Decompiled source of Nemesis Rising Tides v1.0.5

NemesisRisingTides.dll

Decompiled 7 months ago
using System;
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Configuration;
using BepInEx.Logging;
using HarmonyLib;
using IL.RoR2;
using Microsoft.CodeAnalysis;
using Mono.Cecil.Cil;
using MonoMod.Cil;
using MysticsRisky2Utils;
using MysticsRisky2Utils.BaseAssetTypes;
using MysticsRisky2Utils.ContentManagement;
using NemesisRisingTides.Changes;
using NemesisRisingTides.Contents;
using On.RoR2;
using On.RoR2.UI;
using R2API;
using RisingTides;
using RisingTides.Buffs;
using RisingTides.Elites;
using RisingTides.Equipment;
using RoR2;
using RoR2.ContentManagement;
using UnityEngine;
using UnityEngine.AddressableAssets;
using UnityEngine.Networking;
using UnityEngine.Rendering.PostProcessing;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.0", FrameworkDisplayName = ".NET Standard 2.0")]
[assembly: AssemblyCompany("NemesisRisingTides")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("NemesisRisingTides")]
[assembly: AssemblyTitle("NemesisRisingTides")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace NemesisRisingTides
{
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	[BepInPlugin("prodzpod.NemesisRisingTides", "NemesisRisingTides", "1.0.3")]
	public class Main : BaseUnityPlugin
	{
		[HarmonyPatch(typeof(ContentLoadHelper), "InvokeAfterContentPackLoaded", new Type[]
		{
			typeof(Assembly),
			typeof(Type)
		})]
		public class PatchPostinits
		{
			public static void Postfix(Assembly assembly, Type loadType)
			{
				if (!(assembly != RisingTidesPlugin.executingAssembly))
				{
					if (loadType == typeof(BaseBuff) && Main.AfterBuffContentPackLoaded != null)
					{
						Main.AfterBuffContentPackLoaded();
					}
					else if (loadType == typeof(BaseEquipment) && Main.AfterEquipContentPackLoaded != null)
					{
						Main.AfterEquipContentPackLoaded();
					}
					else if (loadType == typeof(BaseElite) && Main.AfterEliteContentPackLoaded != null)
					{
						Main.AfterEliteContentPackLoaded();
					}
				}
			}
		}

		public class Content : IContentPackProvider
		{
			public static ContentPack contentPack = new ContentPack();

			public string identifier => "Nemesis Rising Tides";

			public IEnumerator LoadStaticContentAsync(LoadStaticContentAsyncArgs args)
			{
				contentPack.identifier = identifier;
				ContentLoadHelper contentLoadHelper = new ContentLoadHelper();
				Assembly executingAssembly = Assembly.GetExecutingAssembly();
				Action[] loadDispatchers2 = new Action[3]
				{
					delegate
					{
						contentLoadHelper.DispatchLoad<EquipmentDef>(executingAssembly, typeof(BaseEquipment), (Action<EquipmentDef[]>)delegate(EquipmentDef[] x)
						{
							contentPack.equipmentDefs.Add(x);
						});
					},
					delegate
					{
						contentLoadHelper.DispatchLoad<BuffDef>(executingAssembly, typeof(BaseBuff), (Action<BuffDef[]>)delegate(BuffDef[] x)
						{
							contentPack.buffDefs.Add(x);
						});
					},
					delegate
					{
						contentLoadHelper.DispatchLoad<EliteDef>(executingAssembly, typeof(BaseElite), (Action<EliteDef[]>)delegate(EliteDef[] x)
						{
							contentPack.eliteDefs.Add(x);
						});
					}
				};
				int j = 0;
				while (j < loadDispatchers2.Length)
				{
					loadDispatchers2[j]();
					args.ReportProgress(Util.Remap((float)(j + 1), 0f, (float)loadDispatchers2.Length, 0f, 0.05f));
					yield return null;
					int num = j + 1;
					j = num;
				}
				while (contentLoadHelper.coroutine.MoveNext())
				{
					args.ReportProgress(Util.Remap(contentLoadHelper.progress.value, 0f, 1f, 0.05f, 0.9f));
					yield return contentLoadHelper.coroutine.Current;
				}
				loadDispatchers2 = new Action[3]
				{
					delegate
					{
						ContentLoadHelper.InvokeAfterContentPackLoaded<BaseEquipment>(executingAssembly);
					},
					delegate
					{
						ContentLoadHelper.InvokeAfterContentPackLoaded<BaseBuff>(executingAssembly);
					},
					delegate
					{
						ContentLoadHelper.InvokeAfterContentPackLoaded<BaseElite>(executingAssembly);
					}
				};
				int i = 0;
				while (i < loadDispatchers2.Length)
				{
					loadDispatchers2[i]();
					args.ReportProgress(Util.Remap((float)(i + 1), 0f, (float)loadDispatchers2.Length, 0.95f, 0.99f));
					yield return null;
					int num2 = i + 1;
					i = num2;
				}
			}

			public IEnumerator GenerateContentPackAsync(GetContentPackAsyncArgs args)
			{
				ContentPack.Copy(contentPack, args.output);
				args.ReportProgress(1f);
				yield break;
			}

			public IEnumerator FinalizeAsync(FinalizeAsyncArgs args)
			{
				args.ReportProgress(1f);
				yield break;
			}
		}

		[Serializable]
		[CompilerGenerated]
		private sealed class <>c
		{
			public static readonly <>c <>9 = new <>c();

			public static CollectContentPackProvidersDelegate <>9__22_0;

			public static Action <>9__22_1;

			public static hook_GetLocalizedStringByToken <>9__22_2;

			internal void <Awake>b__22_0(AddContentPackProviderDelegate addContentPackProvider)
			{
				addContentPackProvider.Invoke((IContentPackProvider)(object)new Content());
			}

			internal void <Awake>b__22_1()
			{
				EquipmentDef[] array = (EquipmentDef[])(object)new EquipmentDef[8]
				{
					Equipment.RisingTides_AffixBlackHole,
					Equipment.RisingTides_AffixNight,
					Equipment.RisingTides_AffixWater,
					Equipment.RisingTides_AffixMoney,
					Equipment.RisingTides_AffixBarrier,
					Equipment.RisingTides_AffixImpPlane,
					((BaseEquipment)Buffered.EquipBuffered.instance).equipmentDef,
					((BaseEquipment)Oppressive.EquipOppressive.instance).equipmentDef
				};
				EquipmentDef[] array2 = array;
				foreach (EquipmentDef val in array2)
				{
					val.dropOnDeathChance = 0.0003f;
				}
			}

			internal string <Awake>b__22_2(orig_GetLocalizedStringByToken orig, Language self, string token)
			{
				if (self.TokenIsRegistered("EQUIPMENT_AFFIXRED_DESC") && Pickups.Contains(token))
				{
					return orig.Invoke(self, token).Split(new char[1] { '.' })[0] + ".";
				}
				return orig.Invoke(self, token);
			}
		}

		public const string PluginGUID = "prodzpod.NemesisRisingTides";

		public const string PluginAuthor = "prodzpod";

		public const string PluginName = "NemesisRisingTides";

		public const string PluginVersion = "1.0.3";

		public static ManualLogSource Log;

		public static PluginInfo pluginInfo;

		public static Harmony Harmony;

		public static ConfigFile Config;

		public static Dictionary<string, string> SuperOverrides = new Dictionary<string, string>();

		private static AssetBundle _assetBundle;

		public static readonly string[] Pickups = new string[7] { "EQUIPMENT_RISINGTIDES_AFFIXMONEY_PICKUP", "EQUIPMENT_RISINGTIDES_AFFIXNIGHT_PICKUP", "EQUIPMENT_RISINGTIDES_AFFIXWATER_PICKUP", "EQUIPMENT_RISINGTIDES_AFFIXBARRIER_PICKUP", "EQUIPMENT_RISINGTIDES_AFFIXIMPPLANE_PICKUP", "EQUIPMENT_RISINGTIDES_AFFIXBLACKHOLE_PICKUP", "EQUIPMENT_RISINGTIDES_AFFIXMIRROR_PICKUP" };

		public static AssetBundle AssetBundle
		{
			get
			{
				if ((Object)(object)_assetBundle == (Object)null)
				{
					_assetBundle = AssetBundle.LoadFromFile(Path.Combine(Path.GetDirectoryName(pluginInfo.Location), "nemesisrisingtides"));
				}
				return _assetBundle;
			}
		}

		public static event Action AfterBuffContentPackLoaded;

		public static event Action AfterEquipContentPackLoaded;

		public static event Action AfterEliteContentPackLoaded;

		public void Awake()
		{
			//IL_001c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0026: Expected O, but got Unknown
			//IL_0036: Unknown result type (might be due to invalid IL or missing references)
			//IL_0040: Expected O, but got Unknown
			//IL_013b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0140: Unknown result type (might be due to invalid IL or missing references)
			//IL_0146: Expected O, but got Unknown
			//IL_0185: Unknown result type (might be due to invalid IL or missing references)
			//IL_018a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0190: Expected O, but got Unknown
			pluginInfo = ((BaseUnityPlugin)this).Info;
			Log = ((BaseUnityPlugin)this).Logger;
			Harmony = new Harmony("prodzpod.NemesisRisingTides");
			Config = new ConfigFile(Path.Combine(Paths.ConfigPath, "prodzpod.NemesisRisingTides.cfg"), true);
			Harmony.PatchAll(typeof(PatchPostinits));
			Magnetic.Init();
			LanguageAPI.Add("EQUIPMENT_RISINGTIDES_AFFIXMONEY_DESC", Magnetic.Description);
			Nocturnal.Init();
			LanguageAPI.Add("EQUIPMENT_RISINGTIDES_AFFIXNIGHT_DESC", Nocturnal.Description);
			Aquamarine.Init();
			LanguageAPI.Add("EQUIPMENT_RISINGTIDES_AFFIXWATER_DESC", Aquamarine.Description);
			Bismuth.Init();
			LanguageAPI.Add("EQUIPMENT_RISINGTIDES_AFFIXBARRIER_DESC", Bismuth.Description);
			Onyx.Init();
			LanguageAPI.Add("EQUIPMENT_RISINGTIDES_AFFIXBLACKHOLE_DESC", Onyx.Description);
			Realgar.Init();
			LanguageAPI.Add("EQUIPMENT_RISINGTIDES_AFFIXIMPPLANE_DESC", Realgar.Description);
			if (Config.Bind<bool>("Misc", "Change Blighted Name", true, "").Value)
			{
				LanguageAPI.AddOverlay("ELITE_MODIFIER_BLIGHTED_MOFFEIN", "Obsidian {0}");
			}
			Assembly executingAssembly = Assembly.GetExecutingAssembly();
			ContentLoadHelper.PluginAwakeLoad<BaseEquipment>(executingAssembly);
			ContentLoadHelper.PluginAwakeLoad<BaseBuff>(executingAssembly);
			ContentLoadHelper.PluginAwakeLoad<BaseElite>(executingAssembly);
			object obj = <>c.<>9__22_0;
			if (obj == null)
			{
				CollectContentPackProvidersDelegate val = delegate(AddContentPackProviderDelegate addContentPackProvider)
				{
					addContentPackProvider.Invoke((IContentPackProvider)(object)new Content());
				};
				<>c.<>9__22_0 = val;
				obj = (object)val;
			}
			ContentManager.collectContentPackProviders += (CollectContentPackProvidersDelegate)obj;
			AfterEquipContentPackLoaded += delegate
			{
				EquipmentDef[] array = (EquipmentDef[])(object)new EquipmentDef[8]
				{
					Equipment.RisingTides_AffixBlackHole,
					Equipment.RisingTides_AffixNight,
					Equipment.RisingTides_AffixWater,
					Equipment.RisingTides_AffixMoney,
					Equipment.RisingTides_AffixBarrier,
					Equipment.RisingTides_AffixImpPlane,
					((BaseEquipment)Buffered.EquipBuffered.instance).equipmentDef,
					((BaseEquipment)Oppressive.EquipOppressive.instance).equipmentDef
				};
				EquipmentDef[] array2 = array;
				foreach (EquipmentDef val3 in array2)
				{
					val3.dropOnDeathChance = 0.0003f;
				}
			};
			object obj2 = <>c.<>9__22_2;
			if (obj2 == null)
			{
				hook_GetLocalizedStringByToken val2 = (orig_GetLocalizedStringByToken orig, Language self, string token) => (self.TokenIsRegistered("EQUIPMENT_AFFIXRED_DESC") && Pickups.Contains(token)) ? (orig.Invoke(self, token).Split(new char[1] { '.' })[0] + ".") : orig.Invoke(self, token);
				<>c.<>9__22_2 = val2;
				obj2 = (object)val2;
			}
			Language.GetLocalizedStringByToken += (hook_GetLocalizedStringByToken)obj2;
		}

		public static GameObject MakeAura(CharacterBody body, float radius, Color color, Texture texture = null)
		{
			//IL_0024: Unknown result type (might be due to invalid IL or missing references)
			//IL_002a: Unknown result type (might be due to invalid IL or missing references)
			//IL_007a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0082: Unknown result type (might be due to invalid IL or missing references)
			//IL_008b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0091: Unknown result type (might be due to invalid IL or missing references)
			//IL_0097: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a4: Unknown result type (might be due to invalid IL or missing references)
			GameObject val = Object.Instantiate<GameObject>(RisingTidesAffixMoneyBehaviour.auraPrefab, body.transform);
			((Object)val).name = "Aura";
			val.transform.localScale = Vector3.one * radius;
			RisingTidesAffixMoneyAuraComponent component = val.GetComponent<RisingTidesAffixMoneyAuraComponent>();
			Material val2 = Object.Instantiate<Material>(component.outerMaterial);
			Material val3 = Object.Instantiate<Material>(component.innerMaterial);
			ParticleSystemRenderer component2 = ((Component)val.transform.Find("Stars")).GetComponent<ParticleSystemRenderer>();
			Material val4 = Object.Instantiate<Material>(((Renderer)component2).sharedMaterial);
			val2.color = color;
			val3.color = color;
			Color color2 = default(Color);
			((Color)(ref color2))..ctor(color.r, color.g, color.b);
			val4.color = color2;
			val3.SetTexture("_Cloud1Tex", (Texture)(object)Texture2D.blackTexture);
			val3.SetTexture("_Cloud2Tex", (Texture)(((object)texture) ?? ((object)Texture2D.blackTexture)));
			component.outerMaterial = val2;
			component.innerMaterial = val3;
			((Renderer)component2).sharedMaterial = val4;
			component.outerSphereRenderer.sharedMaterial = val2;
			component.innerSphereRenderer.sharedMaterial = val3;
			val.transform.SetParent(body.transform);
			return val;
		}
	}
}
namespace NemesisRisingTides.Contents
{
	public class Buffered
	{
		public class EliteBuffered : BaseElite
		{
			public static EliteBuffered instance;

