FeralCompany-FeralCommon icon

FeralCommon

A collection of common utilities and classes that are used across various FeralCompany projects

Last updated 2 weeks ago
Total downloads 5463
Total rating 0 
Categories Tools Libraries BepInEx
Dependency string FeralCompany-FeralCommon-0.2.0
Dependants 5 other packages depend on this package

This mod requires the following mods to function

BepInEx-BepInExPack-5.4.2100 icon
BepInEx-BepInExPack

BepInEx pack for Mono Unity games. Preconfigured and ready to use.

Preferred version: 5.4.2100
Rune580-LethalCompany_InputUtils-0.7.4 icon
Rune580-LethalCompany_InputUtils

API/Library for creating Unity InputActions with in-game re-binding support. Provides an alternative UI that allows for supporting mods to have in-game re-bindable keybinds.

Preferred version: 0.7.4
AinaVT-LethalConfig-1.4.1 icon
AinaVT-LethalConfig

Provides an in-game config menu for players to edit their configs, and an API for other mods to use and customize their entries.

Preferred version: 1.4.1

README

FeralCommon

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This is a collection of common utilities and classes that are used across various FeralCompany projects.

Contributing

Please read the contribution guidelines before submitting a pull request. These guidelines will also help you set up your development environment.

Usage

Reference

<!-- Accessible via nuget source: https://nuget.windows10ce.com/nuget/v3/index.json -->
<!-- Thanks to Aaron Robinson for their efforts turning Thunderstore into a DLL repository -->
<!-- Do note, however, that updates are not propagated immediately. -->
<!-- See contribution guidelines for instructions on building this resource locally. -->
<PackageReference Include="FeralCompany-FeralCommon" Version="<Version>" PrivateAssets="all"/>

Buttons

Buttons are extremely simplified and abstracted InputActions, integrated with InputUtils.

Definition

// This class is used to define a button and a toggle that can be used in the game.
public static class Buttons
{
    public static ButtonPress PressTest { get; } = new("pressTest", "Test Button Press", "<keyboard>/f");
    public static ButtonToggle ToggleTest { get; } = new("toggleTest", "Test Button Toggle", "<keyboard>/t");
}

Event Listener

public void Awake() {
    Buttons.PressTest.OnPressed(() => {
        // This will be called when the button is pressed.
    });
    Buttons.ToggleTest.OnToggle(state => {
        // This will be called whenever the button is toggled.
        if (state) {
            // This will be called when the button is toggled ON.
        } else {
            // This will be called when the button is toggled OFF.
        }
    });
}

Direct / Implicit Access

public void Update() {
    if (Buttons.PressTest) {
        // This will be true for a single frame when the button is pressed.
    }
    if (Buttons.ToggleTest) {
        // This will be true (or false) until the button is pressed again.
    }
}

Registration

[!IMPORTANT] You must call RegisterButtons in the Load method of your plugin. The registration method is closed after the Load method is called.

public void Load() {
    RegisterButtons(typeof(MyButtons)); // Will only register static fields.
    RegisterButtons(new MyButtons()); // Will only register instance fields.
}

Configs

Configs are extremely simplified and abstracted ConfigEntries, integrated with LethalConfig.

Definition

public static class MyConfigs {
    public static readonly FloatConfig SomeFloat = new FloatConfig("Settings", "SomeFloat")
            .WithDescription("Some Description")
            .WithDefaultValue(0.5F)
            .WithMin(0F)
            .WithMax(1F)
            .WithStep(0.001F);
}

Event Listener

public static void Awake() {
    MyConfigs.SomeFloat.OnValueChanged(newValue => {
        // This will be called whenever the value is changed.
    });
}

Direct / Implicit Access

public static void Update() {
    if (MyConfigs.SomeFloat <= 0.5F) {
        // This will be true if the value is less than or equal to 0.5.
    }
}

Registration

public void Load() {
    RegisterConfigs(typeof(MyConfigs)); // Will only register static fields.
    RegisterConfigs(new MyConfigs()); // Will only register instance fields.
}