Pure Risk of Rain Returns
Adds, changes, and removes lots of content to turn RoR2 into RoRR as accurately as possible. Download the zip from the link and follow its instructions to install.
Last updated | 2 months ago |
Total downloads | 2006 |
Total rating | 0 |
Categories | Modpacks Skins Maps Player Characters Tweaks Items Audio Enemies Artifacts Client-side Server-side Gamemodes Skills Survivors of the Void Seekers of the Storm Update |
Dependency string | stb06-Pure_Risk_of_Rain_Returns-1.2.12 |
Dependants | 0 other packages depend on this package |
This mod requires the following mods to function
bbepis-BepInExPack
Unified BepInEx all-in-one modding pack - plugin framework, detour library
Preferred version: 5.4.2117RiskofThunder-RoR2BepInExPack
Simplify the modding ecosystem of Risk of Rain 2, making it easier for modders to create and maintain their mods while preventing harmful bugs.
Preferred version: 1.24.1RiskofThunder-FixPluginTypesSerialization
Fix custom Serializable structs and such not properly getting deserialized by Unity.
Preferred version: 1.0.4RiskofThunder-BepInEx_GUI
Graphical User Interface meant to replace the regular console host that is used by BepInEx when the config setting is enabled.
Preferred version: 3.0.3README
Main Changes
- Changed music that plays in the menu, on all stages, during teleporter events, and during boss fights.
- Nearly all teleporter events now have 3 possible music tracks.
- Nearly all survivors in RoRR are added and all survivors that aren't in RoRR are removed.
- New skins are added, and any skin that doesn't have a RoRR equivalent is removed.
- Abilities closest to ones in RoRR are added and nearly all (at some point all) abilities that aren't in RoRR are removed.
- When playing as Bandit, you can scroll or press F to switch between fire modes.
- Sprinting is basically removed.
- Stats are changed for nearly every enemy and survivor.
- Engineer's TR58 Carbonizer Turret is completely overhauled to match V.0.2 Prototype Laser Turret.
- Most interactables and DLC content are removed.
- Many items are added, some items are modified to more closely match their RoRR equivalent, and any item that isn't very similar to an item in RoRR is removed.
- One-Shot Protection is removed.
- Non-temporary shields gate against HP damage.
- Some enemies are added and any enemy that isn't in RoRR is removed.
- Some enemies' abilities are removed.
- Blighted elites are added, some elites are changed, and tier 2 elites are removed.
- Fogbound Lagoon is added, stage order is modified, stages look more like their RoRR equivalent, and any stage other than Bulwark's Ambry that doesn't have a RoRR equivalent is removed.
Important Info
- Please don't update any of the mods if they ask you to. It can mess with the behavior of things, and possibly cause the modpack to break.
- This modpack is intended to be used with both DLC for an experience closest to Risk of Rain Returns, but works fine without.
- Keep in mind that only the host needs to own the DLC to do multiplayer.
- Content when using Survivors of the Void DLC
- Adds Gup.
- Adds Mending elite.
- Content when using Seekers of the Storm DLC
- Adds Child.
- Adds some skins.
- If you get to Sky Meadow or Helminth Hatchery before looping, please switch the teleporter to the next stage rather than the moon; and please don't use any portals (you may use the celestial portal, blue portal, and void portals if you're using Starstorm2 and/or Videogame_Mod_2_Unofficial), as there may be broken content there.
- If you want to hear a bell when the difficulty increases, it is in the base game as an umbrella setting.
- If you download the modpack file itself, it will tell you if the modpack has an update in r2modman.
- Look for a cloud with an arrow next to Pure_Risk_of_Rain_Returns to see if the modpack has an update (you can move Pure_Risk_of_Rain_Returns just under BepInExPack or click the "update all" button in front of the yellow box to easily see if there's an update). Install the update through the link as usual, and download Pure_Risk_of_Rain_Returns again. Please replace the More_OSTs_Mod folder when you update.
