| Date uploaded | 2 weeks ago |
| Version | 0.1.1 |
| Download link | PACS-Warren-0.1.1.zip |
| Downloads | 21 |
| Dependency string | PACS-Warren-0.1.1 |
This mod requires the following mods to function
Localia-ResourceHelper
Mark all the resources you and your teammates have found.Now support ExtraResourceHelper.
Preferred version: 3.0.1easternunit100-WwiseGameParameterController
This helps your connect your GAME_PARAMETERS in your wwise projects in game volume settings.
Preferred version: 0.0.1DacreDOLOLO-WeaponStatShower
Shows the stat of the weapons, compatible with WeaponCustomizer
Preferred version: 1.4.0Localia-PacksHelper
Make packing easier. And support to hold the LMB(Left Mouse Button) to pack yourself , RMB to pack teammates.
Preferred version: 3.1.4hirnukuono-ButtonYeeter
Remove most buttons from leftside of rundown screen, including DOW link
Preferred version: 0.0.2hirnukuono-WardenIntelOhBehave
Attempts to fix the disappearing WardenIntel
Preferred version: 0.0.1bro-Sams_Resource_Room
This is a custom asset bundle for Samdown - Chrysalis
Preferred version: 1.0.16GTFOModding-SecDoorTerminalInterface
(Plugin Dev Libaray) Attach Terminal to Security Door with API
Preferred version: 1.0.7Inas07-EOSExt_SecDoor
Customize security door. Now only with interaction prompt customization.
Preferred version: 1.0.0Inas07-EOSExt_DimensionWarp
Warp in reality. Warp and split up players into 2 zones, or even dimensions.
Preferred version: 1.0.1JarheadHME-RundownExtensionFix
Make the Extended Protocol window work better for mod dev
Preferred version: 1.0.0Inas07-EOSExt_SecuritySensor
Configurable Security Sensor and Movable Sensor. Now added with text / color customization
Preferred version: 1.1.7Amorously-WaveRoarFix
Enables the unused Snatcher, Immortal, Nightmare Striker, and Nightmare Shooter distant wave roars
Preferred version: 1.0.3Dinorush-AccurateCrosshair
Calculate crosshair size for guns and improve crosshair behavior.
Preferred version: 1.5.1Inas07-EOSExt_ExtraDoor
Connect adjacent yet disconnected areas with additional Sec-Door, or replace weak door with a Sec-Door
Preferred version: 1.0.1GTFOModding-BetterMaps
Reduce the blur and Remove most of inaccessible area from map
Preferred version: 1.1.0donan3967-donan3967_geo_pack_2
Another pack of custom tiles for your rundowns
Preferred version: 1.3.2Inas07-EOSExt_LevelSpawnedSentry
Finally we have a level spawned sentry after the game is dead...
Preferred version: 1.1.3Inas07-EOSExt_SecDoorTerminal
Rundown Dev side SecurityDoorTerminal. Now added ExtraDoor support
Preferred version: 1.1.2Dinorush-ReDownFix
Fixes clients getting downed from taking any damage shortly after a revive.
Preferred version: 1.0.1BepInEx-BepInExPack_GTFO
BepInEx pack for GTFO. Preconfigured and includes Unity Base DLLs.
Preferred version: 3.2.2Dinorush-MTFO_Extension_Scans
Adds additional fields to MTFO custom chained puzzles.
Preferred version: 1.1.0AuriRex-LegacyLobby
Brings back the lobby screen aestethic of Rundown 1 through 4.
Preferred version: 1.5.1randomuserhi-KillIndicatorFix
A client-side mod that makes kill indicators consistent when you are not host.
Preferred version: 0.2.1tru0067-PierceBugFix
Fixes piercing so that piercing shots hit the advertised number of enemies.
Preferred version: 1.2.2JarheadHME-TerminalQueryAPI
Adds an API for plugin devs to make custom objects Queryable
Preferred version: 1.1.0TheDoggyDoge-DogsTilePack
Custom tiles from RundownX modified to work normally, and other tiles I have made
Preferred version: 1.3.0Red_Leicester_Cheese-ExtraRundownCustomisation
Customise your Rundown (Extra edition)
Preferred version: 1.0.2JarheadHME-ActuallyUsableShuttleboxes
Allows Rundown Developers to place Shuttleboxes (aka Dumbwaiters, like from R7B1, R8E1, and R8E2) and give them a number of possible features
Preferred version: 1.1.1Dinorush-MemoryLeakFix
Fixes bugs related to objects not being cleared when they should.
