obsessivebun-Lockout3 icon

Lockout3

Rundown Protocol $8F656 - LOCKOUT: ///EXT_MISSING:

Last updated 14 hours ago
Total downloads 72
Total rating 1 
Categories Rundowns
Dependency string obsessivebun-Lockout3-0.1.1
Dependants 0 other packages depend on this package

This mod requires the following mods to function

BepInEx-BepInExPack_GTFO-3.2.1 icon
BepInEx-BepInExPack_GTFO

BepInEx pack for GTFO. Preconfigured and includes Unity Base DLLs.

Preferred version: 3.2.1
dakkhuza-MTFO-4.6.2 icon
dakkhuza-MTFO

The premier in GTFO DataBlock editing ;^)

Preferred version: 4.6.2
hirnukuono-LGTuner-1.1.2 icon
hirnukuono-LGTuner

Flowaria LGTuner, tweaked

Preferred version: 1.1.2
easternunit100-WwiseGameParameterController-0.0.1 icon
easternunit100-WwiseGameParameterController

This helps your connect your GAME_PARAMETERS in your wwise projects in game volume settings.

Preferred version: 0.0.1
randomuserhi-OldBulkheadSoundHarmony-0.0.1 icon
randomuserhi-OldBulkheadSoundHarmony

Warning threat level HIGH

Preferred version: 0.0.1
GTFOModding-InjectLib-1.0.2 icon
GTFOModding-InjectLib

Dauda wants to inject things

Preferred version: 1.0.2
hirnukuono-AdvancedWardenObjective-1.2.4 icon
hirnukuono-AdvancedWardenObjective

Flowaria's AdvancedWardenObjective with a few fixes, tweaks, and addons

Preferred version: 1.2.4
Inas07-ExtraObjectiveSetup-1.6.3 icon
Inas07-ExtraObjectiveSetup

Further customize your level design!

Preferred version: 1.6.3
Inas07-EOSExt_Reactor-1.0.6 icon
Inas07-EOSExt_Reactor

Further customize Reactor objective

Preferred version: 1.0.6
Inas07-ExtraChainedPuzzleCustomization-1.6.7 icon
Inas07-ExtraChainedPuzzleCustomization

Customize your security scan

Preferred version: 1.6.7
Inas07-EOSExt_SecDoor-1.0.0 icon
Inas07-EOSExt_SecDoor

Customize security door. Now only with interaction prompt customization.

Preferred version: 1.0.0
Inas07-LocalProgression-1.3.6 icon
Inas07-LocalProgression

Record Modded Rundown Clears on your PC!

Preferred version: 1.3.6
Inas07-EOSExt_EMP-1.1.6 icon
Inas07-EOSExt_EMP

Decoupled EEC EMP features

Preferred version: 1.1.6
Inas07-EOSExt_SecuritySensor-1.1.6 icon
Inas07-EOSExt_SecuritySensor

Configurable vanilla Security Sensor! Now added with Movable Sensor (T-Sensor)!

Preferred version: 1.1.6
Inas07-FixEndScreen-1.0.0 icon
Inas07-FixEndScreen

Get me back to lobby pls

Preferred version: 1.0.0
hirnukuono-EEC_H-1.8.3 icon
hirnukuono-EEC_H

Flowaria's EEC (ExtraEnemyCustomization), with a few fixes, tweaks, and addons

Preferred version: 1.8.3
Dex-Tweaker-1.9.1 icon
Dex-Tweaker

Extra features for rundowns

Preferred version: 1.9.1

README

Lockout 3

Permission granted from mccad00

Overview

You are part of Sierra-1 Team. Your job is to investigate and find out what happened in [Sector_6509]. Little did you know is that you we're late...

Levels are designed on to be difficult. Only 8$-A01 is easy. Difficulty will be increased from 8$-A02.

Levels Unlocked:

  • 8$-A01 - Emergency Shutdown

Access restricted from:

  • 8$-AB
  • 8$-AC
  • 8$-AD
  • 8$-AE
  • 8$-AF
  • 8$-AG

WIP Levels:

  • 8$-A02
  • 8$-A03

Weapons and Enemies:

Weapons are originally taken from LockoutRevival. If some weapons are broken or buggy, blame Hirnukuono. Enemies taken from LockoutRevival with a few fixes. If some enemies are broken, blame me.

Known issues:

Nightmare Striker/Shooter, Snatcher, Flyer/Big Flyer are broken at the moment. They will be fixed in the next patch.

Feedback:

Tell me how bad I am at designing levels by contacting me on discord - tempo.the.bnnuy

Special thanks to:

  • BaraWolf: For teaching me on how to make levels and most of my coding issues (lots of issues).
  • Hirnukuono: For helping, giving feedback while working on the levels and making much needed plugins. (Keep doing your best!)
  • ProjectZaero: For helping with coding and other issues.
  • DarkEmperor: For giving some of his blocks and helping with some coding issues.
  • Inas: For letting me use some of his stuff and for making some plugins from their rundown into "standalone".
  • Sam D-B: For giving some of his blocks from his rundown and helping with some coding issues.

Patch Notes:

  • 0.1.1 8$-A01 Changes and Fixes:

    • Changed tile that leads towards Overload with something else to prevent cheesing due to NavMesh issues
    • Added Consumables in Zone 53 (Overload)
    • Replaced Class III Stealth Scan that leads to Zone 55 with a normal Security Scan
    • Fixed the health for Charger Scout. It had the same health as the Hybrid Scout
    • Moved Bulkhead DC (Zone 27) in a different position
  • 0.1.0: Initial release