rob-PlayableTemplar icon

PlayableTemplar

The most playable-est Clay Templar you've ever seen ft. Clay Men

By rob
Last updated 2 weeks ago
Total downloads 9844
Total rating 11 
Dependency string rob-PlayableTemplar-1.6.4
Dependants 0 other mods depend on this mod

This mod requires the following mods to function

tristanmcpherson-R2API-2.4.10 icon
tristanmcpherson-R2API

A modding API for Risk of Rain 2

Preferred version: 2.4.10
bbepis-BepInExPack-3.2.0 icon
bbepis-BepInExPack

Unified BepInEx all-in-one modding pack - plugin framework, detour library

Preferred version: 3.2.0
README

PlayableTemplar

  • Adds the Clay Templar with rebalanced stats and all new skills as a playable survivor
  • Now includes a toggleable Clay Man enemy

ping me in the modding discord for any feedback/bugs- @rob#2365

Known Issues

  • Milky Chrysalis and Crowdfunder don't work due to lack of item displays
  • Using Ocular HUD and then primary will give permanent crit even after the buff times out
  • Elder Lemurian attacks currently launch the Templar up just as Bazooka does, however there's a config option to disable the mechanic until I find a fix
  • Weapon swap is kinda buggy

Changelog

1.6.4
- Reverted to previous version for now

1.6.3
- Fixed Clay Bomb and Bazooka networking issues
- Fixed yet another mistake in the survivor description
- Nerfed Clay Man damage and health

1.6.2
- Fixed a typo causing Minigun to not function properly
- Fixed a mistake in the survivor description

1.6.1
- Added even MORE configuration
- Fixed and reworked tar ignite mechanic
- Igniting tarred enemies now makes an explosion that stuns, deals 1/4 the damage of the hit that procced it, and ignites nearby tarred enemies
- Also applies a new debuff, Scorch, that reduces armor by 25 and prevents explosions from being procced while active
- Added Clay Man as a new toggleable enemy spawn, off by default- acts as a cheaper, weaker Beetle Guard pretty much
- Their only skills are a basic melee attack and a leap
- Hopefully fixed networking issues on Bazooka and Clay Bomb
- Added a toggle to give enemy Clay Templars the new loadout, have fun getting shotgunned to death

1.6.0
- Added a lot of new configuration
- Minigun armor bonus changed to 50, increasing to 75 and granting knockback resistance while standing still
- Reduced Minigun damage from 35% to 30%
- Reduced Tar Rifle damage from 60% to 50%, reduced fire rate
- Reduced Bazooka damage from 1000% to 800%
- Reduced Bazooka Mk.2 damage from 750% to 500%
- Added ignite mechanic to Bazooka- accidentally left the tooltip in last version while the mechanic itself wasn't functional
- Added more skill icons
- Added an option to disable Weapon Swap for those who find the skill overpowered
- Be prepared for the Random Jellyfish Event

1.5.1
- Added rocket jump
- Minigun top speed increased from 135% to 150%
- Minigun damage reduced from 40% to 35%
- Minigun bonus armor reduced from 200 to 75
- Tar Rifle fire rate decreased
- Some more skill icon polish
- Added new Clay Bomb VFX
- Sidestep updated, no longer cancels sprint and movement logic has been tweaked a bit
- Sidestep cooldown reduced to 5s from 8s
- Base health increased from 160 to 200
- Base damage reduced from 15 to 12
- Damage per level reduced from 3 to 2.4
- Updated description

1.5.0
- Added a new VERY IMPORTANT config option
- Updated skill icons
- Updated character color
- Minigun now grants bonus armor while firing
- Renamed default special to Bazooka
- Bazooka damage increased from 750% to 1000%
- Bazooka radius increased from 8 to 16
- Added new Bazooka VFX and cleaned up hitbox
- Bazooka can now be held, and is fired by releasing the special key
- Base crit chance changed to 1 from 0, matching all other survivors
- I cannot stress enough how important the new config option is

1.4.2
- Minigun fire rate scaling changed from 50-150% to 75-135%, ramp up speed halved
- Minigun damage reduced from 50% to 40%, proc coefficient reduced from 0.6 to 0.5
- Blunderbuss recharge time reverted to 2.5s, damage increased from 4x80% to 4x100%

