Pingo adds a new indoor enemy to Lethal Company.
Developed by JLeonL.
Pingo is harmless: it does not chase, move, or kill players. It stands still, can be scanned as an enemy, and becomes increasingly annoying as players stay near it.
Pingo.pingo.mp3 audio.Config file:
BepInEx/config/JLeonL.PingoEnemy.cfg
Important defaults:
[Spawning]
SpawnWeight = 175
[Testing]
EnableDebugSpawnKey = false
ForceSpawnAfterLanding = false
ForceTestSpawnInFrontOfPlayer = true
ForceSpawnAfterLanding is disabled for release, so Pingo will no longer appear automatically when the ship lands. It spawns naturally through LethalLib.
Enable EnableDebugSpawnKey only if you want the host to press F6 to spawn Pingo during testing.
Install through Thunderstore Mod Manager or r2modman.
Required dependencies:
All players in the lobby should install the mod and dependencies.