You will need to have BepInExPack and R2API installed before you can use other mods.
|Last updated||a month ago|
|Dependants||3 other mods depend on this mod|
A mod that makes the Engineer Bad Ass.
If played in multiplayer : Everyone will need the mod (and MiniRpcLib) for it to work. If only the host has it, clients will still be able to switch the turret type, but won't have the other features.
Changing the type of turret. List of possible keybind at the end of this page : https://docs.unity3d.com/Manual/ConventionalGameInput.html
Default value: f1
Changing the type of grenades.
Default value: f3
Changing the type of mines.
Default value: f4
Manually detonating satchel mines.
Default value: c
Bottom right on the screen while playing should have a new button called
Emote Button that will pop up a window for doing fortnite emotes.
The window is resizeable and moveable.
You can also use those console commands for playing the animations :
bae_animation <animation_index> and
bae_engi_color R G B /
Exemple Usage :
bae_engi_color 7 76 3.75 . Or just
bae_engi_color to force a color update across the network.
Same for the turrets with
Same for the missile tracker HUD with
Same for the cluster mine visuals with
For more info about any commands, type
help followed by the command name (
help bae_cluster_color) for an example on how to use.
Can quickly test modified config values in-game !
A config file called BadAssEngi.cfg located in the
BepInEx\config folder should appear once you launch the game with the mod installed.
You can reload it while being ingame by using the console command
Can change the volume of emote music with
bae_emote_volume. Exemple usage :
bae_emote_volume 50 (range is 0-100)
BadAssEngi folder to your BepInEx plugins folder.
Make sure MiniRpcLib is also installed !
Перетащите был здесь
1.2.9 - Turrets damage is now modified through damage %, not from base damage anymore. Fix an issue with the orbital strike sound not properly ending when exiting runs.
1.2.8 - Fix the ResourcesAPI error at game start.
1.2.7 - Update for the 1.0 game version.
1.2.6 - Add a console command a config entry for changing the volume of the emote music. Console command is
bae_emote_volume. Fix a compatibility issue with ExpandedSkills.
1.2.5 - Fix a bug where Harpoon would reset the new skill variants introduced by Bad Ass Engi, like Orbital Strike. Fix UI that would go sometimes offscreen if you had a smaller resolution than
1.2.4 - Fix a bug where brainstalk buff would last indefinitly if your turret killed an elite. Make infusion stacks shared across engi and his turrets. Add BAE Discord link to README.
1.2.3 - Fix a potential crash when switching stages. Add new emotes / songs.
1.2.2 - Fix a bug where Engi would have a very strange skin when using emotes with specific items equipped.
1.2.1 Release :
bae_list_animationso that you can play animations :
1.2.0 - Now with Fortnite Emotes.
1.1.4 - Bad Ass Engi, vaporwave bouncy edition, surprise in the config file. Add new explosion effects for missiles / Hydra Launcher Turrets.
1.1.3 - Fix a bug where bubble shield would be replaced by mines...
1.1.2 - Add the currently used keybind in the relevant descriptions of the skills. Fix a bug with cluster mines dealing wrong amount of damage on the first use. :' )
1.1.1 - Fix a bug where cluster mine simply wouldnt work... oops.
1.1.0 Release :
25%). Max projectile number is now
bae_cluster_color R G Bfor cluster mines visual and
bae_indicator_color R G Bfor the missile tracker HUD.
1.0.4 - Updated for the Artifact Content Update,
bae_turret_color may work incorrectly with the new skin selected.
1.0.3 - Fixed the custom turret colors always being the one of the host.
1.0.2 - Hopefully finally fixed a bug where mines wouldn't work properly in multiplayer.
1.0.1 - Fixed a bug where mines wouldn't work properly in multiplayer.
1.0.0 Release :
videoby Violet Chaolan that shows the new features ! Check it out !
Orbital Strike Mineas a mine skill variant, requires
100 stocks to be used, with a
3 second cd for each charges, and the cooldown is shared across stages (doesn't reset).
Hydra Launcher, which is meant to be used for close range combat, shotgun style.
25%of Engi Damage (
12.5%of damage before)
0.2.4 - Added DPAD (controller) support for the keybinds of the mod.
dpadright are the only valid strings to use in the config file.
0.2.3 - Fixed the turrets not working properly when using the mod in a Dedicated Server.
0.2.2 - Fixed the config file not working properly. Safest is to delete the one you had if you started using Bad Ass Engi on the
0.2.1 - Fixed the sound of the seeker grenades not ending properly.
0.2.0 - Updated for December Update. Updated Readme.
0.1.9 - Fixed a bug where the spider mines were doing the wrong amount of damage. Fixed survivor catalog exception and updated AssetPlus dependency.
0.1.8 - Fixed a bug where you couldn't use the inferior walking turrets while having this mod.
0.1.7 - Fixed the turrets being named "Engineer Turret" instead of their supposed names.
0.1.6 - Fixed the mines and shield not working in multiplayer.
0.1.5 - bae_engi_color enable/disable is now a thing, same for bae_turret_color. Updated for the Skills 2.0 Game Update.
0.1.4 - Hopefully fixed a bug where the Bazaar wouldn't load. Fixed an issue with Rex's special skill seed not getting removed properly.
0.1.3 - Added a compatibility fix for Aether's CharacterCustomizer mod.
0.1.2 - Hopefully fixed all the issues related to grenade sounds.
0.1.1 - Fixed mines sounds not firing properly. Engineer color should correctly be changed when a run starts, if not, please use the command bae_engi_color in console. (without any parameters)
0.1.0 - Added config options, and console commands, respectively bae_engi_color and bae_turret_color for changing colors. Updated sound effects.
0.0.9 - Updated AssetPlus dependency version.
0.0.8 - Fixed Headhunter giving unlimited buffs duration between your turrets and yourself. Changed sounds of various things. Updated dependency to AssetPlus.
0.0.7 - Changed the rebar color for turrets / mines. New sound for the minigun turret / railgun turret. Nerfed the damage of seeker grenades, from 0.5 damage coefficient to 0.125. (since its now firing 4 times the amount as before)
0.0.6 - Reduced the proc coefficient of the minigun turret (configurable value, default to 50%). Fixed high attack speed clunkyness for firing grenades. One stack of seeker grenades now shot a minimum of 4 grenades, stacking up to 32 grenades at max stacks.
0.0.5 - Fix for null ref exception in the console when an Engineer die while having his turrets still active.
0.0.4 - Made the maximum numbers of rebar configurable, default to 700 (800 before), changed the sound of the minigun turret, reduced the damage coefficient of the cluster mines (halved), fixed buffs not updating correctly, removed the spread of the railgun turret.
0.0.1 - Initial release of the mod.
Please note that the install buttons only work if you have compatible client software installed. Otherwise use the zip download links instead.
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