| Date uploaded | a month ago |
| Version | 0.0.24 |
| Download link | Ribbit-Ribbitdown-0.0.24.zip |
| Downloads | 21 |
| Dependency string | Ribbit-Ribbitdown-0.0.24 |
This mod requires the following mods to function
Fody55-GTFO_ShootInTheAir
A really tiny mod that enables you to shoot while falling/jumping (similar to old QoLFix functionality).
Preferred version: 2.0.1DacreDOLOLO-WeaponStatShower
Shows the stat of the weapons, compatible with WeaponCustomizer
Preferred version: 1.4.0hirnukuono-ButtonYeeter
Remove most buttons from leftside of rundown screen, including DOW link
Preferred version: 0.0.2hirnukuono-WardenIntelOhBehave
Attempts to fix the disappearing WardenIntel
Preferred version: 0.0.1Hikaria-HostEnemyLimbDestroyFix
Fixed premature destruction of enemy limbs on the host.
Preferred version: 1.0.1Inas07-EOSExt_DimensionWarp
Warp in reality. Warp and split up players into 2 zones, or even dimensions.
Preferred version: 1.0.1randomuserhi-AggroFix
Host only mod to fix enemy targetting for custom rundowns that split players across zones
Preferred version: 0.0.2randomuserhi-GTFOSilentShotFix
Host only mod that prevents clients from silent shooting.
Preferred version: 0.0.2Brandonious-LongerCodes
Adds IPV6 type uplinks and 6 Letter codes to reactors and passwords. Works in Vanilla [All Players Required to download mod]
Preferred version: 1.0.1Amorously-WaveRoarFix
Enables the unused Snatcher, Immortal, Nightmare Striker, and Nightmare Shooter distant wave roars
Preferred version: 1.0.3Dinorush-AccurateCrosshair
Calculate crosshair size for guns and improve crosshair behavior.
Preferred version: 1.5.1Brandonious-Player_Spawn_Apart
[For Rundown Devs] Finally, a level where the players split up.
Preferred version: 1.0.4donan3967-donan3967_geo_pack_2
Another pack of custom tiles for your rundowns
Preferred version: 1.3.2randomuserhi-DMRReloadFix
A client-side mod that fixes DMR reloading to 11 when there is 1 bullet left in clip.
Preferred version: 0.0.6Dinorush-LadderFoamFix
[Host Only] Allows enemies to move through other foamed enemies.
Preferred version: 1.0.1Dinorush-ReDownFix
Fixes clients getting downed from taking any damage shortly after a revive.
Preferred version: 1.0.1BepInEx-BepInExPack_GTFO
BepInEx pack for GTFO. Preconfigured and includes Unity Base DLLs.
Preferred version: 3.2.2Dinorush-MTFO_Extension_Scans
Adds additional fields to MTFO custom chained puzzles.
Preferred version: 1.1.0tru0067-PierceBugFix
Fixes piercing so that piercing shots hit the advertised number of enemies.
Preferred version: 1.2.2JarheadHME-TerminalQueryAPI
Adds an API for plugin devs to make custom objects Queryable
Preferred version: 1.1.0Dinorush-ItemSpawnFix
[Required by All] Fixes items and resources failing to spawn.
Preferred version: 1.2.3Red_Leicester_Cheese-ExtraRundownCustomisation
Customise your Rundown (Extra edition)
Preferred version: 1.0.2Amorously-AdditionalRundownAdvancements
Adds several new features to your rundown and levels (EARLY ACCESS)
Preferred version: 0.2.4Dinorush-FireRateFPSFix
Ensures your weapon fires as fast as it should regardless of frame timings.
Preferred version: 1.0.10Amorously-SnatcherBugFix
A client mod that tries to fix some snatcher-related bugs
Preferred version: 0.5.0Dinorush-ExtraToolCustomization
Fixes tool bugs and adds customization for Sentries and Mines.
Preferred version: 1.7.1Amorously-ExcellentObjectiveSetup
A fork of Inas07's ExtraObjectiveSetup (EOS)
Preferred version: 1.0.0Dinorush-EnemyAnimationFix
Fixes several enemy bugs for both clients and host.
Preferred version: 1.4.6Dinorush-ModifierAPI
API for plugin developers to modify certain values without conflicts.
Preferred version: 1.3.1Red_Leicester_Cheese-CheeseGeos
Containing 11 custom geos and 3 modified geos (Lab rework done)
Preferred version: 0.5.7Dinorush-ExtraWeaponCustomization
Adds several new features to customize weapons.
Preferred version: 4.11.8hirnukuono-AdvancedWardenObjective
A modern fork of Flowaria's AdvancedWardenObjective (AWO). Now with 50+ warden events!