Preferred version: 1.3.6Amorously-SnatcherBugFix
A client mod that tries to fix some snatcher-related bugs
Preferred version: 0.5.0zooooox-ReloadTimer
A tactical reload timer for GTFO with ammo warning. Supports hot-reloading, custom offsets, and synchronized circle animations.
Preferred version: 1.5.0Dinorush-ProgressionGear
Allows cycling gear in the same slot and locking gear behind progression.
Preferred version: 1.6.1Dinorush-ModifierAPI
API for plugin developers to modify certain values without conflicts.
Preferred version: 1.3.1Red_Leicester_Cheese-CheeseGeos
Containing 11 custom geos and 3 modified geos (Lab rework done)
Preferred version: 0.5.7hirnukuono-AdvancedWardenObjective
A modern fork of Flowaria's AdvancedWardenObjective (AWO). Now with 50+ warden events!
Preferred version: 2.5.3Dinorush-ExtraWeaponCustomization
Adds several new features to customize weapons.
Preferred version: 4.11.9Zose-hostType6SpawnEnemyFix
Fixes enemy spawn locations during Type 6 (Towards Position) survival waves.
Preferred version: 1.1.0README
:// PROTOCOL 3.0: WARREN
"Protocol 1 and Protocol 2: Sanctum have passed. It is time to pick up your hammers and guns once again."
Protocol 3: Warren is a rundown focused on a refined, step-forward experience. Prepare to endure and overcome overwhelming firepower, punishing stealth mechanics, and intricate, complex gimmicks.
Deep within this rabbit hole, two distinct paths await your choice:
-
Warren: Step into a well-balanced, properly scaled journey through the Complex.
-
**Limbus: Prove your worth and show that you are a true expert.
Either way, you are back. Time to pick up your hammer and gun, and show them who you really are.
Version 0.1.0 (Unblessed Birth) Release — May 31, 2026
New Expeditions Released:
- D2.A: Hourglass
- E1: Hefty
- E2.A: Sibling
- E2.B: Acute
- F1: Coup d'état
- F2.A: Stillbirth
- F3.A: Casualties
Upcoming Update... Version 0.2.0 (Encoded Enigma)
Planned Levels:
- C1: Carnival
- D1: Warren
- D2.B: Vortex
- E3.A: Carousel
- F2.B: Enigma
- S.X0: Arrival
- S.E1: Blanc
- S.F0: Tenet
Special Thanks
Deepest gratitude to Flowaria for providing the greatest amount of help, as well as to A1t_LeuTE, inas, cris, TheDoggyDoge, and Dark Emperor.
All honor and credit go to everyone who helped test this rundown.
:// 프로토콜 3.0: 토끼굴
"프로토콜 1과 프로토콜 2: 생텀이 지나갔습니다. 다시 망치와 총을 들고 싸울때입니다."
프로토콜 3: 워렌은 조금 더 개선된 방향을 추구하는 런다운입니다.
강력한 화력의 총, 어려운 스텔스, 복합적인 기믹들을 체험하고 해쳐나가야합니다.
이 토끼굴속에서 당신은 두개의 선택지를 고를수 있습니다.
워렌을 선택하여 적절한 난이도의 컴플렉스 탐험을 시작할수도 있고, 림버스를 선택하여 당신이 진정한 전문가임을 보여줄수도 있습니다.
어떻게 되었든간에 당신은 다시 이 곳으로 왔습니다. 망치와 총을 들고 싸울 시간입니다.
당신이 누군지 확실하게 보여주세요.
버전 0.1.0 (축복받지 못한 탄생) - 릴리즈 (2026년 5월 31일)
릴리즈된 레벨들:
- D2.A: Hourglass
- E1: Hefty
- E2.A: Sibling
- E2.B: Acute
- F1: Coup d'état
- F2.A: Stillbirth
- F3.A: Casualties
다음 업데이트 예정... - 버전 0.2.0 (부호화된 수수께끼)
예정된 레벨들:
- C1: Carnival
- D1: Warren
- D2.B: Vortex
- E3.A: Carousel
- F2.B: Enigma
- S.X0: Arrival
- S.E1: Blanc
- S.F0: Tenet
크레딧
가장 많이 도와줬던 Flowaria부터 A1t_LeuTE, inas, cris, TheDoggyDoge, Dark Emperor님과 테스트를 도와준 모든 분들에게 영광을 돌립니다.
CHANGELOG
0.1.21
: F3.A:
: - Changed the extraction scan to a trio scan.
