
		{
			FireProjectileInfo val = default(FireProjectileInfo);
			val.projectilePrefab = missilePrefab;
			val.procChainMask = damageInfo.procChainMask;
			val.damage = num2;
			val.crit = damageInfo.crit;
			val.target = victim;
			FireProjectileInfo newMissile = val;
			component.AddMissiles(newMissile, Mathf.Min(num4, maxMissiles - component.currentMissiles.Count));
		}
	}

	internal void ReworkIcbm()
	{
		DisableICBM();
	}

	private void DisableICBM()
	{
		//IL_0007: Unknown result type (might be due to invalid IL or missing references)
		//IL_000c: Unknown result type (might be due to invalid IL or missing references)
		icbmItemDef = Addressables.LoadAssetAsync<ItemDef>((object)"RoR2/DLC1/MoreMissile/MoreMissile.asset").WaitForCompletion();
		if ((Object)(object)icbmItemDef != (Object)null)
		{
			icbmItemDef.tier = (ItemTier)5;
		}
	}

	private void CreateArtifact()
	{
		//IL_0080: Unknown result type (might be due to invalid IL or missing references)
		//IL_0085: Unknown result type (might be due to invalid IL or missing references)
		//IL_00e0: Unknown result type (might be due to invalid IL or missing references)
		//IL_00ea: Expected O, but got Unknown
		MissileArtifact = ScriptableObject.CreateInstance<ArtifactDef>();
		MissileArtifact.cachedName = "BorboWarfare";
		MissileArtifact.nameToken = "ARTIFACT_MISSILE_NAME";
		MissileArtifact.descriptionToken = "ARTIFACT_MISSILE_DESC";
		MissileArtifact.smallIconSelectedSprite = assetBundle.LoadAsset<Sprite>("Assets/warfare.png");
		MissileArtifact.smallIconDeselectedSprite = assetBundle.LoadAsset<Sprite>("Assets/warfaredeactivated.png");
		MissileArtifact.unlockableDef = null;
		MissileArtifact.requiredExpansion = Addressables.LoadAssetAsync<ExpansionDef>((object)"RoR2/DLC1/Common/DLC1.asset").WaitForCompletion();
		LanguageAPI.Add(MissileArtifact.nameToken, "Artifact of Warfare");
		LanguageAPI.Add(MissileArtifact.descriptionToken, "Triple most projectile attacks.");
		ContentAddition.AddArtifactDef(MissileArtifact);
		if (ModularEclipseLoaded)
		{
			ModularEclipseCompat();
		}
		MissileUtils.FireMissile_Vector3_CharacterBody_ProcChainMask_GameObject_float_bool_GameObject_DamageColorIndex_Vector3_float_bool += new Manipulator(OverrideIcbmMissiles);
		DoMissileArtifactEffects();
	}

	[MethodImpl(MethodImplOptions.NoInlining | MethodImplOptions.NoOptimization)]
	private void ModularEclipseCompat()
	{
		ModularEclipsePlugin.SetArtifactDefaultWhitelist(MissileArtifact, true);
	}

	private void OverrideIcbmMissiles(ILContext il)
	{
		//IL_0002: Unknown result type (might be due to invalid IL or missing references)
		//IL_0008: Expected O, but got Unknown
		ILCursor val = new ILCursor(il);
		ILLabel val2 = default(ILLabel);
		val.GotoNext((MoveType)0, new Func<Instruction, bool>[3]
		{
			(Instruction x) => ILPatternMatchingExt.MatchLdloc(x, 0),
			(Instruction x) => ILPatternMatchingExt.MatchLdcI4(x, 0),
			(Instruction x) => ILPatternMatchingExt.MatchBle(x, ref val2)
		});
		val.Remove();
		val.EmitDelegate<Func<int>>((Func<int>)(() => RunArtifactManager.instance.IsArtifactEnabled(MissileArtifact) ? 1 : 0));
	}

	private void DoMissileArtifactEffects()
	{
		//IL_0008: Unknown result type (might be due to invalid IL or missing references)
		//IL_0012: Expected O, but got Unknown
		//IL_001a: Unknown result type (might be due to invalid IL or missing references)
		//IL_0024: Expected O, but got Unknown
		//IL_002c: Unknown result type (might be due to invalid IL or missing references)
		//IL_0036: Expected O, but got Unknown
		//IL_003e: Unknown result type (might be due to invalid IL or missing references)
		//IL_0048: Expected O, but got Unknown
		//IL_0050: Unknown result type (might be due to invalid IL or missing references)
		//IL_005a: Expected O, but got Unknown
		//IL_0062: Unknown result type (might be due to invalid IL or missing references)
		//IL_006c: Expected O, but got Unknown
		//IL_0074: Unknown result type (might be due to invalid IL or missing references)
		//IL_007e: Expected O, but got Unknown
		//IL_0086: Unknown result type (might be due to invalid IL or missing references)
		//IL_0090: Expected O, but got Unknown
		//IL_0098: Unknown result type (might be due to invalid IL or missing references)
		//IL_00a2: Expected O, but got Unknown
		//IL_00aa: Unknown result type (might be due to invalid IL or missing references)
		//IL_00b4: Expected O, but got Unknown
		//IL_00bc: Unknown result type (might be due to invalid IL or missing references)
		//IL_00c6: Expected O, but got Unknown
		//IL_00ce: Unknown result type (might be due to invalid IL or missing references)
		//IL_00d8: Expected O, but got Unknown
		//IL_00e0: Unknown result type (might be due to invalid IL or missing references)
		//IL_00ea: Expected O, but got Unknown
		//IL_00f2: Unknown result type (might be due to invalid IL or missing references)
		//IL_00fc: Expected O, but got Unknown
		//IL_0104: Unknown result type (might be due to invalid IL or missing references)
		//IL_010e: Expected O, but got Unknown
		//IL_0116: Unknown result type (might be due to invalid IL or missing references)
		//IL_0120: Expected O, but got Unknown
		//IL_0128: Unknown result type (might be due to invalid IL or missing references)
		//IL_0132: Expected O, but got Unknown
		//IL_013a: Unknown result type (might be due to invalid IL or missing references)
		//IL_0144: Expected O, but got Unknown
		//IL_014c: Unknown result type (might be due to invalid IL or missing references)
		//IL_0156: Expected O, but got Unknown
		GenericProjectileBaseState.FireProjectile += new hook_FireProjectile(MissileArtifact_FireProjectile);
		BaseThrowBombState.Fire += new hook_Fire(MissileArtifact_ThrowBomb);
		PrimarySkillShurikenBehavior.FireShuriken += new hook_FireShuriken(MissileArtifact_Shuriken);
		FireMegaBlasterBase.FireProjectiles += new hook_FireProjectiles(MissileArtifact_ViendSecondary);
		FireCorruptDisks.OnEnter += new hook_OnEnter(MissileArtifact_ViendCorruptSecondary);
		FireTazer.Fire += new hook_Fire(MissileArtifact_CaptainTazer);
		FireFireBolt.FireGauntlet += new hook_FireGauntlet(MissileArtifact_ArtiBolts);
		ThrowPylon.OnEnter += new hook_OnEnter(MissileArtifact_LodrPylon);
		FirePistol.FireBullet += new hook_FireBullet(MissileArtifact_RailerPistol);
		SporeGrenade.FireGrenade += new hook_FireGrenade(MissileArtifact_MushrumSporeGrenade);
		FireSolarFlares.FixedUpdate += new hook_FixedUpdate(MissileArtifact_ReliquaryFlares);
		WormBodyPositions2.FireMeatballs += new hook_FireMeatballs(MissileArtifact_FireMeatballs);
		TitanRockController.Fire += new hook_Fire(MissileArtifact_TitanRock);
		FireFireball.OnEnter += new hook_OnEnter(MissileArtifact_LemurianFireball);
		FireTrackingBomb.FireBomb += new hook_FireBomb(MissileArtifact_VagrantTrackingBomb);
		SeekingBomb.FireBomb += new hook_FireBomb(MissileArtifact_ChimeraSeekingBomb);
		FireSunder.FixedUpdate += new hook_FixedUpdate(MissileArtifact_BeetleGuardRoller);
		FireTarball.FireSingleTarball += new hook_FireSingleTarball(MissileArtifact_DunestriderRoller);
		FireSecondaryProjectile.Fire += new hook_Fire(MissileArtifact_GrandpaVacuum);
	}

	private void MissileArtifact_Shuriken(orig_FireShuriken orig, PrimarySkillShurikenBehavior self)
	{
		//IL_0021: Unknown result type (might be due to invalid IL or missing references)
		//IL_0026: Unknown result type (might be due to invalid IL or missing references)
		//IL_0027: Unknown result type (might be due to invalid IL or missing references)
		//IL_002e: Unknown result type (might be due to invalid IL or missing references)
		//IL_0033: Unknown result type (might be due to invalid IL or missing references)
		//IL_0038: Unknown result type (might be due to invalid IL or missing references)
		//IL_003b: Unknown result type (might be due to invalid IL or missing references)
		//IL_0040: Unknown result type (might be due to invalid IL or missing references)
		//IL_0041: Unknown result type (might be due to invalid IL or missing references)
		//IL_0046: Unknown result type (might be due to invalid IL or missing references)
		//IL_0049: Unknown result type (might be due to invalid IL or missing references)
		//IL_0060: Unknown result type (might be due to invalid IL or missing references)
		//IL_0065: Unknown result type (might be due to invalid IL or missing references)
		//IL_00cb: Unknown result type (might be due to invalid IL or missing references)
		//IL_00cd: Unknown result type (might be due to invalid IL or missing references)
		//IL_00d6: Unknown result type (might be due to invalid IL or missing references)
		//IL_00d7: Unknown result type (might be due to invalid IL or missing references)
		//IL_00de: Unknown result type (might be due to invalid IL or missing references)
		//IL_00e3: Unknown result type (might be due to invalid IL or missing references)
		//IL_00e8: Unknown result type (might be due to invalid IL or missing references)
		//IL_00ee: Unknown result type (might be due to invalid IL or missing references)
		//IL_00f3: Unknown result type (might be due to invalid IL or missing references)
		//IL_00f8: Unknown result type (might be due to invalid IL or missing references)
		//IL_0104: Unknown result type (might be due to invalid IL or missing references)
		//IL_0105: Unknown result type (might be due to invalid IL or missing references)
		//IL_010c: Unknown result type (might be due to invalid IL or missing references)
		//IL_0111: Unknown result type (might be due to invalid IL or missing references)
		//IL_0116: Unknown result type (might be due to invalid IL or missing references)
		//IL_011c: Unknown result type (might be due to invalid IL or missing references)
		//IL_0121: Unknown result type (might be due to invalid IL or missing references)
		//IL_0126: Unknown result type (might be due to invalid IL or missing references)
		//IL_0130: Unknown result type (might be due to invalid IL or missing references)
		//IL_013d: Unknown result type (might be due to invalid IL or missing references)
		orig.Invoke(self);
		if (RunArtifactManager.instance.IsArtifactEnabled(MissileArtifact))
		{
			Ray aimRay = self.GetAimRay();
			Vector3 val = Vector3.Cross(Vector3.up, ((Ray)(ref aimRay)).direction);
			Vector3 val2 = Vector3.Cross(((Ray)(ref aimRay)).direction, val);
			FireProjectileInfo val3 = default(FireProjectileInfo);
			val3.projectilePrefab = self.projectilePrefab;
			val3.position = ((Ray)(ref aimRay)).origin;
			val3.owner = ((Component)self).gameObject;
			val3.damage = ((ItemBehavior)self).body.damage * (3f + 1f * (float)((ItemBehavior)self).stack);
			val3.force = 0f;
			val3.crit = Util.CheckRoll(((ItemBehavior)self).body.crit, ((ItemBehavior)self).body.master);
			FireProjectileInfo val4 = val3;
			val3.rotation = Util.QuaternionSafeLookRotation(Quaternion.AngleAxis(45f, val2) * ((Ray)(ref aimRay)).direction) * self.GetRandomRollPitch();
			val4.rotation = Util.QuaternionSafeLookRotation(Quaternion.AngleAxis(-45f, val2) * ((Ray)(ref aimRay)).direction) * self.GetRandomRollPitch();
			ProjectileManager.instance.FireProjectile(val3);
			ProjectileManager.instance.FireProjectile(val4);
		}
	}