			public override void OnLoad()
			{
				((BaseLoadableAsset)this).OnLoad();
				instance = this;
				((Object)base.eliteDef).name = "NemesisRisingTides_Buffered";
				base.vanillaTier = 1;
				base.isHonor = true;
				base.eliteDef.healthBoostCoefficient = Main.Config.Bind<float>("BufferedElites", "Health Boost Coefficient", 4f, "How much health this elite should have? (e.g. 18 means it will have 18x health)").Value;
				base.eliteDef.damageBoostCoefficient = Main.Config.Bind<float>("BufferedElites", "Damage Boost Coefficient", 2f, "How much damage this elite should have? (e.g. 6 means it will have 6x damage)").Value;
				EliteRamp.AddRamp(base.eliteDef, Main.AssetBundle.LoadAsset<Texture2D>("Assets/BufferedRamp.png"));
			}

			public override void AfterContentPackLoaded()
			{
				((BaseLoadableAsset)this).AfterContentPackLoaded();
				base.eliteDef.eliteEquipmentDef = (Main.Config.Bind<bool>("Enabled Elites", "Buffered", true, "").Value ? ((BaseEquipment)EquipBuffered.instance).equipmentDef : null);
			}
		}

		public class EquipBuffered : BaseEliteAffix
		{
			public static EquipBuffered instance;

			public static ConfigEntry<bool> DisableOnUse;

			public override void OnPluginAwake()
			{
				((BaseLoadableAsset)this).OnPluginAwake();
				DisableOnUse = Main.Config.Bind<bool>("Buffered Elites", "Disable On-use for enemies", true, "");
			}

			public override void OnLoad()
			{
				//IL_009e: Unknown result type (might be due to invalid IL or missing references)
				//IL_00bd: Unknown result type (might be due to invalid IL or missing references)
				//IL_00cd: Expected O, but got Unknown
				//IL_00d3: Unknown result type (might be due to invalid IL or missing references)
				//IL_00d8: Unknown result type (might be due to invalid IL or missing references)
				//IL_0110: Unknown result type (might be due to invalid IL or missing references)
				//IL_011a: Unknown result type (might be due to invalid IL or missing references)
				//IL_0142: Unknown result type (might be due to invalid IL or missing references)
				//IL_0147: Unknown result type (might be due to invalid IL or missing references)
				//IL_0192: Unknown result type (might be due to invalid IL or missing references)
				//IL_01b4: Unknown result type (might be due to invalid IL or missing references)
				//IL_01b9: Unknown result type (might be due to invalid IL or missing references)
				//IL_01c4: Unknown result type (might be due to invalid IL or missing references)
				//IL_01c9: Unknown result type (might be due to invalid IL or missing references)
				((BaseEliteAffix)this).OnLoad();
				instance = this;
				((Object)((BaseEquipment)this).equipmentDef).name = "NemesisRisingTides_AffixBuffered";
				ConfigurableValue.CreateFloat("prodzpod.NemesisRisingTides", "NemesisRisingTides", Main.Config, typeof(Buffered)?.ToString() + "Elites", "On-use Cooldown", 30f, 0f, 1000f, "", (List<string>)null, (ConfigEntry<bool>)null, false, (Action<float>)delegate(float newValue)
				{
					((BaseEquipment)this).equipmentDef.cooldown = newValue;
				});
				((BaseEquipment)this).equipmentDef.pickupIconSprite = Main.AssetBundle.LoadAsset<Sprite>("Assets/BufferedEquip.png");
				((BaseEliteAffix)this).SetUpPickupModel();
				((BaseEliteAffix)this).AdjustElitePickupMaterial(Color.white, 1.6f, (Texture)(object)Main.AssetBundle.LoadAsset<Texture2D>("Assets/BufferedRamp.png"));
				GameObject val = PrefabAPI.InstantiateClone(new GameObject(), "NemesisRisingTidesAffixBufferedHeadpieceWrapper", false);
				GameObject val2 = PrefabAPI.InstantiateClone(((Component)Addressables.LoadAssetAsync<GameObject>((object)"RoR2/Base/Common/VFX/BarrierEffect.prefab").WaitForCompletion().transform.Find("MeshHolder").Find("ShieldMesh")).gameObject, "NemesisRisingTidesAffixBufferedHeadpiece", false);
				val2.transform.localScale = Vector3.one * 7.5f;
				val2.transform.SetParent(val.transform);
				val2.GetComponent<MeshFilter>().sharedMesh = Object.Instantiate<Mesh>(((Component)Addressables.LoadAssetAsync<GameObject>((object)"RoR2/Base/SlowOnHit/SlowDownTime.prefab").WaitForCompletion().transform.Find("Visual").Find("Mesh")).GetComponent<MeshFilter>().sharedMesh);
				val2.transform.eulerAngles = new Vector3(30f, 0f, 0f);
				GameObject val3 = PrefabAPI.InstantiateClone(val2, "Crown 2");
				val3.transform.eulerAngles = Quaternion.AngleAxis(180f, Vector3.up) * val2.transform.eulerAngles;
				val3.transform.SetParent(val.transform);
				((BaseItemLike)this).itemDisplayPrefab = ((BaseItemLike)this).PrepareItemDisplayModel(val);
				BaseItemLike.onSetupIDRS += delegate
				{
					//IL_004b: Unknown result type (might be due to invalid IL or missing references)
					//IL_0050: Unknown result type (might be due to invalid IL or missing references)
					//IL_0055: Unknown result type (might be due to invalid IL or missing references)
					//IL_0059: Unknown result type (might be due to invalid IL or missing references)
					//IL_006e: Unknown result type (might be due to invalid IL or missing references)
					//IL_007a: Unknown result type (might be due to invalid IL or missing references)
					//IL_008d: Unknown result type (might be due to invalid IL or missing references)
					//IL_0092: Unknown result type (might be due to invalid IL or missing references)
					//IL_0097: Unknown result type (might be due to invalid IL or missing references)
					//IL_009e: Unknown result type (might be due to invalid IL or missing references)
					//IL_00a0: Unknown result type (might be due to invalid IL or missing references)
					//IL_00a5: Unknown result type (might be due to invalid IL or missing references)
					//IL_00a7: Unknown result type (might be due to invalid IL or missing references)
					//IL_00ac: Unknown result type (might be due to invalid IL or missing references)
					//IL_00ae: Unknown result type (might be due to invalid IL or missing references)
					foreach (CharacterBody allBodyPrefabBodyBodyComponent in BodyCatalog.allBodyPrefabBodyBodyComponents)
					{
						CharacterModel componentInChildren = ((Component)allBodyPrefabBodyBodyComponent).GetComponentInChildren<CharacterModel>();
						if (Object.op_Implicit((Object)(object)componentInChildren) && (Object)(object)componentInChildren.itemDisplayRuleSet != (Object)null)
						{
							DisplayRuleGroup equipmentDisplayRuleGroup = componentInChildren.itemDisplayRuleSet.GetEquipmentDisplayRuleGroup(Equipment.AffixWhite.equipmentIndex);
							if (!((DisplayRuleGroup)(ref equipmentDisplayRuleGroup)).Equals(DisplayRuleGroup.empty))
							{
								string bodyName = BodyCatalog.GetBodyName(allBodyPrefabBodyBodyComponent.bodyIndex);
								ItemDisplayRule[] rules = equipmentDisplayRuleGroup.rules;
								foreach (ItemDisplayRule val4 in rules)
								{
									((BaseItemLike)this).AddDisplayRule(bodyName, val4.childName, val4.localPos, val4.localAngles, val4.localScale);
								}
							}
						}
					}
				};
			}

			public override bool OnUse(EquipmentSlot equipmentSlot)
			{
				//IL_0082: Unknown result type (might be due to invalid IL or missing references)
				//IL_0087: Unknown result type (might be due to invalid IL or missing references)
				//IL_008e: Unknown result type (might be due to invalid IL or missing references)
				//IL_0099: Unknown result type (might be due to invalid IL or missing references)
				//IL_00ac: Expected O, but got Unknown
				//IL_003c: Unknown result type (might be due to invalid IL or missing references)
				//IL_0048: Unknown result type (might be due to invalid IL or missing references)
				//IL_004b: Unknown result type (might be due to invalid IL or missing references)
				//IL_0050: Unknown result type (might be due to invalid IL or missing references)
				if (DisableOnUse.Value)
				{
					if (equipmentSlot != null)
					{
						CharacterBody characterBody = equipmentSlot.characterBody;
						TeamIndex? obj;
						if (characterBody == null)
						{
							obj = null;
						}
						else
						{
							TeamComponent teamComponent = characterBody.teamComponent;
							obj = ((teamComponent != null) ? new TeamIndex?(teamComponent.teamIndex) : null);
						}
						if (obj == (TeamIndex?)1)
						{
							goto IL_006d;
						}
					}
					return false;
				}
				goto IL_006d;
				IL_006d:
				if (Object.op_Implicit((Object)(object)equipmentSlot.characterBody))
				{
					EffectData val = new EffectData
					{
						origin = equipmentSlot.characterBody.corePosition,
						scale = equipmentSlot.characterBody.radius
					};
					val.SetHurtBoxReference(((Component)equipmentSlot.characterBody).gameObject);
					EffectManager.SpawnEffect(AffixBarrierEquipment.selfBuffUseEffect, val, true);
					if (Object.op_Implicit((Object)(object)equipmentSlot.characterBody.healthComponent))
					{
						equipmentSlot.characterBody.healthComponent.AddBarrier(equipmentSlot.characterBody.maxBarrier * ConfigurableValue<float>.op_Implicit(AffixBarrierEquipment.barrierRecharge) / 100f);
					}
					return true;
				}
				return false;
			}

			public override void AfterContentPackLoaded()
			{
				((BaseLoadableAsset)this).AfterContentPackLoaded();
				((BaseEquipment)this).equipmentDef.passiveBuffDef = ((BaseBuff)AffixBuffered.instance).buffDef;
			}
		}

		public class AffixBuffered : BaseBuff
		{
			[HarmonyPatch]
			public class PatchBuffered
			{
				public static void ILManipulator(ILContext il)
				{
					//IL_0002: Unknown result type (might be due to invalid IL or missing references)
					//IL_0008: Expected O, but got Unknown
					//IL_000c: Unknown result type (might be due to invalid IL or missing references)
					ILCursor val = new ILCursor(il);
					while (val.TryGotoNext((MoveType)2, new Func<Instruction, bool>[1]
					{
						(Instruction x) => ILPatternMatchingExt.MatchLdfld<BaseBuff>(x, "buffDef")
					}))
					{
						val.Emit(OpCodes.Pop);
						val.EmitDelegate<Func<BuffDef>>((Func<BuffDef>)(() => ((BaseBuff)instance).buffDef));
					}
				}

				public static IEnumerable<MethodBase> TargetMethods()
				{
					string[] list = new string[8] { "HealthComponent_TakeDamageForce_Vector3_bool_bool", "HealthComponent_TakeDamageForce_DamageInfo_bool_bool", "GenericGameEvents_OnApplyDamageReductionModifiers", "CharacterBody_RecalculateStats", "CharacterBody_RecalculateStats1", "CharacterBody_OnBuffFinalStackLost", "HealthBar_UpdateBarInfos", "HealthComponent_TakeDamage" };
					return from x in AccessTools.GetDeclaredMethods(typeof(AffixBarrier))
						where list.Contains(x.Name)
						select x;
				}
			}

			public static AffixBuffered instance;

			public static ConfigEntry<float> DeathRange;

			public static ConfigEntry<float> DeathHealth;

			public override void OnPluginAwake()
			{
				((BaseLoadableAsset)this).OnPluginAwake();
				DeathRange = Main.Config.Bind<float>("Buffered Elites", "On Death Nova Range", 13f, "in meters");
				DeathHealth = Main.Config.Bind<float>("Buffered Elites", "On Death Nova Percentage", 0.25f, "1 = 100% of each enemies max hp");
			}