- If there isn't an update to the modpack itself, simply update Pure_Risk_of_Rain_Returns.
- Look for a cloud with an arrow next to Pure_Risk_of_Rain_Returns to see if the modpack has an update (you can move Pure_Risk_of_Rain_Returns just under BepInExPack or click the "update all" button in front of the yellow box to easily see if there's an update). Install the update through the link as usual, and download Pure_Risk_of_Rain_Returns again. Please replace the More_OSTs_Mod folder when you update.
- This modpack includes Starstorm2 (best if used with next 4 mods mentioned), Videogame_Mod_2_Unofficial, Survariants, NemesisSkins, NemesisRobomando, ProperSave, DiscordRichPresence, and RealerCheatUnlocks which are off by default.
- There may be some items, equipment, and/or survivors that are not unlockable with this modpack, so you may want to enable RealerCheatUnlocks and right click them to unlock them (namely Fireworks, Eccentric Vase, Glowing Meteorite, Acrid, Mercenary, Loader, and Artificer).
Check Out My Other Modpack
Vanilla Plus Risk of Rain Returns
Contact Me
To report an issue or inform me of a mod that should be added or a setting that should be changed, etc., you can:
- Submit an issue or pull request on GitHub.
- Message me on Discord @stb06.
- Email me at [email protected].
If you're a developer of a mod that can bring this modpack closer to RoRR, please tell me about it, and if you're willing to add a feature or setting to your mod, please look at Known Issues or talk to me about it.
Known Issues (likely needs a mod added or setting changed to fix)
Survivors/Skills
- Many Skills aren't added or matching RoRR's Skills.
- Not all skills automatically trigger as soon as they are available if the button is held.
- Proc coefficient isn't completely removed.
- Passives aren't removed.
- Huntress's Phase Blink Skill cancels downwards momentum and fall damage.
- Enforcer's Super Shotgun Skill isn't a Special Skill, isn't 3 forced shots, each coming 0.1 seconds after the other, doesn't pierce, doesn't have a range of 12, and doesn't have a 5-second cooldown.
- Enforcer's Shield Bash and Shoulder Bash aren't separate Skills and can deflect projectiles; Shield Bash stuns, lunges him forward if moving before use, doesn't always knock enemies far away, doesn't deal 210% damage, and have a 5-second cooldown, and Shoulder Bash doesn't stun, knocks enemies upward instead of pushing them back, isn't a forced 1-second 2x speed dash that deals 5x100% damage, and doesn't have a 10-second cooldown.
- Enforcer's Stun Grenade doesn't have 4 charges and a reload mechanic, doesn't deal 180% damage, and isn't a Primary Skill.
- Enforcer's Protect and Serve Skill doesn't deal 210% damage and knock enemies back upon activation, doesn't have a 3-second cooldown, and isn't a Utility Skill.
- Enforcer isn't slowed while shooting unless in a defensive stance.
- Due to the method used to speed up Protect and Serve, said Skill will have to be sped up through normal means for this to work properly.
- HAN-D's HURT Skill lunges it forward instead of slowing it.
- HAN-D's FORCED_REASSEMBLY Skill can be charged and doesn't deal 500% damage.
- HAN-D's OVERCLOCK Skill launches it in the air when cancelled.
- HAN-D's drones aren't destroyed on contact with an enemy and have a cooldown instead of only being given upon killing an enemy.
- Engineer's Pressure Mines aren't placed directly under him and don't explode immediately when triggered.
- Miner's Crush Skill doesn't slow him.
- Sniper isn't briefly stopped after shooting and can move while using Steady Aim.
- Sniper's Military Training Skill reloads his weapon.
- Sniper's Spotter: FEEDBACK Skill doesn't simply increase critical strike chance against the selected by 100% and have a 10-second cooldown.
- Acrid's Vicious Wounds skill can be spammed.
- Mercenary's Laser Sword Skill doesn't slow him down.