	private void MissileArtifact_GrandpaVacuum(orig_Fire orig, FireSecondaryProjectile self)
	{
		//IL_0075: Unknown result type (might be due to invalid IL or missing references)
		//IL_007a: Unknown result type (might be due to invalid IL or missing references)
		//IL_00c9: Unknown result type (might be due to invalid IL or missing references)
		//IL_00d0: Unknown result type (might be due to invalid IL or missing references)
		//IL_00d5: Unknown result type (might be due to invalid IL or missing references)
		//IL_00da: Unknown result type (might be due to invalid IL or missing references)
		//IL_00de: Unknown result type (might be due to invalid IL or missing references)
		//IL_00e3: Unknown result type (might be due to invalid IL or missing references)
		//IL_00e5: Unknown result type (might be due to invalid IL or missing references)
		//IL_00ea: Unknown result type (might be due to invalid IL or missing references)
		//IL_00ee: Unknown result type (might be due to invalid IL or missing references)
		//IL_0105: Unknown result type (might be due to invalid IL or missing references)
		//IL_010a: Unknown result type (might be due to invalid IL or missing references)
		//IL_0113: Unknown result type (might be due to invalid IL or missing references)
		//IL_0118: Unknown result type (might be due to invalid IL or missing references)
		//IL_011d: Unknown result type (might be due to invalid IL or missing references)
		//IL_0172: Unknown result type (might be due to invalid IL or missing references)
		//IL_017a: Unknown result type (might be due to invalid IL or missing references)
		//IL_017c: Unknown result type (might be due to invalid IL or missing references)
		//IL_017e: Unknown result type (might be due to invalid IL or missing references)
		//IL_0180: Unknown result type (might be due to invalid IL or missing references)
		//IL_0189: Unknown result type (might be due to invalid IL or missing references)
		//IL_018b: Unknown result type (might be due to invalid IL or missing references)
		//IL_0192: Unknown result type (might be due to invalid IL or missing references)
		//IL_0197: Unknown result type (might be due to invalid IL or missing references)
		//IL_019c: Unknown result type (might be due to invalid IL or missing references)
		//IL_01a1: Unknown result type (might be due to invalid IL or missing references)
		//IL_01ad: Unknown result type (might be due to invalid IL or missing references)
		//IL_01af: Unknown result type (might be due to invalid IL or missing references)
		//IL_01b6: Unknown result type (might be due to invalid IL or missing references)
		//IL_01bb: Unknown result type (might be due to invalid IL or missing references)
		//IL_01c0: Unknown result type (might be due to invalid IL or missing references)
		//IL_01c5: Unknown result type (might be due to invalid IL or missing references)
		//IL_01cf: Unknown result type (might be due to invalid IL or missing references)
		//IL_01dc: Unknown result type (might be due to invalid IL or missing references)
		//IL_00bc: Unknown result type (might be due to invalid IL or missing references)
		if (!RunArtifactManager.instance.IsArtifactEnabled(MissileArtifact))
		{
			orig.Invoke(self);
			return;
		}
		self.hasFired = true;
		if (Object.op_Implicit((Object)(object)self.muzzleEffectPrefab))
		{
			EffectManager.SimpleMuzzleFlash(self.muzzleEffectPrefab, ((EntityState)self).gameObject, self.muzzleName, false);
		}
		if (!((EntityState)self).isAuthority || !Object.op_Implicit((Object)(object)self.projectilePrefab))
		{
			return;
		}
		Ray aimRay = ((BaseState)self).GetAimRay();
		Transform modelTransform = ((EntityState)self).GetModelTransform();
		if (Object.op_Implicit((Object)(object)modelTransform))
		{
			ChildLocator component = ((Component)modelTransform).GetComponent<ChildLocator>();
			if (Object.op_Implicit((Object)(object)component))
			{
				((Ray)(ref aimRay)).origin = ((Component)component.FindChild(self.muzzleName)).transform.position;
			}
		}
		Vector3 val = Vector3.Cross(Vector3.up, ((Ray)(ref aimRay)).direction);
		Vector3 val2 = Vector3.Cross(((Ray)(ref aimRay)).direction, val);
		FireProjectileInfo val3 = default(FireProjectileInfo);
		val3.projectilePrefab = self.projectilePrefab;
		val3.position = ((Ray)(ref aimRay)).origin;
		val3.rotation = Util.QuaternionSafeLookRotation(((Ray)(ref aimRay)).direction);
		val3.owner = ((EntityState)self).gameObject;
		val3.damage = ((BaseState)self).damageStat * self.damageCoefficient;
		val3.force = self.force;
		val3.crit = Util.CheckRoll(((BaseState)self).critStat, ((EntityState)self).characterBody.master);
		ProjectileManager.instance.FireProjectile(val3);
		FireProjectileInfo val4 = val3;
		FireProjectileInfo val5 = val3;
		val4.rotation = Util.QuaternionSafeLookRotation(Quaternion.AngleAxis(45f, val2) * ((Ray)(ref aimRay)).direction);
		val5.rotation = Util.QuaternionSafeLookRotation(Quaternion.AngleAxis(-45f, val2) * ((Ray)(ref aimRay)).direction);
		ProjectileManager.instance.FireProjectile(val4);
		ProjectileManager.instance.FireProjectile(val5);
	}

	private void MissileArtifact_RailerPistol(orig_FireBullet orig, FirePistol self, Ray aimRay)
	{
		//IL_0027: Unknown result type (might be due to invalid IL or missing references)
		//IL_001a: Unknown result type (might be due to invalid IL or missing references)
		//IL_00dc: Unknown result type (might be due to invalid IL or missing references)
		//IL_00e1: Unknown result type (might be due to invalid IL or missing references)
		//IL_00e6: Unknown result type (might be due to invalid IL or missing references)
		//IL_00f9: Unknown result type (might be due to invalid IL or missing references)
		//IL_00fe: Unknown result type (might be due to invalid IL or missing references)
		//IL_0103: Unknown result type (might be due to invalid IL or missing references)
		//IL_0107: Unknown result type (might be due to invalid IL or missing references)
		//IL_010c: Unknown result type (might be due to invalid IL or missing references)
		//IL_0111: Unknown result type (might be due to invalid IL or missing references)
		//IL_0116: Unknown result type (might be due to invalid IL or missing references)
		//IL_0117: Unknown result type (might be due to invalid IL or missing references)
		//IL_011c: Unknown result type (might be due to invalid IL or missing references)
		//IL_011e: Unknown result type (might be due to invalid IL or missing references)
		//IL_0123: Unknown result type (might be due to invalid IL or missing references)
		//IL_0127: Unknown result type (might be due to invalid IL or missing references)
		//IL_013e: Unknown result type (might be due to invalid IL or missing references)
		//IL_0143: Unknown result type (might be due to invalid IL or missing references)
		//IL_014a: Unknown result type (might be due to invalid IL or missing references)
		//IL_014c: Unknown result type (might be due to invalid IL or missing references)
		//IL_0193: Unknown result type (might be due to invalid IL or missing references)
		//IL_019c: Unknown result type (might be due to invalid IL or missing references)
		//IL_01a1: Unknown result type (might be due to invalid IL or missing references)
		//IL_01a3: Unknown result type (might be due to invalid IL or missing references)
		//IL_01aa: Unknown result type (might be due to invalid IL or missing references)
		//IL_01b2: Unknown result type (might be due to invalid IL or missing references)
		//IL_01b9: Unknown result type (might be due to invalid IL or missing references)
		//IL_01be: Unknown result type (might be due to invalid IL or missing references)
		//IL_01c3: Unknown result type (might be due to invalid IL or missing references)
		//IL_01c7: Unknown result type (might be due to invalid IL or missing references)
		//IL_01cc: Unknown result type (might be due to invalid IL or missing references)
		//IL_01ce: Unknown result type (might be due to invalid IL or missing references)
		//IL_01d3: Unknown result type (might be due to invalid IL or missing references)
		//IL_01d5: Unknown result type (might be due to invalid IL or missing references)
		//IL_01d7: Unknown result type (might be due to invalid IL or missing references)
		//IL_01e0: Unknown result type (might be due to invalid IL or missing references)
		//IL_01e2: Unknown result type (might be due to invalid IL or missing references)
		//IL_01e9: Unknown result type (might be due to invalid IL or missing references)
		//IL_01ee: Unknown result type (might be due to invalid IL or missing references)
		//IL_01f3: Unknown result type (might be due to invalid IL or missing references)
		//IL_01f8: Unknown result type (might be due to invalid IL or missing references)
		//IL_01f9: Unknown result type (might be due to invalid IL or missing references)
		//IL_01fe: Unknown result type (might be due to invalid IL or missing references)
		//IL_0200: Unknown result type (might be due to invalid IL or missing references)
		//IL_0205: Unknown result type (might be due to invalid IL or missing references)
		//IL_020f: Unknown result type (might be due to invalid IL or missing references)
		//IL_0217: Unknown result type (might be due to invalid IL or missing references)
		//IL_0219: Unknown result type (might be due to invalid IL or missing references)
		//IL_0222: Unknown result type (might be due to invalid IL or missing references)
		//IL_0224: Unknown result type (might be due to invalid IL or missing references)
		//IL_022b: Unknown result type (might be due to invalid IL or missing references)
		//IL_0230: Unknown result type (might be due to invalid IL or missing references)
		//IL_0235: Unknown result type (might be due to invalid IL or missing references)
		//IL_023a: Unknown result type (might be due to invalid IL or missing references)
		//IL_023b: Unknown result type (might be due to invalid IL or missing references)
		//IL_0240: Unknown result type (might be due to invalid IL or missing references)
		//IL_0242: Unknown result type (might be due to invalid IL or missing references)
		//IL_0247: Unknown result type (might be due to invalid IL or missing references)
		//IL_0251: Unknown result type (might be due to invalid IL or missing references)
		//IL_026d: Unknown result type (might be due to invalid IL or missing references)
		//IL_0272: Unknown result type (might be due to invalid IL or missing references)
		if (!RunArtifactManager.instance.IsArtifactEnabled(MissileArtifact))
		{
			orig.Invoke(self, aimRay);
			return;
		}
		((BaseState)self).StartAimMode(aimRay, 2f, false);
		Util.PlaySound(self.fireSoundString, ((EntityState)self).gameObject);
		EffectManager.SimpleMuzzleFlash(self.muzzleFlashPrefab, ((EntityState)self).gameObject, self.muzzleName, false);
		((EntityState)self).PlayAnimation(self.animationLayerName, self.animationStateName, self.animationPlaybackRateParam, self.duration);
		((BaseState)self).AddRecoil(self.recoilYMin, self.recoilYMax, self.recoilXMin, self.recoilXMax);
		if (((EntityState)self).isAuthority)
		{
			float num = 0f;
			if (Object.op_Implicit((Object)(object)((EntityState)self).characterBody))
			{
				num = ((EntityState)self).characterBody.spreadBloomAngle;
			}
			Quaternion val = Quaternion.AngleAxis((float)Random.Range(0, 360), Vector3.forward);
			Quaternion val2 = Quaternion.AngleAxis(Random.Range(0f, self.baseInaccuracyDegrees + num), Vector3.left);
			Quaternion rotation = Util.QuaternionSafeLookRotation(((Ray)(ref aimRay)).direction, Vector3.up) * val * val2;
			FireProjectileInfo val3 = default(FireProjectileInfo);
			val3.projectilePrefab = self.projectilePrefab;
			val3.position = ((Ray)(ref aimRay)).origin;
			val3.rotation = rotation;
			val3.owner = ((EntityState)self).gameObject;
			val3.damage = ((BaseState)self).damageStat * self.damageCoefficient;
			val3.crit = ((BaseState)self).RollCrit();
			val3.force = self.force;
			val3.procChainMask = default(ProcChainMask);
			val3.damageColorIndex = (DamageColorIndex)0;
			FireProjectileInfo val4 = val3;
			ProjectileManager.instance.FireProjectile(val4);
			Vector3 val5 = Vector3.Cross(Vector3.up, ((Ray)(ref aimRay)).direction);
			Vector3 val6 = Vector3.Cross(((Ray)(ref aimRay)).direction, val5);
			FireProjectileInfo val7 = val4;
			val7.rotation = Util.QuaternionSafeLookRotation(Quaternion.AngleAxis(25f, val6) * ((Ray)(ref aimRay)).direction) * val * val2;
			ProjectileManager.instance.FireProjectile(val7);
			FireProjectileInfo val8 = val4;
			val8.rotation = Util.QuaternionSafeLookRotation(Quaternion.AngleAxis(-25f, val6) * ((Ray)(ref aimRay)).direction) * val * val2;
			ProjectileManager.instance.FireProjectile(val8);
			((EntityState)self).characterBody.characterMotor.ApplyForce((0f - self.selfKnockbackForce) * ((Ray)(ref aimRay)).direction, false, false);
		}
		((EntityState)self).characterBody.AddSpreadBloom(self.spreadBloomValue);
	}