			public override void OnLoad()
			{
				//IL_00a1: Unknown result type (might be due to invalid IL or missing references)
				//IL_00a7: Expected O, but got Unknown
				//IL_00ae: Unknown result type (might be due to invalid IL or missing references)
				//IL_00b8: Expected O, but got Unknown
				//IL_00c0: Unknown result type (might be due to invalid IL or missing references)
				//IL_00ca: Expected O, but got Unknown
				//IL_00d2: Unknown result type (might be due to invalid IL or missing references)
				//IL_00dc: Expected O, but got Unknown
				//IL_00e4: Unknown result type (might be due to invalid IL or missing references)
				//IL_00ee: Expected O, but got Unknown
				//IL_00f6: Unknown result type (might be due to invalid IL or missing references)
				//IL_0100: Expected O, but got Unknown
				//IL_0108: Unknown result type (might be due to invalid IL or missing references)
				//IL_0112: Expected O, but got Unknown
				//IL_011a: Unknown result type (might be due to invalid IL or missing references)
				//IL_0124: Expected O, but got Unknown
				//IL_012c: Unknown result type (might be due to invalid IL or missing references)
				//IL_0136: Expected O, but got Unknown
				//IL_013e: Unknown result type (might be due to invalid IL or missing references)
				//IL_0148: Expected O, but got Unknown
				((BaseLoadableAsset)this).OnLoad();
				instance = this;
				((Object)base.buffDef).name = "NemesisRisingTides_AffixBuffered";
				base.buffDef.iconSprite = Main.AssetBundle.LoadAsset<Sprite>("Assets/BufferedBuff.png");
				LanguageAPI.Add("ELITE_MODIFIER_NEMESISRISINGTIDES_BUFFERED", "Buffered {0}");
				LanguageAPI.Add("EQUIPMENT_NEMESISRISINGTIDES_AFFIXBUFFERED_NAME", "Combined Efforts");
				LanguageAPI.Add("EQUIPMENT_NEMESISRISINGTIDES_AFFIXBUFFERED_PICKUP", "Become an aspect of unity.");
				LanguageAPI.Add("EQUIPMENT_NEMESISRISINGTIDES_AFFIXBUFFERED_DESC", $"<style=cIsHealth>Barrier does not decay</style>. Immune to knockback while <style=cIsHealing>barrier</style> is active. Attacks apply a <style=cIsUtility>random debuff</style> on hit. On Use, Gain <style=cIsHealth>{AffixBarrierEquipment.barrierRecharge.Value}%</style> of <style=cIsHealth>maximum health</style> as <style=cIsHealth>temporary barrier</style>.");
				AffixBarrier val = (AffixBarrier)BaseLoadableAsset.staticAssetDictionary[typeof(AffixBarrier)];
				HealthComponent.TakeDamageForce_Vector3_bool_bool += new hook_TakeDamageForce_Vector3_bool_bool(val.HealthComponent_TakeDamageForce_Vector3_bool_bool);
				HealthComponent.TakeDamageForce_DamageInfo_bool_bool += new hook_TakeDamageForce_DamageInfo_bool_bool(val.HealthComponent_TakeDamageForce_DamageInfo_bool_bool);
				GenericGameEvents.OnApplyDamageReductionModifiers += new DamageModifierEventHandler(val.GenericGameEvents_OnApplyDamageReductionModifiers);
				CharacterBody.RecalculateStats += new hook_RecalculateStats(val.CharacterBody_RecalculateStats);
				CharacterBody.RecalculateStats += new Manipulator(val.CharacterBody_RecalculateStats1);
				CharacterBody.OnBuffFinalStackLost += new hook_OnBuffFinalStackLost(val.CharacterBody_OnBuffFinalStackLost);
				HealthBar.UpdateBarInfos += new hook_UpdateBarInfos(val.HealthBar_UpdateBarInfos);
				HealthComponent.TakeDamage += new Manipulator(val.HealthComponent_TakeDamage);
				GlobalEventManager.OnCharacterDeath += (hook_OnCharacterDeath)delegate(orig_OnCharacterDeath orig, GlobalEventManager self, DamageReport damageReport)
				{
					//IL_0041: Unknown result type (might be due to invalid IL or missing references)
					//IL_0046: Unknown result type (might be due to invalid IL or missing references)
					//IL_0067: Unknown result type (might be due to invalid IL or missing references)
					//IL_0069: Unknown result type (might be due to invalid IL or missing references)
					//IL_006e: Unknown result type (might be due to invalid IL or missing references)
					//IL_0074: Unknown result type (might be due to invalid IL or missing references)
					//IL_0079: Unknown result type (might be due to invalid IL or missing references)
					//IL_007e: Unknown result type (might be due to invalid IL or missing references)
					//IL_008a: Unknown result type (might be due to invalid IL or missing references)
					//IL_008f: Unknown result type (might be due to invalid IL or missing references)
					//IL_0095: Expected O, but got Unknown
					//IL_00a5: Unknown result type (might be due to invalid IL or missing references)
					//IL_00bd: Unknown result type (might be due to invalid IL or missing references)
					//IL_00c9: Unknown result type (might be due to invalid IL or missing references)
					orig.Invoke(self, damageReport);
					CharacterBody victimBody = damageReport.victimBody;
					if (victimBody != null && victimBody.HasBuff(base.buffDef))
					{
						SphereSearch val2 = new SphereSearch
						{
							radius = DeathRange.Value + damageReport.victimBody.radius,
							queryTriggerInteraction = (QueryTriggerInteraction)1,
							mask = ((LayerIndex)(ref LayerIndex.entityPrecise)).mask,
							origin = damageReport.victimBody.corePosition
						};
						val2.RefreshCandidates();
						val2.FilterCandidatesByDistinctHurtBoxEntities();
						TeamMask val3 = default(TeamMask);
						((TeamMask)(ref val3)).AddTeam(damageReport.victimBody.teamComponent.teamIndex);
						val2.FilterCandidatesByHurtBoxTeam(val3);
						CollectionExtensions.Do<HurtBox>((IEnumerable<HurtBox>)val2.GetHurtBoxes(), (Action<HurtBox>)delegate(HurtBox hurtBox)
						{
							if ((Object)(object)hurtBox?.healthComponent?.body != (Object)null && (Object)(object)hurtBox.healthComponent.body != (Object)(object)damageReport.victimBody)
							{
								hurtBox.healthComponent.AddBarrier(hurtBox.healthComponent.body.maxHealth * DeathHealth.Value);
							}
						});
					}
				};
				Main.Harmony.PatchAll(typeof(PatchBuffered));
			}

			public override void AfterContentPackLoaded()
			{
				((BaseLoadableAsset)this).AfterContentPackLoaded();
				base.buffDef.eliteDef = ((BaseElite)EliteBuffered.instance).eliteDef;
			}
		}
	}
	public class Oppressive
	{
		public class EliteOppressive : BaseElite
		{
			public static EliteOppressive instance;

			public override void OnLoad()
			{
				((BaseLoadableAsset)this).OnLoad();
				instance = this;
				((Object)base.eliteDef).name = "NemesisRisingTides_Oppressive";
				base.vanillaTier = 1;
				base.isHonor = true;
				base.eliteDef.healthBoostCoefficient = Main.Config.Bind<float>("OppressiveElites", "Health Boost Coefficient", 4f, "How much health this elite should have? (e.g. 18 means it will have 18x health)").Value;
				base.eliteDef.damageBoostCoefficient = Main.Config.Bind<float>("OppressiveElites", "Damage Boost Coefficient", 2f, "How much damage this elite should have? (e.g. 6 means it will have 6x damage)").Value;
				EliteRamp.AddRamp(base.eliteDef, Main.AssetBundle.LoadAsset<Texture2D>("Assets/OppressiveRamp.png"));
			}

			public override void AfterContentPackLoaded()
			{
				((BaseLoadableAsset)this).AfterContentPackLoaded();
				base.eliteDef.eliteEquipmentDef = (Main.Config.Bind<bool>("Enabled Elites", "Oppressive", true, "").Value ? ((BaseEquipment)EquipOppressive.instance).equipmentDef : null);
			}
		}

		public class EquipOppressive : BaseEliteAffix
		{
			public static EquipOppressive instance;

			public static ConfigEntry<bool> DisableOnUse;

			public static ConfigEntry<float> ForceRange;

			public static ConfigEntry<float> ForceActive;

			public static ConfigEntry<float> ActiveDuration;

			public override void OnLoad()
			{
				//IL_0126: Unknown result type (might be due to invalid IL or missing references)
				//IL_0145: Unknown result type (might be due to invalid IL or missing references)
				//IL_0155: Expected O, but got Unknown
				//IL_0177: Unknown result type (might be due to invalid IL or missing references)
				//IL_0181: Unknown result type (might be due to invalid IL or missing references)
				//IL_01e6: Unknown result type (might be due to invalid IL or missing references)
				((BaseEliteAffix)this).OnLoad();
				DisableOnUse = Main.Config.Bind<bool>("Oppressive Elites", "Disable On-use for enemies", true, "");
				ForceRange = Main.Config.Bind<float>("Oppressive Elites", "Range", 13f, "");
				ForceActive = Main.Config.Bind<float>("Oppressive Elites", "Downward Force", 4000f, "");
				ActiveDuration = Main.Config.Bind<float>("Oppressive Elites", "No Jump Duration", 4f, "");
				instance = this;
				((Object)((BaseEquipment)this).equipmentDef).name = "NemesisRisingTides_AffixOppressive";
				ConfigurableValue.CreateFloat("prodzpod.NemesisRisingTides", "NemesisRisingTides", Main.Config, typeof(Oppressive)?.ToString() + "Elites", "On-use Cooldown", 10f, 0f, 1000f, "", (List<string>)null, (ConfigEntry<bool>)null, false, (Action<float>)delegate(float newValue)
				{
					((BaseEquipment)this).equipmentDef.cooldown = newValue;
				});
				((BaseEquipment)this).equipmentDef.pickupIconSprite = Main.AssetBundle.LoadAsset<Sprite>("Assets/OppressiveEquip.png");
				((BaseEliteAffix)this).SetUpPickupModel();
				((BaseEliteAffix)this).AdjustElitePickupMaterial(Color.white, 1.6f, (Texture)(object)Main.AssetBundle.LoadAsset<Texture2D>("Assets/OppressiveRamp.png"));
				GameObject val = PrefabAPI.InstantiateClone(new GameObject(), "NemesisRisingTidesAffixOppressiveHeadpieceWrapper", false);
				GameObject val2 = PrefabAPI.InstantiateClone(Main.AssetBundle.LoadAsset<GameObject>("Assets/AffixOppressiveHeadpiece.prefab"), "NemesisRisingTidesAffixOppressiveHeadpiece", false);
				val2.transform.localScale = Vector3.one * 200f;
				((Component)val2.transform.Find("mdlAffixOppressiveCrown")).GetComponent<MeshFilter>().sharedMesh = Main.AssetBundle.LoadAsset<Mesh>("Assets/OppressiveCrown.asset");
				Material sharedMaterial = ((Renderer)((Component)val2.transform.Find("mdlAffixOppressiveCrown")).GetComponent<MeshRenderer>()).sharedMaterial;
				sharedMaterial.color = new Color(1f, 1f, 1f, 0f);
				sharedMaterial.SetTexture("_MainTex", (Texture)(object)Main.AssetBundle.LoadAsset<Texture2D>("Assets/OppressiveCrownTexture.png"));
				((Renderer)((Component)val2.transform.Find("mdlAffixOppressiveCrown")).GetComponent<MeshRenderer>()).sharedMaterial = sharedMaterial;
				val2.transform.SetParent(val.transform);
				((BaseItemLike)this).itemDisplayPrefab = ((BaseItemLike)this).PrepareItemDisplayModel(val);
				BaseItemLike.onSetupIDRS += delegate
				{
					//IL_004b: Unknown result type (might be due to invalid IL or missing references)
					//IL_0050: Unknown result type (might be due to invalid IL or missing references)
					//IL_0055: Unknown result type (might be due to invalid IL or missing references)
					//IL_0059: Unknown result type (might be due to invalid IL or missing references)
					//IL_006e: Unknown result type (might be due to invalid IL or missing references)
					//IL_007a: Unknown result type (might be due to invalid IL or missing references)
					//IL_008d: Unknown result type (might be due to invalid IL or missing references)
					//IL_0092: Unknown result type (might be due to invalid IL or missing references)
					//IL_0097: Unknown result type (might be due to invalid IL or missing references)
					//IL_009e: Unknown result type (might be due to invalid IL or missing references)
					//IL_00a0: Unknown result type (might be due to invalid IL or missing references)
					//IL_00a5: Unknown result type (might be due to invalid IL or missing references)
					//IL_00a7: Unknown result type (might be due to invalid IL or missing references)
					//IL_00ac: Unknown result type (might be due to invalid IL or missing references)
					//IL_00ae: Unknown result type (might be due to invalid IL or missing references)
					foreach (CharacterBody allBodyPrefabBodyBodyComponent in BodyCatalog.allBodyPrefabBodyBodyComponents)
					{
						CharacterModel componentInChildren = ((Component)allBodyPrefabBodyBodyComponent).GetComponentInChildren<CharacterModel>();
						if (Object.op_Implicit((Object)(object)componentInChildren) && (Object)(object)componentInChildren.itemDisplayRuleSet != (Object)null)
						{
							DisplayRuleGroup equipmentDisplayRuleGroup = componentInChildren.itemDisplayRuleSet.GetEquipmentDisplayRuleGroup(Equipment.AffixWhite.equipmentIndex);
							if (!((DisplayRuleGroup)(ref equipmentDisplayRuleGroup)).Equals(DisplayRuleGroup.empty))
							{
								string bodyName = BodyCatalog.GetBodyName(allBodyPrefabBodyBodyComponent.bodyIndex);
								ItemDisplayRule[] rules = equipmentDisplayRuleGroup.rules;
								foreach (ItemDisplayRule val3 in rules)
								{
									((BaseItemLike)this).AddDisplayRule(bodyName, val3.childName, val3.localPos, val3.localAngles, val3.localScale);
								}
							}
						}
					}
				};
			}