- Mercenary's Eviscerate Skill launches him forward, allowing for faster movement.
- Loader isn't male.
- Loader is immune do fall damage.
- Loader's Spiked Fist can pull light enemies to him, doesn't deal 210% damage, and isn't a Utility Skill.
- CHEF's primary Skills don't slow it.
- CHEF's Sear Skill doesn't briefly stop it.
- Pilot's Clusterfire Skill doesn't have a limited range of 32.
- Artificer's Charged Nano-Bomb Skill shocks nearby enemies and doesn't only have an aoe at full charge.
- Artificer's Snapfreeze isn't placed directly in front of her, isn't a single ice wall, isn't attacked by enemies, doesn't inherit Artificer's maximum health, is only deployed when letting go of the button, doesn't last 10 seconds, and doesn't have a 15-second cooldown.
- Artificer's Flamethrower doesn't keep her airborne and have a 13-second cooldown.
Items
- Many items aren't added.
- Some items' stat descriptions don't show actual stats.
- Some items don't have the same stats or do the same thing as RoRR's version.
- Bustling fungus appears in 1 second instead of 2, can still appear while attacking, increases radius with every stack, and heals for +2.25% per stack instead of +4.5% per stack.
- Glowing Meteorite doesn't damage for 10% the player's max HP, last only 8 seconds, and have a 70 second cooldown.
- Glowing Meteorite and Lost Doll aren't normal equipment.
- Bosses may still drop their "removed" boss item.
- Requires mod that completely removes select items from the game.
Intractables
- Some interactables aren't added.
- Players aren't teleported to an unusable teleporter at the start of each stage.
- Teleporters don't teleport you as soon as you receive all experience and money queued to be collected.
- Multishops aren't split into 3 shops displayed in a row on the ground, which have ~1.207x their size of space between them. They also don't contain uncommon items on the correct stages.
- Shrines of Blood need their damage changed to 52 HP, increasing every fail, and to drop items or equipment (can succeed up to 2 times) rather than gold, and don't become unusable after activating the teleporter.
- Shrine of Chance price doesn't multiply by 164.705882%, and price doesn't only increase when failing.
- Shrines of Combat should only spawn several Tiny Imps, be usable 2 times, be on a 15 second time limit, appear in stages 1-3, and cost $20 on first use, $34 on second. After looping, they should spawn several Imp Overlords, be usable once, have no time limit, appear on any stage, cost 50% HP, and drop 2 legendary items.
- Portals and Timed Security Chest aren't removed.
- Requires mods that allow removing certain content from the game that ContentDisabler doesn't.
Enemies/Elites
- Many enemies aren't added.
- Jellyfish explode instead of simply dealing damage on touch and don't dash towards you.
- Wandering Vagrant doesn't rotate when flying toward you.
- Wandering Vagrant doesn't deal damage on contact and have trails on the ends of its tentacles when Blazing.
- Wandering Vagrant projectiles don't shock when Overloading.
- Wandering Vagrant projectiles aren't faster when Frenzied.
- Wandering Vagrant doesn't fire double the amount of projectiles when Volatile.
- Lemurians move as if they're shooting fireballs at you even though that's disabled.
- Requires a mod that makes them always run straight at you.
- Lemurians don't briefly stop when melee attacking.
- Elder Lemurians shoot fireballs.
- Might need a mod to disable this. Not sure if ContentDisabler lets me disable it.
- Wisps can fly and rotate >30 degrees vertically.
- I want the Wisps to hover above the ground and have a smaller attack angle so they more closely match RoRR's Wisps and aren't incredibly difficult to fight.
- Greater Wisp doesn't have the same attack as Lesser Wisp but with double the range.
- Archaic Wisp doesn't have this same attack but split into two instances of damage.
- Mini Mushrums launch spore bombs rather than simply making a cloud of spores and heal when low on health.
- Children run from you instead of chasing you and don't have a finger-gun attack.
