hex3-Hex3Reworks icon

Hex3Reworks

A mod that reworks and rebalances some of the vanilla aspects of Risk Of Rain 2. Highly configurable.

Last updated 2 years ago
Total downloads 7077
Total rating 1 
Categories Tweaks Items
Dependency string hex3-Hex3Reworks-0.2.0
Dependants 3 other packages depend on this package

This mod requires the following mods to function

bbepis-BepInExPack-5.4.1902 icon
bbepis-BepInExPack

Unified BepInEx all-in-one modding pack - plugin framework, detour library

Preferred version: 5.4.1902
tristanmcpherson-R2API-4.4.1 icon
tristanmcpherson-R2API

A modding API for Risk of Rain 2

Preferred version: 4.4.1

README

Info

A mod that reworks and rebalances some of the vanilla aspects of Risk Of Rain 2. Highly configurable.

The aim is, rather than making simple boosts or nerfs to stat values, to change how vanilla systems work:

  • Items will be balanced around synergy and builds, but will still be useful on their own. No item should be unquestionably OP in all circumstances, as some are in Vanilla.
  • To aid this rebalance, item drops, printers and chests will be changed in the future to allow the player to make more choices for their items, allowing players to focus on a build.
  • Gold and difficulty scaling, as well as lunar coins may also be changed further ahead.

To Do:

  • Reworks for most items
  • Custom item categories & category chest changes
  • Lunar coin rebalance
  • BetterUI Integration

Changes

Item Change Notes
COMMON
bungusImg Bustling Fungus
Every 10 seconds, leave behind a fungal zone that heals for 2% (+2% per stack) of your max health every second to all allies within 3m (+2m per stack).
The main problem with Bustling Fungus was that the player is almost never standing still. Its new functionality should maintain its purpose while allowing more freedom of movement for players.
UNCOMMON
daisyImg Lepton Daisy
Release a healing nova during the Teleporter event, healing allies for 50% of their maximum health and weakening enemies for 10 seconds. Occurs 1 (+1 per stack) times.
Lepton Daisy had very limited use, and it always felt like it activated at an inconvenient time. Adding an AOE debuff to further aid the player should solidify it as a life saver for holdout/teleporter events.
tomeImg Ghor's Tome
Every time you earn money, gain 2 (+2 per stack) armor for 6 seconds. Enemies have a 20% chance to drop a treasure worth $4, which scales over time.
Ghor's Tome is fine, but its usefulness quickly became obsolete in vanilla. This rework makes it a hybrid income/armor item, just like the Guillotine is hybrid income/damage. With just a few stacks and a roll of pennies, you can quickly become a tank. Pickup radius increased for convenience.
guillotineImg Old Guillotine
Hitting an elite enemy has a 20% chance to steal $2 of their money (+$2 per stack, scales over time), dealing damage equivalent to quadruple the amount you've stolen.
The Guillotine's effect felt a little underwhelming in the base game. This rework increases your effectiveness vs. elites like the original, but also gives a useful money boost. It scales in such a way that the income will be good early-game, but the damage will eventually become its main upside.
LEGENDARY
cloverImg 57 Leaf Clover
Hoarding money up to $400 (+$400 per stack, scales with time) increases the chance for all of your luck-based effects by up to 50% (+50% per stack)
The Clover is powerful enough to be an instant pick in normal games. Adding a cost to its ability tones down its overall power while providing synergy with income items. Its luck bonus now works slightly different as well, as it ramps up gradually.
LUNAR
rachisImg Mercurial Rachis
Creates a Ward Of Power at your location that provides a Spinel Tonic buff to all characters within 20m (+10m per stack), as well as a 50% damage buff to all enemies within 60m (+30m per stack).
The Rachis now offers more reward for higher risk. It also synergizes neatly with Spinel Tonic, clearing afflictions if you're within the ward's range.
crownImg Brittle Crown
Each stage has 1.5x (+0.5x per stack) the amount of interactables. These interactables will cost 2x (+1x per stack) as much money.
This new Brittle Crown allows players more freedom to spend their hard-earned money, but can easily become a problem if you don't earn enough. Its original functionality felt good but would be too powerful with the other items, so it was changed and moved to the Old Guillotine.
VOID
tickImg Needletick
Enemies recieve a stack (+1 per stack) of Collapse for 400% damage when first hit. Each time Collapse is inflicted, hitting the enemy 20 more times inflicts Collapse (+1 per stack) again. Corrupts all Tri-Tip Daggers.
Overall it will proc less often than Dagger, but the pure stacking potential and consistency of the Collapse inflictions will more than make up for this.
EQUIPMENT
cardImg Executive Card
Multishop terminals will remain open after use, but the remaining terminals will raise their prices by 2x. Passively gain $8 (Scales with time) every 8 seconds.
Executive Card was a must-take in almost all situations, so incurring a cost for the raw power of having more items felt necessary. The passive interest should help with the steeper payments, but also aid synergy with other income-based items.

Bugs & Known Issues

  • Please give feedback/bug reports on the RoR2 Modding discord, or by messaging directly: hex3#7952
  • I'd like to change how Bustling Fungus is tracked to prevent unnecessary lag.
  • Item descriptions may not be accurate as they're overwritten by some other mods.
  • Something WILL break if you use this with another rework/rebalance mod out of the box, but you can always disable item changes via config if this becomes a problem.

Changelog

0.2.0 - Earners' Pack

Item reworks built around income gain, including:

  • Ghor's Tome
  • Old Guillotine
  • 57 Leaf Clover
  • Brittle Crown
  • Executive Card

As well as some tweaks:

  • Mercurial Rachis now also provides a 50% damage buff to enemies within a larger radius, making it more of a risk to use
  • Needletick Proc interval 10 -> 20
  • Lepton Daisy Weaken duration 10s -> 8s
  • Needletick no longer procs on missile hits
  • Needletick should now proc after the correct amount of hits

0.1.3

  • Bustling Fungus zones can now spawn on turrets and other allies
  • Bustling Fungus default base radius 5m -> 3m

0.1.2

  • Added rework for Bustling Fungus
  • Lepton Daisy is no longer called "Lunar" in configs

0.1.1

  • Added config option for Needletick that allows enemies to either use the reworked Needletick's collapse, or Vanilla collapse.
  • Needletick should no longer proc off of self damage
  • Void enemies can now use Collapse properly
  • EliteReworks compatibility

0.1.0

  • Initial release
  • Reworks for Mercurial Rachis, Lepton Daisy and Needletick