FlatItemBuff
Rebalances/Buffs some items.
Last updated | 5 days ago |
Total downloads | 155264 |
Total rating | 21 |
Categories | Mods Tweaks Items |
Dependency string | kking117-FlatItemBuff-1.24.6 |
Dependants | 44 other packages depend on this package |
This mod requires the following mods to function
bbepis-BepInExPack
Unified BepInEx all-in-one modding pack - plugin framework, detour library
Preferred version: 5.4.2117RiskofThunder-R2API_Prefab
API for Prefab creation, networking and duplication
Preferred version: 1.0.4RiskofThunder-R2API_Language
API for modifying the language localisation of the game
Preferred version: 1.0.1RiskofThunder-R2API_Orb
API for creation and management of custom Orb types.
Preferred version: 1.0.1README
Overview
DISCLAIMER: All changes are disabled by default, you need to enable each item's changes in the config files which generate the first time you run the mod.
The purpose of this mod is to add some level of scaling to (what I believe are) under performing items that don't really scale with the player. At least that's what it used to be, now I sorta just change things that I think are underwhelming or never hear anything positive about it.
Configs are provided for those that wish to tweak or disable most changes made by this mod. The default configurations are set within the context of vanilla Risk of Rain 2, so I greatly encourage you to tweak them to better fit whatever balancing mods you're using.
Common
Bison Steak
Buff
- Gives 10 (+10 per stack) max health.
- Each level gives an additional 3 (+3 per stack) max health.
Rework
- Killing an enemy increases base health regeneration by +1 hp/s for 3s (+3s per stack).
- The effect stacks and kills extend the duration of existing stacks by 1 second.
- Health regen scales with level.
Notes
Bison Steak's lack of scaling makes it ineffective as a defensive item and holds it back from worthwhile synergies. We've corrected this by making it scale with level. The rework is designed to be a remake of its older version, Fresh Meat.Elusive Antlers
Rework
- Increases armor by 5 (+5 per stack) and movement speed by 7% (+7% per stack).
Notes
This was created back when it was called Antler Shield. It's a defensive variant of Mocha.Topaz Brooch
Buff
- Gives 8 plus 2% (+2% per stack) of the user's maximum health as barrier.
Notes
This is to make the item more viable without needing excessive stacking or a Forgive Me Please, it also matches Monster Tooth numbers which is fair since both have a trade-off.Roll of Pennies
Rework
- Gain 3 gold when hit, scaling over time and by the hit's proc coefficient.
- Whenever you collect gold you gain a +5 armor buff.
- The armor buff's duration is 2s (+2s per stack) plus the gold's value.
Notes
Keeps its ability to gain quick money but makes it less exploitable and no longer the primary effect.Warped Echo
Buff
- Splits damage taken, causing the second half to be received 3 seconds later.
- No longer builds up, it will delay all valid damage taken.
- Delayed damage no longer ignores armor.
- Increases armor by 8 (+8 per stack) until all delayed damage is processed.
- Splitting counts as Armor instead of Block, meaning certain sources of damage ignore this.
Notes
It finally got a buff but it just isn't enough. The core idea of the original item is good it just lacked being able to be abused by the player.Uncommon
Breaching Fin
Rework
- Effect is now guaranteed on hit and has a 10 second cooldown per target.
- Can affected bosses with reduced effect.
- Can affected airborne targets, pushing them down.
- When a launched target lands they cause a 12m radius impact that deals 150% (+30% per stack) of the attacker's base damage.
- The impact damage scales with the target's velocity.
Notes
This was an experimently change back when it was called Knockback Fin.Chronobauble
Buff
- Also reduces attack speed by 30%.
Notes
This has been added since it's a fairly common change among many balancing mods, also helps give it an edge against its void counterpart.Death Mark
Buff
- Applies death mark on every hit for 6 (+4 per stack) seconds, scaling with proc coefficient.
- Marked targets take 10% more damage for each debuff they have up to 50%.
