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The purpose of this mod is to add some level of scaling to (what I believe are) underperforming items that don't really scale with the player. Configs are provided for those that wish to tweak or disable any changes made by this mod.
The flat health increase from Bison Steak is a terrible joke, it's old effect wasn't better in any way either. In any situation that involves taking damage Repulsion Armor is simply better overall, yes including burst damage. This change simply makes it scale with the character's level allowing it to still be relevant later in the run.
Topaz Brooch isn't an item I've personally used to great effect on a regular basis, so the current values are fairly low for now. This item is great early on but it falls off hard if more isn't collected, also due to the way barrier decays this item becomes less valuable as maximum health increases. This change stops it from falling off easily and enables characters and builds with large health pools to make use of it.
Squid Polyp has always been an automatic scrap item unless you are specifically building them, and even then you had to dedicate most of your item choices to them. The Tar debuff will delay melee attackers from harming the Squid Polyps while also giving it some synergy with Death Mark. The Armor increase makes Squid Polyps less reliant on healing to be effective. (This may become a stackable effect in the future.) The lifespan increase from stacking makes Squids a better investment as it increases the potential damage a Squid can deal before expiring. Lastly the inactive healing disable will help remove useless Squid Polyps on the other side of the map getting constantly healed, as it's very possible to hit the minion cap from Squid Polyp's.
With the changes made to Bison Steak, this item is now pretty useless. These changes offer something that Steak can't and also scales better with beefier characters. Most characters only get extra health, damage and regen on level up so this is usually what Infusions will improve.
Highly recommend installing OkIGotIt's Fresh Bison Steak mod as the changes to the Bison Steak were made with this in mind.
Gives To Ownerconfiguration. This controls if orbs from minion kills go to the owner instead.
Inherit From Ownerconfiguration. This controls if minions with infusions inherit their owner's collected samples.
Added changes for Infusion.
You can find me as kking117#0370 on Discord.
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