	private void MissileArtifact_ThrowBomb(orig_Fire orig, BaseThrowBombState self)
	{
		//IL_0040: Unknown result type (might be due to invalid IL or missing references)
		//IL_0045: Unknown result type (might be due to invalid IL or missing references)
		//IL_0090: Unknown result type (might be due to invalid IL or missing references)
		//IL_00a7: Unknown result type (might be due to invalid IL or missing references)
		//IL_00ac: Unknown result type (might be due to invalid IL or missing references)
		//IL_00b5: Unknown result type (might be due to invalid IL or missing references)
		//IL_00ba: Unknown result type (might be due to invalid IL or missing references)
		//IL_00bf: Unknown result type (might be due to invalid IL or missing references)
		//IL_00f7: Unknown result type (might be due to invalid IL or missing references)
		//IL_00f9: Unknown result type (might be due to invalid IL or missing references)
		//IL_0109: Unknown result type (might be due to invalid IL or missing references)
		//IL_0111: Unknown result type (might be due to invalid IL or missing references)
		//IL_0118: Unknown result type (might be due to invalid IL or missing references)
		//IL_011d: Unknown result type (might be due to invalid IL or missing references)
		//IL_0122: Unknown result type (might be due to invalid IL or missing references)
		//IL_0126: Unknown result type (might be due to invalid IL or missing references)
		//IL_012b: Unknown result type (might be due to invalid IL or missing references)
		//IL_012d: Unknown result type (might be due to invalid IL or missing references)
		//IL_0132: Unknown result type (might be due to invalid IL or missing references)
		//IL_0134: Unknown result type (might be due to invalid IL or missing references)
		//IL_0136: Unknown result type (might be due to invalid IL or missing references)
		//IL_013f: Unknown result type (might be due to invalid IL or missing references)
		//IL_0141: Unknown result type (might be due to invalid IL or missing references)
		//IL_0148: Unknown result type (might be due to invalid IL or missing references)
		//IL_014d: Unknown result type (might be due to invalid IL or missing references)
		//IL_0152: Unknown result type (might be due to invalid IL or missing references)
		//IL_0157: Unknown result type (might be due to invalid IL or missing references)
		//IL_0161: Unknown result type (might be due to invalid IL or missing references)
		//IL_0169: Unknown result type (might be due to invalid IL or missing references)
		//IL_016b: Unknown result type (might be due to invalid IL or missing references)
		//IL_0174: Unknown result type (might be due to invalid IL or missing references)
		//IL_0176: Unknown result type (might be due to invalid IL or missing references)
		//IL_017d: Unknown result type (might be due to invalid IL or missing references)
		//IL_0182: Unknown result type (might be due to invalid IL or missing references)
		//IL_0187: Unknown result type (might be due to invalid IL or missing references)
		//IL_018c: Unknown result type (might be due to invalid IL or missing references)
		//IL_0196: Unknown result type (might be due to invalid IL or missing references)
		//IL_01b9: Unknown result type (might be due to invalid IL or missing references)
		//IL_01cc: Unknown result type (might be due to invalid IL or missing references)
		orig.Invoke(self);
		if (RunArtifactManager.instance.IsArtifactEnabled(MissileArtifact) && ((EntityState)self).isAuthority && self is ThrowLunarSecondary)
		{
			Ray aimRay = ((BaseState)self).GetAimRay();
			if ((Object)(object)self.projectilePrefab != (Object)null)
			{
				float num = Util.Remap(self.charge, 0f, 1f, self.minDamageCoefficient, self.maxDamageCoefficient);
				float force = self.charge * self.force;
				FireProjectileInfo val = default(FireProjectileInfo);
				val.projectilePrefab = self.projectilePrefab;
				val.position = ((Ray)(ref aimRay)).origin;
				val.rotation = Util.QuaternionSafeLookRotation(((Ray)(ref aimRay)).direction);
				val.owner = ((EntityState)self).gameObject;
				val.damage = ((BaseState)self).damageStat * num;
				val.force = force;
				val.crit = ((BaseState)self).RollCrit();
				FireProjectileInfo val2 = val;
				self.ModifyProjectile(ref val2);
				ProjectileManager.instance.FireProjectile(val2);
				Vector3 val3 = Vector3.Cross(Vector3.up, ((Ray)(ref aimRay)).direction);
				Vector3 val4 = Vector3.Cross(((Ray)(ref aimRay)).direction, val3);
				FireProjectileInfo val5 = val2;
				val5.rotation = Util.QuaternionSafeLookRotation(Quaternion.AngleAxis(25f, val4) * ((Ray)(ref aimRay)).direction);
				ProjectileManager.instance.FireProjectile(val5);
				FireProjectileInfo val6 = val2;
				val6.rotation = Util.QuaternionSafeLookRotation(Quaternion.AngleAxis(-25f, val4) * ((Ray)(ref aimRay)).direction);
				ProjectileManager.instance.FireProjectile(val6);
			}
			if (Object.op_Implicit((Object)(object)((EntityState)self).characterMotor))
			{
				((EntityState)self).characterMotor.ApplyForce(((Ray)(ref aimRay)).direction * ((0f - self.selfForce) * self.charge), false, false);
			}
		}
		else
		{
			orig.Invoke(self);
		}
	}

	private void MissileArtifact_LodrPylon(orig_OnEnter orig, ThrowPylon self)
	{
		//IL_0021: Unknown result type (might be due to invalid IL or missing references)
		//IL_0026: Unknown result type (might be due to invalid IL or missing references)
		//IL_0027: Unknown result type (might be due to invalid IL or missing references)
		//IL_002e: Unknown result type (might be due to invalid IL or missing references)
		//IL_0033: Unknown result type (might be due to invalid IL or missing references)
		//IL_0038: Unknown result type (might be due to invalid IL or missing references)
		//IL_003b: Unknown result type (might be due to invalid IL or missing references)
		//IL_0040: Unknown result type (might be due to invalid IL or missing references)
		//IL_0041: Unknown result type (might be due to invalid IL or missing references)
		//IL_0046: Unknown result type (might be due to invalid IL or missing references)
		//IL_0049: Unknown result type (might be due to invalid IL or missing references)
		//IL_005f: Unknown result type (might be due to invalid IL or missing references)
		//IL_0064: Unknown result type (might be due to invalid IL or missing references)
		//IL_00b2: Unknown result type (might be due to invalid IL or missing references)
		//IL_00b4: Unknown result type (might be due to invalid IL or missing references)
		//IL_00bd: Unknown result type (might be due to invalid IL or missing references)
		//IL_00be: Unknown result type (might be due to invalid IL or missing references)
		//IL_00c5: Unknown result type (might be due to invalid IL or missing references)
		//IL_00ca: Unknown result type (might be due to invalid IL or missing references)
		//IL_00cf: Unknown result type (might be due to invalid IL or missing references)
		//IL_00d4: Unknown result type (might be due to invalid IL or missing references)
		//IL_00e0: Unknown result type (might be due to invalid IL or missing references)
		//IL_00e1: Unknown result type (might be due to invalid IL or missing references)
		//IL_00e8: Unknown result type (might be due to invalid IL or missing references)
		//IL_00ed: Unknown result type (might be due to invalid IL or missing references)
		//IL_00f2: Unknown result type (might be due to invalid IL or missing references)
		//IL_00f7: Unknown result type (might be due to invalid IL or missing references)
		//IL_0101: Unknown result type (might be due to invalid IL or missing references)
		//IL_010e: Unknown result type (might be due to invalid IL or missing references)
		orig.Invoke(self);
		if (RunArtifactManager.instance.IsArtifactEnabled(MissileArtifact))
		{
			Ray aimRay = ((BaseState)self).GetAimRay();
			Vector3 val = Vector3.Cross(Vector3.up, ((Ray)(ref aimRay)).direction);
			Vector3 val2 = Vector3.Cross(((Ray)(ref aimRay)).direction, val);
			FireProjectileInfo val3 = default(FireProjectileInfo);
			val3.projectilePrefab = ThrowPylon.projectilePrefab;
			val3.position = ((Ray)(ref aimRay)).origin;
			val3.owner = ((EntityState)self).gameObject;
			val3.damage = ((BaseState)self).damageStat * ThrowPylon.damageCoefficient;
			val3.force = 0f;
			val3.crit = Util.CheckRoll(((BaseState)self).critStat, ((EntityState)self).characterBody.master);
			FireProjectileInfo val4 = val3;
			val3.rotation = Util.QuaternionSafeLookRotation(Quaternion.AngleAxis(45f, val2) * ((Ray)(ref aimRay)).direction);
			val4.rotation = Util.QuaternionSafeLookRotation(Quaternion.AngleAxis(-45f, val2) * ((Ray)(ref aimRay)).direction);
			ProjectileManager.instance.FireProjectile(val3);
			ProjectileManager.instance.FireProjectile(val4);
		}
	}

