DirectorReworkPlus
Combat Director Tweaks and Elite Stacking
Date uploaded | a month ago |
Version | 1.0.5 |
Download link | score-DirectorReworkPlus-1.0.5.zip |
Downloads | 9595 |
Dependency string | score-DirectorReworkPlus-1.0.5 |
This mod requires the following mods to function
bbepis-BepInExPack
Unified BepInEx all-in-one modding pack - plugin framework, detour library
Preferred version: 5.4.2117Rune580-Risk_Of_Options
A convenient API for adding BepInEx ConfigEntry's to a option menu
Preferred version: 2.8.2Moffein-EliteReworks
Reduces Elite bulletsponge and makes their abilities more impactful.
Preferred version: 1.12.0README
Director Rework
A continuation of Nuxlar's Director Rework, alongside Moffeins affix stacking idea from Artifact of Cruelty. Go check out the originals below.
- Multiple enemy types per wave
- Multiple elite affixes on enemies
- Modifies director to be more fast paced
- Config options with RiskOfOptions support to fine tune the spawn logic.
Fully configurable, and turning off stuff will actually prevent it from loading entirely. Anything not marked with "(Restart required)" can be updated during the run.
Includes config section to modify various input values used by the combat director. Limited scope for now. More to come.
Credits / Contents
All code is written by me, and no assets taken. I'm a thief of the intellectual property variety.
==Artifact of Cruelty:==
Elite affix stacking, rewritten from the ground up.
==DirectorRework:==
Concise rewrite. No more edge cases, no more bugs (hopefully).
CHANGELOG
1.0.6
- Added Elite Reworks as a dependency.
- Nothing will break if it's removed, but the intended experience is to have this installed.
- Added Risk of Options as a dependency.
- Once again, nothing will break without it, but the customizability of the director is one of the key points of this mod.
- Affixes given to a void infestor now are given to their host
- Void infestors will regain their affixes after the host has died
- Added even more configs relating to elite affix stacking
- Minor improvements to codebase
1.0.5
- Adjusted default configs
- Affix stacking defaults to false
- Various combat director values default to non-values to work with enemy variety better.
1.0.4
- All config options will be applied instantly
- Moved director credit refund to apply on death instead of on spawn
- Seperated enemy diversity into three independent catagories (boss, normal spawn, void fields)
1.0.3
- Made all config options apply either on stage start or instantly
- Added config for enabling and disabling bosses entirely (world spawn or event)
- Fixed bug with affixes getting applied to non-elites even with the config option enabled
- Adjusted some defaults
1.0.2
- Added config option to turn on enemy diversity in void fields (default false)
1.0.1
-
Various config updates and some bugfixes
-
==DELETE YOUR OLD CONFIG CUZ NOTHING FROM THAT WILL WORK ANYMORE SORRY==
-
Fixed Director Tweaks (various things just not working or working poorly). Defaults are now the vanilla values.
-
Internally separated Director Tweaks from Director Main (just enemy variety and credit refund atm).
-
Made Affix stacking slightly cheaper and credit refund actually logical and not bad.
1.0.0
- First release