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All mods
Reworks the Hunters Harpoon to be a crit item that gives movement speed based on critical hit chance
Last updated: a year ago
Fixes some outstanding issues in the LogBook.
Last updated: a year ago
Adds Paladin, a fully fleshed out custom survivor
Last updated: a year ago
Reverts player physics to pre-sots, reintoducing "features" such as bumping and clipping, while keeping the new optimized version for enemies
Last updated: a year ago
Adds an alternate primary for Chef, the Cleaverang
Last updated: a year ago
Does what it says. Server-Side and Vanilla-Compatible.
Last updated: a year ago
Applies custom highlights / labels and bounding boxes to chosen items to act as an ESP
Last updated: a year ago
Adds a new miniboss to Wetland Aspect, similar to the Elder Lemurians found in Abandoned Aqueduct. Updated for SOTS
Last updated: a year ago
Adds a new tier 1 boss to the game, the Steel Mechorilla. Fixed for SOTS
Last updated: a year ago
Buff Singularity bands to have the same cool down as normal bands, shorten the blackhole duration, and deals DOT to enemies inside black hole
Last updated: a year ago
Currently only adds config options for Void Fog. Future plans are config options for Simulacrum.
Last updated: a year ago
Aaaaaamen. Anderson skin for Ravager
Last updated: a year ago
Adds the unused Potmobile and Hauler as playable survivors. Expect jank! Enemy versions available in config.
Last updated: a year ago
Every time you use an ability, you get another one.
Last updated: a year ago
Adds freaky eyes to Blind Pest, Blind Vermin and Lemurians.
Last updated: a year ago
A simple skin mod for part of the series
Last updated: a year ago
Configure how punishing Void Damage is for the Player team or just their minions.
Last updated: a year ago
Gives more opportunities to summon Aurelionite and increases her power.
Last updated: a year ago
changes all instances of the larva enemy to instead say peeper puppy. text only! hello gordon!
Last updated: a year ago