: Shotgun stat tweaks:
: - Reload Time: 2.5 -> 2.9
: - Shot Delay: 0.58 (ROF 1.7) -> 0.56 (ROF 1.8)
: HEL Shotgun stat tweaks:
: - Shot Delay: 0.2625 (ROF 3.8) -> 0.225 (ROF 4.4)
: - Reload Time: 3.0 -> 2.7
: - Clip: 14 -> 16
: Heavy Assault Rifle stat tweaks:
: - Max Ammo: 204 -> 170
: Heavy Machinegun stat tweaks:
: - Shot Delay: 0.23 (ROF 4.3) -> 0.21 (ROF 4.8)
: Heavy Pistol stat tweaks:
: - Crit Chance: 0.3 -> 0.35
: The Maxim 9 has been reworked into the Tactical Pistol. The Tactical Pistol shares the same critical chance as the Heavy Pistol.
: Re-added the Burst Pistol and Short Rifle. now use these completely reworked weapons.
0.1.20
: Fixed an issue where the Big Charger error alarm failed to stop even after completing the Extreme objective.
: Choke Mod Shotgun stat tweaks:
: - Damage: 4.01*8(32) -> 4.25*8(34)
0.1.19
: Heavy Pistol stat tweaks:
: - Fixed the Heavy Pistol's damage boost effect not triggering properly.
0.1.18
: F1, F3.A:
: - Replaced Flyer spawns with Shadows.
0.1.17
: Added a new weapon, the :**Heavy Pistol:**, and a new reskinned pistol, the :**Shelling Maxim 9:**. (Note: Shelling Maxim 9 is planned to be changed to a level clear reward in a future update.)
: F2.A:
: - Reduced overall resource counts.
: - Decreased the initial error alarm timer from 240 seconds to 180 seconds.
: - Fixed an issue where the initial error alarm timer failed to trigger.
: - Reworked the extraction zones in the late progress to address issues with overly prolonged playtime.
: - Slightly increased the difficulty of the Extreme objective.
: F1:
: - Added an Ammo Station to the ZONE 391.
: - Replaced Flyer spawns with Shadow spawns.
: Anti Materiel Rifle stat tweaks:
: - Recoil Rework
: - Max Ammo: 27 -> 24
: Choke Mod Shotgun stat tweaks:
: - Reload Time: 3.2 -> 2.7
: - Stagger Multiplier: 1.0 -> 1.35
: Slug Shotgun stat tweaks:
: - Max Ammo: 39 -> 42
: Shotgun stat tweaks:
: - Damage: 4*10(40) -> 5*10(50)
: - Clip: 8 -> 6
: - Min & Max Range: 6m-40m -> 4m-40m
: - Max Ammo: 36 -> 32
: - Shot Delay: 0.61 (ROF 1.6) -> 0.58 (ROF 1.7)
: Heavy Machinegun stat tweaks:
: - Precision Multiplier: 0.73 -> 0.61
: - Damage: 8.01 -> 5.9
: - Max Ammo: 210 -> 180
: General Purpose Machinegun stat tweaks:
: - Precision Multiplier: 0.76 -> 0.7
: High Caliber Pistol stat tweaks:
: - Max Ammo: 40 -> 34
: Heavy SMG stat tweaks:
: - Precision Multiplier: 1.0 -> 0.78
: - Min & Max Range: 10m-70m -> 8m-60m
: - Pierce: 3 -> 2
: - Shot Delay: 0.078 -> 0.09
: Sawed-Off Shotgun stat tweaks:
: - Reload Time: 1.9 -> 1.6
: - Stagger Multiplier: 2.5 -> 2.0
: - Max Ammo: 44 -> 40
: Bullpup Rifle stat tweaks:
: - Precision Multiplier: 1.05 -> 1.5
: - Clip: 75 -> 50
: Revolver stat tweaks:
: - Precision Multiplier: 0.9 -> 1.0
: - Max Ammo: 56 -> 64
: Heavy Assault Rifle stat tweaks:
: - Damage: 6.51 -> 6.01
0.1.16
: Removed the Aggrofix.
: F1 - Scaled back difficulty of the waves in ZONE 392.