			public override bool OnUse(EquipmentSlot equipmentSlot)
			{
				//IL_003c: Unknown result type (might be due to invalid IL or missing references)
				//IL_0048: Unknown result type (might be due to invalid IL or missing references)
				//IL_004b: Unknown result type (might be due to invalid IL or missing references)
				//IL_0050: Unknown result type (might be due to invalid IL or missing references)
				//IL_0092: Unknown result type (might be due to invalid IL or missing references)
				//IL_0098: Invalid comparison between Unknown and I4
				//IL_00cc: Unknown result type (might be due to invalid IL or missing references)
				//IL_00d1: Unknown result type (might be due to invalid IL or missing references)
				//IL_00e2: Unknown result type (might be due to invalid IL or missing references)
				//IL_00f3: Unknown result type (might be due to invalid IL or missing references)
				//IL_00ff: Unknown result type (might be due to invalid IL or missing references)
				//IL_0104: Unknown result type (might be due to invalid IL or missing references)
				//IL_0109: Unknown result type (might be due to invalid IL or missing references)
				//IL_0110: Unknown result type (might be due to invalid IL or missing references)
				//IL_0115: Unknown result type (might be due to invalid IL or missing references)
				//IL_011a: Unknown result type (might be due to invalid IL or missing references)
				//IL_0125: Unknown result type (might be due to invalid IL or missing references)
				//IL_0135: Unknown result type (might be due to invalid IL or missing references)
				//IL_0140: Unknown result type (might be due to invalid IL or missing references)
				//IL_0142: Unknown result type (might be due to invalid IL or missing references)
				//IL_0147: Unknown result type (might be due to invalid IL or missing references)
				//IL_0149: Unknown result type (might be due to invalid IL or missing references)
				//IL_014e: Unknown result type (might be due to invalid IL or missing references)
				//IL_0150: Unknown result type (might be due to invalid IL or missing references)
				//IL_0157: Expected O, but got Unknown
				//IL_0159: Unknown result type (might be due to invalid IL or missing references)
				//IL_0192: Unknown result type (might be due to invalid IL or missing references)
				//IL_0197: Unknown result type (might be due to invalid IL or missing references)
				//IL_019e: Unknown result type (might be due to invalid IL or missing references)
				//IL_01a9: Unknown result type (might be due to invalid IL or missing references)
				//IL_01aa: Unknown result type (might be due to invalid IL or missing references)
				//IL_01af: Unknown result type (might be due to invalid IL or missing references)
				//IL_01ba: Expected O, but got Unknown
				if (DisableOnUse.Value)
				{
					if (equipmentSlot != null)
					{
						CharacterBody characterBody = equipmentSlot.characterBody;
						TeamIndex? obj;
						if (characterBody == null)
						{
							obj = null;
						}
						else
						{
							TeamComponent teamComponent = characterBody.teamComponent;
							obj = ((teamComponent != null) ? new TeamIndex?(teamComponent.teamIndex) : null);
						}
						if (obj == (TeamIndex?)1)
						{
							goto IL_006d;
						}
					}
					return false;
				}
				goto IL_006d;
				IL_006d:
				if ((Object)(object)equipmentSlot.characterBody == (Object)null || (DisableOnUse.Value && (int)equipmentSlot.characterBody.teamComponent.teamIndex != 1))
				{
					return false;
				}
				if (ForceRange.Value > 0f)
				{
					BlastAttack val = new BlastAttack
					{
						attacker = ((Component)equipmentSlot.characterBody).gameObject,
						inflictor = ((Component)equipmentSlot.characterBody).gameObject,
						teamIndex = equipmentSlot.characterBody.teamComponent.teamIndex,
						position = equipmentSlot.characterBody.corePosition,
						procCoefficient = 1f,
						radius = ForceRange.Value,
						baseDamage = 0f,
						falloffModel = (FalloffModel)1,
						damageColorIndex = (DamageColorIndex)3,
						attackerFiltering = (AttackerFiltering)2
					};
					CollectionExtensions.Do<HitPoint>((IEnumerable<HitPoint>)val.Fire().hitPoints, (Action<HitPoint>)delegate(HitPoint hitPoint)
					{
						//IL_0001: Unknown result type (might be due to invalid IL or missing references)
						//IL_0018: Unknown result type (might be due to invalid IL or missing references)
						//IL_0027: Unknown result type (might be due to invalid IL or missing references)
						//IL_0034: Unknown result type (might be due to invalid IL or missing references)
						HurtBox hurtBox = hitPoint.hurtBox;
						if (hurtBox != null)
						{
							HealthComponent healthComponent = hurtBox.healthComponent;
							if (healthComponent != null)
							{
								healthComponent.TakeDamageForce(Physics.gravity * ForceActive.Value, false, false);
							}
						}
						HurtBox hurtBox2 = hitPoint.hurtBox;
						if (hurtBox2 != null)
						{
							HealthComponent healthComponent2 = hurtBox2.healthComponent;
							if (healthComponent2 != null)
							{
								CharacterBody body = healthComponent2.body;
								if (body != null)
								{
									body.AddTimedBuff(AffixOppressive.NoJump, ActiveDuration.Value);
								}
							}
						}
					});
					EffectManager.SpawnEffect(LegacyResourcesAPI.Load<GameObject>("Prefabs/Effects/ProcStealthkit"), new EffectData
					{
						origin = equipmentSlot.characterBody.corePosition,
						rotation = Quaternion.identity
					}, true);
					return true;
				}
				return false;
			}

			public override void AfterContentPackLoaded()
			{
				((BaseLoadableAsset)this).AfterContentPackLoaded();
				((BaseEquipment)this).equipmentDef.passiveBuffDef = ((BaseBuff)AffixOppressive.instance).buffDef;
			}
		}

		public class AffixOppressive : BaseBuff
		{
			public class NemesisAffixOppressiveBehaviour : MonoBehaviour
			{
				public RisingTidesAffixMoneyAuraComponent aura;

				public CharacterBody body;

				public float auraRadius = 0f;

				public void Awake()
				{
					body = ((Component)this).GetComponent<CharacterBody>();
					auraRadius += Range.Value + body.radius;
				}

				public void Start()
				{
					//IL_0031: Unknown result type (might be due to invalid IL or missing references)
					//IL_009c: Unknown result type (might be due to invalid IL or missing references)
					//IL_00b8: Unknown result type (might be due to invalid IL or missing references)
					//IL_00d4: Unknown result type (might be due to invalid IL or missing references)
					//IL_00f3: Unknown result type (might be due to invalid IL or missing references)
					//IL_00fe: Unknown result type (might be due to invalid IL or missing references)
					GameObject val = Main.MakeAura(body, Range.Value + body.radius, new Color(1f, 0.6f, 1f, 0.25f));
					string[] array = new string[2] { "SphereOuter", "SphereInner" };
					foreach (string text in array)
					{
						Transform val2 = val.transform.Find(text);
						((Component)val2).GetComponent<MeshFilter>().sharedMesh = Main.AssetBundle.LoadAsset<Mesh>("Assets/Cylinder.asset");
						val2.localPosition = new Vector3(0f, 4f, 0f);
						val2.eulerAngles = new Vector3(90f, 0f, 0f);
						val2.localScale = new Vector3(110f, 110f, 450f);
					}
					val.transform.localScale = Vector3.one * auraRadius;
					aura = val.GetComponent<RisingTidesAffixMoneyAuraComponent>();
				}

				public void FixedUpdate()
				{
					//IL_003c: Unknown result type (might be due to invalid IL or missing references)
					//IL_0047: Unknown result type (might be due to invalid IL or missing references)
					//IL_004c: Unknown result type (might be due to invalid IL or missing references)
					//IL_0056: Unknown result type (might be due to invalid IL or missing references)
					//IL_005b: Unknown result type (might be due to invalid IL or missing references)
					if (!Object.op_Implicit((Object)(object)body.healthComponent) || !body.healthComponent.alive || !NetworkServer.active)
					{
						return;
					}
					CollectionExtensions.Do<Collider>((IEnumerable<Collider>)Physics.OverlapCapsule(body.corePosition, body.corePosition + Vector3.up * 200f, auraRadius), (Action<Collider>)delegate(Collider collider)
					{
						//IL_003a: Unknown result type (might be due to invalid IL or missing references)
						CharacterBody val = ((Component)collider).GetComponent<HurtBox>()?.healthComponent?.body;
						if (!((Object)(object)val == (Object)null) && FriendlyFireManager.ShouldDirectHitProceed(val.healthComponent, body.teamComponent.teamIndex))
						{
							val.AddTimedBuff(StrongerGravity, 4f);
						}
					});
				}

				public void OnEnable()
				{
					if (Object.op_Implicit((Object)(object)aura))
					{
						((Component)aura).gameObject.SetActive(true);
					}
				}

				public void OnDisable()
				{
					if (Object.op_Implicit((Object)(object)aura))
					{
						((Component)aura).gameObject.SetActive(false);
					}
				}
			}

			public class StrongerGravityBehaviour : MonoBehaviour
			{
				public CharacterBody body;

				public void Start()
				{
					body = ((Component)this).GetComponent<CharacterBody>();
				}

				public void FixedUpdate()
				{
					//IL_0020: Unknown result type (might be due to invalid IL or missing references)
					//IL_002a: Unknown result type (might be due to invalid IL or missing references)
					//IL_0039: Unknown result type (might be due to invalid IL or missing references)
					if (NetworkServer.active)
					{
						HealthComponent healthComponent = body.healthComponent;
						if (healthComponent != null)
						{
							healthComponent.TakeDamageForce(Physics.gravity * Time.fixedDeltaTime * ForcePassive.Value, true, false);
						}
					}
				}
			}

			public class NoJumpBehaviour : MonoBehaviour
			{
				public CharacterBody body;

				public void Start()
				{
					body = ((Component)this).GetComponent<CharacterBody>();
				}

				public void FixedUpdate()
				{
					if (NetworkServer.active && !((Object)(object)body.characterMotor == (Object)null) && body.characterMotor.velocity.y > 0f)
					{
						body.characterMotor.velocity.y = 0f;
					}
				}
			}

			public static AffixOppressive instance;

			public static ConfigEntry<float> Range;

			public static ConfigEntry<float> ForcePassive;

			public static ConfigEntry<float> DisableDuration;

			public static BuffDef StrongerGravity;

			public static BuffDef NoJump;

			public override void OnPluginAwake()
			{
				//IL_00f3: Unknown result type (might be due to invalid IL or missing references)
				//IL_00f8: Unknown result type (might be due to invalid IL or missing references)
				//IL_0119: Unknown result type (might be due to invalid IL or missing references)
				//IL_011e: Unknown result type (might be due to invalid IL or missing references)
				//IL_0170: Unknown result type (might be due to invalid IL or missing references)
				//IL_0175: Unknown result type (might be due to invalid IL or missing references)
				((BaseLoadableAsset)this).OnPluginAwake();
				Range = Main.Config.Bind<float>("Oppressive Elites", "Range", 13f, "");
				ForcePassive = Main.Config.Bind<float>("Oppressive Elites", "Extra Gravity in Zone", 50f, "");
				DisableDuration = Main.Config.Bind<float>("Oppressive Elites", "No Jump Duration", 4f, "on hit");
				LanguageAPI.Add("ELITE_MODIFIER_NEMESISRISINGTIDES_OPPRESSIVE", "Oppressive {0}");
				LanguageAPI.Add("EQUIPMENT_NEMESISRISINGTIDES_AFFIXOPPRESSIVE_NAME", "Titanic Pause");
				LanguageAPI.Add("EQUIPMENT_NEMESISRISINGTIDES_AFFIXOPPRESSIVE_PICKUP", "Become an aspect of domination.");
				LanguageAPI.Add("EQUIPMENT_NEMESISRISINGTIDES_AFFIXOPPRESSIVE_DESC", $"Creates a <style=cIsUtility>{Range.Value}m</style> wide area that <style=cIsUtility>increases gravity</style> around it. On hit, <style=cIsUtility>drop</style> airborne enemy and <style=cIsUtility>disables jump</style> for <style=cIsUtility>{DisableDuration.Value}s</style>.");
				StrongerGravity = ScriptableObject.CreateInstance<BuffDef>();
				StrongerGravity.canStack = false;
				StrongerGravity.iconSprite = Addressables.LoadAssetAsync<Sprite>((object)"RoR2/Base/Common/texBuffSlow50Icon.tif").WaitForCompletion();
				StrongerGravity.buffColor = new Color(1f, 0.8f, 0.8f);
				ContentAddition.AddBuffDef(StrongerGravity);
				NoJump = ScriptableObject.CreateInstance<BuffDef>();
				NoJump.canStack = false;
				NoJump.iconSprite = Main.AssetBundle.LoadAsset<Sprite>("Assets/OppressiveEffect.png");
				NoJump.buffColor = new Color(0.8f, 0.8f, 1f);
				ContentAddition.AddBuffDef(NoJump);
			}

			public override void OnLoad()
			{
				//IL_0040: Unknown result type (might be due to invalid IL or missing references)
				//IL_004a: Expected O, but got Unknown
				//IL_0052: Unknown result type (might be due to invalid IL or missing references)
				//IL_005c: Expected O, but got Unknown
				//IL_0064: Unknown result type (might be due to invalid IL or missing references)
				//IL_006e: Expected O, but got Unknown
				((BaseLoadableAsset)this).OnLoad();
				instance = this;
				((Object)base.buffDef).name = "NemesisRisingTides_AffixOppressive";
				base.buffDef.iconSprite = Main.AssetBundle.LoadAsset<Sprite>("Assets/OppressiveBuff.png");
				CharacterBody.OnBuffFirstStackGained += new hook_OnBuffFirstStackGained(CharacterBody_OnBuffFirstStackGained);
				CharacterBody.OnBuffFinalStackLost += new hook_OnBuffFinalStackLost(CharacterBody_OnBuffFinalStackLost);
				GenericGameEvents.OnHitEnemy += new DamageAttackerVictimEventHandler(GenericGameEvents_OnHitEnemy);
			}

			public override void AfterContentPackLoaded()
			{
				((BaseLoadableAsset)this).AfterContentPackLoaded();
				base.buffDef.eliteDef = ((BaseElite)EliteOppressive.instance).eliteDef;
			}

