Decompiled source of SkinTuner v1.1.1

SkinTuner.dll

Decompiled 2 months ago
using System;
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using System.Text.RegularExpressions;
using BepInEx;
using BepInEx.Bootstrap;
using BepInEx.Configuration;
using HG;
using Microsoft.CodeAnalysis;
using On.RoR2;
using On.RoR2.UI;
using RiskOfOptions;
using RiskOfOptions.OptionConfigs;
using RiskOfOptions.Options;
using RoR2;
using RoR2.Projectile;
using RoR2.UI;
using ScrollableLobbyUI;
using TMPro;
using UnityEngine;
using UnityEngine.AddressableAssets;
using UnityEngine.Events;
using UnityEngine.UI;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.0", FrameworkDisplayName = ".NET Standard 2.0")]
[assembly: AssemblyCompany("SkinTuner")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("SkinTuner")]
[assembly: AssemblyTitle("SkinTuner")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class IsReadOnlyAttribute : Attribute
	{
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace SkinTuning
{
	public class Deployables
	{
		public Deployables()
		{
			//IL_000f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0019: Expected O, but got Unknown
			CharacterMaster.AddDeployable += new hook_AddDeployable(OnDeploy);
		}

		public void OnDeploy(orig_AddDeployable orig, CharacterMaster self, Deployable deployable, DeployableSlot slot)
		{
			//IL_0004: Unknown result type (might be due to invalid IL or missing references)
			//IL_000c: Unknown result type (might be due to invalid IL or missing references)
			//IL_000e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0010: Unknown result type (might be due to invalid IL or missing references)
			//IL_0012: Unknown result type (might be due to invalid IL or missing references)
			//IL_0014: Unknown result type (might be due to invalid IL or missing references)
			//IL_0017: Invalid comparison between Unknown and I4
			//IL_0029: Unknown result type (might be due to invalid IL or missing references)
			//IL_002d: Invalid comparison between Unknown and I4
			//IL_0019: Unknown result type (might be due to invalid IL or missing references)
			//IL_001c: Invalid comparison between Unknown and I4
			//IL_0049: Unknown result type (might be due to invalid IL or missing references)
			//IL_004e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0053: Unknown result type (might be due to invalid IL or missing references)
			//IL_0054: Unknown result type (might be due to invalid IL or missing references)
			//IL_005e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0063: Unknown result type (might be due to invalid IL or missing references)
			//IL_0031: Unknown result type (might be due to invalid IL or missing references)
			//IL_0035: Invalid comparison between Unknown and I4
			//IL_0020: Unknown result type (might be due to invalid IL or missing references)
			//IL_0023: Unknown result type (might be due to invalid IL or missing references)
			//IL_0025: Invalid comparison between Unknown and I4
			//IL_007b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0039: Unknown result type (might be due to invalid IL or missing references)
			//IL_003d: Invalid comparison between Unknown and I4
			//IL_0094: Unknown result type (might be due to invalid IL or missing references)
			//IL_009a: Unknown result type (might be due to invalid IL or missing references)
			//IL_009f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0117: Unknown result type (might be due to invalid IL or missing references)
			//IL_0121: Unknown result type (might be due to invalid IL or missing references)
			orig.Invoke(self, deployable, slot);
			if ((int)slot <= 5)
			{
				if ((int)slot > 1 && slot - 4 > 1)
				{
					return;
				}
			}
			else if ((int)slot != 15 && (int)slot != 17 && (int)slot != 21)
			{
				return;
			}
			SurvivorIndex survivorIndexFromBodyIndex = SurvivorCatalog.GetSurvivorIndexFromBodyIndex(self.backupBodyIndex);
			Color val = Color.white * 0.5f;
			if (Object.op_Implicit((Object)(object)self.playerCharacterMasterController) && Main.survivorConfig.entries.ContainsKey(survivorIndexFromBodyIndex))
			{
				val = Main.survivorConfig.entries[survivorIndexFromBodyIndex];
			}
			ModelLocator component = ((Component)deployable).GetComponent<ModelLocator>();
			object obj = ((component != null) ? component.modelTransform : null);
			if (obj == null)
			{
				ProjectileController component2 = ((Component)deployable).GetComponent<ProjectileController>();
				obj = ((component2 == null) ? null : component2.ghost?.transform) ?? ((Component)deployable).transform;
			}
			Transform val2 = (Transform)obj;
			Renderer componentInChildren = (Renderer)(object)((Component)val2).GetComponentInChildren<SkinnedMeshRenderer>();
			if (componentInChildren == null)
			{
				componentInChildren = (Renderer)(object)((Component)val2).GetComponentInChildren<MeshRenderer>();
			}
			if (Object.op_Implicit((Object)(object)componentInChildren))
			{
				Material[] materials = componentInChildren.materials;
				foreach (Material val3 in materials)
				{
					val3.color = ((Color)(ref val)).AlphaMultiplied(val3.color.a);
				}
			}
		}
	}
	[BepInPlugin("RiskOfResources.SkinTuner", "SkinTuner", "1.1.1")]
	public class Main : BaseUnityPlugin
	{
		[CompilerGenerated]
		private static class <>O
		{
			public static hook_Awake <0>__LoadoutPanelControllerAwake;

