Lethal Company
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Last Updated
First Uploaded
Downloads
805
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0
Size
857KB
Dependency string
Ctb_Eivissa-PingoEnemy-2.0.0
Dependants

Changelog

2.0.0

  • Adds movement for Pingo using the indoor NavMesh.
  • Pingo patrols interior rooms, rotates toward nearby players, and chases visible targets.
  • Adds runtime procedural bone animation so the Luigi model walks instead of staying in T-pose.
  • At maximum sound buildup, Pingo stops for 1 second, explodes, and can kill players within 3m.
  • After the explosion cycle, Pingo gives the chased player a 30 second targeting cooldown before pursuing them again.
  • Keeps forced testing spawns inside the dungeon and adds NetworkTransform support for multiplayer movement.

1.0.2

  • Plays Pingo's audio locally on every client so non-host players can hear it in multiplayer.
  • Keeps the synchronized enemy spawn from 1.0.1 while avoiding audio-only host ownership.

1.0.1

  • Registers Pingo as a Netcode network prefab on host and clients before joining a lobby.
  • Fixes Pingo only being visible for the host in multiplayer sessions.

1.0.0

  • First public release.
  • Adds Pingo as a stationary, non-lethal indoor enemy.
  • Adds scan node support so Pingo is detected as an enemy.
  • Adds Luigi model AssetBundle and pingo.mp3 audio.
  • Adds progressive nearby audio volume and looping overlap ramp.
  • Disables debug and forced landing spawns by default for release.
  • Sets default spawn weight to 175.
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