			private void CharacterBody_OnBuffFirstStackGained(orig_OnBuffFirstStackGained orig, CharacterBody self, BuffDef buffDef)
			{
				orig.Invoke(self, buffDef);
				if ((Object)(object)buffDef == (Object)(object)base.buffDef)
				{
					NemesisAffixOppressiveBehaviour component = ((Component)self).GetComponent<NemesisAffixOppressiveBehaviour>();
					if (!Object.op_Implicit((Object)(object)component))
					{
						((Component)self).gameObject.AddComponent<NemesisAffixOppressiveBehaviour>();
					}
					else if (!((Behaviour)component).enabled)
					{
						((Behaviour)component).enabled = true;
					}
				}
				if ((Object)(object)buffDef == (Object)(object)StrongerGravity)
				{
					StrongerGravityBehaviour component2 = ((Component)self).GetComponent<StrongerGravityBehaviour>();
					if (!Object.op_Implicit((Object)(object)component2))
					{
						((Component)self).gameObject.AddComponent<StrongerGravityBehaviour>();
					}
					else if (!((Behaviour)component2).enabled)
					{
						((Behaviour)component2).enabled = true;
					}
				}
				if ((Object)(object)buffDef == (Object)(object)NoJump)
				{
					NoJumpBehaviour component3 = ((Component)self).GetComponent<NoJumpBehaviour>();
					if (!Object.op_Implicit((Object)(object)component3))
					{
						((Component)self).gameObject.AddComponent<NoJumpBehaviour>();
					}
					else if (!((Behaviour)component3).enabled)
					{
						((Behaviour)component3).enabled = true;
					}
				}
			}

			private void CharacterBody_OnBuffFinalStackLost(orig_OnBuffFinalStackLost orig, CharacterBody self, BuffDef buffDef)
			{
				orig.Invoke(self, buffDef);
				if ((Object)(object)buffDef == (Object)(object)base.buffDef)
				{
					NemesisAffixOppressiveBehaviour component = ((Component)self).GetComponent<NemesisAffixOppressiveBehaviour>();
					if (Object.op_Implicit((Object)(object)component) && ((Behaviour)component).enabled)
					{
						((Behaviour)component).enabled = false;
					}
				}
				if ((Object)(object)buffDef == (Object)(object)StrongerGravity)
				{
					StrongerGravityBehaviour component2 = ((Component)self).GetComponent<StrongerGravityBehaviour>();
					if (Object.op_Implicit((Object)(object)component2) && ((Behaviour)component2).enabled)
					{
						((Behaviour)component2).enabled = false;
					}
				}
				if ((Object)(object)buffDef == (Object)(object)NoJump)
				{
					NoJumpBehaviour component3 = ((Component)self).GetComponent<NoJumpBehaviour>();
					if (Object.op_Implicit((Object)(object)component3) && ((Behaviour)component3).enabled)
					{
						((Behaviour)component3).enabled = false;
					}
				}
			}

			private void GenericGameEvents_OnHitEnemy(DamageInfo damageInfo, GenericCharacterInfo attackerInfo, GenericCharacterInfo victimInfo)
			{
				//IL_0019: Unknown result type (might be due to invalid IL or missing references)
				//IL_009f: Unknown result type (might be due to invalid IL or missing references)
				//IL_00a4: Unknown result type (might be due to invalid IL or missing references)
				//IL_00a5: Unknown result type (might be due to invalid IL or missing references)
				//IL_00ab: Unknown result type (might be due to invalid IL or missing references)
				//IL_00b6: Unknown result type (might be due to invalid IL or missing references)
				//IL_00b7: Unknown result type (might be due to invalid IL or missing references)
				//IL_00c8: Expected O, but got Unknown
				//IL_00c9: Unknown result type (might be due to invalid IL or missing references)
				//IL_00e2: Unknown result type (might be due to invalid IL or missing references)
				//IL_00fd: Unknown result type (might be due to invalid IL or missing references)
				//IL_0026: Unknown result type (might be due to invalid IL or missing references)
				//IL_0109: Unknown result type (might be due to invalid IL or missing references)
				//IL_0118: Unknown result type (might be due to invalid IL or missing references)
				//IL_0039: Unknown result type (might be due to invalid IL or missing references)
				//IL_0046: Unknown result type (might be due to invalid IL or missing references)
				//IL_0053: Unknown result type (might be due to invalid IL or missing references)
				//IL_005e: Unknown result type (might be due to invalid IL or missing references)
				//IL_0068: Expected O, but got Unknown
				//IL_007c: Unknown result type (might be due to invalid IL or missing references)
				//IL_0087: Unknown result type (might be due to invalid IL or missing references)
				//IL_0091: Expected O, but got Unknown
				//IL_006a: Unknown result type (might be due to invalid IL or missing references)
				if (!damageInfo.rejected && damageInfo.procCoefficient > 0f && Object.op_Implicit((Object)(object)attackerInfo.body) && attackerInfo.body.HasBuff(base.buffDef) && Object.op_Implicit((Object)(object)victimInfo.healthComponent) && Object.op_Implicit((Object)(object)victimInfo.body) && ((!Object.op_Implicit((Object)victimInfo.body.characterMotor) && Object.op_Implicit((Object)(object)victimInfo.body.rigidbody)) || Object.op_Implicit((Object)victimInfo.body.characterMotor)))
				{
					EffectData val = new EffectData
					{
						origin = victimInfo.body.corePosition,
						scale = victimInfo.body.radius
					};
					val.SetNetworkedObjectReference(victimInfo.gameObject);
					EffectManager.SpawnEffect(AffixMoney.gravityVFX, val, true);
					victimInfo.body.AddTimedBuff(NoJump, DisableDuration.Value);
					HealthComponent healthComponent = victimInfo.healthComponent;
					if (healthComponent != null)
					{
						healthComponent.TakeDamageForce(Physics.gravity * ForcePassive.Value, true, false);
					}
				}
			}
		}
	}
}
namespace NemesisRisingTides.Changes
{
	public class Aquamarine
	{
		public class NemesisAffixWaterBehaviour : MonoBehaviour
		{
			public RisingTidesAffixMoneyAuraComponent aura;

			public CharacterBody body;

			public SphereSearch sphereSearch;

			public float auraRadius = 0f;

			public void Awake()
			{
				//IL_0031: Unknown result type (might be due to invalid IL or missing references)
				//IL_0036: Unknown result type (might be due to invalid IL or missing references)
				//IL_0042: Unknown result type (might be due to invalid IL or missing references)
				//IL_0044: Unknown result type (might be due to invalid IL or missing references)
				//IL_0049: Unknown result type (might be due to invalid IL or missing references)
				//IL_004f: Unknown result type (might be due to invalid IL or missing references)
				//IL_0054: Unknown result type (might be due to invalid IL or missing references)
				//IL_005e: Expected O, but got Unknown
				body = ((Component)this).GetComponent<CharacterBody>();
				auraRadius += Range.Value + body.radius;
				sphereSearch = new SphereSearch
				{
					radius = auraRadius,
					queryTriggerInteraction = (QueryTriggerInteraction)1,
					mask = ((LayerIndex)(ref LayerIndex.entityPrecise)).mask
				};
			}

			public void Start()
			{
				//IL_0031: Unknown result type (might be due to invalid IL or missing references)
				//IL_0043: Unknown result type (might be due to invalid IL or missing references)
				//IL_004e: Unknown result type (might be due to invalid IL or missing references)
				GameObject val = Main.MakeAura(body, Range.Value + body.radius, new Color(0f, 0.5f, 0.5f, 0.5f));
				val.transform.localScale = Vector3.one * auraRadius;
				aura = val.GetComponent<RisingTidesAffixMoneyAuraComponent>();
			}

			public void FixedUpdate()
			{
				//IL_0042: Unknown result type (might be due to invalid IL or missing references)
				//IL_0047: Unknown result type (might be due to invalid IL or missing references)
				//IL_0066: Unknown result type (might be due to invalid IL or missing references)
				//IL_0079: Unknown result type (might be due to invalid IL or missing references)
				//IL_008a: Unknown result type (might be due to invalid IL or missing references)
				if (!Object.op_Implicit((Object)(object)body.healthComponent) || !body.healthComponent.alive || !NetworkServer.active)
				{
					return;
				}
				sphereSearch.origin = body.corePosition;
				sphereSearch.RefreshCandidates();
				sphereSearch.FilterCandidatesByDistinctHurtBoxEntities();
				TeamMask val = default(TeamMask);
				((TeamMask)(ref val)).AddTeam(body.teamComponent.teamIndex);
				sphereSearch.FilterCandidatesByHurtBoxTeam(val);
				CollectionExtensions.Do<HurtBox>((IEnumerable<HurtBox>)sphereSearch.GetHurtBoxes(), (Action<HurtBox>)delegate(HurtBox hurtBox)
				{
					if ((Object)(object)hurtBox?.healthComponent?.body != (Object)null && (Object)(object)hurtBox.healthComponent.body != (Object)(object)body)
					{
						hurtBox.healthComponent.body.AddTimedBuff(AffectedBuff, 4f);
					}
				});
			}

			public void OnEnable()
			{
				if (Object.op_Implicit((Object)(object)aura))
				{
					((Component)aura).gameObject.SetActive(true);
				}
			}

			public void OnDisable()
			{
				if (Object.op_Implicit((Object)(object)aura))
				{
					((Component)aura).gameObject.SetActive(false);
				}
			}
		}

		[HarmonyPatch(typeof(AffixWater), "CharacterBody_OnBuffFirstStackGained")]
		public class PatchWaterGained
		{
			public static bool Prefix(orig_OnBuffFinalStackLost orig, CharacterBody self, BuffDef buffDef)
			{
				orig.Invoke(self, buffDef);
				if (Range.Value > 0f && (Object)(object)buffDef == (Object)(object)Buffs.RisingTides_AffixWater)
				{
					NemesisAffixWaterBehaviour component = ((Component)self).GetComponent<NemesisAffixWaterBehaviour>();
					if (!Object.op_Implicit((Object)(object)component))
					{
						((Component)self).gameObject.AddComponent<NemesisAffixWaterBehaviour>();
					}
					else if (!((Behaviour)component).enabled)
					{
						((Behaviour)component).enabled = true;
					}
				}
				return false;
			}
		}

		[HarmonyPatch(typeof(AffixWater), "CharacterBody_OnBuffFinalStackLost")]
		public class PatchWaterLost
		{
			public static bool Prefix(orig_OnBuffFinalStackLost orig, CharacterBody self, BuffDef buffDef)
			{
				orig.Invoke(self, buffDef);
				if (Range.Value > 0f && (Object)(object)buffDef == (Object)(object)Buffs.RisingTides_AffixWater)
				{
					NemesisAffixWaterBehaviour component = ((Component)self).GetComponent<NemesisAffixWaterBehaviour>();
					if (component != null && ((Behaviour)component).enabled)
					{
						((Behaviour)component).enabled = false;
					}
				}
				return false;
			}
		}

		[HarmonyPatch(typeof(AffixWaterEquipment), "OnUse")]
		public class PatchWaterEquip
		{
			public static bool Prefix(EquipmentSlot equipmentSlot)
			{
				//IL_000c: Unknown result type (might be due to invalid IL or missing references)
				//IL_0012: Invalid comparison between Unknown and I4
				if ((int)equipmentSlot.characterBody.teamComponent.teamIndex == 1)
				{
					return true;
				}
				return false;
			}
		}

		[Serializable]
		[CompilerGenerated]
		private sealed class <>c
		{
			public static readonly <>c <>9 = new <>c();

			public static Action <>9__9_0;

			public static hook_TakeDamage <>9__9_1;

			internal void <Init>b__9_0()
			{
				Equipment.RisingTides_AffixWater.cooldown = OnUseCooldown.Value;
			}

			internal void <Init>b__9_1(orig_TakeDamage orig, HealthComponent self, DamageInfo damageInfo)
			{
				//IL_0092: Unknown result type (might be due to invalid IL or missing references)
				//IL_00a5: Unknown result type (might be due to invalid IL or missing references)
				//IL_00aa: Unknown result type (might be due to invalid IL or missing references)
				//IL_00ac: Unknown result type (might be due to invalid IL or missing references)
				//IL_00b7: Unknown result type (might be due to invalid IL or missing references)
				//IL_00b9: Unknown result type (might be due to invalid IL or missing references)
				//IL_00be: Unknown result type (might be due to invalid IL or missing references)
				//IL_00d2: Unknown result type (might be due to invalid IL or missing references)
				//IL_00ca: Unknown result type (might be due to invalid IL or missing references)
				//IL_00d7: Unknown result type (might be due to invalid IL or missing references)
				//IL_00dc: Unknown result type (might be due to invalid IL or missing references)
				//IL_00e2: Expected O, but got Unknown
				CharacterBody val = self?.body;
				if (!damageInfo.rejected && damageInfo.procCoefficient > 0f && (Object)(object)val != (Object)null && (val.HasBuff(AffectedBuff) || (IncludeSelf.Value && val.HasBuff(Buffs.RisingTides_AffixWater))))
				{
					val.AddBuff(StackBuff);
					if (val.GetBuffCount(StackBuff) >= NullifyHits.Value)
					{
						val.SetBuffCount(StackBuff.buffIndex, 0);
						damageInfo.rejected = true;
						EffectData val2 = new EffectData
						{
							origin = damageInfo.position,
							rotation = Util.QuaternionSafeLookRotation((damageInfo.force != Vector3.zero) ? damageInfo.force : Random.onUnitSphere)
						};
						EffectManager.SpawnEffect(AssetReferences.bearEffectPrefab, val2, true);
					}
				}
				orig.Invoke(self, damageInfo);
			}
		}

		public static bool enabled;

		public static string Description;

		public static ConfigEntry<float> Range;

		public static ConfigEntry<int> NullifyHits;

		public static ConfigEntry<bool> IncludeSelf;

		public static ConfigEntry<bool> DisableOnUse;

		public static ConfigEntry<float> OnUseCooldown;

		public static BuffDef AffectedBuff;

		public static BuffDef StackBuff;

