You are viewing a potentially older version of this package.
View all versions.
Date uploaded | 2 years ago |
Version | 1.6.10 |
Download link | nayDPz-RidleyBeta-1.6.10.zip |
Downloads | 1262 |
Dependency string | nayDPz-RidleyBeta-1.6.10 |
This mod requires the following mods to function
bbepis-BepInExPack
Unified BepInEx all-in-one modding pack - plugin framework, detour library
Preferred version: 5.4.9README
Ridley Beta
1.6.10
- added hitstop to most moves
- damage increase all around
- added effects to Space Pirate Rush (SPR)
- SPR damage when colliding with bosses increased bigly and scales with movespeed
- SPR damage when hitting the ground increased and scales with time spent in the air
- SPR stops dragging when not grounded, meaning falling off a cliff during the drag will cause another impact when hitting the ground
- temp vfx for skewer
adds ridley as a survivor (beta)
missing a lot of visuals. for now i highly recommend using TimeSweeper's hitboxviewer mod to get familiar with hitboxes and Harb's DebugToolkit because its because .
i strongly encourage you to find me in the ROR2 modding discord, my username is orbeezeater22#0704 let me know how gameplay feels since that is the focus of the beta!
Wicked Claws Moveset
Skill | Input | Description |
---|---|---|
Jab | on ground, aim forward | small dash. third jab interrupts enemies |
Dash Attack | on ground, sprinting | dash. interrupts enemies. procs bands |
Down Tilt | on ground, aim down | hits low. interrupts enemies and knocks them upwards |
Up Tilt | on ground, aim up | hits upwards |
Neutral Air | in air, aim down OR no movement | large hitbox. interrupts enemies |
Forward Air | in air, aim forward AND move | highest dps attack |
Up Air | in air, aim up | hits upwards |
To-Do
everything
Thanks to Rob for making HenryMod and to everyone in the modding discord for answering my questions. and the enforcer people for the grabbies =)
Changelog
1.6.10
- added hitstop to most moves
- damage increase all around
- added effects to Space Pirate Rush (SPR)
- SPR damage when colliding with bosses increased bigly and scales with movespeed
- SPR damage when hitting the ground increased and scales with time spent in the air
- SPR stops dragging when not grounded, meaning falling off a cliff during the drag will cause another impact when hitting the ground
- temp vfx for skewer
1.6.9
- changed some timing on Space Pirate Rush and Skewer
- capped passive dmg reduction
- made some stuff louder
1.2.3
- added most(if not all) missing sounds
- fixed jank with flying enemies on skewer and grab
- fireballs are faster now
- skewer now stuns enemies
- new passive
1.0.0
- Brand spankin' new =)