TooManyItems
An item mod for Risk of Rain 2.
Date uploaded | 2 months ago |
Version | 0.1.2 |
Download link | shirograhm-TooManyItems-0.1.2.zip |
Downloads | 1809 |
Dependency string | shirograhm-TooManyItems-0.1.2 |
This mod requires the following mods to function
RiskofThunder-R2API_Language
API for modifying the language localisation of the game
Preferred version: 1.0.0RiskofThunder-R2API_Prefab
API for Prefab creation, networking and duplication
Preferred version: 1.0.1RiskofThunder-R2API_Networking
Networking API around the Unity UNet Low Level API (LLAPI)
Preferred version: 1.0.2bbepis-BepInExPack
Unified BepInEx all-in-one modding pack - plugin framework, detour library
Preferred version: 5.4.2108README
TooManyItems - RoR2
Adds extra items for Risk of Rain 2. These values are configurable. To do so, run the game once with the mod installed, then navigate to the TooManyItems.cfg file, edit the values and relaunch the game.
Lunar Items
Ancient Coin
Gain 75% (+75% per stack) more gold. Take 35% (+35% per stack) more damage.
Carving Blade
Deal 0.6% (+0.6% per stack) of enemy current health as bonus on-hit damage. You cannot critically strike.
Crucifix
Reduce damage taken by 40%. Taking damage sets you on fire for 5% max health over 3 seconds.
Red Items
Blood Dice
On kill, gain 1 to 6 permanent max health, up to a max of 500 (+500 per stack).
Iron Heart
Increase max health by 150. Deal 1% (+1% per stack) of your max health as bonus on-hit damage.
Rusty Trowel
On kill, gain a stack of Mulch. Every 8 (-10% per stack) seconds, consume all stacks and heal for 12 HP per stack.
Soul Ring
On kill, permanently increase your health regeneration by 0.1 health, up to a maximum of 10 (+10 per stack).
Green Items
Broken Mask
Dealing damage burns enemies for 1.2% (+1.2% per stack) max health over 6 seconds. Does not apply itself.
Glass Marbles
Gain 1 (+1 per stack) damage per level.
White Items
3D Glasses
Gain 6% (+6% per stack) critical strike chance and 6% (+6% per stack) critical strike damage.
Bottle Cap
Reduce your ultimate skill cooldown by 4% (+4% per stack).
Debit Card
Get an 6% (+6% per stack) rebate on multishop and chest purchases.
Edible Glue
On kill, slow enemies within 8m (+8m per stack) by 80% for 4 seconds.
Holy Water
Upon killing an elite enemy, gain 1% (+1% per stack) of your level experience cap as bonus experience.
Milk Carton
Reduce damage taken from elite enemies by 5% (+5% per stack).
Photodiode
On-hit, gain 2.5% attack speed for 10 seconds, up to a max of 20% (+20% per stack).
Rubber Ducky
Gain 3 (+3 per stack) armor.
Equipment
Tattered Scroll
On activation, curse enemies within 60m of you for 10 seconds. Killing cursed enemies grants 15 additional gold.
Totem of Prayer
On activation, grants either 80 armor, 30% damage, 60% attack speed, or 200% health regeneration for 15 seconds.
CHANGELOG
0.1.11
- Changed
- Bottle Cap
- Special Skill CDR:
5%⇒ 8%
- Special Skill CDR:
- Carving Blade
- Damage On-Hit:
0.75% current HP⇒ 1% current HP
- Damage On-Hit:
- Debit Card
- Rebate on Purchase:
5%⇒ 8%
- Rebate on Purchase:
- Milk Carton
- Elite Damage Reduction:
5%⇒ 8%
- Elite Damage Reduction:
- Rusty Trowel
- Cooldown Reduced By:
-10% per stack⇒ -30% per stack - Now grants additional Mulch stacks on-hit with additional stacks of the item.
- Cooldown Reduced By:
- Bottle Cap
- Fixed bug where all players received bonus gold on-kill for no reason.
0.1.10
- Changed
- Abacus
- Every 1% crit chance above 100% now grants 1% bonus crit damage.
- Abacus
- Fixed text formatting to make it more aligned with vanilla items.