		public static void Init()
		{
			//IL_01ad: Unknown result type (might be due to invalid IL or missing references)
			//IL_01b2: Unknown result type (might be due to invalid IL or missing references)
			//IL_01c4: Unknown result type (might be due to invalid IL or missing references)
			//IL_01c9: Unknown result type (might be due to invalid IL or missing references)
			//IL_0203: Unknown result type (might be due to invalid IL or missing references)
			//IL_0208: Unknown result type (might be due to invalid IL or missing references)
			//IL_021a: Unknown result type (might be due to invalid IL or missing references)
			//IL_021f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0243: Unknown result type (might be due to invalid IL or missing references)
			//IL_0248: Unknown result type (might be due to invalid IL or missing references)
			//IL_024e: Expected O, but got Unknown
			Description = $"Become invulnerable while not attacking. Attacks <style=cIsUtility>imprison</style> enemies in a bubble on hit. On Use, <style=cIsUtility>Cleanse</style> all debuffs and <style=cIsHealth>heal</style> for <style=cIsHealth>{AffixWaterEquipment.healAmount.Value}%</style> of <style=cIsHealth>maximum health</style>.";
			enabled = Main.Config.Bind<bool>("Aquamarine Elites", "Enable Changes", true, "").Value;
			if (!enabled)
			{
				return;
			}
			Main.Log.LogInfo((object)"Applying change to Aquamarine Elite");
			Range = Main.Config.Bind<float>("Aquamarine Elites", "Range", 35f, "in meters. set to 0 to disable.");
			NullifyHits = Main.Config.Bind<int>("Aquamarine Elites", "Nullify Stack", 3, "every N hits is nullified");
			IncludeSelf = Main.Config.Bind<bool>("Aquamarine Elites", "Include Self", true, "Whether to inflict itself with stack nullify");
			DisableOnUse = Main.Config.Bind<bool>("Aquamarine Elites", "Disable On-use for enemies", true, "");
			OnUseCooldown = Main.Config.Bind<float>("Aquamarine Elites", "On-use Cooldown", 30f, "in seconds");
			Main.AfterEquipContentPackLoaded += delegate
			{
				Equipment.RisingTides_AffixWater.cooldown = OnUseCooldown.Value;
			};
			Main.Harmony.PatchAll(typeof(PatchWaterGained));
			Main.Harmony.PatchAll(typeof(PatchWaterLost));
			if (Range.Value > 0f)
			{
				Description = "<style=cIsHealth>Block</style> every <style=cIsHealth>3</style> hits. Attacks <style=cIsUtility>imprison</style> enemies in a bubble on hit. On Use, <style=cIsUtility>Cleanse</style> all debuffs and <style=cIsHealth>gain some health</style>.";
				Main.SuperOverrides.Add("PASSIVE_IDLE_INVULN", "\n<style=cIsHealth>Block</style> every <style=cIsHealth>3</style> hits.");
				AffectedBuff = ScriptableObject.CreateInstance<BuffDef>();
				AffectedBuff.canStack = false;
				AffectedBuff.iconSprite = Addressables.LoadAssetAsync<Sprite>((object)"RoR2/Junk/Common/texBuffBodyArmorIcon.tif").WaitForCompletion();
				AffectedBuff.buffColor = Color.cyan;
				ContentAddition.AddBuffDef(AffectedBuff);
				StackBuff = ScriptableObject.CreateInstance<BuffDef>();
				StackBuff.canStack = true;
				StackBuff.isCooldown = true;
				StackBuff.iconSprite = Addressables.LoadAssetAsync<Sprite>((object)"RoR2/Base/Common/texBuffGenericShield.tif").WaitForCompletion();
				StackBuff.buffColor = Color.cyan;
				ContentAddition.AddBuffDef(StackBuff);
				object obj = <>c.<>9__9_1;
				if (obj == null)
				{
					hook_TakeDamage val = delegate(orig_TakeDamage orig, HealthComponent self, DamageInfo damageInfo)
					{
						//IL_0092: Unknown result type (might be due to invalid IL or missing references)
						//IL_00a5: Unknown result type (might be due to invalid IL or missing references)
						//IL_00aa: Unknown result type (might be due to invalid IL or missing references)
						//IL_00ac: Unknown result type (might be due to invalid IL or missing references)
						//IL_00b7: Unknown result type (might be due to invalid IL or missing references)
						//IL_00b9: Unknown result type (might be due to invalid IL or missing references)
						//IL_00be: Unknown result type (might be due to invalid IL or missing references)
						//IL_00d2: Unknown result type (might be due to invalid IL or missing references)
						//IL_00ca: Unknown result type (might be due to invalid IL or missing references)
						//IL_00d7: Unknown result type (might be due to invalid IL or missing references)
						//IL_00dc: Unknown result type (might be due to invalid IL or missing references)
						//IL_00e2: Expected O, but got Unknown
						CharacterBody val2 = self?.body;
						if (!damageInfo.rejected && damageInfo.procCoefficient > 0f && (Object)(object)val2 != (Object)null && (val2.HasBuff(AffectedBuff) || (IncludeSelf.Value && val2.HasBuff(Buffs.RisingTides_AffixWater))))
						{
							val2.AddBuff(StackBuff);
							if (val2.GetBuffCount(StackBuff) >= NullifyHits.Value)
							{
								val2.SetBuffCount(StackBuff.buffIndex, 0);
								damageInfo.rejected = true;
								EffectData val3 = new EffectData
								{
									origin = damageInfo.position,
									rotation = Util.QuaternionSafeLookRotation((damageInfo.force != Vector3.zero) ? damageInfo.force : Random.onUnitSphere)
								};
								EffectManager.SpawnEffect(AssetReferences.bearEffectPrefab, val3, true);
							}
						}
						orig.Invoke(self, damageInfo);
					};
					<>c.<>9__9_1 = val;
					obj = (object)val;
				}
				HealthComponent.TakeDamage += (hook_TakeDamage)obj;
			}
			if (DisableOnUse.Value)
			{
				Main.Harmony.PatchAll(typeof(PatchWaterEquip));
			}
		}
	}
	public class Bismuth
	{
		[HarmonyPatch(typeof(AffixBarrier), "GenericGameEvents_OnHitEnemy")]
		public class PatchBarrierOnHit
		{
			public static bool Prefix(DamageInfo damageInfo, GenericCharacterInfo attackerInfo, GenericCharacterInfo victimInfo)
			{
				//IL_0016: Unknown result type (might be due to invalid IL or missing references)
				//IL_0074: Unknown result type (might be due to invalid IL or missing references)
				//IL_007a: Unknown result type (might be due to invalid IL or missing references)
				//IL_0023: Unknown result type (might be due to invalid IL or missing references)
				//IL_0035: Unknown result type (might be due to invalid IL or missing references)
				if (damageInfo.rejected || !(damageInfo.procCoefficient > 0f) || !Object.op_Implicit((Object)(object)attackerInfo.body) || !attackerInfo.body.HasBuff(Buffs.RisingTides_AffixBarrier) || !Object.op_Implicit((Object)(object)victimInfo.body))
				{
					return false;
				}
				Action<float, float, CharacterBody, CharacterBody> action = Run.instance.runRNG.NextElementUniform<Action<float, float, CharacterBody, CharacterBody>>(RandomDebuffs);
				action(AffixBarrier.debuffDuration.Value, damageInfo.damage, attackerInfo.body, victimInfo.body);
				return false;
			}
		}

		[HarmonyPatch(typeof(AffixBarrierEquipment), "OnUse")]
		public class PatchBarrierEquip
		{
			public static bool Prefix(ref bool __result, EquipmentSlot equipmentSlot)
			{
				//IL_0040: Unknown result type (might be due to invalid IL or missing references)
				//IL_0046: Invalid comparison between Unknown and I4
				//IL_0085: Unknown result type (might be due to invalid IL or missing references)
				//IL_008a: Unknown result type (might be due to invalid IL or missing references)
				//IL_00a0: Unknown result type (might be due to invalid IL or missing references)
				//IL_00b6: Unknown result type (might be due to invalid IL or missing references)
				//IL_00c7: Unknown result type (might be due to invalid IL or missing references)
				//IL_00cc: Unknown result type (might be due to invalid IL or missing references)
				//IL_00d1: Unknown result type (might be due to invalid IL or missing references)
				//IL_00dd: Unknown result type (might be due to invalid IL or missing references)
				//IL_00e2: Unknown result type (might be due to invalid IL or missing references)
				//IL_00e7: Unknown result type (might be due to invalid IL or missing references)
				//IL_00f2: Unknown result type (might be due to invalid IL or missing references)
				//IL_0102: Unknown result type (might be due to invalid IL or missing references)
				//IL_0123: Unknown result type (might be due to invalid IL or missing references)
				//IL_0125: Unknown result type (might be due to invalid IL or missing references)
				//IL_012a: Unknown result type (might be due to invalid IL or missing references)
				//IL_012c: Unknown result type (might be due to invalid IL or missing references)
				//IL_0131: Unknown result type (might be due to invalid IL or missing references)
				//IL_0133: Unknown result type (might be due to invalid IL or missing references)
				//IL_013a: Expected O, but got Unknown
				//IL_013c: Unknown result type (might be due to invalid IL or missing references)
				//IL_015d: Unknown result type (might be due to invalid IL or missing references)
				//IL_0162: Unknown result type (might be due to invalid IL or missing references)
				//IL_016e: Unknown result type (might be due to invalid IL or missing references)
				//IL_0179: Unknown result type (might be due to invalid IL or missing references)
				//IL_0195: Expected O, but got Unknown
				__result = false;
				if ((Object)(object)equipmentSlot.characterBody == (Object)null || (DisableOnUse.Value && (int)equipmentSlot.characterBody.teamComponent.teamIndex != 1))
				{
					return false;
				}
				if (BlastRange.Value > 0f && RandomDebuffs.Count > 0)
				{
					BlastAttack val = new BlastAttack
					{
						attacker = ((Component)equipmentSlot.characterBody).gameObject,
						inflictor = ((Component)equipmentSlot.characterBody).gameObject,
						teamIndex = equipmentSlot.characterBody.teamComponent.teamIndex,
						position = equipmentSlot.characterBody.corePosition,
						procCoefficient = 1f,
						radius = BlastRange.Value,
						baseDamage = BlastDamage.Value * equipmentSlot.characterBody.damage,
						falloffModel = (FalloffModel)1,
						damageColorIndex = (DamageColorIndex)3,
						attackerFiltering = (AttackerFiltering)2
					};
					CollectionExtensions.Do<HitPoint>((IEnumerable<HitPoint>)val.Fire().hitPoints, (Action<HitPoint>)delegate(HitPoint hitPoint)
					{
						//IL_0001: Unknown result type (might be due to invalid IL or missing references)
						CharacterBody val2 = hitPoint.hurtBox?.healthComponent?.body;
						if ((Object)(object)val2 != (Object)null)
						{
							for (int i = 0; i < RandomBuffAmount.Value; i++)
							{
								Action<float, float, CharacterBody, CharacterBody> action = Run.instance.runRNG.NextElementUniform<Action<float, float, CharacterBody, CharacterBody>>(RandomDebuffs);
								action(AffixBarrier.debuffDuration.Value * 5f, BlastDamage.Value * equipmentSlot.characterBody.damage, equipmentSlot.characterBody, val2);
							}
						}
					});
					EffectManager.SpawnEffect(CommonAssets.igniteOnKillExplosionEffectPrefab, new EffectData
					{
						origin = equipmentSlot.characterBody.corePosition,
						scale = equipmentSlot.characterBody.radius
					}, true);
					__result = true;
				}
				return !RemoveBarrierShinanigan.Value;
			}
		}

		public static bool enabled;

		public static string Description;

		public static ConfigEntry<string> DebuffBlacklist;

		public static ConfigEntry<bool> UseWhitelist;

		public static ConfigEntry<bool> RemoveBarrierShinanigan;

		public static ConfigEntry<bool> DisableOnUse;

		public static ConfigEntry<float> OnUseCooldown;

		public static ConfigEntry<float> BlastDamage;

		public static ConfigEntry<float> BlastRange;

		public static ConfigEntry<int> RandomBuffAmount;

		public static List<Action<float, float, CharacterBody, CharacterBody>> RandomDebuffs = new List<Action<float, float, CharacterBody, CharacterBody>>();