			public static hook_ctor <1>__LoadoutPanelControllerRowCtor;

			public static hook_FinishSetup <2>__LoadoutPanelControllerRowFinishSetup;
		}

		[Serializable]
		[CompilerGenerated]
		private sealed class <>c
		{
			public static readonly <>c <>9 = new <>c();

			public static orig_Awake <>9__7_1;

			public static hook_Awake <>9__7_0;

			internal void <ChangeHook>b__7_0(orig_Awake orig, CharacterSelectController self)
			{
				//IL_001d: Unknown result type (might be due to invalid IL or missing references)
				//IL_0022: Unknown result type (might be due to invalid IL or missing references)
				//IL_0028: Expected O, but got Unknown
				orig.Invoke(self);
				object obj = <>9__7_1;
				if (obj == null)
				{
					orig_Awake val = delegate
					{
					};
					<>9__7_1 = val;
					obj = (object)val;
				}
				UIHooks.LoadoutPanelControllerAwake((orig_Awake)obj, GameObject.Find("LoadoutPanel").GetComponent<LoadoutPanelController>());
			}

			internal void <ChangeHook>b__7_1(LoadoutPanelController _)
			{
			}
		}

		public const string PluginGUID = "RiskOfResources.SkinTuner";

		public const string PluginAuthor = "RiskOfResources";

		public const string PluginName = "SkinTuner";

		public const string PluginVersion = "1.1.1";

		public static SurvivorConfig survivorConfig;

		public void Awake()
		{
			RoR2Application.onLoad = (Action)Delegate.Combine(RoR2Application.onLoad, (Action)delegate
			{
				survivorConfig = new SurvivorConfig(((BaseUnityPlugin)this).Config);
				new UI();
				if (Chainloader.PluginInfos.ContainsKey("com.rune580.riskofoptions"))
				{
					AddSliders();
				}
				if (Chainloader.PluginInfos.ContainsKey("com.KingEnderBrine.ScrollableLobbyUI"))
				{
					ChangeHook();
				}
			});
		}