- Fixed bug where the Forgive Me, Please doll didn't trigger Abacus stacks.
- Fixed bug where Abacus stacks didn't grant bonus crit chance if the item was removed from your inventory.
0.1.9
- Added
- Abacus: Killing an enemy grants 1% (+1% per stack) crit chance until the end of the stage.
- Changed
- Ancient Coin
- Bonus Gold Gained:
90%⇒ 100% - Bonus Damage Taken:
35%⇒ 25%
- Bonus Gold Gained:
- Carving Blade
- Damage is now capped at 20000% of the player's base damage.
- Magnifying Glass
- Damage Amp:
10%⇒ 12%
- Damage Amp:
- Soul Ring
- Max Regen Per Stack:
20 HP/s⇒ 25 HP/s
- Max Regen Per Stack:
- Ancient Coin
- Fixed networking issue with some items that needed their stats recalculated.
- Fixed some bugs related to missing null checks.
0.1.8 Hotfix
- Fixed issue with Loaf of Bread preventing any mobs from spawning.
0.1.7
- Added
- Loaf of Bread: While the teleporter is charging, killing enemies heals you for 4% (+4% per stack) of your missing health.
- Paper Plane: Gain 18% (+18% per stack) movement speed while airborne.
- Changed
- Bottle Cap
- Ultimate Skill CDR:
4%⇒ 5%
- Ultimate Skill CDR:
- Carving Blade
- Now scales hyperbolically with additional stacks.
- Chalice
- HP Penalty:
35% max HP⇒ 50% max HP - Cooldown:
55 seconds⇒ 60 seconds
- HP Penalty:
- Holy Water
- Item Tier:
White⇒ Green - Now grants bonus experience to all allies.
- Item Tier:
- Rubber Ducky
- Armor Bonus:
3⇒ 5
- Armor Bonus:
- Tattered Scroll
- Cooldown:
65 seconds⇒ 75 seconds
- Cooldown:
- Totem of Prayer
- Regen Bonus:
300% bonus⇒ 12% max HP per second - Cooldown:
45 seconds⇒ 55 seconds
- Regen Bonus:
- Bottle Cap
0.1.6
- Added
- Spirit Stone: Killing an enemy grants 1 (+1 per stack) health as permanent shield. Taking damage reduces your max health.
- Changed
- Broken Mask
- Max Health Damage:
1.2%⇒ 1.5% - Burn Duration:
6 seconds⇒ 5 seconds
- Max Health Damage:
- Carving Blade
- On-Hit Damage:
0.6% current HP⇒ 0.75% current HP
- On-Hit Damage:
- Chalice
- Damage Bonus:
65%⇒ 40% - Attack Speed Bonus:
130%⇒ 110%
- Damage Bonus:
- Debit Card
- Rebate On Purchase:
6%⇒ 5%
- Rebate On Purchase:
- Holy Water
- XP Multiplier:
1%⇒ 2%
- XP Multiplier:
- Totem of Prayer
- Damage Bonus:
45%⇒ 30%
- Damage Bonus:
- Broken Mask
- Fixed bug where on-kill effects didn't proc on the Forgive Me Please doll.
- Fixed bug where Holy Water didn't award bonus XP on minion kills if the minion didn't have an inventory.
- Fixed bug where shields in the health bar UI weren't reduced when using Chalice.
0.1.5
- Added
- Chalice: Consecrate yourself and all allies. Consecrated allies gain 65% damage and 130% attack speed for 8 seconds, but lose 35% max health.
- Changed
- Blood Dice
- Health Gain On Kill:
1 to 6 bonus health⇒ 2 to 12 bonus health
- Health Gain On Kill:
- Fleece Hoodie
- Buff Duration Bonus Per Stack:
35%⇒ 40%
- Buff Duration Bonus Per Stack:
- Totem of Prayer
- Cooldown:
40 seconds⇒ 45 seconds
- Cooldown:
- Blood Dice
- Blood Dice now turns your health bar red when in inventory.
- Crucifix burn damage is now configurable. Default burn damage is 5% max health.
- Fixed bug where Fleece Hoodie didn't work on minions.
