SavingGrace
Adds a fighting chance to survive events you'd normally die in! Currently has mechanics for only the forest keeperChangelog
0.1.0
First release.
- Mash spacebar to break free when a Forest Keeper grabs you.
- Progress bar with a "MASH!" prompt and an animated spacebar key shows how close you are to escaping.
- A sound plays on every spacebar press.
- Escaping stuns the Forest Keeper (5 seconds by default) and frees you from its eating animation.
- Limited escapes per player per round (2 by default).
- Multiplayer: the host's settings apply to every player.
- Players without the mod can't join a lobby that uses it. Turn this off with
RequireModForAllPlayers. - Settings:
PressesRequired,UsesPerRound,StunSeconds,DecayPerSecond,RequireModForAllPlayers,SoundVolume.
1.0.1
Basically added some performance for the mod. the game runs about 150 fps outside and interior at least for me. I plan to make saving graces for the snare flea and masked! so keep an eye out for that!
- Performance: the mod no longer searches the whole scene for Forest Keepers. Each keeper is tracked in a small list instead, so SavingGrace now uses almost no frame time.
- Added a Debug section to the config (LogPerformance, DisableForTesting) for troubleshooting. Both are off by default