Notes
Makes the effect less binary while also allowing players to tune the numbers for modded setups where debuffs are easier to apply.Hunter's Harpoon
Buff
- Buff lasts for 1 (+1 per stack) seconds, instead of 1 (+0.5 per stack) seconds.
- Kills extend the duration if you already have the buff.
- Reduces the cooldown of your Secondary skill by 1 second on kill.
Notes
Most of these changes mimic its RoRR version. It also reduces Secondary skill cooldown on kill so it's a bit more at a single stack.Ignition Tank
Rework
- Has a 10% chance to burn for 240% base damage on hit.
- Dealing 10 hits of damage with DoTs will cause an explosion.
- The explosion has a radius of 12m (+2.4m per stack) and deals 300% (+200% per stack) total damage.
- The explosion has a proc coefficient of 0 and uses Sweet Spot falloff.
Notes
Ignition Tank is infamous for being a hard synergy item, so we're broadening its usage to damage over time in general. The explosion is primarily for boosting the single-target damage of DoTs with the extra AoE being a bonus and extra flavour.Infusion
Buff
- Increases level instead of health.
- Minions inherit the samples you've collected, but still need to have infusions to benefit.
- Elites and Bosses give more samples.
Notes
With the changes to Bison Steak this is now redundant so we're broadening its effect.Leeching Seed
Buff
- Hits heal 2 (+2 per stack) health with 50% of it being affected by proc coefficient. (Basically Withor's LeechingSeedBuff)
Rework
- Heals 1 (+1 per stack) health when dealing damage with a DoT.
- Attacks have a 20% chance to apply a non-stacking DoT called "Leech" for 5s.
- Anyone that deals damage to a target with Leech will heal for 100% of the damage dealt, scaling down with their base damage stat.
Notes
Leeching Seed is often compared to Harvester's Scythe and in most cases the latter is considered better. Both these changes are designed to give it a use case that Harvester's Scythe doesn't share.Lepton Daisy
Buff
- Releases the healing nova every 10 seconds during Holdout events, instead of being a limited amount based on the team's stack count.
- The nova heals 10% (+5% per stack) of the target's maximum health.
Notes
Lepton Daisy suffers from being unreliable or a dead item half the time. This makes it shine in the situations it can actually be used.Old War Stealthkit
- Cooldown now stacks similar to Genesis loop. (This is a nerf.)
- Has its own unique buff called "Stealthed" instead of sharing with Bandit's Smokebomb.
- Stealthed increases movement speed by 40% and gives 100 fading armor.
- Upon activation, you are forced out of "Danger" for 1 second.
- Upon activation, removes all damage over time effects.
- Upon activation, it causes a stunning smoke bomb.
Notes
These changes reinforce its role as a disengagement tool.Squid Polyp
Buff
- Squid Turrets last 25 (+5 per stack) seconds.
- Squid Turrets have 100% (+20% per stack) health.
- Squid Turrets apply tar with their attack.
- The amount of Squid Turrets each player can have is reduced, however newer turrets will replace older ones.
Notes
Improves the value of stacking Squid Polyps and also reduces the clutter they can make.Unstable Transmitter
Rework
- Gives a Strike Drone similar to how Spare Drone Parts gives Col. Droneman.
- Teleports allies that the user owns every 30s to them.
- When an ally teleports this way they explode on arrival for 350% (+280% per stack) base damage in a 16m radius.
- The explosion is owned by the item holder and uses their base damage.
- The cooldown between teleports is reduced for each ally on your team.
- If an enemy is near the owner the ally will teleport on them.
Notes
This is a leftover from before the item was reworked by the devs. It enables players with many NPC allies to have a budget Egocentrism build.Red Whip
Buff
- Increases movement speed by 10% (+10% per stack) at all times.
- Increases movement speed by an extra 20% (+20% per stack) while out of combat.
Notes
This is to be consistent with Rose Buckler changes, plus some other mods do make this change but lack extra configs.Rose Buckler
Buff
- Increases armor by 10 (+10 per stack) at all times.
- Increases armor by an extra 20 (+20 per stack) while sprinting.
