PopcornFactory-Arsonist_Mod icon

Arsonist Mod

The Manic Incendiary -> Bug fix

Last updated a day ago
Total downloads 10924
Total rating 7 
Categories Player Characters
Dependency string PopcornFactory-Arsonist_Mod-1.0.3
Dependants 4 other mods depend on this mod

This mod requires the following mods to function

bbepis-BepInExPack-5.4.1905 icon

Unified BepInEx all-in-one modding pack - plugin framework, detour library

Preferred version: 5.4.1905
RiskofThunder-HookGenPatcher-1.2.3 icon

MMHOOK generation at runtime.

Preferred version: 1.2.3
RiskofThunder-R2API_Core-5.0.0 icon

Core R2API module

Preferred version: 5.0.0
RiskofThunder-R2API_Prefab-1.0.0 icon

API for Prefab creation, networking and duplication

Preferred version: 1.0.0
RiskofThunder-R2API_Language-1.0.0 icon

API for modifying the language localisation of the game

Preferred version: 1.0.0
RiskofThunder-R2API_Sound-1.0.0 icon

API for adding custom sounds or musics

Preferred version: 1.0.0
RiskofThunder-R2API_Networking-1.0.0 icon

Networking API around the Unity UNet Low Level API (LLAPI)

Preferred version: 1.0.0
RiskofThunder-R2API_Unlockable-1.0.0 icon

API for adding custom achievements and unlockables

Preferred version: 1.0.0
RiskofThunder-R2API_DamageType-1.0.0 icon

API for registering damage types

Preferred version: 1.0.0


Arsonist, The Manic Incendiary

The Arsonist is a close-ranged tank who uses fire as a means to an end. Managing his Overheat meter allows him to deal high amounts of damage to groups of enemies. Balance is crucial to victory.

  • Your attacks will be weaker when you’re overheating. If you’re in a tight spot, Cleanse can immediately end the overheating period in exchange for extending its cooldown duration.
  • Use Cleanse and Masochism together.
  • Zero-Point Blast’s distance correlates to movement speed.
  • Items such as Razorwire do not work with Cleanse when Masochism is active. Try finding other means of healing while Cleanse is active if you want to use it in a self-damage build.

Network Compatible! (Unless otherwise found not to be) For any issues or bug reports, contact me on the RoR2 Modding discord, or to me directly: @Ethanol 10#6656

Latest Update

  • 1.0.3 -> Bug Fix
    • Added value to cachedName property to enable Eclipse progress.



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There's no need for payment for mods, but a coffee would be nice once in awhile!

Mod Interoperability List:

  • EmoteAPI / CustomEmotesAPI
  • RiskOfOptions
  • PhotoMode (Disables UI during Photo mode)


Other Mods by Popcorn Factory

Check out other mods from the Popcorn Factory team!

Old Changelog

Click to expand previous patch notes:
  • 1.0.3 -> Bug Fix
    • Added value to cachedName property to enable Eclipse progress.
  • 1.0.2 -> Forgot to do one last update:
    • Swapped animation for Left and Right strafe
  • 1.0.1 -> Changes:
    • New feature:
      • Added a suicide button (Default off, turn on and press 9 in game.)
    • Slight visual/audio changes
      • Heat gauge text now vibrates on overheat.
      • Overheat overlay color changed dependant on Primary selected.
      • Doubled Attenuation range (100 -> 200) on all sounds.
      • Added some Footstep VFX (Still needs work and some sound too)
    • Bug fixes
      • Changed Flinch animation to Additive instead of Override.
      • Changing Priority on moves so Primary is overrided if Secondary is pressed.
      • Fixing issue where flare tries to apply damage to the already dead body of an enemy causing an NRE.
      • Fixing NRE on Flare shot due to some boilerplate code that adds an effect component when it didn't need one.
    • Balance Changes
      • Health Growth from 15 -> 40 per level
      • Masochism health percentage reduced from 0.05% -> 0.03% of max health per tick.
      • Masochism buff duration reduced from 8 -> 6.5 seconds
      • Changed Overheat's (Default M1) damage coefficient from 300% -> 350% for non-overheated projectiles.
      • Changed Overdrive's (Alt M1) damage coefficient from 300% -> 200% for non-overheated projectiles.
      • Changed Overdrive's (Alt M1) damage coefficient from 150% -> 80% for overheated projectiles.
      • Changed Overdrive's (Alt M1) base heat cost to fire a projectile from 8 -> 12
  • 1.0.0 - Initial Release

Known Issues

  • The UI Gauge is affected by the Guilded Coast water for some reason. Purely cosmetic, only affects how the UI is rendered.
  • If someone can tell me how to implement a rope affected by gravity between two fixed objects (gun and the backpack), I'd like some help.
  • Odd issues could possibly require a restart or file validation. Please try that and contact me (Ethanol 10) for bugs with a log file.


  • Concept, Icons, 2D Art, SFX, Voice talent:
  • 3D Modelling, Rigging, Animation:
    • dotflare#7898
  • Programming - Popcorn Factory team:
    • Ethanol 10#6656
    • TeaL#5571
    • BokChoyWithSoy#3842
  • Miscellaneous
    • Rob - Character template

Available versions

Please note that the install buttons only work if you have compatible client software installed, such as the Thunderstore Mod Manager. Otherwise use the zip download links instead.

Upload date Version number Downloads Download link  
2023-3-20 1.0.3 3051 Version 1.0.3 Install
2023-3-18 1.0.2 4699 Version 1.0.2 Install
2023-3-18 1.0.1 228 Version 1.0.1 Install
2023-3-17 1.0.0 2946 Version 1.0.0 Install