		public static void Init()
		{
			Description = $"<style=cIsHealth>Barrier does not decay</style>. Immune to knockback while <style=cIsHealing>barrier</style> is active. Attacks apply a <style=cIsUtility>random debuff</style> on hit. On Use, Gain <style=cIsHealth>{AffixBarrierEquipment.barrierRecharge.Value}%</style> of <style=cIsHealth>maximum health</style> as <style=cIsHealth>temporary barrier</style>.";
			enabled = Main.Config.Bind<bool>("Bismuth Elites", "Enable Changes", true, "").Value;
			if (!enabled)
			{
				return;
			}
			Main.Log.LogInfo((object)"Applying change to Bismuth Elite");
			Main.AfterEquipContentPackLoaded += delegate
			{
				Equipment.RisingTides_AffixBarrier.cooldown = OnUseCooldown.Value;
			};
			DebuffBlacklist = Main.Config.Bind<string>("Bismuth Elites", "Debuff Blacklist", "", "see log for list of debuff names, separated by comma");
			UseWhitelist = Main.Config.Bind<bool>("Bismuth Elites", "Use blacklist as whitelist instead", false, "");
			RemoveBarrierShinanigan = Main.Config.Bind<bool>("Bismuth Elites", "Remove Barrier Features", true, "enable if Buffered Elites are enabled.");
			DisableOnUse = Main.Config.Bind<bool>("Bismuth Elites", "Disable On-use for enemies", true, "");
			OnUseCooldown = Main.Config.Bind<float>("Bismuth Elites", "On-use Cooldown", 30f, "in seconds");
			BlastDamage = Main.Config.Bind<float>("Bismuth Elites", "On-use Damage Coefficient", 1.8f, "1 = 100%");
			BlastRange = Main.Config.Bind<float>("Bismuth Elites", "On-use Damage Radius", 13f, "in meters");
			RandomBuffAmount = Main.Config.Bind<int>("Bismuth Elites", "On-use Blast Random Debuff Amount", 3, "");
			RoR2Application.onLoad = (Action)Delegate.Combine(RoR2Application.onLoad, (Action)delegate
			{
				List<string> list = new List<string>();
				List<string> list2 = (from x in DebuffBlacklist.Value.Split(new char[1] { ',' })
					select x.Trim()).ToList();
				DotDef[] dotDefs = DotAPI.DotDefs;
				foreach (DotDef dot in dotDefs)
				{
					DotDef obj = dot;
					object obj2;
					if (obj == null)
					{
						obj2 = null;
					}
					else
					{
						BuffDef associatedBuff = obj.associatedBuff;
						obj2 = ((associatedBuff != null) ? ((Object)associatedBuff).name : null);
					}
					string text = (string)obj2;
					if (text != null)
					{
						list.Add(text);
						if (list2.Contains(text) == UseWhitelist.Value)
						{
							RandomDebuffs.Add(delegate(float duration, float damage, CharacterBody attacker, CharacterBody victim)
							{
								//IL_0003: Unknown result type (might be due to invalid IL or missing references)
								//IL_003b: Unknown result type (might be due to invalid IL or missing references)
								InflictDotInfo val2 = default(InflictDotInfo);
								val2.victimObject = ((Component)victim).gameObject;
								val2.attackerObject = ((Component)attacker).gameObject;
								val2.dotIndex = (DotIndex)DotAPI.DotDefs.ToList().IndexOf(dot);
								val2.damageMultiplier = 1f;
								val2.totalDamage = damage * 0.5f;
								val2.duration = duration;
								DotController.InflictDot(ref val2);
							});
						}
					}
				}
				List<BuffDef> list3 = DotController.dotDefs.Select((DotDef x) => x.associatedBuff).ToList();
				BuffDef[] buffDefs = BuffCatalog.buffDefs;
				foreach (BuffDef buff in buffDefs)
				{
					if (!list3.Contains(buff) && buff.isDebuff && !buff.isElite)
					{
						string name = ((Object)buff).name;
						list.Add(name);
						if (list2.Contains(name) == UseWhitelist.Value)
						{
							RandomDebuffs.Add(delegate(float duration, float damage, CharacterBody attacker, CharacterBody victim)
							{
								victim.AddTimedBuff(buff, duration);
							});
						}
					}
				}
				Main.Log.LogInfo((object)("List of debuff names to use for Bismuth elite config: " + GeneralExtensions.Join<string>((IEnumerable<string>)list, (Func<string, string>)null, ", ")));
			});
			if (RemoveBarrierShinanigan.Value)
			{
				Description = $"Attacks apply a <style=cIsUtility>random debuff</style> on hit. On Use, cause a blast in a <style=cIsDamage>{BlastRange.Value}m</style> radius for <style=cIsDamage>{BlastDamage.Value * 100f}%</style> base damage that inflicts <style=cIsDamage>{RandomBuffAmount.Value} random debuffs</style> to all nearby enemies.";
				LanguageAPI.AddOverlay("EQUIPMENT_RISINGTIDES_AFFIXBARRIER_NAME", "Reversed Decision");
				Main.SuperOverrides.Add("AFFIX_BARRIER_NAME", "Reversed Decision");
				LanguageAPI.AddOverlay("EQUIPMENT_RISINGTIDES_AFFIXBARRIER_PICKUP", "Become an aspect of chaos. On use, cause a blast that inflicts 3 random debuffs to all nearby enemies.");
				Main.SuperOverrides.Add("AFFIX_BARRIER_PICKUP", "Become an aspect of chaos.");
				Main.SuperOverrides.Add("ASPECT_OF_UNITY", "<style=cDeath>Aspect of Chaos</style> :");
				Main.SuperOverrides.Add("PASSIVE_BARRIER_STOP", "");
				Main.SuperOverrides.Add("FORCE_IMMUNE_BARRIER", "");
				Main.SuperOverrides.Add("AFFIX_BARRIER_ACTIVE", $"Cause a blast that inflicts <style=cIsDamage>{RandomBuffAmount.Value} random debuffs</style>.");
				Main.AfterBuffContentPackLoaded += delegate
				{
					//IL_0015: Unknown result type (might be due to invalid IL or missing references)
					//IL_001b: Expected O, but got Unknown
					//IL_0022: Unknown result type (might be due to invalid IL or missing references)
					//IL_002c: Expected O, but got Unknown
					//IL_0034: Unknown result type (might be due to invalid IL or missing references)
					//IL_003e: Expected O, but got Unknown
					//IL_0046: Unknown result type (might be due to invalid IL or missing references)
					//IL_0050: Expected O, but got Unknown
					//IL_0058: Unknown result type (might be due to invalid IL or missing references)
					//IL_0062: Expected O, but got Unknown
					//IL_006a: Unknown result type (might be due to invalid IL or missing references)
					//IL_0074: Expected O, but got Unknown
					//IL_007c: Unknown result type (might be due to invalid IL or missing references)
					//IL_0086: Expected O, but got Unknown
					AffixBarrier val = (AffixBarrier)BaseLoadableAsset.staticAssetDictionary[typeof(AffixBarrier)];
					HealthComponent.TakeDamageForce_Vector3_bool_bool -= new hook_TakeDamageForce_Vector3_bool_bool(val.HealthComponent_TakeDamageForce_Vector3_bool_bool);
					HealthComponent.TakeDamageForce_DamageInfo_bool_bool -= new hook_TakeDamageForce_DamageInfo_bool_bool(val.HealthComponent_TakeDamageForce_DamageInfo_bool_bool);
					GenericGameEvents.OnApplyDamageReductionModifiers -= new DamageModifierEventHandler(val.GenericGameEvents_OnApplyDamageReductionModifiers);
					CharacterBody.RecalculateStats -= new hook_RecalculateStats(val.CharacterBody_RecalculateStats);
					CharacterBody.RecalculateStats -= new Manipulator(val.CharacterBody_RecalculateStats1);
					HealthBar.UpdateBarInfos -= new hook_UpdateBarInfos(val.HealthBar_UpdateBarInfos);
					Buffs.RisingTides_AffixBarrier.iconSprite = Main.AssetBundle.LoadAsset<Sprite>("Assets/BismuthBuff.png");
				};
			}
			Main.Harmony.PatchAll(typeof(PatchBarrierOnHit));
			Main.Harmony.PatchAll(typeof(PatchBarrierEquip));
		}
	}
	public class Magnetic
	{
		[HarmonyPatch(typeof(RisingTidesAffixMoneyBehaviour), "FixedUpdate")]
		public class PatchMoneyGiveBuff
		{
			public static bool Prefix(RisingTidesAffixMoneyBehaviour __instance)
			{
				//IL_007b: Unknown result type (might be due to invalid IL or missing references)
				//IL_0080: Unknown result type (might be due to invalid IL or missing references)
				//IL_00a9: Unknown result type (might be due to invalid IL or missing references)
				//IL_00c1: Unknown result type (might be due to invalid IL or missing references)
				//IL_00d7: Unknown result type (might be due to invalid IL or missing references)
				if (!Object.op_Implicit((Object)(object)__instance.body.healthComponent) || !__instance.body.healthComponent.alive || !NetworkServer.active || ConfigurableValue<float>.op_Implicit(AffixMoney.auraRadius) <= 0f)
				{
					return false;
				}
				__instance.sphereSearch.origin = __instance.body.corePosition;
				__instance.sphereSearch.RefreshCandidates();
				__instance.sphereSearch.FilterCandidatesByDistinctHurtBoxEntities();
				TeamMask val = default(TeamMask);
				((TeamMask)(ref val)).AddTeam(__instance.body.teamComponent.teamIndex);
				__instance.sphereSearch.FilterCandidatesByHurtBoxTeam(val);
				CollectionExtensions.Do<HurtBox>((IEnumerable<HurtBox>)__instance.sphereSearch.GetHurtBoxes(), (Action<HurtBox>)delegate(HurtBox hurtBox)
				{
					HealthComponent healthComponent = hurtBox.healthComponent;
					object obj;
					if (healthComponent == null)
					{
						obj = null;
					}
					else
					{
						CharacterBody body = healthComponent.body;
						obj = ((body != null) ? body.master : null);
					}
					if ((Object)obj != (Object)null && (Object)(object)hurtBox.healthComponent.body != (Object)(object)__instance.body)
					{
						hurtBox.healthComponent.body.AddTimedBuff(SapMoneyBuff, 4f);
					}
				});
				return false;
			}
		}

		[HarmonyPatch(typeof(AffixMoneyEquipment), "OnUse")]
		public class PatchMoneyEquip
		{
			public static bool Prefix(ref bool __result, EquipmentSlot equipmentSlot)
			{
				//IL_0029: Unknown result type (might be due to invalid IL or missing references)
				//IL_002f: Invalid comparison between Unknown and I4
				//IL_0054: Unknown result type (might be due to invalid IL or missing references)
				//IL_0059: Unknown result type (might be due to invalid IL or missing references)
				//IL_006a: Unknown result type (might be due to invalid IL or missing references)
				//IL_007b: Unknown result type (might be due to invalid IL or missing references)
				//IL_0087: Unknown result type (might be due to invalid IL or missing references)
				//IL_008c: Unknown result type (might be due to invalid IL or missing references)
				//IL_0091: Unknown result type (might be due to invalid IL or missing references)
				//IL_0098: Unknown result type (might be due to invalid IL or missing references)
				//IL_009d: Unknown result type (might be due to invalid IL or missing references)
				//IL_00a2: Unknown result type (might be due to invalid IL or missing references)
				//IL_00ad: Unknown result type (might be due to invalid IL or missing references)
				//IL_00bd: Unknown result type (might be due to invalid IL or missing references)
				//IL_00d9: Unknown result type (might be due to invalid IL or missing references)
				//IL_00db: Unknown result type (might be due to invalid IL or missing references)
				//IL_00e0: Unknown result type (might be due to invalid IL or missing references)
				//IL_00e2: Unknown result type (might be due to invalid IL or missing references)
				//IL_00e7: Unknown result type (might be due to invalid IL or missing references)
				//IL_00e9: Unknown result type (might be due to invalid IL or missing references)
				//IL_00ef: Expected O, but got Unknown
				//IL_00f0: Unknown result type (might be due to invalid IL or missing references)
				//IL_0134: Unknown result type (might be due to invalid IL or missing references)
				//IL_0139: Unknown result type (might be due to invalid IL or missing references)
				//IL_014a: Unknown result type (might be due to invalid IL or missing references)
				//IL_0151: Unknown result type (might be due to invalid IL or missing references)
				//IL_015c: Unknown result type (might be due to invalid IL or missing references)
				//IL_0168: Expected O, but got Unknown
				__result = false;
				CharacterBody characterBody = equipmentSlot.characterBody;
				if ((Object)(object)((characterBody != null) ? characterBody.master : null) != (Object)null && (int)equipmentSlot.characterBody.teamComponent.teamIndex == 1 && NetworkServer.active && OnUseCooldown.Value > 0f)
				{
					BlastAttack val = new BlastAttack
					{
						attacker = ((Component)equipmentSlot.characterBody).gameObject,
						inflictor = ((Component)equipmentSlot.characterBody).gameObject,
						teamIndex = equipmentSlot.characterBody.teamComponent.teamIndex,
						position = equipmentSlot.characterBody.corePosition,
						procCoefficient = 1f,
						radius = OnUseRange.Value,
						baseDamage = OnUseDamage.Value * equipmentSlot.characterBody.damage,
						falloffModel = (FalloffModel)1,
						damageColorIndex = (DamageColorIndex)3,
						attackerFiltering = (AttackerFiltering)2
					};
					int hitCount = val.Fire().hitCount;
					CharacterMaster master = equipmentSlot.characterBody.master;
					master.money += (uint)Run.instance.GetDifficultyScaledCost((int)((float)hitCount * OnUseAmount.Value * 25f));
					__result = true;
					EffectData val2 = new EffectData
					{
						scale = equipmentSlot.characterBody.radius,
						origin = equipmentSlot.characterBody.corePosition,
						genericFloat = 0.6f
					};
					val2.SetHurtBoxReference(((Component)equipmentSlot.characterBody).gameObject);
					for (int i = 0; i < hitCount; i++)
					{
						EffectManager.SpawnEffect(LegacyResourcesAPI.Load<GameObject>("Prefabs/Effects/OrbEffects/GoldOrbEffect"), val2, true);
					}
					return false;
				}
				return false;
			}
		}

