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prodzpod-Nemesis_Spikestrip-1.1.1 icon

Nemesis Spikestrip

Reworks Spikestrip elites to feel closer to vanilla elites. Highly configurable.

Date uploaded a month ago
Version 1.1.1
Download link prodzpod-Nemesis_Spikestrip-1.1.1.zip
Downloads 8527
Dependency string prodzpod-Nemesis_Spikestrip-1.1.1

This mod requires the following mods to function

bbepis-BepInExPack-5.4.2103 icon
bbepis-BepInExPack

Unified BepInEx all-in-one modding pack - plugin framework, detour library

Preferred version: 5.4.2103
prodzpod-ProdzpodSpikestripContent-1.0.1 icon
prodzpod-ProdzpodSpikestripContent

The Fourth Spikestrip DLL

Preferred version: 1.0.1

README

Nemesis Spikestrip

Reworks and rebalances to Spikestrip 2.0 elites that makes them closer in power to vanilla elites.

Also try: Nemesis Rising Tides

T1: Plated Elites

Elite

  • Reworked: Upon damage, increases its stack. only the 6th attack deals damage and resets the stack.
  • On death, provides small amounts of armor to enemies around itself. (buff to compensate)
  • Stack is visible in health, hopefully makes the effect less frustrating to deal with.

You might want to disable / "zero out" ZetAspects settings if this setting is on, as plated elites become absolutely unkillable early game with this combined.

T1: Warped Elites

Elite

  • Debuff duration configurable
  • Ability to "break out" faster by not moving (up to 6x, configurable)

Note: Might still be too close to Aquamarine elites? let me know if you have a better rework idea (3). I think theyre distinct enough though considering veiled / celestine. different tiers too

T1: Veiled Elites

Elite

  • Increased distortion VFX. this hopefully allows keen eyes users to spot invisible enemy.
  • Enemy is visible for a short period upon taking damage. this is to encourage focusing down on a revealed enemy.
  • Assassins cannot be veiled as they can inherently go invisible.

T2: Aragonite Elites

Elite

  • Attack does not trigger off attacking drones / followers.
  • Renamed affix equipment name.

Other changes

  • compatibility with affix-in-logbook mods (WolfoQoL, ZetAspects).
  • Miscellaneous name changes.
  • some configs for Sigma Construct and Lively Pot. by default, buffs sigma construct's beams and makes lively pot's creep larger but last much shorter.

Changelog

  • 1.1.1: i dont know whats going on exactly but i removed all null checks. wont fix nre nonsense unless i get reproducible steps if it still persists
  • 1.1.0: enemy config
  • 1.0.6: fixed veiled captain shock and readme
  • 1.0.5: works for sots
  • 1.0.4: fixed crash due to aragonite change of main mod
  • 1.0.3: Automatically disables each module if corresponding config is disabled on the main mod.
  • 1.0.2: s
  • 1.0.1: Assassins actually cannot be veiled, bugfixes, Read Me (RM reference) update