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Sunken Tombs Returns
A 3D adaptation of Sunken Tombs from Risk of Rain 1, added to RoR2 as a Stage 4 map. Also includes a Simulacrum variant!
| Date uploaded | 2 days ago |
| Version | 1.1.0 |
| Download link | wormsworms-Sunken_Tombs_Returns-1.1.0.zip |
| Downloads | 1665 |
| Dependency string | wormsworms-Sunken_Tombs_Returns-1.1.0 |
This mod requires the following mods to function
Smooth_Salad-ShaderSwapper
A lightweight library for upgrading stubbed shaders to actual shaders at runtime.
Preferred version: 1.0.1bbepis-BepInExPack
Unified BepInEx all-in-one modding pack - plugin framework, detour library
Preferred version: 5.4.2121RiskofThunder-R2API_Prefab
API for Prefab creation, networking and duplication
Preferred version: 1.1.1RiskofThunder-R2API_Addressables
R2API Submodule for implementing Addressables functionality
Preferred version: 1.1.3RiskofThunder-R2API_Director
API for easily modifiying the Director (RoR2 monster / interactable spawner) behaviour
Preferred version: 2.3.9JaceDaDorito-LocationsOfPrecipitation
A utils mod that features editor and runtime tools I use for making stages!
Preferred version: 1.2.3README
Sunken Tombs Returns
A 3D adaptation of Sunken Tombs from the original Risk of Rain! Although it was originally a stage 3 map, this version is a stage 4 map instead. It has a similar layout: tall-ish, mostly underwater with a small above-water layer at the top.
The visuals were specifically based on the map's appearance in Risk of Rain Returns, hence the name, but there's also a few details that aren't really in either version. Hopefully it still feels familiar despite that.
This is not the mod that changes Void Locus to a stage 5 map!! If you're looking for that one, you can find it here.

Monster Cage
Instead of a legendary chest, there's a cage hidden in a random spot in the map. Open it to fight a monster and get a free legendary item, which is dropped next to the cage after it's defeated.

Simulacrum
Sunken Tomb also comes with a Void replication, exclusive to SotV's Simulacrum gamemode. It has a few extra geysers and some vertical lifts (like the ones in Repurposed Crater) to help with getting around. It also has Mini Mushrums instead of Hermit Crabs.

Other Features
- Uses Sunken Tombs' music from the original game! Specifically, the Returns remasters:
- Category chests and triple shops are more common than on other stages (because the map is so blue that regular chests are sometimes easy to miss..,)
- Config options
- Sunken Tombs: Enabled (true/false)
- Simulacrum Variant: Enabled, Enabled on Stage 1 (true/false)
- Underwater music muffling (true/false - disabled by default)
- Modded enemy toggles
- Modded enemies can appear if their respective mod is enabled
- EnemiesReturns: Sand Crab
- Colossus does not appear in the stage by default but can be enabled via config settings
- Clay Man
- EnemiesReturns: Sand Crab
Bugs / Issues
Please let me know on GitHub and/or Discord (@worms / @ry6240) if you encounter any issues with the map. Also feel free to message me if you have suggestions or other feedback!

CHANGELOG
1.1.0
- Quick art pass:
- Increased the poly counts of various meshes:
- Main terrain mesh: mostly walls near the center area
- Skybox rock arches
- Boulders and pebbles
- Glowing coral
- Wavy kelp clusters
- Underwater bush
- Monster cage
- Logbook diorama ocean hemisphere
- Added some extra details surrounding the above-water monster cage
- Updated the texture for the spiky plants on the background arches and surrounding the monster cages
- Slightly adjusted post processing
- Increased LOD distance for the loose bricks/"boxes" around the map
- Added a couple extra details to the logbook diorama
- Increased the poly counts of various meshes:
- Changes/Fixes:
- Colossi are now disabled by default since there's a lot of relatively low ceilings and they tend to get stuck in weird spots
- Stone Titans can now appear in the stage if Colossi are disabled in config settings
- Disabled character spawns on some nodes in narrow hallways since Colossi could spawn stuck in them
- Disabled character spawns near the scaffolding that connects the second floor balcony to the graveyard cave
- This is an attempt to fix an issue where bosses could spawn inside a pillar in that area
- Colossi are now disabled by default since there's a lot of relatively low ceilings and they tend to get stuck in weird spots
1.0.2
- Increased spawn distance for Hermit Crabs (Standard -> Far)
1.0.1
- Fixed music not playing at all
- Fixed the monster cages not opening
- Fixed the Simulacrum variant not using its unique enemy spawn pool. It's the same but Hermit Crabs are replaced by Mini Mushrums
- Fixed the map using the same family events as Broadcast Perch. It now has its own unique set
- Moved the god rays around and made them larger
- ouuuughhhhhhh (I'm sorry)
1.0.0
- Initial Release