	private void MissileArtifact_ArtiBolts(orig_FireGauntlet orig, FireFireBolt self)
	{
		//IL_0021: Unknown result type (might be due to invalid IL or missing references)
		//IL_0026: Unknown result type (might be due to invalid IL or missing references)
		//IL_0027: Unknown result type (might be due to invalid IL or missing references)
		//IL_002e: Unknown result type (might be due to invalid IL or missing references)
		//IL_0033: Unknown result type (might be due to invalid IL or missing references)
		//IL_0038: Unknown result type (might be due to invalid IL or missing references)
		//IL_003b: Unknown result type (might be due to invalid IL or missing references)
		//IL_0040: Unknown result type (might be due to invalid IL or missing references)
		//IL_0041: Unknown result type (might be due to invalid IL or missing references)
		//IL_0046: Unknown result type (might be due to invalid IL or missing references)
		//IL_0049: Unknown result type (might be due to invalid IL or missing references)
		//IL_0060: Unknown result type (might be due to invalid IL or missing references)
		//IL_0065: Unknown result type (might be due to invalid IL or missing references)
		//IL_00b4: Unknown result type (might be due to invalid IL or missing references)
		//IL_00b6: Unknown result type (might be due to invalid IL or missing references)
		//IL_00bf: Unknown result type (might be due to invalid IL or missing references)
		//IL_00c0: Unknown result type (might be due to invalid IL or missing references)
		//IL_00c7: Unknown result type (might be due to invalid IL or missing references)
		//IL_00cc: Unknown result type (might be due to invalid IL or missing references)
		//IL_00d1: Unknown result type (might be due to invalid IL or missing references)
		//IL_00d6: Unknown result type (might be due to invalid IL or missing references)
		//IL_00e2: Unknown result type (might be due to invalid IL or missing references)
		//IL_00e3: Unknown result type (might be due to invalid IL or missing references)
		//IL_00ea: Unknown result type (might be due to invalid IL or missing references)
		//IL_00ef: Unknown result type (might be due to invalid IL or missing references)
		//IL_00f4: Unknown result type (might be due to invalid IL or missing references)
		//IL_00f9: Unknown result type (might be due to invalid IL or missing references)
		//IL_0103: Unknown result type (might be due to invalid IL or missing references)
		//IL_0110: Unknown result type (might be due to invalid IL or missing references)
		orig.Invoke(self);
		if (RunArtifactManager.instance.IsArtifactEnabled(MissileArtifact))
		{
			Ray aimRay = ((BaseState)self).GetAimRay();
			Vector3 val = Vector3.Cross(Vector3.up, ((Ray)(ref aimRay)).direction);
			Vector3 val2 = Vector3.Cross(((Ray)(ref aimRay)).direction, val);
			FireProjectileInfo val3 = default(FireProjectileInfo);
			val3.projectilePrefab = self.projectilePrefab;
			val3.position = ((Ray)(ref aimRay)).origin;
			val3.owner = ((EntityState)self).gameObject;
			val3.damage = ((BaseState)self).damageStat * self.damageCoefficient;
			val3.force = 0f;
			val3.crit = Util.CheckRoll(((BaseState)self).critStat, ((EntityState)self).characterBody.master);
			FireProjectileInfo val4 = val3;
			val3.rotation = Util.QuaternionSafeLookRotation(Quaternion.AngleAxis(25f, val2) * ((Ray)(ref aimRay)).direction);
			val4.rotation = Util.QuaternionSafeLookRotation(Quaternion.AngleAxis(-25f, val2) * ((Ray)(ref aimRay)).direction);
			ProjectileManager.instance.FireProjectile(val3);
			ProjectileManager.instance.FireProjectile(val4);
		}
	}

	private void MissileArtifact_DunestriderRoller(orig_FireSingleTarball orig, FireTarball self, string targetMuzzle)
	{
		//IL_004f: Unknown result type (might be due to invalid IL or missing references)
		//IL_0054: Unknown result type (might be due to invalid IL or missing references)
		//IL_0115: Unknown result type (might be due to invalid IL or missing references)
		//IL_011a: Unknown result type (might be due to invalid IL or missing references)
		//IL_0122: Unknown result type (might be due to invalid IL or missing references)
		//IL_0127: Unknown result type (might be due to invalid IL or missing references)
		//IL_0129: Unknown result type (might be due to invalid IL or missing references)
		//IL_012e: Unknown result type (might be due to invalid IL or missing references)
		//IL_0132: Unknown result type (might be due to invalid IL or missing references)
		//IL_014c: Unknown result type (might be due to invalid IL or missing references)
		//IL_0151: Unknown result type (might be due to invalid IL or missing references)
		//IL_0158: Unknown result type (might be due to invalid IL or missing references)
		//IL_015a: Unknown result type (might be due to invalid IL or missing references)
		//IL_015f: Unknown result type (might be due to invalid IL or missing references)
		//IL_01b2: Unknown result type (might be due to invalid IL or missing references)
		//IL_01ba: Unknown result type (might be due to invalid IL or missing references)
		//IL_01bc: Unknown result type (might be due to invalid IL or missing references)
		//IL_01be: Unknown result type (might be due to invalid IL or missing references)
		//IL_01c0: Unknown result type (might be due to invalid IL or missing references)
		//IL_01c9: Unknown result type (might be due to invalid IL or missing references)
		//IL_01cb: Unknown result type (might be due to invalid IL or missing references)
		//IL_01d0: Unknown result type (might be due to invalid IL or missing references)
		//IL_01d2: Unknown result type (might be due to invalid IL or missing references)
		//IL_01d7: Unknown result type (might be due to invalid IL or missing references)
		//IL_01dc: Unknown result type (might be due to invalid IL or missing references)
		//IL_01e8: Unknown result type (might be due to invalid IL or missing references)
		//IL_01ea: Unknown result type (might be due to invalid IL or missing references)
		//IL_01ef: Unknown result type (might be due to invalid IL or missing references)
		//IL_01f1: Unknown result type (might be due to invalid IL or missing references)
		//IL_01f6: Unknown result type (might be due to invalid IL or missing references)
		//IL_01fb: Unknown result type (might be due to invalid IL or missing references)
		//IL_0205: Unknown result type (might be due to invalid IL or missing references)
		//IL_0212: Unknown result type (might be due to invalid IL or missing references)
		//IL_009f: Unknown result type (might be due to invalid IL or missing references)
		if (!RunArtifactManager.instance.IsArtifactEnabled(MissileArtifact))
		{
			orig.Invoke(self, targetMuzzle);
			return;
		}
		((EntityState)self).PlayCrossfade("Body", "FireTarBall", 0.1f);
		Util.PlaySound(FireTarball.attackSoundString, ((EntityState)self).gameObject);
		self.aimRay = ((BaseState)self).GetAimRay();
		if (Object.op_Implicit((Object)(object)self.modelTransform))
		{
			ChildLocator component = ((Component)self.modelTransform).GetComponent<ChildLocator>();
			if (Object.op_Implicit((Object)(object)component))
			{
				Transform val = component.FindChild(targetMuzzle);
				if (Object.op_Implicit((Object)(object)val))
				{
					((Ray)(ref self.aimRay)).origin = val.position;
				}
			}
		}
		((BaseState)self).AddRecoil(-1f * FireTarball.recoilAmplitude, -2f * FireTarball.recoilAmplitude, -1f * FireTarball.recoilAmplitude, 1f * FireTarball.recoilAmplitude);
		if (Object.op_Implicit((Object)(object)FireTarball.effectPrefab))
		{
			EffectManager.SimpleMuzzleFlash(FireTarball.effectPrefab, ((EntityState)self).gameObject, targetMuzzle, false);
		}
		if (((EntityState)self).isAuthority)
		{
			Vector3 up = Vector3.up;
			Vector3 val2 = Vector3.ProjectOnPlane(((Ray)(ref self.aimRay)).direction, up);
			FireProjectileInfo val3 = default(FireProjectileInfo);
			val3.projectilePrefab = FireTarball.projectilePrefab;
			val3.position = ((Ray)(ref self.aimRay)).origin;
			val3.rotation = Util.QuaternionSafeLookRotation(val2);
			val3.owner = ((EntityState)self).gameObject;
			val3.damage = ((BaseState)self).damageStat * FireTarball.damageCoefficient;
			val3.force = 0f;
			val3.crit = Util.CheckRoll(((BaseState)self).critStat, ((EntityState)self).characterBody.master);
			ProjectileManager.instance.FireProjectile(val3);
			FireProjectileInfo val4 = val3;
			FireProjectileInfo val5 = val3;
			val4.rotation = Util.QuaternionSafeLookRotation(Quaternion.AngleAxis(45f, up) * val2);
			val5.rotation = Util.QuaternionSafeLookRotation(Quaternion.AngleAxis(-45f, up) * val2);
			ProjectileManager.instance.FireProjectile(val4);
			ProjectileManager.instance.FireProjectile(val5);
		}
		((EntityState)self).characterBody.AddSpreadBloom(FireTarball.spreadBloomValue);
	}

	private void MissileArtifact_BeetleGuardRoller(orig_FixedUpdate orig, FireSunder self)
	{
		//IL_008f: Unknown result type (might be due to invalid IL or missing references)
		//IL_0094: Unknown result type (might be due to invalid IL or missing references)
		//IL_009d: Unknown result type (might be due to invalid IL or missing references)
		//IL_00a8: Unknown result type (might be due to invalid IL or missing references)
		//IL_00ad: Unknown result type (might be due to invalid IL or missing references)
		//IL_00b1: Unknown result type (might be due to invalid IL or missing references)
		//IL_00c7: Unknown result type (might be due to invalid IL or missing references)
		//IL_00cc: Unknown result type (might be due to invalid IL or missing references)
		//IL_00d5: Unknown result type (might be due to invalid IL or missing references)
		//IL_00da: Unknown result type (might be due to invalid IL or missing references)
		//IL_00df: Unknown result type (might be due to invalid IL or missing references)
		//IL_0132: Unknown result type (might be due to invalid IL or missing references)
		//IL_013a: Unknown result type (might be due to invalid IL or missing references)
		//IL_013c: Unknown result type (might be due to invalid IL or missing references)
		//IL_013e: Unknown result type (might be due to invalid IL or missing references)
		//IL_0140: Unknown result type (might be due to invalid IL or missing references)
		//IL_0149: Unknown result type (might be due to invalid IL or missing references)
		//IL_014b: Unknown result type (might be due to invalid IL or missing references)
		//IL_0152: Unknown result type (might be due to invalid IL or missing references)
		//IL_0157: Unknown result type (might be due to invalid IL or missing references)
		//IL_015c: Unknown result type (might be due to invalid IL or missing references)
		//IL_0161: Unknown result type (might be due to invalid IL or missing references)
		//IL_016d: Unknown result type (might be due to invalid IL or missing references)
		//IL_016f: Unknown result type (might be due to invalid IL or missing references)
		//IL_0176: Unknown result type (might be due to invalid IL or missing references)
		//IL_017b: Unknown result type (might be due to invalid IL or missing references)
		//IL_0180: Unknown result type (might be due to invalid IL or missing references)
		//IL_0185: Unknown result type (might be due to invalid IL or missing references)
		//IL_018f: Unknown result type (might be due to invalid IL or missing references)
		//IL_019c: Unknown result type (might be due to invalid IL or missing references)
		if (!RunArtifactManager.instance.IsArtifactEnabled(MissileArtifact))
		{
			orig.Invoke(self);
			return;
		}
		((EntityState)self).fixedAge = ((EntityState)self).fixedAge + Time.fixedDeltaTime;
		if (Object.op_Implicit((Object)(object)self.modelAnimator) && self.modelAnimator.GetFloat("FireSunder.activate") > 0.5f && !self.hasAttacked)
		{
			if (((EntityState)self).isAuthority && Object.op_Implicit((Object)(object)self.modelTransform))
			{
				Ray aimRay = ((BaseState)self).GetAimRay();
				((Ray)(ref aimRay)).origin = self.handRTransform.position;
				Vector3 up = Vector3.up;
				FireProjectileInfo val = default(FireProjectileInfo);
				val.projectilePrefab = FireSunder.projectilePrefab;
				val.position = ((Ray)(ref aimRay)).origin;
				val.rotation = Util.QuaternionSafeLookRotation(((Ray)(ref aimRay)).direction);
				val.owner = ((EntityState)self).gameObject;
				val.damage = ((BaseState)self).damageStat * FireSunder.damageCoefficient;
				val.force = FireSunder.forceMagnitude;
				val.crit = Util.CheckRoll(((BaseState)self).critStat, ((EntityState)self).characterBody.master);
				ProjectileManager.instance.FireProjectile(val);
				FireProjectileInfo val2 = val;
				FireProjectileInfo val3 = val;
				val2.rotation = Util.QuaternionSafeLookRotation(Quaternion.AngleAxis(25f, up) * ((Ray)(ref aimRay)).direction);
				val3.rotation = Util.QuaternionSafeLookRotation(Quaternion.AngleAxis(-25f, up) * ((Ray)(ref aimRay)).direction);
				ProjectileManager.instance.FireProjectile(val2);
				ProjectileManager.instance.FireProjectile(val3);
			}
			self.hasAttacked = true;
			EntityState.Destroy((Object)(object)self.rightHandChargeEffect);
		}
		if (((EntityState)self).fixedAge >= self.duration && ((EntityState)self).isAuthority)
		{
			((EntityState)self).outer.SetNextStateToMain();
		}
	}