- Scavengers shoot a Heavy Shotgun, throw Thqwibs, can scavenge items, don't always have only a Disposable Missile Launcher and Mysterious Vial, and don't shoot a fast electric projectile.
- Imp Overlord doesn't have charge attack or Laser Vapor attack, throws spikes, deals damage when teleporting, and takes too long to teleport.
- Colossus doesn't spawn a Stone Golem (inherits elite type,) Blazing Wisp when Blazing, or a group of Jellyfish when Overloading, when clapping.
- Colossus stomp doesn't damage in a larger area and explode for additional damage when Volatile.
- Colossus doesn't stomp only when near the player.
- Spitter doesn't have the same attack as Wisp.
- Ancient Wisp doesn't spawn twice as many lightning bolts when Volatile or activate lightning bolts ~twice as fast when Frenzied.
- Glacial elites aren't removed.
- Healing cores aren't removed.
- Mending elites don't heal themselves when dealing damage.
- Blazing elites don't move as 1.2x speed.
- Blighted elites don't move at 1.1x speed (1.35x if Frenzied.)
- Cognate elites aren't added.
- Overloading Worms aren't elites because they're separate enemies from Magma Worms.
- Requires mod that either allows Magma Worms to become Overloaded or changes Overloaded Worm's director cost to match Magma Worm's and makes them actually Overloaded.
- EliteWorms doesn't have a setting specifically for allowing Overloading elites, so this mod won't work.
- Requires mod that either allows Magma Worms to become Overloaded or changes Overloaded Worm's director cost to match Magma Worm's and makes them actually Overloaded.
- Magma Worms can't be Volatile elites.
- Requires mod that allows Magma Worms to become Volatile.
- EliteWorms doesn't have a setting specifically for allowing Volatile elites, so this mod won't work.
- Requires mod that allows Magma Worms to become Volatile.
- Magma/Overloading Worms don't use their Leap ability every time they come out of the ground.
- Magma/Overloading Worms can pretty much fly.
- Magma/Overloading Worms don't have an indicator when coming out of the ground.
- Artifact of Origin doesn't also spawn Imps.
- Family Events aren't removed.
- Most spawnpools aren't modified.
- Requires mod that allows changing where enemies spawn.
Other
- Monsoon modifies health regen.
- Requires custom difficulty mod that allows customizing multiple difficulties. Currently changing drizzle because it's the most different.
- Drizzle doesn't give you $35 at the start of a run.
- There is no very easy difficulty.
- Items can be picked up from a distance by manually picking them up.
- Opening the inventory blurs the screen.
- Enemies and survivors have collision.
- Requires mod that removes collision.
- Falling out of bounds can damage the player.
- Fall damage is taken at too short a distance.
- Freeze can execute enemies.
- Players don't share a single drop pod, and drop pod doesn't open automatically after landing.
- Teleporting visual and sound aren't changed.
- Risk of Rain stage and Providence aren't added.
- Artifacts aren't hidden in each stage.
- Music doesn't have a filter applied to it when dead.
- Opening and ending cutscenes aren't changed.
- Main menu and lobby aren't changed.
Changelog
Full changelog in changelog tab
1.2.12
- Added back ArtificerExtended.
- I forgot ArtificerExtended allows removing the ENV Suit.
- Will break MinerSkillReturns until updated.
1.2.11
- Added to 'Other' section of 'Known Issues'.
- Main menu and lobby aren't changed.
- Added VanillaArtifactsPlus.
- Disabled Overloading Worms because Magma Worms can now be elite.
- Added MinerSkillReturns.
- Updated RobomandoMod, EnemiesReturns, and WolfoAlternateSkins.
- Disabled XSplitScreen, DotParticleFix, and Judgement until updated.
- Removed ArtificerExtended and JetHack.
- Not really in use.
1.2.10
- Added to 'Other' section of 'Known Issues'.
- Items can be picked up from a distance by manually picking them up.
