egpimp-EggsSkills icon


Adds new skills to survivors

Last updated a day ago
Total downloads 18296
Total rating 14 
Categories Mods
Dependency string egpimp-EggsSkills-1.0.5
Dependants 11 other mods depend on this mod

This mod requires the following mods to function

bbepis-BepInExPack-5.4.9 icon

Unified BepInEx all-in-one modding pack - plugin framework, detour library

Preferred version: 5.4.9
XoXFaby-MMHOOK_Standalone-1.0.2 icon

Standalone MMHOOK_Assembly-CSharp for other mods to depend on.

Preferred version: 1.0.2
EnigmaDev-EnigmaticThunder-0.1.5 icon

A work in progress modding API for Risk of Rain 2. You should REALLY use R2API instead.

Preferred version: 0.1.5
egpimp-EggsBuffs-1.0.1 icon

Handles buffs, debuffs, and damagetypes for EggsMods

Preferred version: 1.0.1


Eggs Skills adds a variety of new skills to survivors intended to give a natural, vanilla feel compared to other more extreme mods.



- Fixed for recent update

- Fixed my readme to have a less obnoxious

- Maybe fixed engi mine bug?  To be honest
I don't know if I did, someone with friends
test this.


- Added dependancy on Eggs Buffs

- Misc code organization / optimization

- Artificer teleport no longer puts you inside
walls even on wonky terrain

- Various skill renamings and description

- Artificer utility split into two distinct
entity states for charging and releasing

- New captain secondary Tracking Grenade : 
Throw a grenade that inflicts new "Tracked"
debuff on enemies that slows and increases
damage taken by 50%

- Known bugs : Directive Pull bug still remains;
tesla mines occasionally leave their indicator
behind when they dissapear


- Fixed for anniversary update!

- Damage & added move speed buffs for 
Shield Buster, renamed to Barrier Buster

- More optimization, consistency, and
damage for Fatal Teleport, hopefully feels
even nicer to use than before.  Short
hop added to provide airtime.  Tracker
disabled when skill is on cooldown.

- New engineer secondary Tesla Mine : Deploy
up to 4 mines that upon triggering pulse 5 times
over 5 seconds where they are triggered.  Each
pulse deals damage and stuns.

- Created a Github

- Known bugs : Directive PULL animation
only plays after you have landed from
a fall at least once in the run; Artificer
teleport can drop you out of bounds if
used into weird geometry; Merc teleport
may also be able to do this, but is
much rarer


- Finally new skills!!!

- New Acrid special Expunge : "Purges" poison 
from afflicted targets, causing them 
to explode in a radius with damage 
based on the type of poison afflicted 
but removing the poisoned status effect

- New Loader special Shield Buster : Expend
all of your current barrier to deal massive
damage in a radius around you!

- New Rex special Directive PULL : Root 
yourself in place, slowing your speed 
and gaining armor for the duration.  
Additionally deal damage and pull 
nearby enemies closer, gaining
barrier for each affected enemy.

- Fixed even more spaghetti.  Hopefully 
no more nullrefs.  Merc fatal teleport
now has permanent tracker, and
is a conditional skill (Can only be
used if there is a target)


- Changed mercs "Fatal Teleport"
into an execute ability instead
of anti-air and now utilizes the
new "exposed" keyword; in all, feels
more fun and less clunky to use.  

- Removed the spaghetti that was
overflowing inside of the Artificers
"Surge Teleport" skills code.

- New, but secret and ultimately
useless (For now) code for making
a new engineer mine skill.  Does
nothing gameplay-wise yet.

- Known bugs : Spamming fatal teleport without
a target resets attack speed (Potentially
infinite attack speed), Both teleport abilities
can put you out of bounds in the right
situation, but are unlikely to come up in
normal play.

- Updated for 1.0 release of RoR2


- Created the mod and put it on

- 3 Skills, Artificer utility,
Merc utility, and commando primary

- Fatal Teleport : Teleport to an 
enemy and strike them for execute
based damage

- Surge Teleport : Charge up to
teleport a distance scaling with
charge time.  Additionally deal 
damage around your start and ending
locations, radius and damage also
scaling with charge time

- Combat Shotgun : Holds 8 charges,
rapid fire shotgun for commando.  
Spread becomes tighter during crits
in addition to normal crit damage.


- Fix that engi mine bug

- Add config file to enable/disable skills

Available versions

Please note that the install buttons only work if you have compatible client software installed, such as the Thunderstore Mod Manager. Otherwise use the zip download links instead.

Upload date Version number Downloads Download link  
2021-4-13 1.0.5 955 Version 1.0.5 Install
2021-4-7 1.0.4 2661 Version 1.0.4 Install
2021-3-31 1.0.3 3239 Version 1.0.3 Install
2021-3-21 1.0.2 2101 Version 1.0.2 Install
2020-10-12 1.0.1 5761 Version 1.0.1 Install
2020-6-17 0.0.2 3480 Version 0.0.2 Install
2020-6-17 0.0.1 99 Version 0.0.1 Install