		[MethodImpl(MethodImplOptions.NoInlining)]
		public void AddSliders()
		{
			//IL_0022: Unknown result type (might be due to invalid IL or missing references)
			//IL_002d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0032: Unknown result type (might be due to invalid IL or missing references)
			//IL_003d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0048: Unknown result type (might be due to invalid IL or missing references)
			//IL_0054: Expected O, but got Unknown
			//IL_005c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0066: Expected O, but got Unknown
			//IL_006f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0079: Expected O, but got Unknown
			//IL_0082: Unknown result type (might be due to invalid IL or missing references)
			//IL_008c: Expected O, but got Unknown
			foreach (SurvivorDef orderedSurvivorDef in SurvivorCatalog.orderedSurvivorDefs)
			{
				SurvivorConfig.ColorEntry colorEntry = survivorConfig.entries[orderedSurvivorDef.survivorIndex];
				StepSliderConfig val = new StepSliderConfig
				{
					min = 0f,
					max = 765f,
					increment = 1f
				};
				ModSettingsManager.AddOption((BaseOption)new StepSliderOption(colorEntry.R, val));
				ModSettingsManager.AddOption((BaseOption)new StepSliderOption(colorEntry.G, val));
				ModSettingsManager.AddOption((BaseOption)new StepSliderOption(colorEntry.B, val));
			}
		}

		[MethodImpl(MethodImplOptions.NoInlining)]
		private void ChangeHook()
		{
			//IL_0011: Unknown result type (might be due to invalid IL or missing references)
			//IL_0016: Unknown result type (might be due to invalid IL or missing references)
			//IL_001c: Expected O, but got Unknown
			//IL_0036: Unknown result type (might be due to invalid IL or missing references)
			//IL_003b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0041: Expected O, but got Unknown
			//IL_0057: Unknown result type (might be due to invalid IL or missing references)
			//IL_005c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0062: Expected O, but got Unknown
			//IL_0077: Unknown result type (might be due to invalid IL or missing references)
			//IL_007c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0082: Expected O, but got Unknown
			object obj = <>O.<0>__LoadoutPanelControllerAwake;
			if (obj == null)
			{
				hook_Awake val = UIHooks.LoadoutPanelControllerAwake;
				<>O.<0>__LoadoutPanelControllerAwake = val;
				obj = (object)val;
			}
			LoadoutPanelController.Awake -= (hook_Awake)obj;
			object obj2 = <>c.<>9__7_0;
			if (obj2 == null)
			{
				hook_Awake val2 = delegate(orig_Awake orig, CharacterSelectController self)
				{
					//IL_001d: Unknown result type (might be due to invalid IL or missing references)
					//IL_0022: Unknown result type (might be due to invalid IL or missing references)
					//IL_0028: Expected O, but got Unknown
					orig.Invoke(self);
					object obj5 = <>c.<>9__7_1;
					if (obj5 == null)
					{
						orig_Awake val5 = delegate
						{
						};
						<>c.<>9__7_1 = val5;
						obj5 = (object)val5;
					}
					UIHooks.LoadoutPanelControllerAwake((orig_Awake)obj5, GameObject.Find("LoadoutPanel").GetComponent<LoadoutPanelController>());
				};
				<>c.<>9__7_0 = val2;
				obj2 = (object)val2;
			}
			CharacterSelectController.Awake += (hook_Awake)obj2;
			object obj3 = <>O.<1>__LoadoutPanelControllerRowCtor;
			if (obj3 == null)
			{
				hook_ctor val3 = UIHooks.LoadoutPanelControllerRowCtor;
				<>O.<1>__LoadoutPanelControllerRowCtor = val3;
				obj3 = (object)val3;
			}
			UI.ctor = (hook_ctor)obj3;
			object obj4 = <>O.<2>__LoadoutPanelControllerRowFinishSetup;
			if (obj4 == null)
			{
				hook_FinishSetup val4 = UIHooks.LoadoutPanelControllerRowFinishSetup;
				<>O.<2>__LoadoutPanelControllerRowFinishSetup = val4;
				obj4 = (object)val4;
			}
			UI.setup = (hook_FinishSetup)obj4;
		}
	}
	public class SurvivorConfig
	{
		public record struct ColorEntry(ConfigEntry<float> R, ConfigEntry<float> G, ConfigEntry<float> B)
		{
			public static implicit operator Color(ColorEntry entry)
			{
				//IL_0029: Unknown result type (might be due to invalid IL or missing references)
				//IL_0033: Unknown result type (might be due to invalid IL or missing references)
				return new Color(entry.R.Value, entry.G.Value, entry.B.Value, 255f) / 255f;
			}
		}