Preferred version: 2.5.3README
Welcome To The Ribbitdown
I am making a vanilla based rundown mainly for fun and learning how to do it The plan is to have 16 levels eventually, but only 1 is available currently
Currently available levels:
- RB-A1
- RB-A2
- RB-B1
- RB-B2
This rundown is VERY much work in progress and may be quite scuffed since its my first rundown Rundown is also intendended to be difficult
Feedback is very welcome and appreciated Please send in the Ribbitdown thread inside the modding discord or by DM directly (ribbit902)
Big thanks to everyone who helped me learn stuff when making these levels
General Help:
- Amorously
- Dinorush
- Hirnukuono
- Ghostlymire
- Dakstar
- Zander
- Boston54
Geomorph Tweaks:
- ashthebunny
Playtesters:
- MrPurrsona
- W1LT0V3R
- Polpot
- Zev
- H00man
- Melonbread
CHANGELOG
0.0.25:
- Unreleased RB-B3:
- Has a couple issues i overlooked
0.0.24:
- Level Released:
- RB-B3 - Ambush
- Small changes and tweaks to formatting to make my life easier
0.0.23:
- Formatting
0.0.22:
- Level Released:
- RB-B2 - Divergence
- Level Changes:
- RB-A1:
- Tweaked first alarm to be more interesting
- Small adjustments elsewhere
0.0.21:
- Bugfix
0.0.20:
- Level Changes:
- RB-A2:
- No longer locking class 15 surge (your welcome dodo)
- Nerfed secondary mother zone
- RB-B1:
- Adjusted weighting for secondary objective spawns
0.0.19:
- Bugfix
0.0.18:
- Level Changes:
- RB-A2:
- Adjusted enemy spawns in secondary
- Weapon Changes:
- Burst Cannon:
- Charge time 0.42s -> 0.7s
0.0.17:
- Level Changes:
- RB-A2:
- Adjusted enemy spawns in secondary
- RB-B1:
- Adjusted class 6 and extract alarms
0.0.16:
- Level Released:
- RB-B1 - Selene
- Level Changes:
- RB-A2:
- Adjusted triple alarm room spawn distances
- Adjusted secondary alarm
- Added more ammo to secondary
- Weapon Changes:
- Shotgun:
- Damage 5.01 -> 4.51
- Slug Shotgun:
- Increased ammo received from packs
0.0.15
- Bug Fixes:
- Fixed game not launching in rare instances (thanks for finding, skysleepie)
0.0.14
- Weapon Changes:
- Shotgun:
- Damage 3.51 -> 5.01
- Shot delay 0.6s -> 0.5s
- HEL Rifle:
- Reverted previous changes (except the pierce change)
0.0.13
- Weapon Changes:
- Bullpup Rifle:
- Reload 1.9s -> 1.4s
- Precision 1.0x -> 0.8x
- Choke Mod Shotgun:
- Decreased ammo received from packs
- Burst Cannon:
- Added burst cancel
0.0.12
- Levels Changes:
- RB-A2:
- Reduced resource values across the board
- Tweaked triple alarm sequence
- Adjusted spawns in secondary
- Adjusted class 5 surge alarm in secondary
- Added error alarm to secondary
- Weapon Changes:
- HEL Scattergun:
- Damage 2.4 -> 2.0
- HEL Shotgun
- Pierce 2 -> 4
- HEL Rifle (Just trying this out, feedback is much appreciated)
- Pierce 6 -> 8
- Damage 30.01 -> 45.01
- Reload 3.2s -> 4s
- Falloff start 40.0m -> 45.0m
- Charge time 0.12s -> 0.3s
0.0.11
- Level Changes:
- RB-A1:
- Tweaked enemy spawns in HDD zones
- Changed HDD weighting (they can spawn a little closer to the middle of zone now)
- RB-A2:
- Re added bulkhead key to secondary to avoid desync/late join issues
