Scout
Adds the Scout survivor! Now with proper emote compatibility and item displays! Multiplayer compatible!
Date uploaded | 6 months ago |
Version | 0.8.5 |
Download link | tsuyoikenko-Scout-0.8.5.zip |
Downloads | 3106 |
Dependency string | tsuyoikenko-Scout-0.8.5 |
This mod requires the following mods to function
RiskofThunder-R2API_Networking
Networking API around the Unity UNet Low Level API (LLAPI)
Preferred version: 1.0.2RiskofThunder-R2API_Orb
API for creation and management of custom Orb types.
Preferred version: 1.0.1RiskofThunder-R2API_Language
API for modifying the language localisation of the game
Preferred version: 1.0.1RiskofThunder-R2API_TempVisualEffect
API for adding custom temporary visual effects for characters.
Preferred version: 1.0.2RiskofThunder-RoR2BepInExPack
Simplify the modding ecosystem of Risk of Rain 2, making it easier for modders to create and maintain their mods while preventing harmful bugs.
Preferred version: 1.19.0RiskofThunder-R2API_Prefab
API for Prefab creation, networking and duplication
Preferred version: 1.0.4bbepis-BepInExPack
Unified BepInEx all-in-one modding pack - plugin framework, detour library
Preferred version: 5.4.2117README
Scout
Original Concept by vo1dstud1os - discord https://codenamecrisis.carrd.co/ - carrd
Overview
Skills
Passive: Atomic Core
- Scout can double jump. Deal damage to build up Atomic Core. Taking damage reduces Atomic Core. Atomic Core increases movement speed.
Primary: Splattergun
- Agile. Fire a scattergun burst for 12x50% damage.
Primary Swap: Bonk
- Agile. Swing your bat for 320% damage.
Secondary: Toxic Cleaver
- Agile. Throw your cleaver Blighting and dealing 350% damage. Crits and Poisons stunned enemies.
Secondary Swap: Spike Ball
- Agile. Hit your baseball Stunning and dealing 240% damage. Stun duration scales with distance traveled.
Utility: Atomic Blast
- Drain your Atomic Core gaining Atomic Crits, attack speed, and movement speed. If drained at max charge, deal 1500% damage around you.
Special: Swap
- Swap to your bat.
Keywords
Atomic Crits:
- Damage is increased by 125% and all attacks apply Weaken.
This character was made in 24 hours! This release was made afterward with some polishing.
Download other tf2 akin characters:
https://thunderstore.io/package/EnforcerGang/SniperClassic/
https://thunderstore.io/package/EnforcerGang/Rocket/
https://thunderstore.io/package/EnforcerGang/Enforcer/ (Nemforcer)
https://thunderstore.io/package/PopcornFactory/Arsonist_Mod/
Contact me on Discord: https://discord.gg/3NaMEsvYeD
Credits
tsuyoikenko - Code, model, animations.
vo1dstud1os - Concept art, icon art.
TheTimeSweeper - Incredible new Henry template.
rob - Creator of the glorious Henry template. Also, built Scouts animations using Driver as a base.
CHANGELOG
0.9.6
- Fixed ragdoll
0.9.5
- Playable for sots
- Dont report bugfixes until Gearbox gets their crap together
0.9.3
- Fixed skill overrides
0.9.2
- What?
0.9.1
- Fixed some networking
0.9.0
- Hi
0.8.10
- Hopefully fixed sound????
0.8.9
- NERFS
0.8.8
- If people complain about scout anims or his model now i will personally throw a spikeball cleaver into your skull
0.8.7
- Size of cleaver and baseball increase by 2x
0.8.6
- oops
0.8.5
- New run/sprint anims (Makes him a teeny tiny bit smoother)
- New Primary Dastardly Dwarf. Heads will roll..
- Added Ancient Scepter support for Swap: Atomic Charge can still be gained while Atomic Core drains
- Atomic Core pulses in intervals over its duration to deal more damage
0.8.4
- Increased base ms by 1 to feel more scouty
- Removed unlock condition cause bugged
0.8.3
- Removed cooldown from swap (it was funny with void items but a little TOO funny)
- Lowered reload speed slightly
- Token fixes
0.8.2
- Scout's utility does damage on intervals now
- Token fixes
0.8.1
- ScoutMod.dll is now OfficialScoutMod.dll just in case
- The old ScoutModTF2 doesnt work with 90% of mods in general but ig if you have an extremely niche modpack you can play them together now?
0.8.0
- Item displays fixed and added
- Undeprecated now ^
- Config to adjust shotgun recoil for motion sickness
0.7.8
- Hopefully fixed item display crash
0.7.7
- Fixed stubbed shaders emission
0.7.6
- Added official emote support (might be broken until the unofficial support is removed)
- Swapped skills show up in loadout now
- Gave him stubbed shaders
0.7.5
- I forgor
0.7.4
- Fixed bone rotations for skins
- Added log
0.7.3
- Staged reloads
0.7.2
- Hopefully fixed sound bug?
- Added grace period when at max gauge
- Added sfx and vfx when hitting max gauge
- Lower cd for weapon swap for qol
- Config to gain charge while Atomic Charge drains
0.7.1
- Atomic Crits was permanent on projectiles oops
0.7.0
- Reload is now tied to attackspeed
- Buffed reload time from 2.5 sec -> 2.0 sec
- Atomic Blast now has 0 cooldown
- Atomic Blast duration scales with stock
- Atomic Core buildup rate increases with Atomic Blasts cooldown reduction
- Mini Crits name changed to Atomic Crits
- Atomic Crits nerfed to deal 125% damage
- Atomic Crits buffed to apply weaken
- Updated Tokens
0.6.2
- Cleaver model added
- Added footsteps
- Fixed sfx loop (hopefully)
- Token fixes and quick buff icon fix
- Fixed scout not going invisible for certain items/equipment
0.6.1
- Jump polish and some other vfx stuff
- Icon
- Unlock achievement Batter Up: Beat the stage 1 teleporter in under 2 minutes without picking up a single item (Config to force unlock)
0.6.0
- Made Ball and Cleaver more accurate
- Cleaver Icon added
- Multiplayer compatible
- Ball now "stuns" any enemy for Cleaver to always work!
- Reworked vfx for Ball and Cleaver
- Cleaned up bat animations
- Glowing bat!?
- Added animations for weapon swapping and cleaned up resting idle animation
- Added new vfx for Atomic Blast
0.5.1
- Forgot git url
0.5.0
- Scout released!