Hollow Summit
An alternate Stage 5 map set in an abandoned mine on a snowcapped mountaintop. Configurable!
| Date uploaded | a week ago |
| Version | 1.0.0 |
| Download link | wormsworms-Hollow_Summit-1.0.0.zip |
| Downloads | 674 |
| Dependency string | wormsworms-Hollow_Summit-1.0.0 |
This mod requires the following mods to function
bbepis-BepInExPack
Unified BepInEx all-in-one modding pack - plugin framework, detour library
Preferred version: 5.4.2121JaceDaDorito-LocationsOfPrecipitation
A utils mod that features editor and runtime tools I use for making stages!
Preferred version: 1.1.2RiskofThunder-R2API_Director
API for easily modifiying the Director (RoR2 monster / interactable spawner) behaviour
Preferred version: 2.3.8Smooth_Salad-ShaderSwapper
A lightweight library for upgrading stubbed shaders to actual shaders at runtime.
Preferred version: 1.0.1RiskofThunder-R2API_Prefab
API for Prefab creation, networking and duplication
Preferred version: 1.1.1README
Hollow Summit
An alternate Stage 5 environment set atop a snowcapped mountain that was hollowed out by an abandoned mining operation and is now being slowly corrupted by the moon looming above it.
The map has a unique layout that's probably closest to Helminth Hatchery, but if it was wider and shorter. The center of the map is a giant cavern with openings leading to slopes and cliffs that wrap around the mountain, leading to an upper layer near the peak. There are jump pads and air tunnels (like the ones in Repurposed Crater) scattered throughout the map to help with getting around.

Variants
Hollow Summit also has two variants:
- Frozen Summit, a snowy variant with different enemies that replaces Hollow Summit after looping (by default; can be changed via config options)
- A Void replication of Hollow Summit with minimal edits, exclusive to SotV's Simulacrum gamemode


Other Features
- Some lunar chimeras can spawn
- A soup cauldron (White -> Green or rarely Red -> White) has a chance to appear each time you visit the stage
- Config Options
- Hollow Summit - Enabled (true/false)
- Frozen Summit - Enabled, Exclusive to Looping, Swap Places with Hollow Summit (true/false)
- Simulacrum Variant - Enabled, Enabled on Stage 1 (true/false)
- Modded enemy toggles
- Modded enemies can appear if their respective mod is enabled
- Ancient Wisp
- Archaic Wisp (replaces Greater Wisps)
- Clay Man (replaces Imps on Hollow Summit)
- RecoveredAndReformed/Stripped: Iota Construct
- EnemiesReturns: Lynx Totem
- Sandswept: Delta Construct
Bugs / Issues
Please let me know on GitHub and/or Discord (@worms / @ry6240) if you encounter any issues with the map. Also feel free to message me if you have suggestions or other feedback!

CHANGELOG
1.0.1
- Added Simplified Chinese translation (thanks to JunJun5406 on GitHub for submitting this!)
- Frozen Summit: Re-added some lunar spikes on the peak that I accidentally removed in 1.0.0
- Frozen Summit: Slightly moved a log that players could sometimes bump into while getting launched by a geyser
1.0.0
- Added an artifact teleporter to Hollow Summit and Frozen Summit, embedded into a cliff face (thanks to Viliger for providing the scripts used to add this!)
- Hollow Summit: Overhauled lighting. Now set during late dusk / early night with a dark crimson sky (was previously set during mid-day with an aqua / greenish sky)
- Hollow Summit: Removed some snow piles and replaced them with boulder clusters
- Frozen Summit: Fixed an egregious (barely noticeable) punctuation error in the logbook entry text
- The small cave at the top of the mountain is now more overgrown
- Added more foliage to the peninsula area connected to the lower teleporter dock
- Boulders inside caves no longer have grass/snow textures
- Tweaked materials for the silver and bronze ores
- Removed skybox stars and clouds
- Fixed a floating box
- Fixed a floating map node
0.1.2
- Attempted fix for floating interactables sometimes spawning in the cave (I have no idea why this suddenly started happening? It was related to the ceiling construct drill's node gates. disabling the drill's gameobjects in the unity editor seems to have fixed it. sorry again)
0.1.1
- Fixed the air tunnels' sound loops playing for the entire duration of the stage after passing through one (oops. sorry)
- The air tunnel that sometimes replaces the construct drill in the large cavern ceiling should now lift players slightly faster
- Disabled shadow casting for several objects in the cave (probably has close to zero impact on anything but hopefully you could get 0.1 more frames per second)
0.1.0
- Initial Release