	private void MissileArtifact_ChimeraSeekingBomb(orig_FireBomb orig, SeekingBomb self)
	{
		//IL_0037: Unknown result type (might be due to invalid IL or missing references)
		//IL_003c: Unknown result type (might be due to invalid IL or missing references)
		//IL_0095: Unknown result type (might be due to invalid IL or missing references)
		//IL_009c: Unknown result type (might be due to invalid IL or missing references)
		//IL_00a1: Unknown result type (might be due to invalid IL or missing references)
		//IL_00a6: Unknown result type (might be due to invalid IL or missing references)
		//IL_00aa: Unknown result type (might be due to invalid IL or missing references)
		//IL_00af: Unknown result type (might be due to invalid IL or missing references)
		//IL_00b1: Unknown result type (might be due to invalid IL or missing references)
		//IL_00b6: Unknown result type (might be due to invalid IL or missing references)
		//IL_00ba: Unknown result type (might be due to invalid IL or missing references)
		//IL_00d0: Unknown result type (might be due to invalid IL or missing references)
		//IL_00d5: Unknown result type (might be due to invalid IL or missing references)
		//IL_00de: Unknown result type (might be due to invalid IL or missing references)
		//IL_00e3: Unknown result type (might be due to invalid IL or missing references)
		//IL_00e8: Unknown result type (might be due to invalid IL or missing references)
		//IL_013b: Unknown result type (might be due to invalid IL or missing references)
		//IL_0143: Unknown result type (might be due to invalid IL or missing references)
		//IL_0145: Unknown result type (might be due to invalid IL or missing references)
		//IL_0147: Unknown result type (might be due to invalid IL or missing references)
		//IL_0149: Unknown result type (might be due to invalid IL or missing references)
		//IL_0152: Unknown result type (might be due to invalid IL or missing references)
		//IL_0154: Unknown result type (might be due to invalid IL or missing references)
		//IL_015b: Unknown result type (might be due to invalid IL or missing references)
		//IL_0160: Unknown result type (might be due to invalid IL or missing references)
		//IL_0165: Unknown result type (might be due to invalid IL or missing references)
		//IL_016a: Unknown result type (might be due to invalid IL or missing references)
		//IL_0176: Unknown result type (might be due to invalid IL or missing references)
		//IL_0178: Unknown result type (might be due to invalid IL or missing references)
		//IL_017f: Unknown result type (might be due to invalid IL or missing references)
		//IL_0184: Unknown result type (might be due to invalid IL or missing references)
		//IL_0189: Unknown result type (might be due to invalid IL or missing references)
		//IL_018e: Unknown result type (might be due to invalid IL or missing references)
		//IL_0198: Unknown result type (might be due to invalid IL or missing references)
		//IL_01a5: Unknown result type (might be due to invalid IL or missing references)
		//IL_0078: Unknown result type (might be due to invalid IL or missing references)
		if (!RunArtifactManager.instance.IsArtifactEnabled(MissileArtifact))
		{
			orig.Invoke(self);
			return;
		}
		Util.PlaySound(SeekingBomb.fireBombSoundString, ((EntityState)self).gameObject);
		Ray aimRay = ((BaseState)self).GetAimRay();
		Transform modelTransform = ((EntityState)self).GetModelTransform();
		if (Object.op_Implicit((Object)(object)modelTransform))
		{
			ChildLocator component = ((Component)modelTransform).GetComponent<ChildLocator>();
			if (Object.op_Implicit((Object)(object)component))
			{
				((Ray)(ref aimRay)).origin = ((Component)component.FindChild(SeekingBomb.muzzleName)).transform.position;
			}
		}
		if (((EntityState)self).isAuthority)
		{
			Vector3 val = Vector3.Cross(Vector3.up, ((Ray)(ref aimRay)).direction);
			Vector3 val2 = Vector3.Cross(((Ray)(ref aimRay)).direction, val);
			FireProjectileInfo val3 = default(FireProjectileInfo);
			val3.projectilePrefab = SeekingBomb.projectilePrefab;
			val3.position = ((Ray)(ref aimRay)).origin;
			val3.rotation = Util.QuaternionSafeLookRotation(((Ray)(ref aimRay)).direction);
			val3.owner = ((EntityState)self).gameObject;
			val3.damage = ((BaseState)self).damageStat * SeekingBomb.bombDamageCoefficient;
			val3.force = SeekingBomb.bombForce;
			val3.crit = Util.CheckRoll(((BaseState)self).critStat, ((EntityState)self).characterBody.master);
			ProjectileManager.instance.FireProjectile(val3);
			FireProjectileInfo val4 = val3;
			FireProjectileInfo val5 = val3;
			val4.rotation = Util.QuaternionSafeLookRotation(Quaternion.AngleAxis(45f, val2) * ((Ray)(ref aimRay)).direction);
			val5.rotation = Util.QuaternionSafeLookRotation(Quaternion.AngleAxis(-45f, val2) * ((Ray)(ref aimRay)).direction);
			ProjectileManager.instance.FireProjectile(val4);
			ProjectileManager.instance.FireProjectile(val5);
		}
		Util.PlaySound(SeekingBomb.spinDownSoundString, ((EntityState)self).gameObject);
		((EntityState)self).PlayCrossfade("Gesture", "BombStop", 0.2f);
	}

	private void MissileArtifact_VagrantTrackingBomb(orig_FireBomb orig, FireTrackingBomb self)
	{
		//IL_0021: Unknown result type (might be due to invalid IL or missing references)
		//IL_0026: Unknown result type (might be due to invalid IL or missing references)
		//IL_0027: Unknown result type (might be due to invalid IL or missing references)
		//IL_002c: Unknown result type (might be due to invalid IL or missing references)
		//IL_002f: Unknown result type (might be due to invalid IL or missing references)
		//IL_0045: Unknown result type (might be due to invalid IL or missing references)
		//IL_004a: Unknown result type (might be due to invalid IL or missing references)
		//IL_0098: Unknown result type (might be due to invalid IL or missing references)
		//IL_0099: Unknown result type (might be due to invalid IL or missing references)
		//IL_00a2: Unknown result type (might be due to invalid IL or missing references)
		//IL_00a3: Unknown result type (might be due to invalid IL or missing references)
		//IL_00aa: Unknown result type (might be due to invalid IL or missing references)
		//IL_00af: Unknown result type (might be due to invalid IL or missing references)
		//IL_00b4: Unknown result type (might be due to invalid IL or missing references)
		//IL_00b9: Unknown result type (might be due to invalid IL or missing references)
		//IL_00c5: Unknown result type (might be due to invalid IL or missing references)
		//IL_00c6: Unknown result type (might be due to invalid IL or missing references)
		//IL_00cd: Unknown result type (might be due to invalid IL or missing references)
		//IL_00d2: Unknown result type (might be due to invalid IL or missing references)
		//IL_00d7: Unknown result type (might be due to invalid IL or missing references)
		//IL_00dc: Unknown result type (might be due to invalid IL or missing references)
		//IL_00e6: Unknown result type (might be due to invalid IL or missing references)
		//IL_00f2: Unknown result type (might be due to invalid IL or missing references)
		orig.Invoke(self);
		if (RunArtifactManager.instance.IsArtifactEnabled(MissileArtifact))
		{
			Ray aimRay = ((BaseState)self).GetAimRay();
			Vector3 up = Vector3.up;
			FireProjectileInfo val = default(FireProjectileInfo);
			val.projectilePrefab = FireTrackingBomb.projectilePrefab;
			val.position = ((Ray)(ref aimRay)).origin;
			val.owner = ((EntityState)self).gameObject;
			val.damage = ((BaseState)self).damageStat * FireTrackingBomb.bombDamageCoefficient;
			val.force = FireTrackingBomb.bombForce;
			val.crit = Util.CheckRoll(((BaseState)self).critStat, ((EntityState)self).characterBody.master);
			FireProjectileInfo val2 = val;
			val.rotation = Util.QuaternionSafeLookRotation(Quaternion.AngleAxis(45f, up) * ((Ray)(ref aimRay)).direction);
			val2.rotation = Util.QuaternionSafeLookRotation(Quaternion.AngleAxis(-45f, up) * ((Ray)(ref aimRay)).direction);
			ProjectileManager.instance.FireProjectile(val);
			ProjectileManager.instance.FireProjectile(val2);
		}
	}

