SavingGrace
Adds a fighting chance to survive events you'd normally die in! Currently has mechanics for only the forest keeperSavingGrace
Gives You a fighting chance in events you'd normally die in!
Current Mechanics
- Being grabbed by a forest keeper brings you into a QuickTime event in which you must mash spacebar to escape his grasp. Can only be done twice per round! (Configurable)
- More enemies will have saving graces soon!
Planned Features
Snare Flea: a different type of quicktime event similar to the forest keeper Masked: Forest keeper quicktime event with a small twist Nutcracker: A gunshot from the distance it normally insta-kills you in sets your hp to 1 bringing you to critical injury despite how low your hp is.
Multiplayer
- Everyone in the lobby needs this mod installed.
- The Hosts Config gets applied to every client! if clients dont have the mod they get kicked after a couple seconds but this can be turned off with "RequireModForAllPlayers"
- This also means that trying to join a public vanilla server with this mod wont work. I mean it does but you get kicked after a couple seconds
Settings
Settings are in the config file (SavingGrace .cfg in BepInEx/config).
Forest Keeper Settings
| Setting | Default | What it does |
|---|---|---|
PressesRequired |
25 | Spacebar presses needed to break free |
UsesPerRound |
2 | How many times a player can complete the quicktime event (0 = unlimited) |
StunSeconds |
5 | How long the Forest Keeper gets stunned for |
DecayPerSecond |
0 | How fast the bar drains while you stop pressing (0 = never) |
RequireModForAllPlayers |
true | Host refuses players without the mod; you leave hosts without it |
SoundVolume |
0.7 | Volume of the press sound (only affects you) |
PressesRequired, UsesPerRound, StunSeconds and DecayPerSecond are taken from the host's config. SoundVolume is your own.
Notes
- Works with the vanilla forest keeper but other mods that add variants of it or change some mechanics may break!