- Changes resource values in some zones
- Adjusted zone 968 alarm
0.0.10
- Level Changes:
- RB-A2:
- Adjusted some alarms throughout the level
- Tweaked enemy spawns in cell zone, code 4 hunt, and secondary
- Tweaked security bypass alarm events
0.0.9
- Removed CConsole as a dependancy
- Oops, i was really tired lol
- Level Changes:
- RB-A2:
- Adjusted door sound settings in 964
- Adjusted door lockdown sequences
0.0.8
- Level Released:
- RB-A2 - Redirection
- Level Changes:
- RB-A1:
- Modified first alarm
- Fixed error alarm spawning for real this time
- Weapon Changes:
- HEL Revolver:
- Mag 8 -> 6
- Assault Rifle:
- Pierce 2 -> 3
- Mag 30 -> 35
- Reload 1.8s -> 1.4s
- Scattergun:
- Mag 2 -> 3
- Falloff start 4m -> 6m
- HEL Scattergun:
- Damage 3 -> 2.4
- Cone size 10 -> 4
- Bullet spread 8 -> 5
- Falloff start 6m -> 4m
0.0.7
- Level Changes:
- RB-A1:
- Fixed missing terminal in shadow zone
- Adjusted error alarm spawning
- Adjusted HDD zone wave spawns
- Rebuilt Zone 877
- Weapon Changes:
- Pistol
- Damage 5 -> 9.01
- Mag 15 -> 12
- Precision 0.8667x -> 0.5x
- Shot delay 0.1s -> 0.075s
- Burst Pistol
- Damage 3.2 -> 3.4
- HEL Revolver
- Pierce 2 -> 4
- HEL Autopistol
- Pierce 2 -> 4
- Stagger 5.0x -> 6.0x
- SMG
- Ammo cost 1.275 -> 1.25
- Falloff start 6m -> 12m
- Heavy SMG
- Pierce 0 -> 2
- Damage 2.45 -> 3.2
- Falloff start 7m -> 8m
- Carbine
- Pierce 0 -> 2
- Double Tap Rifle
- Damage 5.51 -> 7.51
- Assault Rifle
- Damage 2.5 -> 2.96
- Burst Rifle
- Damage 3.5 -> 3.51
- Precision 0.8667x -> 1.0x
- Rifle
- Damage 7 -> 5.01
- Shot delay 0.15s -> 0.2s
- Heavy Assault Rifle
- Ammo cost 1.91 -> 1.43
- Shotgun
- Damage 3.01 -> 3.51
- Ammo cost 9.55 -> 7.0
- HEL Scattergun
- Damage 2.4 -> 3
- Cone size 15 -> 10
- Choke Mod Shotgun
- Mag 4 -> 6
- Ammo cost 8 -> 5.4
- Revolver
- Damage 15 -> 16.01
- Ammo cost 4.9 -> 3.82
- Machinegun Veruta
- Mag 60 -> 80
- Ammo cost 0.955 -> 0.82
- High Cal Pistol
- Pierce 0 -> 2
- Damage 40.0 -> 40.01
- Ammo cost 9.0 -> 7.6
- Precision Rifle
- Damage 20.0 -> 20.01
- Ammo cost 4.6 -> 5.7
0.0.6:
- Changelog
- Fixed bad formatting
0.0.5:
- Level Changes:
- RB-A1:
- Edited Interrupted Communications text
- Adjusted enemy spawns in first zone
- Weapon Changes:
- HEL Autopistol
- Falloff start 5m -> 8m
- Bullpup Rifle
- Reload 2.3s -> 1.9s
- SMG
- Ammo cost 1.3 -> 2.275
- Falloff start 6m -> 8m
- PDW
- Damage 3 -> 2.6
- Ammo cost 1.3 -> 1.305
- Carbine
- Burst 6 -> 4
- Assault Rifle
- Damage 2.1875 -> 2.5
- Heavy Assault Rifle
- Damage 5.01 -> 5.7
- Adjusted recoil
- Short Rifle
- Ammo cost 1.38 -> 1.275
- HEL Scattergun
- Precision 0.733x -> 0.45x
- Cone size 6 -> 15
- Bullet spread 4 -> 8
- Machinegun Arbalist
- Ammo cost 1.3 -> 1.15
- High Cal Pistol
- Damage 35 -> 40
- Ammo Cost
- Shot delay 0.5s -> 0.55s
- Spear
- Speed while chargin 0.75x -> 1.0x
- Stamina cost 5% -> 7.5%
- Mods
- Removed FullAutoEverything
-Make sure to manually remove if it doesnt automatically
0.0.4:
- New Weapons:
- HEL Scattergun (other stats are identical to scattergun)
- Pierce 3
- Damage 2.4
- Stagger 2.3x
- Mag 4
- Reserve ammo 20
