Player Team
Player teams are json files labeled as .pttgm files, they can be opened in any text editor and edited. They are located in the plugins folder usually BepInEx\plugins\Packer-Teams_Game_Mode
The Player Team's thumbnail shares the same name as the Player Team's .pttgm file as a png
Player Team
| Variable |
Setting |
| name |
Player Team name |
| description |
A Brief description of the player team |
| sosigSet |
A collection of Sosig Sets that will be randomly selected from when spawning a sosig |
Player Class
| Variable |
Setting |
| name |
Class's Display Name |
| spriteName |
Example.png name of the image that will be used as a thumbnail |
| playerHealth |
How much health this class has, default 5000 |
| minKills |
The minimum amount of kills required before this class becomes available |
| maxKills |
The maximum amount of kills before it becomes unavailable |
Sub Class
| Variable |
Setting |
| name |
Internal name for this sub class |
| Items |
List of all items that are spawned with this class |
Item Set
| Variable |
Setting |
| name |
Internal name for this item set |
| objectCount |
How many of ObjectIDs are spawned |
| uniformObjects |
If true, only one objectID is selected and spawned objectCount amount of times, if false randomly select from the objectID list per spawned object |
| requiredSecondaryPieces |
if objectID has a required Secondary Pieces, spawn them |
| objectID |
A list of spawnable objectIDs |
| ammoCount |
The amount of cartridges/magazines/speed loaders/clips spawned |
| ammoContainerID |
Specific ObjectID for the ammo container used, will autofill with its default cartridges if no cartridgeID is supplied |
| cartridgeID |
The ObjectID of the cartridge, if cartridgeID is blank, ammoContainerID will use its default cartridge, if ammoContainerID is blank, cartridgeID will spawn |