	private void MissileArtifact_TitanRock(orig_Fire orig, TitanRockController self)
	{
		//IL_0048: Unknown result type (might be due to invalid IL or missing references)
		//IL_004d: Unknown result type (might be due to invalid IL or missing references)
		//IL_0054: Unknown result type (might be due to invalid IL or missing references)
		//IL_0059: Unknown result type (might be due to invalid IL or missing references)
		//IL_0066: Unknown result type (might be due to invalid IL or missing references)
		//IL_0071: Unknown result type (might be due to invalid IL or missing references)
		//IL_0076: Unknown result type (might be due to invalid IL or missing references)
		//IL_0087: Unknown result type (might be due to invalid IL or missing references)
		//IL_0096: Unknown result type (might be due to invalid IL or missing references)
		//IL_00a1: Unknown result type (might be due to invalid IL or missing references)
		//IL_00b5: Unknown result type (might be due to invalid IL or missing references)
		//IL_00ba: Unknown result type (might be due to invalid IL or missing references)
		//IL_00bb: Unknown result type (might be due to invalid IL or missing references)
		//IL_00c0: Unknown result type (might be due to invalid IL or missing references)
		//IL_00ee: Unknown result type (might be due to invalid IL or missing references)
		//IL_00ef: Unknown result type (might be due to invalid IL or missing references)
		//IL_00f0: Unknown result type (might be due to invalid IL or missing references)
		//IL_011d: Unknown result type (might be due to invalid IL or missing references)
		//IL_0122: Unknown result type (might be due to invalid IL or missing references)
		//IL_0123: Unknown result type (might be due to invalid IL or missing references)
		//IL_0128: Unknown result type (might be due to invalid IL or missing references)
		//IL_012a: Unknown result type (might be due to invalid IL or missing references)
		//IL_012b: Unknown result type (might be due to invalid IL or missing references)
		//IL_012d: Unknown result type (might be due to invalid IL or missing references)
		//IL_0132: Unknown result type (might be due to invalid IL or missing references)
		//IL_0136: Unknown result type (might be due to invalid IL or missing references)
		//IL_014b: Unknown result type (might be due to invalid IL or missing references)
		//IL_014c: Unknown result type (might be due to invalid IL or missing references)
		//IL_0153: Unknown result type (might be due to invalid IL or missing references)
		//IL_0154: Unknown result type (might be due to invalid IL or missing references)
		//IL_0159: Unknown result type (might be due to invalid IL or missing references)
		//IL_019a: Unknown result type (might be due to invalid IL or missing references)
		//IL_01a2: Unknown result type (might be due to invalid IL or missing references)
		//IL_01a4: Unknown result type (might be due to invalid IL or missing references)
		//IL_01a6: Unknown result type (might be due to invalid IL or missing references)
		//IL_01a8: Unknown result type (might be due to invalid IL or missing references)
		//IL_01b1: Unknown result type (might be due to invalid IL or missing references)
		//IL_01b3: Unknown result type (might be due to invalid IL or missing references)
		//IL_01b8: Unknown result type (might be due to invalid IL or missing references)
		//IL_01b9: Unknown result type (might be due to invalid IL or missing references)
		//IL_01be: Unknown result type (might be due to invalid IL or missing references)
		//IL_01c3: Unknown result type (might be due to invalid IL or missing references)
		//IL_01cf: Unknown result type (might be due to invalid IL or missing references)
		//IL_01d1: Unknown result type (might be due to invalid IL or missing references)
		//IL_01d6: Unknown result type (might be due to invalid IL or missing references)
		//IL_01d7: Unknown result type (might be due to invalid IL or missing references)
		//IL_01dc: Unknown result type (might be due to invalid IL or missing references)
		//IL_01e1: Unknown result type (might be due to invalid IL or missing references)
		//IL_01eb: Unknown result type (might be due to invalid IL or missing references)
		//IL_01f8: Unknown result type (might be due to invalid IL or missing references)
		if (!RunArtifactManager.instance.IsArtifactEnabled(MissileArtifact))
		{
			orig.Invoke(self);
		}
		else if (NetworkServer.active && Object.op_Implicit((Object)(object)self.ownerInputBank))
		{
			Vector3 position = self.fireTransform.position;
			Vector3 val = self.ownerInputBank.aimDirection;
			RaycastHit val2 = default(RaycastHit);
			if (Util.CharacterRaycast(self.owner, new Ray(self.ownerInputBank.aimOrigin, self.ownerInputBank.aimDirection), ref val2, float.PositiveInfinity, LayerMask.op_Implicit(LayerMask.op_Implicit(((LayerIndex)(ref LayerIndex.world)).mask) | LayerMask.op_Implicit(((LayerIndex)(ref LayerIndex.entityPrecise)).mask)), (QueryTriggerInteraction)0))
			{
				val = ((RaycastHit)(ref val2)).point - position;
			}
			float num = (Object.op_Implicit((Object)(object)self.ownerCharacterBody) ? self.ownerCharacterBody.damage : 1f);
			ProjectileManager.instance.FireProjectile(self.projectilePrefab, position, Util.QuaternionSafeLookRotation(val), self.owner, self.damageCoefficient * num, self.damageForce, self.isCrit, (DamageColorIndex)0, (GameObject)null, -1f);
			Vector3 val3 = Vector3.Cross(Vector3.up, val);
			Vector3 val4 = Vector3.Cross(val, val3);
			FireProjectileInfo val5 = default(FireProjectileInfo);
			val5.projectilePrefab = self.projectilePrefab;
			val5.position = position;
			val5.rotation = Util.QuaternionSafeLookRotation(val);
			val5.owner = ((Component)self).gameObject;
			val5.damage = self.damageCoefficient * num;
			val5.force = self.damageForce;
			val5.crit = self.isCrit;
			ProjectileManager.instance.FireProjectile(val5);
			FireProjectileInfo val6 = val5;
			FireProjectileInfo val7 = val5;
			val6.rotation = Util.QuaternionSafeLookRotation(Quaternion.AngleAxis(25f, val4) * val);
			val7.rotation = Util.QuaternionSafeLookRotation(Quaternion.AngleAxis(-25f, val4) * val);
			ProjectileManager.instance.FireProjectile(val6);
			ProjectileManager.instance.FireProjectile(val7);
		}
	}

	private void MissileArtifact_LemurianFireball(orig_OnEnter orig, FireFireball self)
	{
		//IL_0021: Unknown result type (might be due to invalid IL or missing references)
		//IL_0026: Unknown result type (might be due to invalid IL or missing references)
		//IL_0027: Unknown result type (might be due to invalid IL or missing references)
		//IL_002e: Unknown result type (might be due to invalid IL or missing references)
		//IL_0033: Unknown result type (might be due to invalid IL or missing references)
		//IL_0038: Unknown result type (might be due to invalid IL or missing references)
		//IL_003b: Unknown result type (might be due to invalid IL or missing references)
		//IL_0040: Unknown result type (might be due to invalid IL or missing references)
		//IL_0041: Unknown result type (might be due to invalid IL or missing references)
		//IL_0046: Unknown result type (might be due to invalid IL or missing references)
		//IL_0049: Unknown result type (might be due to invalid IL or missing references)
		//IL_005f: Unknown result type (might be due to invalid IL or missing references)
		//IL_0064: Unknown result type (might be due to invalid IL or missing references)
		//IL_00b2: Unknown result type (might be due to invalid IL or missing references)
		//IL_00b4: Unknown result type (might be due to invalid IL or missing references)
		//IL_00bd: Unknown result type (might be due to invalid IL or missing references)
		//IL_00be: Unknown result type (might be due to invalid IL or missing references)
		//IL_00c5: Unknown result type (might be due to invalid IL or missing references)
		//IL_00ca: Unknown result type (might be due to invalid IL or missing references)
		//IL_00cf: Unknown result type (might be due to invalid IL or missing references)
		//IL_00d4: Unknown result type (might be due to invalid IL or missing references)
		//IL_00e0: Unknown result type (might be due to invalid IL or missing references)
		//IL_00e1: Unknown result type (might be due to invalid IL or missing references)
		//IL_00e8: Unknown result type (might be due to invalid IL or missing references)
		//IL_00ed: Unknown result type (might be due to invalid IL or missing references)
		//IL_00f2: Unknown result type (might be due to invalid IL or missing references)
		//IL_00f7: Unknown result type (might be due to invalid IL or missing references)
		//IL_0101: Unknown result type (might be due to invalid IL or missing references)
		//IL_010e: Unknown result type (might be due to invalid IL or missing references)
		orig.Invoke(self);
		if (RunArtifactManager.instance.IsArtifactEnabled(MissileArtifact))
		{
			Ray aimRay = ((BaseState)self).GetAimRay();
			Vector3 val = Vector3.Cross(Vector3.up, ((Ray)(ref aimRay)).direction);
			Vector3 val2 = Vector3.Cross(((Ray)(ref aimRay)).direction, val);
			FireProjectileInfo val3 = default(FireProjectileInfo);
			val3.projectilePrefab = FireFireball.projectilePrefab;
			val3.position = ((Ray)(ref aimRay)).origin;
			val3.owner = ((EntityState)self).gameObject;
			val3.damage = ((BaseState)self).damageStat * FireFireball.damageCoefficient;
			val3.force = FireFireball.force;
			val3.crit = Util.CheckRoll(((BaseState)self).critStat, ((EntityState)self).characterBody.master);
			FireProjectileInfo val4 = val3;
			val3.rotation = Util.QuaternionSafeLookRotation(Quaternion.AngleAxis(25f, val2) * ((Ray)(ref aimRay)).direction);
			val4.rotation = Util.QuaternionSafeLookRotation(Quaternion.AngleAxis(-25f, val2) * ((Ray)(ref aimRay)).direction);
			ProjectileManager.instance.FireProjectile(val3);
			ProjectileManager.instance.FireProjectile(val4);
		}
	}

	private void MissileArtifact_FireMeatballs(orig_FireMeatballs orig, WormBodyPositions2 self, Vector3 impactNormal, Vector3 impactPosition, Vector3 forward, int meatballCount, float meatballAngle, float meatballForce)
	{
		//IL_001e: Unknown result type (might be due to invalid IL or missing references)
		//IL_001f: Unknown result type (might be due to invalid IL or missing references)
		//IL_0021: Unknown result type (might be due to invalid IL or missing references)
		if (RunArtifactManager.instance.IsArtifactEnabled(MissileArtifact))
		{
			meatballCount *= 3;
		}
		orig.Invoke(self, impactNormal, impactPosition, forward, meatballCount, meatballAngle, meatballForce);
	}

	private void MissileArtifact_ReliquaryFlares(orig_FixedUpdate orig, FireSolarFlares self)
	{
		//IL_006d: Unknown result type (might be due to invalid IL or missing references)
		//IL_0088: Unknown result type (might be due to invalid IL or missing references)
		//IL_008e: Unknown result type (might be due to invalid IL or missing references)
		//IL_0093: Unknown result type (might be due to invalid IL or missing references)
		//IL_0098: Unknown result type (might be due to invalid IL or missing references)
		//IL_00a2: Unknown result type (might be due to invalid IL or missing references)
		//IL_00a7: Unknown result type (might be due to invalid IL or missing references)
		//IL_00ac: Unknown result type (might be due to invalid IL or missing references)
		//IL_00b4: Unknown result type (might be due to invalid IL or missing references)
		//IL_00b9: Unknown result type (might be due to invalid IL or missing references)
		//IL_0118: Unknown result type (might be due to invalid IL or missing references)
		//IL_0120: Unknown result type (might be due to invalid IL or missing references)
		//IL_0125: Unknown result type (might be due to invalid IL or missing references)
		//IL_0127: Unknown result type (might be due to invalid IL or missing references)
		//IL_0129: Unknown result type (might be due to invalid IL or missing references)
		//IL_0132: Unknown result type (might be due to invalid IL or missing references)
		//IL_0134: Unknown result type (might be due to invalid IL or missing references)
		//IL_013a: Unknown result type (might be due to invalid IL or missing references)
		//IL_013f: Unknown result type (might be due to invalid IL or missing references)
		//IL_0144: Unknown result type (might be due to invalid IL or missing references)
		//IL_014e: Unknown result type (might be due to invalid IL or missing references)
		//IL_0156: Unknown result type (might be due to invalid IL or missing references)
		//IL_0158: Unknown result type (might be due to invalid IL or missing references)
		//IL_0161: Unknown result type (might be due to invalid IL or missing references)
		//IL_0163: Unknown result type (might be due to invalid IL or missing references)
		//IL_0169: Unknown result type (might be due to invalid IL or missing references)
		//IL_016e: Unknown result type (might be due to invalid IL or missing references)
		//IL_0173: Unknown result type (might be due to invalid IL or missing references)
		//IL_017d: Unknown result type (might be due to invalid IL or missing references)
		//IL_0187: Unknown result type (might be due to invalid IL or missing references)
		//IL_018d: Unknown result type (might be due to invalid IL or missing references)
		//IL_0192: Unknown result type (might be due to invalid IL or missing references)
		//IL_0197: Unknown result type (might be due to invalid IL or missing references)
		if (!RunArtifactManager.instance.IsArtifactEnabled(MissileArtifact))
		{
			orig.Invoke(self);
		}
		else if (NetworkServer.active)
		{
			float num = self.duration / (float)self.projectileCount;
			if (((EntityState)self).fixedAge >= (float)self.projectilesFired * num)
			{
				self.projectilesFired++;
				FireProjectileInfo val = default(FireProjectileInfo);
				val.owner = ((EntityState)self).gameObject;
				val.position = ((EntityState)self).transform.position + self.currentRotation * Vector3.forward * FireSolarFlares.radius;
				val.rotation = self.currentRotation;
				val.projectilePrefab = FireSolarFlares.projectilePrefab;
				((FireProjectileInfo)(ref val)).fuseOverride = FireSolarFlares.projectileFuse;
				val.useFuseOverride = true;
				((FireProjectileInfo)(ref val)).speedOverride = FireSolarFlares.projectileSpeed;
				val.useSpeedOverride = true;
				val.damage = ((BaseState)self).damageStat * FireSolarFlares.projectileDamageCoefficient;
				val.force = FireSolarFlares.projectileForce;
				ProjectileManager.instance.FireProjectile(val);
				Vector3 up = Vector3.up;
				FireProjectileInfo val2 = val;
				val2.rotation = Quaternion.AngleAxis(45f, up) * self.currentRotation;
				ProjectileManager.instance.FireProjectile(val2);
				FireProjectileInfo val3 = val;
				val3.rotation = Quaternion.AngleAxis(-45f, up) * self.currentRotation;
				ProjectileManager.instance.FireProjectile(val3);
				self.currentRotation *= self.deltaRotation;
			}
			if (((EntityState)self).fixedAge >= self.duration)
			{
				((EntityState)self).outer.SetNextStateToMain();
			}
		}
	}