- Reverted money earned to vanilla value.
1.2.0
Before installing please go to a profile then disable the download cache in settings.
Many things will be missing or slightly broken until mods update.
- Now works with the latest update and DLC.
- Added 'Main Changes' to README.
- Updated 'README' included in the zip.
- Updated 'Important Info' and 'Known Issues'.
- Added link to changelog tab.
- Fixed grammar.
- Corrected movement speed.
- Sorry, the 8 on the wiki looks a lot like a 0 when not zoomed in.
- Updated More_OSTs_Mod settings.
- I figured out which teleporter event music goes in what stage, so it matches now.
- Replaced Distant Roost with Disturbed Impact.
- Replaced Abyssal Depths with Helminth Hatchery.
- Replaced Scorched Acres with Aphelian Sanctuary.
- Added Videogame_Mod_2_Unofficial.
- Added XSplitScreen.
- Added MoreElites.
- Adds Frenzied and Volatile elites.
- Added SeeSaw.
- Makes Sawmerang visible through objects.
- Added RemoveGupsFromSkyMeadow.
- Added SurvivorsReturn.
- Added RobomandoMod.
- Added UncappedAttackSpeed.
- Added HealthbarImmune.
- Added Enhanced_OSP.
- Removes One-Shot Protection.
- Added RiskyTweaks.
- Many miscellaneous changes.
- Added RiskyFixes.
- Many miscellaneous changes.
- Added CursorFreedom2.
- Added NoRecoil.
- Added SOTS_AV_Effect_Options.
- Disables Frost Relic's sounds and FOV effect.
- Added ArtifactOfPrestige.
- Meant to replace Artifact of Prestige from ReturnsArtifacts, but can't because internal names match.
- Added AegisRemovesBarrierDecay.
- Added Unlobotomize.
- Added ChensGradiusMod.
- Adds Beam Drone (RoRR's Laser Drone), which spawns on any stage after stage 2 besides Sky Meadow.
- Should make drones repurchaseable, but BetterDrones breaks it for now.
- Added HIFUCommandoTweaks.
- Added HIFUBanditTweaks.
- Added HIFUMercenaryTweaks.
- Added HIFUArtificerTweaks.
- Added ArtificerExtended.
- Added NemesisSkins.
- Added Survariants.
- Added PizzaSoundFix.
- Added LogMute.
- Added EnemyImportance.
- Added NoBazaarKickout.
- Added ScavRewardNerf.
- Makes scavengers drop only 1 item.
- Scavenger items are displayed again.
- Sundered Grove is no longer very foggy.
- Money is now multiplied by 3.
- All holdout zones are larger.
- Freeze no longer executes bosses and the execute threshold is now 15%.
- Mithrix can no longer be frozen.
- Warbanner only spawns during teleporter events and when leveling up again.
- Temporarily enabled drizzle.
- Will be disabled once custom difficulty is back.
- Enemy level cap is now 9999.
- RiskyTweaks hard capped the config to 9999.
- Wisps temporarily have half the base health and damage of RoRR's Wisps due to spawning much more than normal.
- Stats will be doubled once enough enemies spawn where Wisps do, reducing their spawns.
- Bighorn Bison speed change has been reverted.
- All final bosses now have 9x base health and deal 1.5x damage.
- Young Vagrant now has 55.5556 movement speed and 10 acceleration, and deals 0.5x damage to compensate for shooting twice the amount of projectiles it should.
- Jellyfish now has 55.5556 movement speed and 10 acceleration, and damage is reverted back to vanilla.
- Changed lifespan of Artifact of Cognation's clones to 6 seconds.
- Clay Man now only spawns in any third stage, Aphelian Sanctuary, Commencement, and Aphelian Research.
- Imp now only spawns in Sundered Grove, Fogbound Lagoon, and Wisp Research.
- Greater Wisp now only spawns in any first and second stage (besides Disturbed Impact), Bulwark's Ambry, Aphelian Research, Tar Research, and Wisp Research.