		public readonly Dictionary<SurvivorIndex, ColorEntry> entries = new Dictionary<SurvivorIndex, ColorEntry>();

		public const float threshold = 255f;

		public const float min = 0f;

		public const float max = 765f;

		public event Action<SurvivorIndex> OnSkinColorUpdated;

		public SurvivorConfig(ConfigFile config)
		{
			//IL_011a: Unknown result type (might be due to invalid IL or missing references)
			//IL_011f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0128: Unknown result type (might be due to invalid IL or missing references)
			//IL_012d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0132: Unknown result type (might be due to invalid IL or missing references)
			//IL_013f: Unknown result type (might be due to invalid IL or missing references)
			//IL_019a: Unknown result type (might be due to invalid IL or missing references)
			//IL_01a4: Expected O, but got Unknown
			//IL_01ac: Unknown result type (might be due to invalid IL or missing references)
			//IL_01b6: Expected O, but got Unknown
			SurvivorConfig survivorConfig = this;
			AcceptableValueRange<float> range = new AcceptableValueRange<float>(0f, 765f);
			foreach (SurvivorDef orderedSurvivorDef in SurvivorCatalog.orderedSurvivorDefs)
			{
				Debug.Log((object)orderedSurvivorDef.displayNameToken);
				string name = RemoveColorTags(Language.GetString(orderedSurvivorDef.displayNameToken).Trim().Replace("\\n", "")
					.Replace("\\t", "")
					.Replace("\\", "")
					.Replace("\"", "")
					.Replace("'", "")
					.Replace("[", "")
					.Replace("]", ""));
				name = HandleDupeSurvivors(config, name);
				SurvivorIndex survivor = orderedSurvivorDef.survivorIndex;
				BodyIndex body = SurvivorCatalog.GetBodyIndexFromSurvivorIndex(survivor);
				entries[survivor] = new ColorEntry(entry("Red"), entry("Green"), entry("Blue"));
				ConfigEntry<float> entry(string color)
				{
					//IL_0071: Unknown result type (might be due to invalid IL or missing references)
					//IL_007b: Expected O, but got Unknown
					string text = "How " + color.ToLower() + " the skin color is for " + name + "." + $" Going over {255f} will make the skin incandescent.";
					ConfigEntry<float> val = config.Bind<float>(name, color, 255f, new ConfigDescription(text, (AcceptableValueBase)(object)range, Array.Empty<object>()));
					val.SettingChanged += delegate
					{
						//IL_000c: Unknown result type (might be due to invalid IL or missing references)
						//IL_0012: Unknown result type (might be due to invalid IL or missing references)
						survivorConfig.UpdateSkinColor(survivor, body);
					};
					return val;
				}
			}
			NetworkUser.SetBodyPreference += new hook_SetBodyPreference(OnBodyChanged);
			BodyLoadoutManager.SetSkinIndex += new hook_SetSkinIndex(OnSkinChanged);
			new Deployables();
		}

		private void OnBodyChanged(orig_SetBodyPreference orig, NetworkUser self, BodyIndex bodyIndex)
		{
			//IL_0003: Unknown result type (might be due to invalid IL or missing references)
			//IL_000b: Unknown result type (might be due to invalid IL or missing references)
			orig.Invoke(self, bodyIndex);
			UpdateSkinColor(bodyIndex);
		}

		public void OnSkinChanged(orig_SetSkinIndex orig, BodyLoadoutManager self, BodyIndex bodyIndex, uint skinIndex)
		{
			//IL_0003: Unknown result type (might be due to invalid IL or missing references)
			//IL_000d: Unknown result type (might be due to invalid IL or missing references)
			orig.Invoke(self, bodyIndex, skinIndex);
			UpdateSkinColor(bodyIndex);
		}

