All mods
:// Activate the Purge Protocol. Are the ones to be purged prisoners or monsters? We're a team—don't leave anyone behind.
Last updated: 2 weeks ago
17 Expeditions. Tons of unlockable gear. Even more enemy variants. Pure chaos. Team of 4 recommended.
Last updated: 2 weeks ago
Connect adjacent yet disconnected areas with additional Sec-Door, or replace weak door with a Sec-Door
Last updated: 3 weeks ago
this.. tile.. is.. beeeeeg
Last updated: 3 weeks ago
Rebalanced version of the Arsenality mod by W33B
Last updated: 3 weeks ago
Control over bot resource pickups and usage, also ability to send bots to kill sleeping enemies
Last updated: 3 weeks ago
OBJECTIVE STACK REITERATION UNKNOWN - PROBE DEEPER UNTIL ://ERROR
Last updated: 3 weeks ago
Asset bundles for rundown Project: Eternal
Last updated: 3 weeks ago
Zone Temperature feature for rundown dev, make players freeze to death insidiously
Last updated: 3 weeks ago
Fixes several enemy bugs for both clients and host.
Last updated: 3 weeks ago
A client-side mod that makes kill indicators consistent when you are not host.
Last updated: a month ago
Reign your survival wave!
Last updated: a month ago
Some rough tiles and others
Last updated: a month ago
Containing 11 custom geos and 3 modified geos (Lab tile overhaul begins now)
Last updated: a month ago
The Warden is low on prisoners... You must complete the objectives as a group of 2...
Last updated: a month ago
Fixes the immortal (tank_boss) spamming the console with NullReferenceExceptions whenever its corpse is despawning.
Last updated: a month ago
Some intersting objectives added. Prisoners send to carry out the new objectives...
Last updated: a month ago
Adjusts starting ammo by the number of players. [Required by all players]
Last updated: a month ago