: General Purpose Machinegun stat tweaks:
: - Precision Multiplier: 0.85 -> 0.76
: Rifle stat tweaks:
: - Shot Delay: 0.18 -> 0.142
: HEL Rifle stat tweaks:
: - Chargeup Speed: 0.15 -> 0.12
: HEL Revolver stat tweaks:
: - Shot Delay: 0.225 -> 0.19
: - Reload Time: 2.5 -> 2.3
: DMR stat tweaks:
: - Shot Delay: 0.25 -> 0.19
: Sniper Sentry stat tweaks:
: - Min & Max Range: 30m-80m -> 40m-100m
: - Start Fire Delay Tag Multiplier: 0.25 -> 0.5
: - Shot Delay Tag Multiplier: 0.4 -> 0.7
: - Aim Transition Time: 0.6 -> 0.35
: - Shot Delay: 2.85 -> 2.6
: Heavy Machinegun stat tweaks:
: - Stagger Multiplier: 1.5 -> 2.0
: - Shot Delay: 0.22 -> 0.23
: - Hipfire Spread: 1.5 -> 3.0
: Machinegun stat tweaks:
: - Stagger Multiplier: 1.2 -> 1.5
: Assault Rifle stat tweaks:
: - Damage: 2.3 -> 2.8
: - Clip: 50 -> 40
: Heavy SMG stat tweaks:
: - Damage: 2.8 -> 3.0
: SMG stat tweaks:
: - Clip: 60 -> 70
: Slug Shotgun stat tweaks:
: - Min & Max Range: 6m-37m -> 10m-40m
: - Damage: 25 -> 21
: - Clip: 8 -> 6
: - Shot Delay: 0.52 -> 0.55
: - Max Ammo: 50 -> 39
: - Stagger Multiplier: 1.2 -> 2.0
: Choke Mod Shotgun stat tweaks:
: - Damage: 5.01*8 -> 4.01*8
: - Reload Time: 2.8 -> 3.2
0.1.15
: F1 - Fixed a bug where enemies could not enter RESERVOIR 1.
: F1 - Significantly reworked the enemy waves initiating from ZONE 392.
: F1 - Added an enhanced wave that triggers upon entering a specific command in Overload.
: F1 - Intensified the apex door alarm for the MAINFRAME SERVER.
: F1 - Added Nightmare Chargers and Nightmare Big Chargers to the spawn pool.
: General Purpose Machinegun stat tweaks:
: - Damage: 6.51 -> 6.01
: - Precision Multiplier: 1.0 -> 0.85
: - Stagger Multiplier: 1.75 -> 1.0
: Sniper stat tweaks:
: - Clip: 4 -> 3
: - Reload Time: 3.2 -> 2.9
: Sniper (Thermal) stat tweaks:
: - Clip: 4 -> 3
: - Shot Delay: 1.0 -> 0.65
: - Reload Time: 3.2 -> 2.9
: Anti Materiel Rifle stat tweaks:
: - Shot Delay: 1.0 -> 0.65
: - Precision Multiplier: 0.64 -> 0.78
: - Pierce: 2 -> No Pierce
: Burst Sentry stat tweaks:
: - Burst Count: 5 -> 4
: - Max Ammo: 404 -> 265
: Sniper Sentry stat tweaks:
: - Max Ammo: 40 -> 32
: - Pierce: 5 -> 3
: Pistol stat tweaks:
: - Clip: 15 -> 18
: Rifle stat tweaks:
: - Damage: 6.51 -> 6.01
: - Precision Multiplier: 1.25 -> 1.0
: - Reload Time: 2.35 -> 1.9
: - Pierce: 2 -> No Pierce
: DoubleTap Rifle stat tweaks:
: - Clip: 20 -> 16
: - Shot Delay: 0.08 -> 0.055
: - Reload Time: 2.35 -> 1.9
: DMR stat tweaks:
: - Max Ammo: 104 -> 114
: HEL Gun stat tweaks:
: - Max Ammo: 44 -> 54
: HEL Revolver stat tweaks:
: - Max Ammo: 80 -> 104
: Heavy Machinegun stat tweaks:
: - Shot Delay: 0.2 -> 0.22
: - Stagger Multiplier: 1.25 -> 1.5
: Machinegun stat tweaks:
: - Stagger Multiplier: 1.0 -> 1.2
: F1 - RESERVOIR 1 안으로 적들이 못들어오는 버그를 수정했습니다.
: F1 - ZONE 392에서 시작되는 공세를 대폭 변경했습니다.
: F1 - 오버로드에서 커맨드를 입력시 강화 공세가 나오도록 추가했습니다.
: F1 - MAINFRAME SERVER 에이펙스 도어 알람을 강화했습니다.
: F1 - 나이트메어 차저와 나이트메어 빅차저를 추가했습니다.