		public void UpdateSkinColor(SurvivorIndex survivorIndex, BodyIndex bodyIndex)
		{
			//IL_0007: Unknown result type (might be due to invalid IL or missing references)
			//IL_001f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0025: Unknown result type (might be due to invalid IL or missing references)
			//IL_002a: Unknown result type (might be due to invalid IL or missing references)
			//IL_002c: Unknown result type (might be due to invalid IL or missing references)
			//IL_00cb: Unknown result type (might be due to invalid IL or missing references)
			//IL_0050: Unknown result type (might be due to invalid IL or missing references)
			//IL_0055: Unknown result type (might be due to invalid IL or missing references)
			//IL_0058: Unknown result type (might be due to invalid IL or missing references)
			//IL_006c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0073: Unknown result type (might be due to invalid IL or missing references)
			//IL_0079: Unknown result type (might be due to invalid IL or missing references)
			//IL_007f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0085: Unknown result type (might be due to invalid IL or missing references)
			//IL_008c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0096: Unknown result type (might be due to invalid IL or missing references)
			if (!entries.ContainsKey(survivorIndex))
			{
				return;
			}
			Color val = entries[survivorIndex];
			SkinDef[] bodySkinDefs = SkinCatalog.GetBodySkinDefs(bodyIndex);
			foreach (SkinDef val2 in bodySkinDefs)
			{
				RendererInfo[] rendererInfos = val2.rendererInfos;
				foreach (RendererInfo val3 in rendererInfos)
				{
					if ((Object)(object)val3.defaultMaterial != (Object)null)
					{
						val3.defaultMaterial.color = new Color(val.r, val.g, val.b, val3.defaultMaterial.color.a);
					}
				}
			}
			this.OnSkinColorUpdated?.Invoke(survivorIndex);
		}

		public void UpdateSkinColor(BodyIndex bodyIndex)
		{
			//IL_0001: Unknown result type (might be due to invalid IL or missing references)
			//IL_0002: Unknown result type (might be due to invalid IL or missing references)
			//IL_0007: Unknown result type (might be due to invalid IL or missing references)
			//IL_0009: Unknown result type (might be due to invalid IL or missing references)
			//IL_000a: Unknown result type (might be due to invalid IL or missing references)
			SurvivorIndex survivorIndexFromBodyIndex = SurvivorCatalog.GetSurvivorIndexFromBodyIndex(bodyIndex);
			UpdateSkinColor(survivorIndexFromBodyIndex, bodyIndex);
		}

		public string HandleDupeSurvivors(ConfigFile config, string name)
		{
			string result = name;
			int num = 0;
			while (config.Keys.Any((ConfigDefinition configDefinition) => configDefinition.Section == result))
			{
				result = $"{name}_{++num}";
			}
			return result;
		}

		private string RemoveColorTags(string input)
		{
			return Regex.Replace(input, "<.*?>", string.Empty);
		}
	}
	public class UI : MonoBehaviour
	{
		[Serializable]
		[CompilerGenerated]
		private sealed class <>c
		{
			public static readonly <>c <>9 = new <>c();

			public static hook_OnEnable <>9__7_0;

			internal void <.ctor>b__7_0(orig_OnEnable orig, LoadoutPanelController self)
			{
				orig.Invoke(self);
				self.Rebuild();
			}

			internal void <.cctor>b__13_0(orig_ctor orig, object self, LoadoutPanelController arg1, BodyIndex arg2, string arg3)
			{
				//IL_0003: Unknown result type (might be due to invalid IL or missing references)
				orig.Invoke(self, arg1, arg2, arg3);
			}

			internal void <.cctor>b__13_1(orig_FinishSetup orig, object self, bool arg1)
			{
				orig.Invoke(self, arg1);
			}
		}

		private const string panel = "SkinPanel";

		private const string button = "GenericMenuButton (Skin)";

		private static readonly GameObject sliderPrefab = Addressables.LoadAssetAsync<GameObject>((object)"RoR2/Base/UI/SettingsEntryButton, Slider.prefab").WaitForCompletion();

