LethalThingsReloaded
[v81] Adds 11 scrap, 9 store items, 3 enemies, 4 decor, 1 map hazard and 1 game mechanic.LethalThingsReloaded 0.11.0
- Migrated to DawnLib
- Recompiled assets for v81 to fix material blur issues
- Implemented all features of ImprovedLethalThings directly into LethalThings itself:
- Enhanced
Hacking Tool+ various configuration - Enhanced
Pinger+ various configuration - Enhanced
Rocket Launcher+ ammo + reload + missile enemy collision Remote Radarbattery configurationFlaregunflare shadows
- Enhanced
- Restored and fixed
Dartboarddecor +Dartitem - Restored and fixed
Crystal Rayenemy - Restored and fixed
Item charger electrocutionfor charging conductive items - Significant performance improvements on pretty much everything
- Removed audio config
- Removed
Maggieenemy, too many complications related to the prefab - Removed unused code and unused assets
Small RugandLarge Rug:- Fixed build mode hologram visuals
- Fixed no texture on the bottom of each rug
- Now uses carpet footstep sounds
Crystal Ray:- Fixed an issue that made the crystal item hard to grab after dying
- Fixed an issue where you could still pet it whilst it's dead
- Slight behaviour rework, now an outside enemy
Boomba:- External explosions can now detonate it, e.g. Easter Egg explosion
Flaregun:- Added config to disable ability to set giants on fire
- Restored and fixed ability to attract enemies
- Fixed flare burning audio persisting after the flare has poofed
- Fixed direct enemy hits dealing much more damage than intended
- Can no longer be equipped in utility slot
Hacking Tool:- Fixed hearing power on audio when flat on battery
- Synced screen on other clients
- Corrected terminal info page
Pinger:- Fixed hearing power on audio when flat on battery
- Fixed missing screen
- Fixed missing ping animation
- Ping can now be seen through walls
- Ping now attaches to other players and enemies
- Black square remains with LethalSponge installed - to fix this, add
PingTool(Clone)toFix complex meshes game object blacklistin the config of LethalSponge
Utility Belt:- Fixed issue causing that caused item to not be visible on your player to other players
- Fixed empty hand issue when holding
- Fixed grab tip missing a colon and the appropriate grab key
- Extra item slots now centred and positioned correctly on HUD
- Can now be dropped if it has items in extra slots, drops all items in extra slots
Rocket Launcher:- Can no longer be fired until grab animation has completed
- Can no longer be equipped in utility slot
Toy Hammer:- Changed dropped rotation
- Can no longer be equipped in utility slot
Gremlin Energy:- Fixed drinking animation bug if placed on a shelf before finishing
- Fixed missing drink tooltip
Teleporter Trap:- Fixed teleport an audio playing twice
- Added teleport particles for when enemies teleport
- All store items:
- Now has full integration with LethalCompany InputUtils (Except ToyHammer)
- Improved tooltips
- All plushies:
- Added pickup audio
- All items:
- Fixed some items having extremely large colliders
- Fixed some items not being grabbable due to misconfigured colliders
- Balanced audio
- Removed custom scrap icons
Old changelog
LethalThings 0.10.13
Changes
- I am a silly goober and forgot to remove the dart board configs and broke everything!!! YIPEEEE
- Uhh fixed some hook for compatibility reasons thanks uhh.... who was it that PR'd that? ZigzagAwaka PR #95
- Boombas should explode properly now, idk how it ever worked. who the fuck coded this? me..? nah no way.
LethalThings 0.10.12
Changes
- Removed dartboards because darts are cursed and refuse to collide with anything, fuck darts.
- Fixed debug menu.
- Changed poweroutletstun hook, surely it works i did not test it.
LethalThings 0.10.11
Improvements
- Only apply Dart patches when darts are spawned. (Dartboard is still broken, but will at least not impact your performance when not spawned. Hopefully will be fixed in the future)
LethalThings 0.10.10
Bugfixes
- Build with up-to-date game libs & netcode-patch. (for real this time)
LethalThings 0.10.9
Improvements
- Prevent adding custom enemies with spawn weight set to 0. (due to bugged behavior of Maggie/Crystal Ray)
Bugfixes
- Build with netcode-patch.
LethalThings 0.10.8
Bugfixes
- Remove Debug feature that is broken on v73.
LethalThings 0.10.7
Improvements
- Potential fix for ammo resetting upon loading save.
- Thanks PlagueTR PR #81
LethalThings 0.10.6
Improvements
- Better compatibility for Utility Belt, should cause less probably with some other mods probably.
