Player Team

Updated 3 weeks ago

Player Team

Player teams are json files labeled as .pttgm files, they can be opened in any text editor and edited. They are located in the plugins folder usually BepInEx\plugins\Packer-Teams_Game_Mode

The Player Team's thumbnail shares the same name as the Player Team's .pttgm file as a png

Player Team

Variable Setting
name Player Team name
description A Brief description of the player team
sosigSet A collection of Sosig Sets that will be randomly selected from when spawning a sosig

Player Class

Variable Setting
name Class's Display Name
spriteName Example.png name of the image that will be used as a thumbnail
playerHealth How much health this class has, default 5000
minKills The minimum amount of kills required before this class becomes available
maxKills The maximum amount of kills before it becomes unavailable

Sub Class

Variable Setting
name Internal name for this sub class
Items List of all items that are spawned with this class
Item Set
Variable Setting
name Internal name for this item set
objectCount How many of ObjectIDs are spawned
uniformObjects If true, only one objectID is selected and spawned objectCount amount of times, if false randomly select from the objectID list per spawned object
requiredSecondaryPieces if objectID has a required Secondary Pieces, spawn them
objectID A list of spawnable objectIDs
ammoCount The amount of cartridges/magazines/speed loaders/clips spawned
ammoContainerID Specific ObjectID for the ammo container used, will autofill with its default cartridges if no cartridgeID is supplied
cartridgeID The ObjectID of the cartridge, if cartridgeID is blank, ammoContainerID will use its default cartridge, if ammoContainerID is blank, cartridgeID will spawn