		private readonly Dictionary<SurvivorIndex, Dictionary<string, Slider>> survivorSliders = new Dictionary<SurvivorIndex, Dictionary<string, Slider>>();

		private GameObject skinPanel;

		internal static hook_ctor ctor = (hook_ctor)delegate(orig_ctor orig, object self, LoadoutPanelController arg1, BodyIndex arg2, string arg3)
		{
			//IL_0003: Unknown result type (might be due to invalid IL or missing references)
			orig.Invoke(self, arg1, arg2, arg3);
		};

		internal static hook_FinishSetup setup = (hook_FinishSetup)delegate(orig_FinishSetup orig, object self, bool arg1)
		{
			orig.Invoke(self, arg1);
		};

		public UI()
		{
			//IL_001a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0024: Expected O, but got Unknown
			//IL_002c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0036: Expected O, but got Unknown
			//IL_003e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0048: Expected O, but got Unknown
			//IL_0074: Unknown result type (might be due to invalid IL or missing references)
			//IL_0079: Unknown result type (might be due to invalid IL or missing references)
			//IL_007f: Expected O, but got Unknown
			CharacterSelectController.Awake += new hook_Awake(UIBuilder);
			LoadoutPanelController.Rebuild += new hook_Rebuild(RebuildLoadoutPanels);
			CharacterSelectController.UpdateSurvivorInfoPanel += new hook_UpdateSurvivorInfoPanel(UIUpdate);
			Main.survivorConfig.OnSkinColorUpdated += UpdateSliders;
			object obj = <>c.<>9__7_0;
			if (obj == null)
			{
				hook_OnEnable val = delegate(orig_OnEnable orig, LoadoutPanelController self)
				{
					orig.Invoke(self);
					self.Rebuild();
				};
				<>c.<>9__7_0 = val;
				obj = (object)val;
			}
			LoadoutPanelController.OnEnable += (hook_OnEnable)obj;
		}

		private void UIBuilder(orig_Awake orig, CharacterSelectController self)
		{
			//IL_0067: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a0: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a2: Unknown result type (might be due to invalid IL or missing references)
			orig.Invoke(self);
			GameObject val = GameObject.Find("LoadoutPanel");
			GameObject val2 = GameObject.Find("GenericMenuButton (Loadout)");
			skinPanel = Object.Instantiate<GameObject>(val, val.transform.parent);
			((Object)skinPanel).name = "SkinPanel";
			GameObject val3 = Object.Instantiate<GameObject>(val2, val2.transform.parent);
			((Object)val3).name = "GenericMenuButton (Skin)";
			Header val4 = default(Header);
			val4.headerName = "Skin";
			val4.headerButton = (MPButton)(object)val3.GetComponent<HGButton>();
			val4.headerRoot = skinPanel;
			val4.tmpHeaderText = (TextMeshProUGUI)(object)val3.GetComponentInChildren<HGTextMeshProUGUI>();
			Header val5 = val4;
			HGHeaderNavigationController component = ((Component)val2.transform.parent).GetComponent<HGHeaderNavigationController>();
			ArrayUtils.ArrayAppend<Header>(ref component.headers, ref val5);
			((MonoBehaviour)self).StartCoroutine(delay());
			static IEnumerator delay()
			{
				yield return (object)new WaitForEndOfFrame();
				GameObject obj = GameObject.Find("Directional Light");
				Light light = ((obj != null) ? obj.GetComponent<Light>() : null);
				if ((Object)(object)light != (Object)null)
				{
					Color white = Color.white;
					Color color = light.color;
					light.color = white * ((Color)(ref color)).grayscale;
				}
			}
		}

