Filters
Sections
Categories
Other filters
1-20 of 44 results
1-20 of 44 results
1-20 of 44 results
1-20 of 44 results

Warns on low stock, supports consumer-based auto-adjustment, and highlights useful recipe buildings. Builder icons, worker queues, seasonal alerts.
Builders have icons over their head, making it easy to determine when you get a new builder and what they're doing. This synergizes well with the mark-for-leave, Stormwalker-style feature of my MoreHotkeys mod.
A moveable HUD that shows times for season, newcomers, traders, trade routes; and it lists goods desired by trade routes.
A moveable HUD element in bottom right that shows the current trader or arriving trader and the time of depature or arrival respectively.
KeepWorking lets workers finish their current task even while their workplace (e.g, Woodcutter's camp, Crude Workstation) is being moved, preventing wasted progress.
Make your starting caravan population more evenly distributed among races. For example, instead of having 8 humans and 1 beaver you have 3 humans, 3 beavers and 2 harpies.
Show the contents of glades as if you had Ancient Pact or Mist Piercers without the negative effects.