1.4.1
- Primary attack speed bug fixed
- Minigun fire rate now ramps up over time, starting at 50% the original amount and scaling up to 150%
- Minigun proc coefficient changed to 0.6
- Tar Rifle proc coefficient changed to 1
- Tar Rifle spin up removed
- Blunderbuss pellet count reduced from 12 to 4, recharge time decreased from 2.5s to 2s, spread decreased

1.4.0
- Lots of overall polish
- Added some custom skill icons and a new portrait more consistent with other survivors
- Fixed camera params
- Added recoil effect to primary fire
- Primary tooltips now use accurate, non bs numbers
- Primary damage rebalanced, not quite sure how much this affects him so any feedback is helpful
- Tar Rifle damage per shot increased, fire rate decreased, startup time decreased, accuracy slightly decreased, no longer slows movement, new VFX
- Clay Bomb heavily buffed and slightly reworked
- Added heavily WIP secondary- Blunderbuss
- New specials- Rocket Launcher and Weapon Swap
- Rocket Launcher fires a rocket that explodes and deals a bit of damage
- Weapon Swap cycles through primary weapons, a bit buggy but works for now
- Removed borrowed skills

1.3.0
- Changed size to match other survivors, this allows him to open the Legendary Chest on Abyssal Depths as well as access the Artifact Portal
- Rebalanced base stats to match that of other survivors
- Added doppelganger stuff
- Added Railgun primary
- Added Shotgun primary
- Added more config options, including one that reverts his size
- Added experimental new special, still not quite sure what I want to do with this skill
- Reworked alt primary
- Sidestep cooldown increased to 8s, now holds 2 charges

1.2.1
- Added configuration options
- Buffed default secondary

1.2.0
- Added crosshair functionality
- Renamed skills because i'm an idiot apparently
- New secondary and special
- Minigun damage increased
- Precise Minigun damage decreased

1.1.2
- Fixed ingame name being "???"

1.1.1
- 40 proc coeff was probably a bit too much, reverted

1.1.0
- Removed useless accidental minirpc dependency, oops
- Added another alternative m1 with more precise aim
- Increased m1 proc coefficient
- Slightly improved base stats
- Increased size

1.0.0
- Initial release

To Do

  • UI functionality for weapon swap
  • Item displays?

Available versions

Please note that the install buttons only work if you have compatible client software installed. Otherwise use the zip download links instead.

Upload date Version number Downloads Download link  
2020-5-12 1.6.4 5784 rob-PlayableTemplar-1.6.4.zip Install
2020-5-12 1.6.3 106 rob-PlayableTemplar-1.6.3.zip Install
2020-5-9 1.6.2 504 rob-PlayableTemplar-1.6.2.zip Install
2020-5-9 1.6.1 23 rob-PlayableTemplar-1.6.1.zip Install
2020-5-7 1.6.0 385 rob-PlayableTemplar-1.6.0.zip Install
2020-5-6 1.5.1 267 rob-PlayableTemplar-1.5.1.zip Install
2020-5-4 1.5.0 394 rob-PlayableTemplar-1.5.0.zip Install
2020-5-4 1.4.2 66 rob-PlayableTemplar-1.4.2.zip Install
2020-5-4 1.4.1 21 rob-PlayableTemplar-1.4.1.zip Install
2020-5-3 1.4.0 229 rob-PlayableTemplar-1.4.0.zip Install
2020-4-21 1.3.0 1066 rob-PlayableTemplar-1.3.0.zip Install
2020-4-17 1.2.1 504 rob-PlayableTemplar-1.2.1.zip Install
2020-4-16 1.2.0 211 rob-PlayableTemplar-1.2.0.zip Install
2020-4-16 1.1.2 110 rob-PlayableTemplar-1.1.2.zip Install
2020-4-16 1.1.1 62 rob-PlayableTemplar-1.1.1.zip Install
2020-4-16 1.1.0 13 rob-PlayableTemplar-1.1.0.zip Install
2020-4-16 1.0.0 99 rob-PlayableTemplar-1.0.0.zip Install