LethalThings 0.10.5
- Recompiled for latest version.
LethalThings 0.10.4
Bugfixes
- Maybe fixed issue with remote radar by making the code way worse. (idc)
LethalThings 0.10.3
Bugfixes
- Mod works on v50 now i think.
LethalThings 0.10.2
Bugfixes
- Unbroke the remote radar.
LethalThings 0.10.1
Bugfixes
- Maxwell can no longer explode when loading a save.
- Fixed null reference error when other mods register network prefabs incorrectly or something. (Thanks DBJ)
- Fixed error when dying from gremlin energy.
(probably other things i forgor about)
LethalThings 0.10.0
Bugfixes
- Zapgun laser is no longer permanently active.
- Radar camera is only active if any player is holding Remote Radar and said radar is turned on.
LethalThings 0.9.4
Bugfixes
- Pinger was breaking the escape menu while turned on.
- Pinger ping animation was not playing.
Lethal Things 0.9.3
- Updated dependency version of LethalLib to 0.11.2
- If you want to LethalThings to work please update LethalLib to that version.
Lethal Things 0.9.2
- Updated used NetcodePatcher version to v3.3.3
- Removed unfinished content from config, accidental leak moment lmao
Lethal Things 0.9.1
Bugfixes
- Fixed crash to desktop on launch, caused by NetcodePatcher update.
Lethal Things 0.9.0
Content
- Added Shop Item: Pinger
- Added Scrap: Gnarpy Plush
Systems
- Completely rewrite of Content Loader and Config system.
- Config files are now synced between host and client.
- Changed how utility belt adds slots for potential compatibility improvement.
Bugfixes
- Lethal Things content should now spawn on modded moons
- Boomba improvements.
- Power outlet stun damage config is now working.
- Added null check to tracking point which should fix one of the dartboard errors.
- Fixed flare desync
- Rocket launcher laser turns off when pocketed.
- Evil maxwell desync.
- Flare gun client aim issue.
- Remote radar was able to switch target while turned off.
- Toy hammer was broken because of lethal company v47 update.
- Darts are no longer pingable while held.
- Maxwell becomes evil sometimes when loading a save :(
Changes
- Toyhammer is now a scrap item by default
- Added config option to add Toyhammer to store.
- Added config option to make Toyhammer spawn as scrap.
- Cookie is now throwable.
- Note: Batteries may spontaneously combust
Lethal Things 0.8.8
- Glizzy is no longer called "Training Manual" (idk how the heck that happened because it was called glizzy before.)
- Custom items / scraps no longer receive decals from spraypaint, in order to fix a transparency bug.
- Added version check for Reserved Item Slots compatibility, if it is installed, please make sure you are running version 1.6.6 or newer.
Lethal Things 0.8.0 - 0.8.7
Features
- Crimas vibes!!!
- Dirty stinky arsons can be showered.
Items
- Added Scrap: Gremlin Energy Drink
- Added Scrap: Revolver
- Added Item: Flaregun
- Attracts certain enemies.
- Flares are automatically pinged by nearby players.
- Ammo can be bought from store.
Decor
- Added Decor: Dartboard
- Usable dartboard for passing time.
Improvements
- Utility belt slot distance and positioning was improved
- Rocket launcher now has a tooltip for "Fire : [LMB]"
- Maxwell no longer weights 42 lbs
- Removed conductiveness of various items
- Improved weight of various items
- Removed red tint from rocket launcher lights.
- Custom items should no longer phase through the floor when ship takes off or lands.
- Added version check for InputUtils, in case it is installed and the wrong version is present.
Bugfixes
- Hämis plush not longer glitches out price screen due to ä character.
- Rocket launcher lights no longer break when multiple rocket launchers are present.
- Rocket launcher ammo is now saved properly with the game and synced between players.
- Arson no longer kills items in other player's hotbars when she munchy.
- Fakewell is not synchronized between clients
- Fakewell can no longer be activated multiple times.
- Electrocution config setting now works.
- Rocket launcher aim direction is no longer wrong when shot from clients.
- Fatalities sign now shows the correct value, and is saved properly between games.
- Decor items now show up in shop decor rotation and are no longer always buyable.
- Fixed bug with Hacking Tool not initializing properly, caused by a change for preventing item switching.
Compatibility
- Quickswap mods not longer switch items when using hacking tool.
- Utility belt should now work properly alongside the reserved item slot mods.
- Added support for InputUtils, which when installed allows you to bind belt slots to hotkeys.