		private void RebuildLoadoutPanels(orig_Rebuild orig, LoadoutPanelController self)
		{
			//IL_001e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0023: Unknown result type (might be due to invalid IL or missing references)
			//IL_002b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0030: Unknown result type (might be due to invalid IL or missing references)
			//IL_0035: Unknown result type (might be due to invalid IL or missing references)
			//IL_0076: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b4: Unknown result type (might be due to invalid IL or missing references)
			//IL_0153: Unknown result type (might be due to invalid IL or missing references)
			//IL_015d: Expected O, but got Unknown
			BodyIndex bodyIndex = self.currentDisplayData.bodyIndex;
			SurvivorIndex survivorIndex = SurvivorCatalog.GetSurvivorIndexFromBodyIndex(bodyIndex);
			List<Row> rows = self.rows;
			if (((Object)self).name == "SkinPanel")
			{
				Dictionary<SurvivorIndex, SurvivorConfig.ColorEntry> entries = Main.survivorConfig.entries;
				if (entries.TryGetValue(survivorIndex, out var value2))
				{
					((HorizontalOrVerticalLayoutGroup)((Component)self).GetComponent<VerticalLayoutGroup>()).childForceExpandHeight = true;
					Row.FinishSetup -= setup;
					Row val = Row.FromSkin(self, bodyIndex);
					Transform rowPanelTransform = (Transform)(object)val.rowPanelTransform;
					Transform buttonContainerTransform = (Transform)(object)val.buttonContainerTransform;
					self.DestroyRows();
					rows.Add(val);
					Transform obj = rowPanelTransform.Find("Panel");
					if (obj != null)
					{
						((Component)obj).gameObject.SetActive(false);
					}
					Transform obj2 = rowPanelTransform.Find("SlotLabel");
					if (obj2 != null)
					{
						((Component)obj2).gameObject.SetActive(false);
					}
					Transform obj3 = rowPanelTransform.Find("LabelContainer");
					if (obj3 != null)
					{
						((Component)obj3).gameObject.SetActive(false);
					}
					((LayoutGroup)((Component)buttonContainerTransform).GetComponent<HorizontalLayoutGroup>()).padding = new RectOffset(12, 12, 0, 0);
					Row.ctor -= ctor;
					createSlider(value2.R, "Red");
					createSlider(value2.G, "Green");
					createSlider(value2.B, "Blue");
					Row.ctor += ctor;
					Row.FinishSetup += setup;
				}
			}
			else
			{
				orig.Invoke(self);
				if (rows.Any())
				{
					rows.Last().Dispose();
					rows.RemoveAt(rows.Count - 1);
				}
			}
			void createSlider(ConfigEntry<float> entry, string title)
			{
				//IL_0015: Unknown result type (might be due to invalid IL or missing references)
				//IL_001b: Unknown result type (might be due to invalid IL or missing references)
				//IL_0020: Unknown result type (might be due to invalid IL or missing references)
				//IL_0028: Expected O, but got Unknown
				//IL_00b5: Unknown result type (might be due to invalid IL or missing references)
				//IL_00bf: Expected O, but got Unknown
				//IL_0111: Unknown result type (might be due to invalid IL or missing references)
				//IL_018f: Unknown result type (might be due to invalid IL or missing references)
				Row val2 = new Row(self, bodyIndex, title)
				{
					userProfile = null
				};
				Transform rowPanelTransform2 = (Transform)(object)val2.rowPanelTransform;
				Transform buttonContainerTransform2 = (Transform)(object)val2.buttonContainerTransform;
				Transform choiceHighlightRect = (Transform)(object)val2.choiceHighlightRect;
				rows.Add(val2);
				((Component)rowPanelTransform2.Find("Panel")).gameObject.SetActive(false);
				((Component)rowPanelTransform2.Find("SlotLabel")).gameObject.SetActive(false);
				((Component)buttonContainerTransform2.Find("Spacer")).gameObject.SetActive(false);
				((Component)choiceHighlightRect).gameObject.SetActive(false);
				HorizontalLayoutGroup component = ((Component)buttonContainerTransform2).GetComponent<HorizontalLayoutGroup>();
				((HorizontalOrVerticalLayoutGroup)component).childForceExpandWidth = true;
				((LayoutGroup)component).padding = new RectOffset(8, 8, 0, 0);
				GameObject val3 = Object.Instantiate<GameObject>(sliderPrefab, buttonContainerTransform2);
				val3.GetComponent<HGButton>().updateTextOnHover = false;
				SettingsSlider component2 = val3.GetComponent<SettingsSlider>();
				((BaseSettingsControl)component2).nameLabel.token = title;
				((Component)((Component)component2).transform.Find("SliderControl")).GetComponent<RectTransform>().anchorMin = new Vector2(0.225f, 0f);
				Slider slider = component2.slider;
				HGTextMeshProUGUI display = component2.valueText;
				((UnityEventBase)slider.onValueChanged).RemoveAllListeners();
				Object.Destroy((Object)(object)component2);
				slider.minValue = 0f;
				slider.maxValue = 765f;
				((UnityEvent<float>)(object)slider.onValueChanged).AddListener((UnityAction<float>)delegate(float value)
				{
					((TMP_Text)display).text = value.ToString("0");
					if (value != entry.Value)
					{
						entry.Value = Mathf.Round(value);
					}
				});
				slider.value = entry.Value;
				RegisterSliders(survivorIndex, slider, title);
			}
		}