: 다목적 기관총 스탯 변경:
: - 데미지: 6.51 -> 6.01
: - 정밀 배수: 1.0 -> 0.85
: - 경직 배수: 1.75 -> 1.0
: 저격소총 스탯 변경:
: - 장탄: 4 -> 3
: - 장전 속도: 3.2 -> 2.9
: 저격소총 (열화상) 스탯 변경:
: - 장탄: 4 -> 3
: - 사격 딜레이: 1.0 -> 0.65
: - 장전 속도: 3.2 -> 2.9
: 대물소총 스탯 변경:
: - 사격 딜레이: 1.0 -> 0.65
: - 정밀 배수: 0.64 -> 0.78
: - 관통: 2 -> 관통 없음
: 버스트 센트리 스탯 변경:
: - 버스트 횟수: 5 -> 4
: - 최대 탄약: 404 -> 265
: 스나이퍼 센트리 스탯 변경:
: - 최대 탄약: 40 -> 32
: - 관통: 5 -> 3
: 권총 스탯 변경:
: - 장탄: 15 -> 18
: 소총 스탯 변경:
: - 데미지: 6.51 -> 6.01
: - 정밀 배수: 1.25 -> 1.0
: - 장전 속도: 2.35 -> 1.9
: - 관통: 2 -> 관통 없음
: 더블탭 소총 스탯 변경:
: - 장탄: 20 -> 16
: - 사격 딜레이: 0.08 -> 0.055
: - 장전 속도: 2.35 -> 1.9
: DMR 스탯 변경:
: - 최대 탄약: 104 -> 114
: HEL 건 스탯 변경:
: - 최대 탄약: 44 -> 54
: HEL 리볼버 스탯 변경:
: - 최대 탄약: 80 -> 104
: 중기관총 스탯 변경:
: - 사격 딜레이: 0.2 -> 0.23
: - 경직 배수: 1.25 -> 1.5
: 기관총 스탯 변경:
: - 경직 배수: 1.0 -> 1.2
0.1.0
: Initial Release - D2.A: Hourglass, E1: Hefty, E2.A: Sibling, E2.B: Acute, F1:Coup d'état, F2.A: Stillbirth, F3.A: Casualties
: 첫 릴리즈 - D2.A: Hourglass, E1: Hefty, E2.A: Sibling, E2.B: Acute, F1:Coup d'état, F2.A: Stillbirth, F3.A: Casualties
0.1.1
: Hotfix: Fixed the issue of missing dependencies.
0.1.11
: Hotfix: Fixed an issue F1 missing.
0.1.12
: F3.A - Fixed an issue where enemies in Dimension 1 would not despawned after teleport to Dimension 0.
: General Purpose Machinegun stat tweaks:
: - Damage: 4.86 -> 6.51
: - Precision Multiplier: 0.9 -> 1.0
: - Charge Time: 0.25 -> 0.15
: - Stagger Multiplier: 1.0 -> 1.75
: - Pierce: 3 -> 2
: - Clip: 45 -> 50
: - Hipfire Spread: 2 -> 2.5
: Heavy Machinegun stat tweaks:
: - Damage: 7.1 -> 8.1
: - Stagger Multiplier: 1 -> 1.25
: - Clip: 50 -> 60
: - Hipfire Spread: 2.0 -> 1.5
: Weapons & Animations:
: - Changed the reload animation for the HEL Revolver.
: - Increased the bolt-action animation delay for the Anti Materiel Rifle.
: F3.A - 디멘션 0으로 이동후에도 디멘션 1에 남은 적들이 디스폰되지 않는 버그를 수정했습니다.
: 다목적 기관총 스탯 변경:
: - 데미지: 4.86 -> 6.51
: - 정밀 배수: 0.9 -> 1.0
: - 차징 시간: 0.25 -> 0.15
: - 경직 배수: 1.0 -> 1.75
: - 관통: 3 -> 2
: - 장탄: 45 -> 50
: - 탄퍼짐: 2 -> 2.5
: 중기관총 스탯 조정:
: - 데미지: 7.1 -> 8.1
: - 경직 배수: 1 -> 1.25
: - 장탄: 50 -> 60
: - 탄퍼짐: 2.0 -> 1.5
: 무기 및 애니메이션:
: - HEL 리볼버의 장전 모션을 변경했습니다.
: - 대물소총의 볼트액션 애니메이션 딜레이를 증가시켰습니다
0.1.13
: E2.A: Fixed a bug where the scan appeared in an unreachable area for players.
: E2.B: Fixed the same scan bug as E2.A, and changed the locked terminal zone tile setup due to various technical issues.
: E2.A - 첩보 스캔이 플레이어가 갈 수 없는 방향에 있던 버그를 수정했습니다.
: E2.B - E2.A와 같은 버그를 수정했으며 여러 이유때문에 첩보 스캔 터미널 방 타일을 변경했습니다.