All mods
://Drop Team members take back control of TOA Heavy Industries
Last updated: 5 days ago
://Survival: We need to come together and live to the end
Last updated: 5 days ago
Reduce the blur and Remove most of inaccessible area from map
Last updated: 5 days ago
Turkey Themed Mod, 8 Levels of Slaying Turkeys.
Last updated: 6 days ago
A rebel has been located in the higher layers of the Complex
Last updated: 6 days ago
21 Mission vanilla style original rundown, now with ARSENALITY included. Basically, prepare for long levels and some bullshit, yup.
Last updated: a week ago
A modern fork of Flowaria's ExtraEnemyCustomization (EEC), with a few fixes, tweaks, and additions
Last updated: a week ago
A mod that brings checkpoints into most vanilla levels without them (and adjusts some existing checkpoints)
Last updated: a week ago
A modern and lightweight mod manager for many games on Thunderstore.
Last updated: a week ago
Further customize your level design!
Last updated: a week ago
://ERROR: Prisoners diverted, proceed until further notice
Last updated: a week ago
If you're bored with vanilla, try this mod!
Last updated: 2 weeks ago
://Run Protocol 1.0. restart the expedition. Waiting for prisoners to be placed in the HSU...
Last updated: 2 weeks ago
There are a lot of logs in the console, too many
Last updated: 2 weeks ago
Operation : VEGA Accepted. Can you bring the light to the complex?
Last updated: 2 weeks ago
Brings back the lobby screen aestethic of Rundown 1 through 4.
Last updated: 2 weeks ago
:// Activate the Purge Protocol. Are the ones to be purged prisoners or monsters? We're a team—don't leave anyone behind.
Last updated: 2 weeks ago
17 Expeditions. Tons of unlockable gear. Even more enemy variants. Pure chaos. Team of 4 recommended.
Last updated: 2 weeks ago
A mod to save full game replays.
Last updated: 2 weeks ago
Connect adjacent yet disconnected areas with additional Sec-Door, or replace weak door with a Sec-Door
Last updated: 2 weeks ago