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FeralCompany-FeralMinimap-0.0.10 icon

FeralMinimap

An easier way of finding your... way.

Date uploaded 2 months ago
Version 0.0.10
Download link FeralCompany-FeralMinimap-0.0.10.zip
Downloads 5959
Dependency string FeralCompany-FeralMinimap-0.0.10

This mod requires the following mods to function

BepInEx-BepInExPack-5.4.2100 icon
BepInEx-BepInExPack

BepInEx pack for Mono Unity games. Preconfigured and ready to use.

Preferred version: 5.4.2100
FeralCompany-FeralCommon-0.1.3 icon
FeralCompany-FeralCommon

A collection of common utilities and classes that are used across various FeralCompany projects

Preferred version: 0.1.3
AinaVT-LethalConfig-1.4.1 icon
AinaVT-LethalConfig

Provides an in-game config menu for players to edit their configs, and an API for other mods to use and customize their entries.

Preferred version: 1.4.1
Rune580-LethalCompany_InputUtils-0.7.4 icon
Rune580-LethalCompany_InputUtils

API/Library for creating Unity InputActions with in-game re-binding support. Provides an alternative UI that allows for supporting mods to have in-game re-bindable keybinds.

Preferred version: 0.7.4

README

FeralMinimap

Build Latest Version Total Downloads

An easier way of finding your... way.

Brief Feature Overview

A replacement for LethalCompanyMinimap that is intended to be more user-friendly and better integrated with the game and other mods.

  1. No longer hijacks the ship monitor. No need to "unlock" your minimap before teleporting players.
  2. Integration with InputUtils for button handling.
  3. Integration with LethalConfig for configuration.
  4. View text indicates if you're viewing a Radar Booster or another player.

Contributing

I pushed this release much quicker than I intended, because v50 broke the old Minimap. If you have any suggestions or improvements, please feel free to submit an Issue.

CHANGELOG

Changelog

All notable changes to this project will be documented in this file.

The format is based on Keep a Changelog, and this project adheres to Semantic Versioning.

[Unreleased]

  • Nothing, yet.

Version [v0.0.10] (2024-04-29)

Fixes

  • Revert debug change to player label in MinimapTarget
  • Fix duplicate listen to Buttons.SwitchTarget

Version [v0.0.9] (2024-04-29)

Added

  • Added Feed Quality as a config option, allowing you to increase the size of the minimap feed, at the cost of performance.
    • Note: I have not noticed significant performance impact, but it likely depends on your system.

Changes

  • Lower maximum font size for MinimapView to 20.
  • Removed render depth option. It was better replaced by the new Feed Quality option.

Fixes

  • Fixed some lifecycle issue, potential (often) re-registration of event handlers.
  • Minimap text now scales with the minimap size properly.

Version [v0.0.8] (2024-04-28)

Added

  • Added option to configure Aspect Ratio of the map.
  • Added option to configure RenderDepth of the view. Higher values will increase the quality of the view, but may cause performance issues.

Changed

  • Lowered minimum font size for MinimapView

Version [v0.0.7] (2024-04-23)

Added

  • Added a new config option to determine the camera's zoom level. Request #2.

Changed

  • "North" is kind of whatever you want it to be, but I've decided to adopt GeneralImprovement's definition of "North" being 90 degrees.
    • I'm not sure what their logic was behind the decision, but I trust that Shaosil has a good reason for it.

Version [v0.0.6] (2024-04-23)

Fixed

  • Use proper FeralCommon version in thunderstore.toml

Changed

  • Updated FeralCommon to v0.1.3

Version [v0.0.5] (2024-04-23)

Changed

  • Better looking mod icon.
  • Updated FeralCommon to v0.1.1

Version [v0.0.4] (2024-04-23)

Added

  • Configs
    • Minimap Rotation - Allows you to rotate the minimap NESW, Default, or Target.
    • Minimap X/Y Offset - Allows you to move the minimap around the screen.
    • Minimap Inside Brightness - Allows you to change the brightness of the minimap when inside.
      • This defaults to 15, which is a decent compromise for Facility and Mansion tiles. Honestly, though, you may want to adjust this depending on what you get.

Fixes

  • Fixed a bug that could crash the game if you were not the host.
  • Fixed a bug where target selection would not consider certain targets as valid, or skip them entirely.
  • Fixed several lighting issues.
  • Fixed several lifecycle bugs that caused issues when entering and exiting lobbies.

Changed

  • Actually everything. This is a complete rewrite of the mod now that I didn't feel so rushed.

Version [v0.0.3] (2024-04-21)

Fixes

  • Fix a bug where you could not view the camera of a dead player
  • Also fix an recursive issue when all players died.

Version [v0.0.2] (2024-04-21)

Fixes

  • A (bad) lifecycle fix, where exiting and re-entering a lobby would cause the mod to stop working.
    • A better fix is in the works, but this should be a good band-aid for now.

Version [v0.0.1] (2024-04-21)

Added

  1. No longer hijacks the ship monitor. No need to "unlock" your minimap before teleporting players.
  2. Integration with [InputUtils][InputUtils] for button handling.
  3. Integration with [LethalConfig][LethalConfig] for configuration.
  4. View text indicates if you're viewing a Radar Booster or another player.