		[Serializable]
		[CompilerGenerated]
		private sealed class <>c
		{
			public static readonly <>c <>9 = new <>c();

			public static Action <>9__12_0;

			public static Action <>9__12_1;

			public static hook_OnHitEnemy <>9__12_2;

			public static hook_OnCharacterDeath <>9__12_3;

			internal void <Init>b__12_0()
			{
				Equipment.RisingTides_AffixMoney.cooldown = OnUseCooldown.Value;
			}

			internal void <Init>b__12_1()
			{
				//IL_0015: Unknown result type (might be due to invalid IL or missing references)
				//IL_0025: Expected O, but got Unknown
				//IL_0020: Unknown result type (might be due to invalid IL or missing references)
				//IL_002a: Expected O, but got Unknown
				GenericGameEvents.OnHitEnemy -= new DamageAttackerVictimEventHandler(((AffixMoney)BaseLoadableAsset.staticAssetDictionary[typeof(AffixMoney)]).GenericGameEvents_OnHitEnemy);
			}

			internal void <Init>b__12_2(orig_OnHitEnemy orig, GlobalEventManager self, DamageInfo damageInfo, GameObject _victim)
			{
				//IL_005c: Unknown result type (might be due to invalid IL or missing references)
				GameObject attacker = damageInfo.attacker;
				CharacterBody val = ((attacker != null) ? attacker.GetComponent<CharacterBody>() : null);
				CharacterBody val2 = ((_victim != null) ? _victim.GetComponent<CharacterBody>() : null);
				if (!damageInfo.rejected && damageInfo.procCoefficient > 0f && (Object)(object)val != (Object)null && (val.HasBuff(SapMoneyBuff) || val.HasBuff(Buffs.RisingTides_AffixMoney) || DamageAPI.HasModdedDamageType(damageInfo, AffixMoney.magneticDamageType)) && (Object)(object)val2 != (Object)null && (Object)(object)val2.master != (Object)null && val2.master.money != 0)
				{
					uint num = Math.Min(val2.master.money, (uint)Run.instance.GetDifficultyScaledCost((int)(SapMoneyAmount.Value * 25f)));
					CharacterMaster master = val2.master;
					master.money -= num;
					CharacterMaster master2 = val.master;
					master2.money += (uint)((float)num * GainMoneyAmount.Value);
				}
				orig.Invoke(self, damageInfo, _victim);
			}

			internal void <Init>b__12_3(orig_OnCharacterDeath orig, GlobalEventManager self, DamageReport damageReport)
			{
				//IL_0073: Unknown result type (might be due to invalid IL or missing references)
				//IL_0078: Unknown result type (might be due to invalid IL or missing references)
				//IL_009e: Unknown result type (might be due to invalid IL or missing references)
				//IL_00a0: Unknown result type (might be due to invalid IL or missing references)
				//IL_00a5: Unknown result type (might be due to invalid IL or missing references)
				//IL_00ab: Unknown result type (might be due to invalid IL or missing references)
				//IL_00b0: Unknown result type (might be due to invalid IL or missing references)
				//IL_00b5: Unknown result type (might be due to invalid IL or missing references)
				//IL_00c6: Unknown result type (might be due to invalid IL or missing references)
				//IL_00cb: Unknown result type (might be due to invalid IL or missing references)
				//IL_00d1: Expected O, but got Unknown
				//IL_00e1: Unknown result type (might be due to invalid IL or missing references)
				//IL_00fe: Unknown result type (might be due to invalid IL or missing references)
				//IL_010a: Unknown result type (might be due to invalid IL or missing references)
				<>c__DisplayClass12_0 <>c__DisplayClass12_ = new <>c__DisplayClass12_0
				{
					damageReport = damageReport
				};
				if ((Object)(object)<>c__DisplayClass12_.damageReport.attackerMaster != (Object)null && <>c__DisplayClass12_.damageReport.attackerMaster.money != 0 && (Object)(object)<>c__DisplayClass12_.damageReport.victimBody != (Object)null && <>c__DisplayClass12_.damageReport.victimBody.HasBuff(Buffs.RisingTides_AffixMoney))
				{
					<>c__DisplayClass12_1 CS$<>8__locals0 = new <>c__DisplayClass12_1
					{
						CS$<>8__locals1 = <>c__DisplayClass12_
					};
					SphereSearch val = new SphereSearch
					{
						radius = ConfigurableValue<float>.op_Implicit(AffixMoney.auraRadius) + CS$<>8__locals0.CS$<>8__locals1.damageReport.victimBody.radius,
						queryTriggerInteraction = (QueryTriggerInteraction)1,
						mask = ((LayerIndex)(ref LayerIndex.entityPrecise)).mask,
						origin = CS$<>8__locals0.CS$<>8__locals1.damageReport.victimBody.corePosition
					};
					val.RefreshCandidates();
					val.FilterCandidatesByDistinctHurtBoxEntities();
					TeamMask val2 = default(TeamMask);
					((TeamMask)(ref val2)).AddTeam(CS$<>8__locals0.CS$<>8__locals1.damageReport.victimBody.teamComponent.teamIndex);
					val.FilterCandidatesByHurtBoxTeam(val2);
					CS$<>8__locals0.money = 0f;
					CollectionExtensions.Do<HurtBox>((IEnumerable<HurtBox>)val.GetHurtBoxes(), (Action<HurtBox>)delegate(HurtBox hurtBox)
					{
						if (hurtBox != null)
						{
							HealthComponent healthComponent = hurtBox.healthComponent;
							if (healthComponent != null)
							{
								CharacterBody body = healthComponent.body;
								if (body != null)
								{
									CharacterMaster master = body.master;
									if (master != null)
									{
										_ = master.money;
										if (true && (Object)(object)hurtBox.healthComponent.body != (Object)(object)CS$<>8__locals0.CS$<>8__locals1.damageReport.victimBody)
										{
											CS$<>8__locals0.money += hurtBox.healthComponent.body.master.money;
										}
									}
								}
							}
						}
					});
					CharacterMaster attackerMaster = CS$<>8__locals0.CS$<>8__locals1.damageReport.attackerMaster;
					attackerMaster.money += (uint)(CS$<>8__locals0.money * KillMoneyAmount.Value);
				}
				orig.Invoke(self, <>c__DisplayClass12_.damageReport);
			}
		}

		[CompilerGenerated]
		private sealed class <>c__DisplayClass12_0
		{
			public DamageReport damageReport;
		}

		[CompilerGenerated]
		private sealed class <>c__DisplayClass12_1
		{
			public float money;

			public <>c__DisplayClass12_0 CS$<>8__locals1;

			internal void <Init>b__4(HurtBox hurtBox)
			{
				if (hurtBox == null)
				{
					return;
				}
				HealthComponent healthComponent = hurtBox.healthComponent;
				if (healthComponent == null)
				{
					return;
				}
				CharacterBody body = healthComponent.body;
				if (body == null)
				{
					return;
				}
				CharacterMaster master = body.master;
				if (master != null)
				{
					_ = master.money;
					if (true && (Object)(object)hurtBox.healthComponent.body != (Object)(object)CS$<>8__locals1.damageReport.victimBody)
					{
						money += hurtBox.healthComponent.body.master.money;
					}
				}
			}
		}

		public static bool enabled;

		public static string Description;

		public static ConfigEntry<bool> SapMoneyEnable;

		public static ConfigEntry<float> SapMoneyAmount;

		public static ConfigEntry<float> GainMoneyAmount;

		public static ConfigEntry<float> KillMoneyAmount;

		public static ConfigEntry<bool> OnUseEnable;

		public static ConfigEntry<float> OnUseCooldown;

		public static ConfigEntry<float> OnUseDamage;

		public static ConfigEntry<float> OnUseRange;

		public static ConfigEntry<float> OnUseAmount;

		public static BuffDef SapMoneyBuff;

		public static void Init()
		{
			//IL_02b8: Unknown result type (might be due to invalid IL or missing references)
			//IL_02bd: Unknown result type (might be due to invalid IL or missing references)
			//IL_035a: Unknown result type (might be due to invalid IL or missing references)
			//IL_035f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0365: Expected O, but got Unknown
			//IL_031b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0320: Unknown result type (might be due to invalid IL or missing references)
			//IL_0326: Expected O, but got Unknown
			Description = $"<style=cIsUtility>Steal the money</style> of nearby enemies. Attacks <style=cIsUtility>pull down</style> airborne enemies on hit. On Use, <style=cIsUtility>Stop all incoming projectiles</style> for <style=cIsUtility>{AffixMoneyEquipment.duration.Value}s</style>.";
			enabled = Main.Config.Bind<bool>("Magnetic Elites", "Enable Changes", true, "").Value;
			if (!enabled)
			{
				return;
			}
			Main.Log.LogInfo((object)"Applying change to Magnetic Elite");
			Main.AfterEquipContentPackLoaded += delegate
			{
				Equipment.RisingTides_AffixMoney.cooldown = OnUseCooldown.Value;
			};
			SapMoneyEnable = Main.Config.Bind<bool>("Magnetic Elites", "Money Sap Buff Enable", true, "");
			SapMoneyAmount = Main.Config.Bind<float>("Magnetic Elites", "Money Sap Amount", 0.5f, "Scaled with time, amount of money sapped on hit");
			GainMoneyAmount = Main.Config.Bind<float>("Magnetic Elites", "Money Sap Amount Gained", 0.05f, "Scaled with time, amount of money gained when hit");
			KillMoneyAmount = Main.Config.Bind<float>("Magnetic Elites", "Extra Money Gain Per Enemy", 0.25f, "Scaled with time");
			OnUseEnable = Main.Config.Bind<bool>("Magnetic Elites", "Change On-use", true, "");
			OnUseCooldown = Main.Config.Bind<float>("Magnetic Elites", "On-use Cooldown", 30f, "in seconds, set to 0 to remove the on-use effect altogether.");
			OnUseDamage = Main.Config.Bind<float>("Magnetic Elites", "On-use Damage Coefficient", 1.8f, "1 = 100%");
			OnUseRange = Main.Config.Bind<float>("Magnetic Elites", "On-use Damage Radius", 13f, "in meters");
			OnUseAmount = Main.Config.Bind<float>("Magnetic Elites", "On-use Damage Money Steal Amount", 1f, "Scaled with time");
			if (SapMoneyEnable.Value)
			{
				Description = $"On hit, Gain <style=cIsUtility>{GainMoneyAmount.Value * SapMoneyAmount.Value * 25f}$</style> that increases over time. On Use, cause a blast in a <style=cIsDamage>{OnUseRange.Value}m</style> radius for <style=cIsDamage>{OnUseDamage.Value * 100f}%</style> base damage that <style=cIsUtility>Steals money</style> from all nearby enemies.";
				Main.SuperOverrides.Add("AFFIX_MONEY_ACTIVE", "Cause a blast that <style=cIsUtility>Steals money</style> from all nearby enemies.");
				Main.SuperOverrides.Add("PASSIVE_DRAIN_MONEY", $"On hit, Gain <style=cIsUtility>{GainMoneyAmount.Value * SapMoneyAmount.Value * 25f}$</style> that increases over time.");
				Main.SuperOverrides.Add("PULLDOWN_ON_HIT", "");
				SapMoneyBuff = ScriptableObject.CreateInstance<BuffDef>();
				SapMoneyBuff.canStack = false;
				SapMoneyBuff.iconSprite = Main.AssetBundle.LoadAsset<Sprite>("Assets/MagneticEffect.png");
				SapMoneyBuff.buffColor = Color.yellow;
				ContentAddition.AddBuffDef(SapMoneyBuff);
				Main.AfterBuffContentPackLoaded += delegate
				{
					//IL_0015: Unknown result type (might be due to invalid IL or missing references)
					//IL_0025: Expected O, but got Unknown
					//IL_0020: Unknown result type (might be due to invalid IL or missing references)
					//IL_002a: Expected O, but got Unknown
					GenericGameEvents.OnHitEnemy -= new DamageAttackerVictimEventHandler(((AffixMoney)BaseLoadableAsset.staticAssetDictionary[typeof(AffixMoney)]).GenericGameEvents_OnHitEnemy);
				};
				Main.Harmony.PatchAll(typeof(PatchMoneyGiveBuff));
				object obj = <>c.<>9__12_2;
				if (obj == null)
				{
					hook_OnHitEnemy val = delegate(orig_OnHitEnemy orig, GlobalEventManager self, DamageInfo damageInfo, GameObject _victim)
					{
						//IL_005c: Unknown result type (might be due to invalid IL or missing references)
						GameObject attacker = damageInfo.attacker;
						CharacterBody val5 = ((attacker != null) ? attacker.GetComponent<CharacterBody>() : null);
						CharacterBody val6 = ((_victim != null) ? _victim.GetComponent<CharacterBody>() : null);
						if (!damageInfo.rejected && damageInfo.procCoefficient > 0f && (Object)(object)val5 != (Object)null && (val5.HasBuff(SapMoneyBuff) || val5.HasBuff(Buffs.RisingTides_AffixMoney) || DamageAPI.HasModdedDamageType(damageInfo, AffixMoney.magneticDamageType)) && (Object)(object)val6 != (Object)null && (Object)(object)val6.master != (Object)null && val6.master.money != 0)
						{
							uint num = Math.Min(val6.master.money, (uint)Run.instance.GetDifficultyScaledCost((int)(SapMoneyAmount.Value * 25f)));
	

NemesisRisingTidesZetAspectCompat.dll

Decompiled 7 months ago
using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Bootstrap;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using TPDespair.ZetAspects;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.0", FrameworkDisplayName = ".NET Standard 2.0")]
[assembly: AssemblyCompany("NemesisRisingTidesZetAspectCompat")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("NemesisRisingTidesZetAspectCompat")]
[assembly: AssemblyTitle("NemesisRisingTidesZetAspectCompat")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace NemesisRisingTides
{
	[HarmonyPatch(typeof(Language), "TextFragment")]
	public class PatchSuperOverrides
	{
		public static bool Prefix(string key, ref string __result)
		{
			if (Main.SuperOverrides.ContainsKey(key))
			{
				__result = Main.SuperOverrides[key];
				return false;
			}
			return true;
		}
	}
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	[BepInPlugin("prodzpod.NemesisRisingTidesZetAspectCompat", "NemesisRisingTidesZetAspectCompat", "1.0.0")]
	public class ZetAspectsCompat : BaseUnityPlugin
	{
		public const string PluginGUID = "prodzpod.NemesisRisingTidesZetAspectCompat";

		public const string PluginAuthor = "prodzpod";

		public const string PluginName = "NemesisRisingTidesZetAspectCompat";

		public const string PluginVersion = "1.0.0";

		public static Harmony Harmony;

		public void Awake()
		{
			//IL_0006: Unknown result type (might be due to invalid IL or missing references)
			//IL_0010: Expected O, but got Unknown
			Harmony = new Harmony("prodzpod.NemesisRisingTidesZetAspectCompat");
			if (Chainloader.PluginInfos.ContainsKey("com.TPDespair.ZetAspects"))
			{
				Main.Log.LogDebug((object)"ZetAspect compat loaded :3");
				Harmony.PatchAll(typeof(PatchSuperOverrides));
			}
		}
	}
}