All mods
Fixes some bugs
Last updated: 12 hours ago
Yet another HUD/UI mod — fuller item descriptions; equipment icon cooldown visual; run difficulty tooltip; loot panel; railgunner accuracy panel — [ client-side ]
Last updated: 14 hours ago
Loop after defeating Mithrix via a portal inside the Rescue Ship; Configure pressure plates to stay pressed down for a duration; Quit to Lobby button; Teleport out of bounds items; and other small gameplay changes (check the README!) — [ server-side ]
Last updated: 14 hours ago
Automatically spawns items in VTS whenever they are picked up in-game. Check Thunderstore page for full details and setup
Last updated: 15 hours ago
A full game rebalance that aims to bring the game closer to RoR1. Highly configurable!
Last updated: a day ago
Nerfs the damage bonus from lunar ruin, makes each stack give less of a damage increase, and sets a maximum value for it. All configurable!
Last updated: a day ago
Disables False Son's ranged skills while the laser is active. Server-side and Vanilla-compatible.
Last updated: a day ago
Risk of Rain 2's Biggest Balance Overhaul - also includes 40+ items, interactables, artifacts, and skills. Use modpack code 0196b6fd-1f5d-1b32-d458-a204fee76919 to install.
Last updated: a day ago
BETA RELEASE - Standalone Hud from HUNK
Last updated: a day ago
Vanilla-compatible tweaks to basegame content. Some are server-side, some are client-side. Every feature can be toggled in the config!
Last updated: 2 days ago
Automatically scrap items based on pre-selected item limits on each scrapper interaction. Risk of Options is not required, but highly recommended.
Last updated: 2 days ago
This mod changes the colors of Seeker's Meditate arrows to make them easier to read.
Last updated: 3 days ago
Makes empyrean elites in the Starstorm 2 BETA not drop shard(s) on death.
Last updated: 3 days ago
Blight now deals remaining DoT damage at once at 3 stacks with proc coefficient
Last updated: 4 days ago
A complete balance overhaul for a much more fast-paced and challenging game with much less autoplay. Check out the mod page for more information. Extremely configurable.
Last updated: 4 days ago
Slight rebalance to make bad items at least feel impactful and make item scaling intuitive
Last updated: 4 days ago
Removes the Seeker self revive mechanic introduced in Phase 3.
Last updated: 5 days ago
Prevents Mithrix and False Son from being able to be frozen.
Last updated: 5 days ago
Reduces/removes the cost of most Lunar Coin interactables, making things affordable for broke players like me.
Last updated: 5 days ago
Adds a green beam of light to unactivated teleporters, making it easier to find them. Updated for SOTS
Last updated: 5 days ago
BEGONE
Last updated: 5 days ago
Fixes items dropping out of bounds by respawning them on the nearest ground node. Updated for SOTS
Last updated: 5 days ago
Raphaël
Last updated: 5 days ago
Gives Gup a noticeable audio and visual cue when it starts its attack. Updated for SOTS
Last updated: 5 days ago