- Fixed bugged info text for Bottle Cap.
0.1.4
- Added
- Seal of the Heretic: Gain 1% (+1% per stack) bonus damage for every 1% msising health.
- Magnifying Glass: Gain 5% crit chance. Critical strikes have an 8% (+8% per stack) chance to Analyze the enemy, increasing their damage taken by 10% from all sources.
- Fleece Hoodie: The next timed buff received has its duration increased by 35% (+35% per stack). Recharges every 5 (-15% per stack) seconds.
- Changed
- Rusty Trowel
- Mulch stacks are now gained on-hit instead of on kill.
- Heal Per Stack:
12 HP⇒ 3 HP
- Ancient Coin
- Bonus Gold:
75%⇒ 90%
- Bonus Gold:
- Rusty Trowel
- Fixed bug where the assetbundle identifier wasn't unique and interfered with other mods.
- Fixed bug where Mask damaged yourself if you were holding Crucifix.
- Fixed wording for Debit Card to include purchases other than chests/multishops.
- Added some missing null checks.
- Adjusted sizes of item models.
0.1.3
- Changed
- Soul Ring
- Regen On-Kill:
0.1 HP/s⇒ 0.2 HP/s - Max Regen Per Stack:
10 HP/s⇒ 20 HP/s
- Regen On-Kill:
- Tattered Scroll
- Curse Duration:
10 seconds⇒ 12 seconds - Gold Per Kill:
15 gold⇒ 25 gold - Cooldown:
80 seconds⇒ 65 seconds
- Curse Duration:
- Totem of Prayer
- Armor:
80⇒ 100 - Damage:
30%⇒ 45% - Attack Speed:
60%⇒ 75% - Regeneration:
200%⇒ 300% - Duration:
15 seconds⇒ 12 seconds - Cooldown:
55 seconds⇒ 40 seconds
- Armor:
- Soul Ring
- Fixed bug where damage done by minions of the player did not increment the damage dealt tracker in BetterUI.
- Fixed bug where dropping/scrapping extra stacks of Blood Dice didn't reduce the permanent health cap.
- Fixed bug where kills by minions with Holy Water in their inventory did not increase player XP.
- Fixed bug where Tattered Scroll was not cursing certain enemies.
- Fixed bug where Broken Mask had a 6 second cooldown after finishing its dot effect.
- Fixed some incorrect text tokens.
- Fixed some BetterUI stat formatting.
0.1.2
- Changed
- Broken Mask
- Burn Duration:
3 seconds⇒ 6 seconds (this is a nerf)
- Burn Duration:
- Holy Water
- Experience Bar Gain:
3%⇒ 1%
- Experience Bar Gain:
- Broken Mask
- Fixed bug where Holy Water triggered on boss kill instead of elite kill.
- Fixed bug where Broken Mask was calculating damage incorrectly.
0.1.1
- Added
- Blood Dice: On kill, permanently gain 1 to 6 max health, up to a max of 500 (+500 per stack) health.
- Totem of Prayer: On activation, grants either 80 armor, 30% damage, 60% attack speed, or 200% health regeneration for 15 seconds.
- Changed
- Broken Mask
- Burn Damage:
1.5% max health⇒ 1.2% max health - Tick rate increased
- Burn Damage:
- Carving Blade
- On-Hit Damage:
0.8% current HP⇒ 0.6% current HP
- On-Hit Damage:
- Crucifix
- Damage Reduction:
50%⇒ 40%
- Damage Reduction:
- Holy Water
Gain 20% (+20% per stack) bonus experience.⇒ Upon killing an elite enemy, gain 3% (+3% per stack) of your level experience cap as bonus experience.
- Iron Heart
- Bonus Health:
200⇒ 150
- Bonus Health:
- Milk Carton
- Elite Damage Reduction:
3%⇒ 5%
- Elite Damage Reduction:
- Photodiode
- Max Attack Speed:
25%⇒ 20%
- Max Attack Speed:
- Tattered Scroll
- Cooldown:
50 seconds⇒ 80 seconds
- Cooldown:
- Broken Mask
- Fixed README.md formatting
0.1.0
- Initial release