Notes
Makes it less of an all or nothing effect, this was also a suggested change from a while ago.War Horn
Buff
- Now gives +60% (+15% per stack) attack speed, instead of 70% attack speed.
- Duration lasts 6 (+3 per stack) seconds, instead of 8 (+4 per stack) seconds.
Notes
War Horn is pretty good for a green item but once you have full uptime further stacks don't mean much. This change makes getting extra less of a dead item.Wax Quail
Buff
- Jump boost has been removed from natural air jumps. (Mercenary's double jump for example)
- Jump boost strength is now 12m (+8m per stack), hyperbolically capping at 120m instead of 10m (+10m per stack) with no cap.
- Jump boost also gives a 20% boost to vertical jump height.
- Gives +12% (+8% per stack), hyperbolically capping at 120% movement speed while airborne.
Notes
Wax Quail can be annoying to use at even just 10 stacks, these changes make stacking more valuable without ruining movement as quickly.Legendary
Aegis
Buff
- Excess health regen now counts towards barrier gain.
- Increases maximum barrier by 100% (+100% per stack).
- Converts excess healing/regen at a rate of 100% instead of 50% (+50% per stack).
Notes
Now has the maximum barrier increase from RoRR. It also counts excess regen to match Rejuvenation Rack and to make it slightly less situational.Ben's Raincoat
Buff
- Prevents 2 (+1 per stack) debuffs, instead of 1 (+1 per stack).
- There's also a 0.25s grace period after a stack is consumed where you still block debuffs but don't consume stacks.
- Cooldown now begins when a debuff is blocked instead of when all stacks of the block is consumed.
- Cooldown now lasts 7 seconds, instead of 5 seconds.
Notes
Ben's Raincoat's rework in 1.2.3 is more thematically fitting but the nerf left it in a bad spot. The biggest offender is that the cooldown only starts when all stacks of its buff is exhausted which makes the value of stacking poor and unreliable, it also has the problem of stacks being easily depleted in some situations which further ruins its value. All changes made here address these issues.Growth Nectar
Buff
- Marks the user for greatness.
- Increases all stats by 6% (+6% per stack) for each unique buff you have, up to 30% (+30% per stack).
Notes
Something similar has been done for Death Mark so it makes sense to do the same for Growth Nectar. Also someone asked for it.Happiest Mask
Rework
- You summon a ghost of yourself that lasts 30s.
- The ghost has 300% (+200% per stack) damage.
- Any kills or deaths the ghost achieves are credited as your kills.
- You can only have 1 ghost at a time and it does not copy your items.
Notes
Happiest Mask is both underwhelming and performance intensive, which is exactly what you don't want in your Legendary item. This change reduces the amount of ghosts and makes the ghost itself much more valuable and disposable than the original item.Laser Scope
Buff
- Gives +5% critical strike chance on the first stack.
Notes
This is to keep consistent with other crit items.Pocket ICBM
Buff
- Has a 7% chance to fire a missile for 200% total damage along with its original effect.
Notes
Makes it work right away, probably unnecessary but some might like it. Also the original effects cannot be modified as character specific synergies are intentionally programmed.Sonorous Whispers
- Each stage it spawns a Gilded boss monster with stat scaling similar to Alloy Worship Unit.
- Defeating this monster will drop 1 (+1 per stack) of its yellow item.
- Defeating this monster will drop 200 (+100 per stack) per stack gold, scaling with time.
- Defeating this monster will cause a 100m (+20m per stack) explosion, dealing 6000% (+4800% per stack) ambient damage.
Notes
I personally dislike items that get you more items and the DLC has made it difficult for me to ignore it. Sonorous Whipser is a large offender since it rewards dragging out a run. This change limits the amount of items it can give per stage and focuses on getting exclusively boss items since they can be difficult to obtain in large quantities.Symbiotic Scorpion
Rework
- Damage over time deals +2% damage per 1% health the enemy is missing.
- Every 5s Envenom an enemy within 13m for 600% (+600% per stack) base damage.