		private void UIUpdate(orig_UpdateSurvivorInfoPanel orig, CharacterSelectController self)
		{
			//IL_003c: Unknown result type (might be due to invalid IL or missing references)
			GameObject gameObject = ((Component)((Component)self.activeSurvivorInfoPanel.transform.Find("SubheaderPanel (Overview, Skills, Loadout)")).transform.Find("GenericMenuButton (Skin)")).gameObject;
			((Graphic)gameObject.GetComponent<Image>()).color = ((Graphic)self.primaryColorImages.First()).color;
			((TMP_Text)((Component)gameObject.transform.Find("ButtonText")).GetComponent<HGTextMeshProUGUI>()).text = Language.GetString("LOADOUT_SKIN");
			orig.Invoke(self);
		}

		private void UpdateSliders(SurvivorIndex survivorIndex)
		{
			//IL_000b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0020: Unknown result type (might be due to invalid IL or missing references)
			//IL_0049: Unknown result type (might be due to invalid IL or missing references)
			//IL_009a: Unknown result type (might be due to invalid IL or missing references)
			if (!Main.survivorConfig.entries.TryGetValue(survivorIndex, out var value))
			{
				Debug.LogWarning((object)$"No config entry found for SurvivorIndex: {survivorIndex}");
			}
			else
			{
				if (!Object.op_Implicit((Object)(object)skinPanel) || !survivorSliders.TryGetValue(survivorIndex, out var value2))
				{
					return;
				}
				foreach (KeyValuePair<string, Slider> item in value2)
				{
					string key = item.Key;
					Slider value3 = item.Value;
					if ((Object)(object)value3 == (Object)null)
					{
						Debug.LogWarning((object)$"Slider is null for SurvivorIndex: {survivorIndex}, SliderName: {key}");
						continue;
					}
					switch (key)
					{
					case "Red":
						value3.value = value.R.Value;
						break;
					case "Green":
						value3.value = value.G.Value;
						break;
					case "Blue":
						value3.value = value.B.Value;
						break;
					default:
						Debug.LogWarning((object)("Unknown slider name: " + key));
						break;
					}
				}
				Transform transform = skinPanel.transform;
				LayoutRebuilder.MarkLayoutForRebuild((RectTransform)(object)((transform is RectTransform) ? transform : null));
			}
		}

		private void RegisterSliders(SurvivorIndex survivorIndex, Slider slider, string sliderName)
		{
			//IL_0007: Unknown result type (might be due to invalid IL or missing references)
			//IL_0027: Unknown result type (might be due to invalid IL or missing references)
			if (survivorSliders.TryGetValue(survivorIndex, out var value))
			{
				value[sliderName] = slider;
				return;
			}
			survivorSliders[survivorIndex] = new Dictionary<string, Slider> { { sliderName, slider } };
		}
	}
}