	private void MissileArtifact_CaptainTazer(orig_Fire orig, FireTazer self)
	{
		//IL_0021: Unknown result type (might be due to invalid IL or missing references)
		//IL_0026: Unknown result type (might be due to invalid IL or missing references)
		//IL_0027: Unknown result type (might be due to invalid IL or missing references)
		//IL_002e: Unknown result type (might be due to invalid IL or missing references)
		//IL_0033: Unknown result type (might be due to invalid IL or missing references)
		//IL_0038: Unknown result type (might be due to invalid IL or missing references)
		//IL_003b: Unknown result type (might be due to invalid IL or missing references)
		//IL_0040: Unknown result type (might be due to invalid IL or missing references)
		//IL_0041: Unknown result type (might be due to invalid IL or missing references)
		//IL_0046: Unknown result type (might be due to invalid IL or missing references)
		//IL_0049: Unknown result type (might be due to invalid IL or missing references)
		//IL_005f: Unknown result type (might be due to invalid IL or missing references)
		//IL_0064: Unknown result type (might be due to invalid IL or missing references)
		//IL_006d: Unknown result type (might be due to invalid IL or missing references)
		//IL_0072: Unknown result type (might be due to invalid IL or missing references)
		//IL_0077: Unknown result type (might be due to invalid IL or missing references)
		//IL_00c5: Unknown result type (might be due to invalid IL or missing references)
		//IL_00c7: Unknown result type (might be due to invalid IL or missing references)
		//IL_00d0: Unknown result type (might be due to invalid IL or missing references)
		//IL_00d1: Unknown result type (might be due to invalid IL or missing references)
		//IL_00d8: Unknown result type (might be due to invalid IL or missing references)
		//IL_00dd: Unknown result type (might be due to invalid IL or missing references)
		//IL_00e2: Unknown result type (might be due to invalid IL or missing references)
		//IL_00e7: Unknown result type (might be due to invalid IL or missing references)
		//IL_00f3: Unknown result type (might be due to invalid IL or missing references)
		//IL_00f4: Unknown result type (might be due to invalid IL or missing references)
		//IL_00fb: Unknown result type (might be due to invalid IL or missing references)
		//IL_0100: Unknown result type (might be due to invalid IL or missing references)
		//IL_0105: Unknown result type (might be due to invalid IL or missing references)
		//IL_010a: Unknown result type (might be due to invalid IL or missing references)
		//IL_0114: Unknown result type (might be due to invalid IL or missing references)
		//IL_0121: Unknown result type (might be due to invalid IL or missing references)
		orig.Invoke(self);
		if (RunArtifactManager.instance.IsArtifactEnabled(MissileArtifact))
		{
			Ray aimRay = ((BaseState)self).GetAimRay();
			Vector3 val = Vector3.Cross(Vector3.up, ((Ray)(ref aimRay)).direction);
			Vector3 val2 = Vector3.Cross(((Ray)(ref aimRay)).direction, val);
			FireProjectileInfo val3 = default(FireProjectileInfo);
			val3.projectilePrefab = FireTazer.projectilePrefab;
			val3.position = ((Ray)(ref aimRay)).origin;
			val3.rotation = Util.QuaternionSafeLookRotation(((Ray)(ref aimRay)).direction);
			val3.owner = ((EntityState)self).gameObject;
			val3.damage = ((BaseState)self).damageStat * FireTazer.damageCoefficient;
			val3.force = FireTazer.force;
			val3.crit = Util.CheckRoll(((BaseState)self).critStat, ((EntityState)self).characterBody.master);
			FireProjectileInfo val4 = val3;
			val3.rotation = Util.QuaternionSafeLookRotation(Quaternion.AngleAxis(25f, val2) * ((Ray)(ref aimRay)).direction);
			val4.rotation = Util.QuaternionSafeLookRotation(Quaternion.AngleAxis(-25f, val2) * ((Ray)(ref aimRay)).direction);
			ProjectileManager.instance.FireProjectile(val3);
			ProjectileManager.instance.FireProjectile(val4);
		}
	}

	private void MissileArtifact_ViendSecondary(orig_FireProjectiles orig, FireMegaBlasterBase self)
	{
		//IL_0021: Unknown result type (might be due to invalid IL or missing references)
		//IL_0026: Unknown result type (might be due to invalid IL or missing references)
		//IL_0027: Unknown result type (might be due to invalid IL or missing references)
		//IL_002e: Unknown result type (might be due to invalid IL or missing references)
		//IL_0033: Unknown result type (might be due to invalid IL or missing references)
		//IL_0038: Unknown result type (might be due to invalid IL or missing references)
		//IL_003b: Unknown result type (might be due to invalid IL or missing references)
		//IL_0040: Unknown result type (might be due to invalid IL or missing references)
		//IL_0041: Unknown result type (might be due to invalid IL or missing references)
		//IL_0046: Unknown result type (might be due to invalid IL or missing references)
		//IL_004b: Unknown result type (might be due to invalid IL or missing references)
		//IL_006f: Unknown result type (might be due to invalid IL or missing references)
		//IL_007c: Unknown result type (might be due to invalid IL or missing references)
		//IL_0093: Unknown result type (might be due to invalid IL or missing references)
		//IL_0098: Unknown result type (might be due to invalid IL or missing references)
		//IL_00e8: Unknown result type (might be due to invalid IL or missing references)
		//IL_00ea: Unknown result type (might be due to invalid IL or missing references)
		//IL_00f3: Unknown result type (might be due to invalid IL or missing references)
		//IL_00f4: Unknown result type (might be due to invalid IL or missing references)
		//IL_00fb: Unknown result type (might be due to invalid IL or missing references)
		//IL_0100: Unknown result type (might be due to invalid IL or missing references)
		//IL_0105: Unknown result type (might be due to invalid IL or missing references)
		//IL_010a: Unknown result type (might be due to invalid IL or missing references)
		//IL_0116: Unknown result type (might be due to invalid IL or missing references)
		//IL_0117: Unknown result type (might be due to invalid IL or missing references)
		//IL_011e: Unknown result type (might be due to invalid IL or missing references)
		//IL_0123: Unknown result type (might be due to invalid IL or missing references)
		//IL_0128: Unknown result type (might be due to invalid IL or missing references)
		//IL_012d: Unknown result type (might be due to invalid IL or missing references)
		//IL_0137: Unknown result type (might be due to invalid IL or missing references)
		//IL_0144: Unknown result type (might be due to invalid IL or missing references)
		orig.Invoke(self);
		if (RunArtifactManager.instance.IsArtifactEnabled(MissileArtifact))
		{
			Ray aimRay = ((BaseState)self).GetAimRay();
			Vector3 val = Vector3.Cross(Vector3.up, ((Ray)(ref aimRay)).direction);
			Vector3 val2 = Vector3.Cross(((Ray)(ref aimRay)).direction, val);
			((Ray)(ref aimRay)).direction = Util.ApplySpread(((Ray)(ref aimRay)).direction, 0f, self.spread, 1f, 1f, 0f, 0f);
			FireProjectileInfo val3 = default(FireProjectileInfo);
			val3.projectilePrefab = self.projectilePrefab;
			val3.position = ((Ray)(ref aimRay)).origin;
			val3.owner = ((EntityState)self).gameObject;
			val3.damage = ((BaseState)self).damageStat * self.damageCoefficient;
			val3.force = self.force;
			val3.crit = Util.CheckRoll(((BaseState)self).critStat, ((EntityState)self).characterBody.master);
			FireProjectileInfo val4 = val3;
			val3.rotation = Util.QuaternionSafeLookRotation(Quaternion.AngleAxis(25f, val2) * ((Ray)(ref aimRay)).direction);
			val4.rotation = Util.QuaternionSafeLookRotation(Quaternion.AngleAxis(-25f, val2) * ((Ray)(ref aimRay)).direction);
			ProjectileManager.instance.FireProjectile(val3);
			ProjectileManager.instance.FireProjectile(val4);
		}
	}

	private void MissileArtifact_ViendCorruptSecondary(orig_OnEnter orig, FireCorruptDisks self)
	{
		if (RunArtifactManager.instance.IsArtifactEnabled(MissileArtifact))
		{
			self.projectileCount = 3;
			self.yawPerProjectile = 25f;
		}
		orig.Invoke(self);
	}

