FlexibleGames-WellRoundedBep icon

WellRoundedBep

WellRounded offers a plethora of ways to alter the gameplay. Check Readme.

Last updated 3 months ago
Total downloads 569
Total rating 0 
Categories Quality of Life
Dependency string FlexibleGames-WellRoundedBep-1.3.0
Dependants 0 other packages depend on this package

This mod requires the following mods to function

xiaoye97-BepInEx-5.4.11 icon
xiaoye97-BepInEx

BepInEx5.4.11 mod plugin framework, Mod框架

Preferred version: 5.4.11

README

Well Rounded : Bep Edition

Features

WellRounded offers a plethora of ways to alter the gameplay.

Infinite Energy, instant crafting and hand mining, faster movement, jump height, drone count and speed, energy generation, and stack sizes, combat, proliferation... You can set many multipliers to meet your playstyle needs.

Open to ideas for other things to add. If they're possible I'll try to get them in.

New 1.2 and 1.3 version for Dark Fog

Many of these only work on new games, sorry it's just far too much work to figure out how deep into the research tree a save game is.

Many combat variables added for research. Damage being the main one you can bump up. Check the config file after running the game. Or hit F1 in game if you have the configuration manager installed.

EnableIronMan setting in the config changes a LOT of Mecha based variables and only applies to new games. Be a one-person army and max those Fog settings.

v1.3 Proliferation

Adds Proliferation multipliers via config to boost your proliferation, only applies if values are greater than 1. A value of 2 doubles the vanilla values.

Features:

---- Full List of features/variables in the mod ----

  • EnableInfiniteEnergy - True/False Enable/Disable Infinite Energy

  • EnableInstantMining - True/False Enable/Disable Infinite Mecha Mining Speed

  • EnableInstantCrafting - True/False Enable/Disable Infinite Mecha Crafting Speed

  • EnableInfiniteSoil - True/False Enable/Disable Infinite Soil

  • MoveSpeedMultiplier - Multiplier (Vanilla * This Value) - Multiplies Movement Speed by this value (1 = no change)

  • JumpHeightMultiplier - Multiplier (Vanilla * This Value) - Multiplies Jump Heigh by this value (1 = no change)

  • ReachMultiplier - Multiplier (Vanilla * This Value) - Multiplies Build Distance by this value (1 = no change)

  • WindPowerMultiplier - Multiplier (Vanilla * This Value) - Multiplies Wind Generator Power Output by this value (1 = no change)

  • SolarPowerMultiplier - Multiplier (Vanilla * This Value) - Multiplies Solar Generator Power Output by this value (1 = no change)

  • FuelDensityMultiplier - Multiplier (Vanilla * This Value) - Multiplies Fuel Density by this value (For example, Coal has X joules of energy, mod multiplies this) (1 = no change)

  • GeneratorPowerMultiplier - Multiplier (Vanilla * This Value) - Multiplies Thermal Generator Power Output by this value (1 = no change)

  • StackSizeMultiplier - Multiplier (Vanilla * This Value) - Multiplies Default Stack Sizes by this value (A 2 will double stack sizes) (1 = no change)

--= Tech Modifiers Affect the tech tree by augmenting the values that already exist =--

--= Extra means on top of what vanilla values already are =--

  • ExtraStoragePer - EXTRA rows of storage PER Research (1 = 1 extra row) (0 = no change)

  • ExtraSolarLossPer - EXTRA Solar Loss Rate savings PER Research in % (Vanilla is 0.9 = 10% Extra power, if this value = 0.15, tech is now 0.75 = 25% Extra power) (0 = no change)

  • ExtraSortStackPer - EXTRA Sorter Stack size PER Research (0 = no change)

  • ExtraDroneCapPer - EXTRA Drones PER Research (0 = no change)

  • ExtraShipCapPer - EXTRA Logistics Ship Capacity PER Research (0 = no change)

  • ExtraDroneSpeedPer - EXTRA Mech Drone Speed PER Research (0 = no change)

  • ExtraShipSpeedPer - EXTRA Logistics Ship Speed PER Research (0 = no change) (1 = 100% Extra speed)

  • ExtraMineEfficiencyPer - EXTRA Mining Efficiency PER Research (0 = no change) (Vanilla is 0.94 = 6% Gain in Efficiency, if this value = 0.09 then Tech changes to 0.85 = 15% Efficiency gain)

  • ExtraMineSpeedPer - EXTRA Mining Speed PER Research (0 = no change) (Vanilla is 0.1 = 10% speed boost, if this value = 0.1 then tech changes to 0.2 = 20% faster.)

  • ExtraResearchSpeedPer - EXTRA Research Speed PER Research (0 = no change) (1 = 100% faster than the vanilla tech)

  • ExtraWalkSpeedPer - EXTRA Walking Speed PER Research (0 = no change) (Vanilla ranges from 1 to 2, i.e. 100% - 200%, this value adds to these default values.)

  • HashNeededReduction - Reduces Research Hash Cost; Vanilla * (1-Value), i.e. a 0.75 here = Vanilla * (1-0.75) or cutting cost by 75% a 1 would make research free. (0 = no change)

  • ExtraSolarSailLifePer - EXTRA Solar Sail Life (in seconds) PER Research (Game starts with 1800, research extends that to 3600 or 1 hour, this value ADDS to all the relevant researches) (0 = no change)

  • ExtraSailSpeedPer - EXTRA Mecha Sail Speed (Space Travel Speed) PER Research (Vanilla only has 1 research that changes this. See Next Feature.) (0 = no change)

  • ExtraMechCraftSpeedPer - EXTRA Mech Crafting Speed PER Research (Vanilla has 2 techs that increase speed by 50% each, this value ADDS to that speed. A value here of 0.5 means the effect is 100%) (0 = no change)

  • EnableDebugMode - Internal Debug mode, prevents Log file Spam. Turn on if you are reporting a bug to see more details.

Installation

See here for information on how to install mods

Feel free to contact me on discord (flexiblegames) with any feedback, bugs or suggestions My Channel : https://www.youtube.com/c/FlexibleGames

Dedicated to moddable games and open world adventures!

Changelog

v1.3.0

  • Added Proliferation boost feature.

v1.2.0

  • Updated Mod to Dark Fog version

v1.0.0

  • Initial Port to BepInEx framework from UMF.