Notes
While its effectiveness is debatable, it's true that there's an overlap with Shattering Justice. We're moving it to a DoT focused Legendary item since the game actually doesn't have one (likely for good reason).Yellow/Boss
Defense Nucleus
Shared Changes
- The projectile that spawns the construct will now replace and kill excess constructs instead of spawning nothing.
- Alpha Construct Ally are now flagged as Mechanical, meaning they're affected by Spare Drone Parts and Captain's passive.
Buff
- Removed "Elite" requirement for kills.
- Limited to 4 Alpha Constructs at all times.
- Constructs have 200% (+100% per stack) health.
- Constructs have 100% (+50% per stack) damage.
Rework
- Activates when using equipment.
- Summons 3 Alpha Constructs on activation.
- Forms a Xi Construct projectile shield on activation for 5s (+2s per stack).
- Constructs have 200% (+100% per stack) health.
- Constructs have 100% (+50% per stack) damage.
Notes
This item isn't all that great when considering the requirement to proc and the fact that the stacking doesn't work well. These two options should hopefully make the item exciting to find.Planula
Buff
- Heal from incoming damage for 10 (+10 per stack) plus an additional 2% (+2% per stack) of maximum health.
Rework
- While in combat, all enemies within 15m are burned for 400% (+300% per stack) base damage.
Notes
While the effect is neat the lack of scaling plus how late it appears makes it a let down compared to the uncommon items a teleporter could've given instead.Titanic Knurl
Buff
- Health and Regen increase are boosted with level.
Notes
Because Bison Steak was buffed like this it only makes sense for Titanic Knurl to get the same buff.Rework
- Every 6 seconds (+25% cooldown rate per stack) a Stone Fist attacks an enemy within 60 metres for 800% (+600% per stack) damage.
Notes
While Titanic Knurl isn't bad it's effect is boring compared to other boss items. This rework is made to mimic the Stone Titan's Stone Fist ability, which should make it feel more like a boss item than before.Void
Lost Seer's Lenses
Rework
- Has a 0.5% (+0.5% per stack) chance to detain an enemy on hit for 5000% base damage.
Notes
After many runs I've found Lost Seer's Lenses to be unenjoyable due to it doing nothing against bosses and completely removing regular enemies, I've yet to see any mods that change this so I'm trying my hand at it.Voidsent Flame
Buff
- Detonates on the user's first hit against an enemy, instead of at 100% or more health.
- Minions do not inherit it.
Notes
The method to proc this item is unusual for what it is, this change makes it more reasonable especially in a multiplayer scenario.Newly Hatched Zoea
Rework
- Activating your Special skill will launch a swarm of missiles that deal 300% (+75% per stack) base damage each.
- The swarm contains 12 (+4 per stack) missiles that get reloaded over 30 seconds.
Notes
Newly Hatched Zoea is pretty underwhelming for how late it can be obtained. This rework moves it away from being a minion item and gives it the stacking potential of Shurikens, making it fairly strong by the time it's avaliable.Features
- The air speed bonus from Wax Quails remains for a single tick when landing, this means if you "Bunny Hop" the jump boost is strengthened by the air speed bonus.
Known Issues
- For some extra notes about mod compatibility check the "Wiki" tab.
- Due to the dedicated server software not being updated, it's difficult to test how these changes work in multiplayer.
- Knockback Fin's proc sound is global, this is a vanilla game issue.
Credits
- Hopoo Games - For leaving Bison Steak in its current state.
- duckduckgreyduck - Their GreenAlienHead mod was used as reference for some IL code.
- Risk of Thunder's R2Wiki - Wouldn't have been able to understand the above mod without this.
- Moffein/Risky_Lives - IL code references + Config & SharedHooks code.
- TeamMoonstorm - ContagiousItem code.
- ChrisFeline - Fake damage number removal for Lost Seer's Lenses effect.
- Conq#1738 - Benthic Bloom rework concept.
- Katsuro#1435 - Happiest Mask ideas.
Contact
You can find me as kking117#0370 on Discord.