- Pellets 48
- Shot delay 0.5s
- Reload 2.6s
- Weapon Changes:
- Pistol
- Damage 4.64 -> 5.0
- Ammo cost 3 -> 2.78
- Burst Pistol
- Pierce 0 -> 3
- Ammo cost 1.8 -> 1.64
- HEL Revolver
- Damage 8.01 -> 11.2
- Ammo cost 5.0 -> 5.2
- Reload 2.3s -> 1.7s
- Machine Pistol
- Damage 1.98 -> 3.0
- Mag 50 -> 60
- Ammo cost 0.95 -> 0.957
- Bullpup Rifle
- Pierce 0 -> 2
- Damage 2.1 -> 3.0
- SMG
- Pierce 0 -> 2
- Stagger 1.0x -> 1.2x
- PDW
- Pierce 0 -> 2
- Damage 2.15 -> 3
- Heavy SMG
- Pierce 0 -> 2
- Mag 33 -> 40
- Ammo cost 1.5 -> 1.435
- Carbine
- Pierce 0 -> 2
- Ammo cost 1.4 -> 1.366
- Burst 4 -> 6
- Falloff start 10m -> 15m
- DMR
- Pierce 0 -> 2
- Damage 7.51 -> 8.2
- Precision 0.87x -> 1.1x
- Ammo cost 5.89 -> 5.45
- Double Tap Rifle
- Pierce 0 -> 2
- Mag 14 -> 20
- Ammo cost 3.8 -> 3.82
- Assault Rifle
- Pierce 0 -> 2
- Burst Rifle
- Pierce 0 -> 2
- Damage 2.71 -> 3.5
- Reload 2s -> 1.7s
- Rifle
- Pierce 0 -> 2
- Damage 5.08 -> 7
- Precision 0.8667x -> 1.1x
- Sawed Off Shotgun
- Ammo cost 11 -> 10.4
- Stagger 2.0x -> 1.4x
- HEL Shotgun
- Ammo cost 5.5 -> 4.85
- Mag 14 -> 18
- Shot delay 0.2625s -> 0.22s
- Reload 3.0s -> 2.0s
- Falloff start 4m -> 6m
- Slug Shotgun
- Pierce 0 -> 2
- Damage 21 -> 25
- Mag 6 -> 8
- Ammo cost 12.0 -> 11.4
- Range 6m -> 12m
- Stagger 2.0x -> 1.8x
- Heavy Assault Rifle
- Pierce 0 -> 2
- Mag 30 -> 40
- Ammo cost 1.92 -> 1.91
- Short Rifle
- Pierce 0 -> 2
- Stagger 0.5x -> 1.0x
- Shotgun
- Pierce 0 -> 2
- Damage 3.01 -> 3.5
- Falloff start 4m -> 8m
- Combat Shotgun
- Mag 12 -> 14
- Pellets 6 -> 8
- Choke Mod Shotgun
- Pierce 0 -> 2
- Ammo cost 10.0 -> 8.0
- Revolver
- Pierce 0 -> 2
- Damage 14.21 -> 15
- Reload 1.75s -> 1.3s
- Machinegun Arbalist
- Pierce 0 -> 2
- Mag 40 -> 50
- Ammo cost 1.595 -> 1.43
- Reload 3.5s -> 3.4s
- Machinegun Veruta
- Pierce 0 -> 2
- Ammo cost 1.15 -> 0.955
- Reload 4.0s -> 3.6s
- 3 Round Burst Cannon
- Ammo cost 5.0 -> 3.65
- Charge time 0.7s -> 0.42s
- HEL Gun
- Mag 9 -> 11
- Charge time 0.2s -> 0.1s
- High Cal Pistol
- Damage 30.01 -> 35
- Shot delay 0.45s -> 0.5s
- Reload 2.5s -> 3s
- Range 8m -> 12m
- Precision Rifle
- Damage 13.0 -> 20.0
- Ammo cost 5.5 -> 4.6
- Reload 3.3s -> 2.5s
- Precision 1.3x -> 1.5x
- Sniper
- Pierce 0 -> 2
- Mag 2 -> 3
- Ammo cost 17.5 -> 15
- Shot delay 0.8s -> 0.6s
- Reload 3.5s -> 2.8s
- Precision 2.0025x -> 3x
- HEL Rifle
- Ammo cost 10.0 -> 9.1
0.0.3:
- General Changes:
- Added back the music from older versions (thanks for the help Zander)
- Level Changes:
- RB-A1:
- Tweaked first alarm scan travel distances
0.0.2:
- Level Changes:
- RB-A1:
- Changed fog settings to improve visibility of start zone
- Tweaked enemy spawns in start zone, key zone, and mother zone
- Weighted scouts to spawn in specific rooms in key zone
- Reduced tool refill amount throughout level
- Tweaked enemy spawns in charger, shadow and striker HDD zones
- Fixed zones respawning due to player desync (thanks for that wilt)
0.0.1:
-
Intitial Release:
-
First release for people to playtest
- Levels Released:
- RB-A1:
- Currently the only mission
- RB-A1:
- Levels Released: