EngineerWithAShotgun
Tired of having one of eleven characters in your video game be borderline unplayable because they're completely devoid of fun and enjoyment? Currently gives Engineer a primary that doesn't make me want to cry and a secondary.
By shooty
Last updated | 3 years ago |
Total downloads | 57880 |
Total rating | 21 |
Categories | Mods |
Dependency string | shooty-EngineerWithAShotgun-1.2.0 |
Dependants | 15 other packages depend on this package |
This mod requires the following mods to function
bbepis-BepInExPack
Unified BepInEx all-in-one modding pack - plugin framework, detour library
Preferred version: 5.4.9README
"Makin' bacon!"
- Adds a more offensive oriented alternative to Engineer's Bouncing Grenades; Gauss Scatter, a powerful automatic gauss shotgun that excels at close range self defense but lacks AoE, mid-long range capabilities, and has falloff.
- Also adds a more aggressive alternative to Engineer's mines; Plasma Grenades, two powerful, aimable contact grenades that detonate on impact, leaving a large pool of plasma that damages and slows monsters in its AoE! However, you only start out with two, and you give up the capability of setting up powerful traps and fortifying your position more effectively.
- Complete with decent looking icons and will eventually come with """fun""" unlocks that takes you out of your comfort zone!
- Discover what it's like to play an otherwise boring character in a more fun, aggressive manner!
- Become Engineer Team Fortress 2!
Note: Due to the nature of Engineer's playstyle and Hopoo's balancing of the Engineer, we understand that the Gauss Shotgun is always going to be better/a direct upgrade to the Engineer's vanilla Bouncing Grenades. This is by design and 100% intentional, as whilst the grenades are meant to be weaker to balance out the Engineer, they are not fun or engaging to use. Shotguns are required to be reasonably powerful to be fun and engaging to use, so this convention is unfortunately violated, making the Engineer fairly more powerful than he already is. We plan to in the future of this mod rebalance the Bouncing Grenades, as well as tweaking the rest of the Engineer's kit to allow for a more involved playstyle where instead of his default R having almost the entire strength of his kit, this power is spread about the entire kit. This will (hopefully) reduce the likelihood of runs devolving into letting your turrets do all the work whilst sitting in a Bustling Fungus healing field being unkillable, but (hopefully) without completely changing the essence of Engineer.
Recommended to be used with Moffein's MobileTurretBuff (https://thunderstore.io/package/Moffein/MobileTurretBuff/) and Chen's ChensMinionRetarget (https://thunderstore.io/package/Chen/ChensMinionRetarget/) to aid in making a more effective, engaging Combat Engineer playstyle.
Credits
shooty - coding, writing all of this shit, uploading this shit, begging rux to flesh out this mod from the simple meme m1 it was, spending a few hours in photoshop, emotional support for rux Ruxbieno - made mito write erotic fanfiction in exchange for coding this, coding, sex, assassin maker mito - wrote erotic fanfiction in exchange for having rux code this in the first place Rob - based motherfucker who gave advice and helped TheTimesweeper - based motherfucker who gave advice and helped Moffein - based motherfucker who gave advice and helped Mefiez - horny bastard, Weak-ass nerd. No dignity!
Skills
Skill | Description | Stats | |
---|---|---|---|
Gauss Scatter | Fire a close-range blast of pellets, dealing 8x60% damage. |
Proc: 0.45 CD: 0 |
|
Plasma Grenade | Take aim and throw a grenade that deals 600% damage on impact and leaves a lasting pool of plasma that deals 30% damage per tick and slows. Can hold up to 2. |
Proc: 1 / 0.15 CD: 8 |
Known Issues
- yes this is intentional
- just saying "engineer gaming" repeatedly isn't funny anymore shut the fuck up
- sometimes the m2 locks onto enemies but this is an issue with enforcer's grenades too and we cant really figure out how to fix this atm
- other than that, the mod is perfect and has literally zero flaws :)
- (dm/ping me or rux ( shooty#9034 / Ruxbieno#0500 ) if the above statement is false)
Future Plans
- Still trying to obliterate all the people who keep fucking posting modpacks to the Thunderstore.
- probably a new offense-based turret/other R
- yknow what let's just turn this into a complete engineer overhaul once the new abilities are done :)
- config once we're happy with the quality of all the attacks
Changelog
1.2.0
- Plasma Grenade is now properly networked and can be used in multiplayer.
- Plasma Grenade now no longer breaks mines for some reason?
- Gauss Scatter is no longer agile on shots after the first.
- Gauss Scatter Damage: 8x65% -> 8x60%
- Gauss Scatter Spread: 2.65 -> 2.2
- Plasma Grenade Cooldown: 6 -> 8
- Plasma Grenade Damage: 600% + 40% per tick -> 600% + 30% per tick
- Visuals: Gauss Scatter now has each cannon doing their respective firing animations, Plasma Grenade now has explosion VFX.
- Audio: Plasma Grenade now has a throwing sound effect.
1.1.0
- New ability: Plasma Grenade
- Gauss Scatter Proc Coefficient: 0.65 -> 0.45
- Gauss Scatter Damage: 8x70% -> 8x65%
- Gauss Scatter Spread: 3.15 -> 2.65
- Visuals: Made Engineer's cannons fire Guass Scatter in an alternating fashion, crosshair now has bloom when firing Guass Scatter.
1.0.1
- Proc Coefficient: 0.5 -> 0.65
- Spread: Changed from an inconsistent min and max value to a consistent and lower average of 3.15
- Visuals: Muzzle flash now comes out of the cannons instead of Engineer's crotch, new crosshair replacing Engineer's Bouncing Grenades crosshair.
1.0.0
- Release