Create TGM Map
Updated a month agoSetup
- Setup Meatkit and Atlas in a Unity 5.6.71f Project
- Download the latest SDK
- Import the SDK into the Unity Project by right clicking inside the
Projecttab in Unity andImport Package > Custom Package...navigate to the SDK file and import all
Once setup, the example map is provided to reference for setting up your own in Packages > TeamsGameMode > Sample > TeamsGamemode_Example
Minimum Setup
- Add the
TGM_ScenePrefab to the scene, located atPackages > TeamsGameMode > Prefabssee TGM_Scene - Add at least 2
TGM_Areaprefabs to the scene, located atPackages > TeamsGameMode > PrefabsSee TGM_Area - Drag and drop starting from Red Team's side to Blue Team's side area's into the TGM_Scene
Areaslist (Red at top, bottom at Blue in a linear capture order) - Add the Red and Blue Team's first area to their corresponding
TeamsElement'sStart Spawn Area(0 - Red Team, 1 - Blue Team) - Build and Test
Additional Notes
- You can have as many areas as you like, ideally an uneven number (e.g 3-5-7-9 etc)
- Areas are not limited to the prefab's amount of Spawn / Attack / Defend points, more is better