Create TGM Map

Updated a month ago

Setup

  1. Setup Meatkit and Atlas in a Unity 5.6.71f Project
  2. Download the latest SDK
  3. Import the SDK into the Unity Project by right clicking inside the Project tab in Unity and Import Package > Custom Package... navigate to the SDK file and import all

Once setup, the example map is provided to reference for setting up your own in Packages > TeamsGameMode > Sample > TeamsGamemode_Example

Minimum Setup

  1. Add the TGM_Scene Prefab to the scene, located at Packages > TeamsGameMode > Prefabs see TGM_Scene
  2. Add at least 2 TGM_Area prefabs to the scene, located at Packages > TeamsGameMode > Prefabs See TGM_Area
  3. Drag and drop starting from Red Team's side to Blue Team's side area's into the TGM_Scene Areas list (Red at top, bottom at Blue in a linear capture order)
  4. Add the Red and Blue Team's first area to their corresponding Teams Element's Start Spawn Area (0 - Red Team, 1 - Blue Team)
  5. Build and Test

Additional Notes

  • You can have as many areas as you like, ideally an uneven number (e.g 3-5-7-9 etc)
  • Areas are not limited to the prefab's amount of Spawn / Attack / Defend points, more is better