- Decreased Greater Wisp director cost to 120.
- Archaic Wisp now only spawns in Wetland Aspect, Aphelian Sanctuary, Commencement, and Wisp Research.
- Ancient Wisp now only spawns in any second stage, and Wisp Research.
- Ancient Wisp now only spawns Greater Wisps when enraged.
- Young Vagrant now also spawns in Void Fields, Bulwark's Ambry, Aphelian Research, and Tar Research.
- Mending elites now have the same health as other elites.
- Increased elite director cost back to vanilla value.
- Reverted some elite changes.
- Tier 2 elites no longer spawn.
- All drones' stats have been changed.
- Non-temporary shields now gate against HP damage.
- Overloading elites no longer have shields and now passively scatter 5 lightning bombs nearby every 6 seconds.
- Overloading Worms now have 2.8x health and 1.9x damage compared to Magma Worms to match elite stats.
- Magma/Overloading Worm now has AI and a new ability that's very similar to that of RoRR's Magma Worm.
- Lunar enemies now apply a new Helfire debuff.
- Lunar Wisp movement speed and acceleration is increased, and its orb applies Helfire.
- Gups, Geeps, and Gips no longer regenerate health.
- Adjusted Scavenger health regeneration to match Mysterious Vial.
- Adjusted all survivor and nearly all enemy acceleration to be 100, and Wandering Vagrant's acceleration to be 80.
- This somehow causes Wisps to be on the ground much moreāand...roll?
- Voidling's level is no longer capped at 99.
- Enforcer, Sniper, and CHEF are now auto-unlocked.
- Most modded skins are now auto-unlocked.
- You may use RealerCheatUnlocks to unlock the rest.
- Any skins that don't closely match a skin from RoRR are disabled.
- Adjusted Commando's settings.
- Adjusted Enforcer's settings.
- Adjusted Bandit's Dynamite Toss Skill.
- Adjusted HAN-D's settings.
- Adjusted HAN-D's stats.
- Adjusted Miner's settings.
- Adjusted Sniper's settings.
- Adjusted Mercenary's settings.
- Adjusted Pilot's Skills.
- Adjusted Artificer's settings.
- Enabled Skillsmas's Phase Beam Skill for Commando.
- Enabled Skillsmas's Autonomous Organism Skill for Acrid.
- Enabled Skillsmas's Tectonic Shift and Superbolide Skills for Artificer.
- Disabled Enforcer's Super Shotgun, Heavy Machine Gun, and Tear Gas Skills.
- Disabled Bandit's Burst Skill.
- Disabled HAN-D's SMASH and FOCUS Skills.
- Disabled Miner's Gouge, Cave In, and Meteor Shower Skills.
- Disabled Sniper's Mark, Hard Impact, and Combat Training Skills.
- Disabled Acrid's Blight, Ravenous Bite, Caustic Leap, and Frenzied Leap Skills.
- Disabled Mercenary's Rising Thunder and Slicing Winds Skills.
- Disabled Loader's Grapple Fist, Charged Gauntlet, Thunder Gauntlet, and Thunderslam Skills.
- Disabled Pilot's Suppressed Fire and Bombs Away! Skills.
- Disabled Artificer's Plasma Bolt and Ion Surge Skills.
- Disabled Equipment Triple Shop.
- Disabled Titanic Knurl.
- Removed RoRRCommando.
- Replaced with SurvivorsReturn.
- Removed Ror1LoaderSkin.
- Doesn't match other skins and looks bad.
- Removed Direseeker
- Abyssal Depths is disabled.
- Removed CommandoFMJ.
- Replaced with Skillsmas's Phase Beam.
- Removed RoR_1_Bell.
- Added to the base game as an umbrella setting.
- Removed EviscerateFix, ArtificerPrimaryRangeFix, and DoubleTapFix.
- Replaced with RiskyFixes.