	private void MissileArtifact_MushrumSporeGrenade(orig_FireGrenade orig, SporeGrenade self, string targetMuzzle)
	{
		//IL_0029: Unknown result type (might be due to invalid IL or missing references)
		//IL_002e: Unknown result type (might be due to invalid IL or missing references)
		//IL_0033: Unknown result type (might be due to invalid IL or missing references)
		//IL_0038: Unknown result type (might be due to invalid IL or missing references)
		//IL_0066: Unknown result type (might be due to invalid IL or missing references)
		//IL_006c: Expected O, but got Unknown
		//IL_006f: Unknown result type (might be due to invalid IL or missing references)
		//IL_0074: Unknown result type (might be due to invalid IL or missing references)
		//IL_007c: Unknown result type (might be due to invalid IL or missing references)
		//IL_0081: Unknown result type (might be due to invalid IL or missing references)
		//IL_008e: Unknown result type (might be due to invalid IL or missing references)
		//IL_0093: Unknown result type (might be due to invalid IL or missing references)
		//IL_005a: Unknown result type (might be due to invalid IL or missing references)
		//IL_00c4: Unknown result type (might be due to invalid IL or missing references)
		//IL_00e0: Unknown result type (might be due to invalid IL or missing references)
		//IL_00e5: Unknown result type (might be due to invalid IL or missing references)
		//IL_00b6: Unknown result type (might be due to invalid IL or missing references)
		//IL_0109: Unknown result type (might be due to invalid IL or missing references)
		//IL_0116: Unknown result type (might be due to invalid IL or missing references)
		//IL_0125: Unknown result type (might be due to invalid IL or missing references)
		//IL_00fc: Unknown result type (might be due to invalid IL or missing references)
		//IL_0101: Unknown result type (might be due to invalid IL or missing references)
		//IL_013f: Unknown result type (might be due to invalid IL or missing references)
		//IL_0144: Unknown result type (might be due to invalid IL or missing references)
		//IL_0216: Unknown result type (might be due to invalid IL or missing references)
		//IL_021b: Unknown result type (might be due to invalid IL or missing references)
		//IL_0225: Unknown result type (might be due to invalid IL or missing references)
		//IL_022a: Unknown result type (might be due to invalid IL or missing references)
		//IL_022f: Unknown result type (might be due to invalid IL or missing references)
		//IL_0234: Unknown result type (might be due to invalid IL or missing references)
		//IL_0238: Unknown result type (might be due to invalid IL or missing references)
		//IL_024e: Unknown result type (might be due to invalid IL or missing references)
		//IL_0253: Unknown result type (might be due to invalid IL or missing references)
		//IL_025a: Unknown result type (might be due to invalid IL or missing references)
		//IL_025c: Unknown result type (might be due to invalid IL or missing references)
		//IL_02b4: Unknown result type (might be due to invalid IL or missing references)
		//IL_02b6: Unknown result type (might be due to invalid IL or missing references)
		//IL_02bd: Unknown result type (might be due to invalid IL or missing references)
		//IL_015d: Unknown result type (might be due to invalid IL or missing references)
		//IL_0161: Unknown result type (might be due to invalid IL or missing references)
		//IL_0166: Unknown result type (might be due to invalid IL or missing references)
		//IL_016b: Unknown result type (might be due to invalid IL or missing references)
		//IL_016f: Unknown result type (might be due to invalid IL or missing references)
		//IL_0176: Unknown result type (might be due to invalid IL or missing references)
		//IL_018b: Unknown result type (might be due to invalid IL or missing references)
		//IL_018f: Unknown result type (might be due to invalid IL or missing references)
		//IL_0194: Unknown result type (might be due to invalid IL or missing references)
		//IL_02ea: Unknown result type (might be due to invalid IL or missing references)
		//IL_02dd: Unknown result type (might be due to invalid IL or missing references)
		//IL_02ef: Unknown result type (might be due to invalid IL or missing references)
		//IL_02f1: Unknown result type (might be due to invalid IL or missing references)
		//IL_02f3: Unknown result type (might be due to invalid IL or missing references)
		//IL_02fc: Unknown result type (might be due to invalid IL or missing references)
		//IL_02fe: Unknown result type (might be due to invalid IL or missing references)
		//IL_0305: Unknown result type (might be due to invalid IL or missing references)
		//IL_030a: Unknown result type (might be due to invalid IL or missing references)
		//IL_0314: Unknown result type (might be due to invalid IL or missing references)
		//IL_0319: Unknown result type (might be due to invalid IL or missing references)
		//IL_031e: Unknown result type (might be due to invalid IL or missing references)
		//IL_0323: Unknown result type (might be due to invalid IL or missing references)
		//IL_0328: Unknown result type (might be due to invalid IL or missing references)
		//IL_0332: Unknown result type (might be due to invalid IL or missing references)
		//IL_033a: Unknown result type (might be due to invalid IL or missing references)
		//IL_033c: Unknown result type (might be due to invalid IL or missing references)
		//IL_0345: Unknown result type (might be due to invalid IL or missing references)
		//IL_0347: Unknown result type (might be due to invalid IL or missing references)
		//IL_034e: Unknown result type (might be due to invalid IL or missing references)
		//IL_0353: Unknown result type (might be due to invalid IL or missing references)
		//IL_035d: Unknown result type (might be due to invalid IL or missing references)
		//IL_0362: Unknown result type (might be due to invalid IL or missing references)
		//IL_0367: Unknown result type (might be due to invalid IL or missing references)
		//IL_036c: Unknown result type (might be due to invalid IL or missing references)
		//IL_0371: Unknown result type (might be due to invalid IL or missing references)
		//IL_037b: Unknown result type (might be due to invalid IL or missing references)
		//IL_01cb: Unknown result type (might be due to invalid IL or missing references)
		//IL_01e5: Unknown result type (might be due to invalid IL or missing references)
		//IL_01f1: Unknown result type (might be due to invalid IL or missing references)
		//IL_020b: Unknown result type (might be due to invalid IL or missing references)
		if (!RunArtifactManager.instance.IsArtifactEnabled(MissileArtifact))
		{
			orig.Invoke(self, targetMuzzle);
			return;
		}
		Ray aimRay = ((BaseState)self).GetAimRay();
		Ray val = default(Ray);
		((Ray)(ref val))..ctor(((Ray)(ref aimRay)).origin, Vector3.up);
		Transform val2 = ((BaseState)self).FindModelChild(targetMuzzle);
		if (Object.op_Implicit((Object)(object)val2))
		{
			((Ray)(ref val)).origin = val2.position;
		}
		BullseyeSearch val3 = new BullseyeSearch();
		val3.searchOrigin = ((Ray)(ref aimRay)).origin;
		val3.searchDirection = ((Ray)(ref aimRay)).direction;
		val3.filterByLoS = false;
		val3.teamMaskFilter = TeamMask.allButNeutral;
		if (Object.op_Implicit((Object)(object)((EntityState)self).teamComponent))
		{
			((TeamMask)(ref val3.teamMaskFilter)).RemoveTeam(((EntityState)self).teamComponent.teamIndex);
		}
		val3.sortMode = (SortMode)2;
		val3.RefreshCandidates();
		HurtBox val4 = val3.GetResults().FirstOrDefault();
		bool flag = false;
		Vector3 val5 = Vector3.zero;
		RaycastHit val6 = default(RaycastHit);
		if (Object.op_Implicit((Object)(object)val4))
		{
			val5 = ((Component)val4).transform.position;
			flag = true;
		}
		else if (Physics.Raycast(aimRay, ref val6, 1000f, LayerMask.op_Implicit(((LayerIndex)(ref LayerIndex.world)).mask) | LayerMask.op_Implicit(((LayerIndex)(ref LayerIndex.entityPrecise)).mask), (QueryTriggerInteraction)1))
		{
			val5 = ((RaycastHit)(ref val6)).point;
			flag = true;
		}
		float speedOverride = SporeGrenade.projectileVelocity;
		if (flag)
		{
			Vector3 val7 = val5 - ((Ray)(ref val)).origin;
			Vector2 val8 = default(Vector2);
			((Vector2)(ref val8))..ctor(val7.x, val7.z);
			float num = ((Vector2)(ref val8)).magnitude;
			Vector2 val9 = val8 / num;
			if (num < SporeGrenade.minimumDistance)
			{
				num = SporeGrenade.minimumDistance;
			}
			if (num > SporeGrenade.maximumDistance)
			{
				num = SporeGrenade.maximumDistance;
			}
			float num2 = Trajectory.CalculateInitialYSpeed(SporeGrenade.timeToTarget, val7.y);
			float num3 = num / SporeGrenade.timeToTarget;
			Vector3 direction = default(Vector3);
			((Vector3)(ref direction))..ctor(val9.x * num3, num2, val9.y * num3);
			speedOverride = ((Vector3)(ref direction)).magnitude;
			((Ray)(ref val)).direction = direction;
		}
		Quaternion rotation = Util.QuaternionSafeLookRotation(((Ray)(ref val)).direction + Random.insideUnitSphere * 0.05f);
		FireProjectileInfo val10 = default(FireProjectileInfo);
		val10.projectilePrefab = SporeGrenade.projectilePrefab;
		val10.position = ((Ray)(ref val)).origin;
		val10.rotation = rotation;
		val10.owner = ((EntityState)self).gameObject;
		val10.damage = ((BaseState)self).damageStat * SporeGrenade.damageCoefficient;
		val10.crit = Util.CheckRoll(((BaseState)self).critStat, ((EntityState)self).characterBody.master);
		val10.force = 0f;
		((FireProjectileInfo)(ref val10)).speedOverride = speedOverride;
		FireProjectileInfo val11 = val10;
		ProjectileManager.instance.FireProjectile(val11);
		Vector3 val12 = (Object.op_Implicit((Object)(object)((EntityState)self).inputBank) ? ((EntityState)self).inputBank.aimDirection : ((EntityState)self).characterBody.transform.position);
		FireProjectileInfo val13 = val11;
		val13.rotation = Util.QuaternionSafeLookRotation(Quaternion.AngleAxis(45f, val12) * (((Ray)(ref val)).direction + Random.insideUnitSphere * 0.05f));
		ProjectileManager.instance.FireProjectile(val13);
		FireProjectileInfo val14 = val11;
		val14.rotation = Util.QuaternionSafeLookRotation(Quaternion.AngleAxis(-45f, val12) * (((Ray)(ref val)).direction + Random.insideUnitSphere * 0.05f));
		ProjectileManager.instance.FireProjectile(val14);
	}

	private void MissileArtifact_FireProjectile(orig_FireProjectile orig, GenericProjectileBaseState self)
	{
		//IL_005b: Unknown result type (might be due to invalid IL or missing references)
		//IL_0060: Unknown result type (might be due to invalid IL or missing references)
		//IL_0062: Unknown result type (might be due to invalid IL or missing references)
		//IL_0063: Unknown result type (might be due to invalid IL or missing references)
		//IL_0068: Unknown result type (might be due to invalid IL or missing references)
		//IL_006d: Unknown result type (might be due to invalid IL or missing references)
		//IL_0093: Unknown result type (might be due to invalid IL or missing references)
		//IL_00a0: Unknown result type (might be due to invalid IL or missing references)
		//IL_00b7: Unknown result type (might be due to invalid IL or missing references)
		//IL_00bc: Unknown result type (might be due to invalid IL or missing references)
		//IL_00c5: Unknown result type (might be due to invalid IL or missing references)
		//IL_00ca: Unknown result type (might be due to invalid IL or missing references)
		//IL_00cf: Unknown result type (might be due to invalid IL or missing references)
		//IL_011f: Unknown result type (might be due to invalid IL or missing references)
		//IL_0121: Unknown result type (might be due to invalid IL or missing references)
		//IL_0128: Unknown result type (might be due to invalid IL or missing references)
		//IL_0130: Unknown result type (might be due to invalid IL or missing references)
		//IL_0137: Unknown result type (might be due to invalid IL or missing references)
		//IL_013c: Unknown result type (might be due to invalid IL or missing references)
		//IL_0141: Unknown result type (might be due to invalid IL or missing references)
		//IL_0145: Unknown result type (might be due to invalid IL or missing references)
		//IL_014a: Unknown result type (might be due to invalid IL or missing references)
		//IL_014c: Unknown result type (might be due to invalid IL or missing references)
		//IL_0151: Unknown result type (might be due to invalid IL or missing references)
		//IL_0153: Unknown result type (might be due to invalid IL or missing references)
		//IL_0155: Unknown result type (might be due to invalid IL or missing references)
		//IL_015e: Unknown result type (might be due to invalid IL or missing references)
		//IL_0160: Unknown result type (might be due to invalid IL or missing references)
		//IL_0167: Unknown result type (might be due to invalid IL or missing references)
		//IL_016c: Unknown result type (might be due to invalid IL or missing references)
		//IL_0171: Unknown result type (might be due to invalid IL or missing references)
		//IL_0176: Unknown result type (might be due to invalid IL or missing references)
		//IL_0180: Unknown result type (might be due to invalid IL or missing references)
		//IL_0188: Unknown result type (might be due to invalid IL or missing references)
		//IL_018a: Unknown result type (might be due to invalid IL or missing references)
		//IL_0193: Unknown result type (might be due to invalid IL or missing references)
		//IL_0195: Unknown result type (might be due to invalid IL or missing references)
		//IL_019c: Unknown result type (might be due to invalid IL or missing references)
		//IL_01a1: Unknown result type (might be due to invalid IL or missing references)
		//IL_01a6: Unknown result type (might be due to invalid IL or missing references)
		//IL_01ab: Unknown result type (might be due to invalid IL or missing references)
		//IL_01b5: Unknown result type (might be due to invalid IL or missing references)
		if (RunArtifactManager.instance.IsArtifactEnabled(MissileArtifact) && ((EntityState)self).isAuthority && (self is FireConstructBeam || self is Spit || self is Fire || self is FireFMJ || self is FireGrenadeLauncher))
		{
			Ray val = ((BaseState)self).GetAimRay();
			val = self.ModifyProjectileAimRay(val);
			((Ray)(ref val)).direction = Util.ApplySpread(((Ray)(ref val)).direction, self.minSpread, self.maxSpread, 1f, 1f, 0f, self.projectilePitchBonus);
			FireProjectileInfo val2 = default(FireProjectileInfo);
			val2.projectilePrefab = self.projectilePrefab;
			val2.position = ((Ray)(ref val)).origin;
			val2.rotation = Util.QuaternionSafeLookRotation(((Ray)(ref val)).direction);
			val2.owner = ((EntityState)self).gameObject;
			val2.damage = ((BaseState)self).damageStat * self.damageCoefficient;
			val2.crit = Util.CheckRoll(((BaseState)self).critStat, ((EntityState)self).characterBody.master);
			val2.force = self.force;
			FireProjectileInfo val3 = val2;
			ProjectileManager.instance.FireProjectile(val3);
			Vector3 val4 = Vector3.Cross(Vector3.up, ((Ray)(ref val)).direction);
			Vector3 val5 = Vector3.Cross(((Ray)(ref val)).direction, val4);
			FireProjectileInfo val6 = val3;