CircusFacility is still not working...CircusFacility is still not working...v80!
CircusFacility is currently not working, it has not been rebuilt just yet...Collider above the dropship.Shotgun now works a bit more reliably.v1.0.1 Bozoros.Snowfall/Blizzard compat stuff (from LethalElements), for it is no longer snowy by default.Puffers during Toxic Smog (also from LethalElements).Santa is here! dice effect a bit more festive by spawning a few presents from Santa himself.AudioReverbTrigger around the ship to only activate upon entering them.CircusFacility changes:
Tile tags and Doorway entrance/exits to make it less likely to fail to generate at smaller dungeon size multipliers.
OutOfBoundsAdjuster in favor of LethalLevelLoader's IsDynamicOutOfBoundsTriggerEnabled setting.v2.2.0 if you'd like to know what to expect!Up! Up! Up! Banana! Emergency Dice roll not being properly networked.
CircusFacility changes:
v73.We will not be held responsible for any injuries that may arise from unauthorized access into the cannon.
Goofy Puffer spawns at the start of each round.
NavMeshLinks in the Ferris wheel with OffMeshLinks.
NavMeshLinks were causing enemies to have pathing issues (stutter-step) due to the NavMesh being constantly updated as it rotated.Read/Write flag for all assets that didn't need it (which was nearly all of them).WesleyIntegration erroring out when enabled without having the full Wesley's Moons bundle.
WesleyIntegration setting to be enabled.CircusFacility changes:
Bozo-Apparatus:
[Q] can now be pressed to toggle its ambient sound effect while plugged-in.[LMB] can now be pressed to play its sound effect when being unplugged.OffMeshLinks that were not actually doing anything.Read/Write flag for all meshes that don't need to generate NavMesh.Doorways as entrances and exits to tweak overall dungeon shape a bit.DoubleDoorRoom or SmallRoomLounge tiles.TwistedHallway tile slightly more rare.Banana launcher mode.v70 contour map for the ship radar!AudioClips, should be a bit more optimized.Santa Butler skin not actually applying...CircusFacility changes:
v70.
BananaMultiplierInside setting not actually applying when any interior that wasn't CircusFacility generated in Bozoros.Santa Butlers neither wielding nor dropping their signature Candy cane weapon,10000.v70's new creature to the daytime enemy spawning pool.Turret spawn curve a bit.sreffuP yfooG deddAelbillug etorWenirboreH devomeRExtendedMod merge settings.CircusFacility changes:
CircusFacility AssetBundle happened to load before Bozoros' ExtendedMod AssetBundle, breaking a lot of stuff.
BananaMultiplierInside setting set to its default value of 1.Stormy weather.CircusFacility changes:
Jump action.Snowfall in the newest LethalElements versions (again).CircusFacility changes:
Pandoramus and StarlancerZero to the default moon spawn weights for no particular reason...BananaDropsItems setting.AudioSource.ReduceMotionSickness setting.
Bozo-Apparatus not waking up dormant Old Birds.Tornado weather (it was still set as Windy).Eclipsed).
CircusFacility changes:
BananaMultiplierInside setting only applying when landing on Bozoros specifically.CircusFacility changes:
CircusFacility at the moment), with a bit of spawn configurability for each.AudioReverbTriggers near entrances.
AudioReverbTriggers only trigger twice every second, instead of once every frame.
MeshColliders to use their highest level LOD instead of their base mesh.v0.4.0 and above.
Eclipsed + Rainy having tents on fire while it's raining), or possible leftover effects when it switches to another weather.None > Blackout (from MrovWeathers), where riding the Ferris wheel or crossing the Twisted Hallway during the switch to Blackout causes your player to be deactivated. Stay clear of those areas at 6:00 PM!Snowfall and Blizzard weathers compatibility with the newest LethalElements versions.
Snowfall!Toxic Smog weather a purple color instead of green, specifically matching Spore Lizards' spore cloud color.
12:00 PM firing event.CircusFacility changes:
Bozo-Apparatus:
Bozo-Apparatus playing its plugged-in audio in the ship when reloading the lobby.Bozo-Apparatus not being able to spawn in the double door room at all.
0, so it could never spawn it with the previous curve.v1.4.0.
CircusFacility changes:
Snowfall and Blizzard weathers!We will not be held responsible for any injuries that may arise from unsafe guardrails, or unclear danger zones near the attraction.
Rainy weather and readded Stormy as a possible weather.Eclipsed weather.
Toxic Smog weather.
AudioSources a bit.Santa Butlers only spawn on moons with the Jolly tag by default, but also removed the moon's Jolly tag.
Santa Butlers visit them!Fun tag by default, so you'll have to update their configuration manually, or regenerate your EnemySkinRegistry config.Popcorn CircusFacility changes:
Twisted Hallway more rare, and no longer able to generate in branch paths.Bozo-Apparatus disappearing after reloading the lobby.Snozoros-related fixes), but got distracted by a couple fun ideas...LethalLevelLoader.
Candy canes now persist on lobby reload, and can drop on other moons as well.Coal pieces are no longer a Plastic Cup in disguise, which was arbitrarily chosen as the item to replace due to its scale.Candy cane blood particle effects a bit jollier.Grinch Particles appropriately green.Toxic Smog weather.Popcorn width property to spawn further away from NavMesh edges.Facility interior a bit.CircusFacility changes:
Catwalk surfaces into the Room layer, since they're replaced with a wooden floor and thus should be able to be spray painted.1.
SnowmanSimpleAI script to the custom Snowman prefabs that can spawn around the map. They can now turn and laugh!
MoldSpore layer...?ReflectionProbe during WeatherTweaks' Blackout weather.
LethalLevelLoader's LethalLevelLoaderNetworkManager to register the balloon prefab on the network.
LethalLib should no longer be a required, undeclared dependency.CircusFacility changes:
Rainy weather.AudioReverbTriggers ~5% more.AudioSource, for it could previously be heard all the way from the main entrance.LethalLevelLoader to load certain assets, instead of having the additional bozorosstuff AssetBundle.
BalloonInstructions config setting to turn this notification off, if you're already balloon-certified.
Blackout weather.
Cloudy weather.Rainy > Eclipsed weather is currently treated as Rainy + Eclipsed due to the weather switching not working.
Eclipsed > None is simply Eclipsed.CircusFacility changes:
Terrain layer is not a requirement for snowy footsteps, and also causes some issues. It's now set back to the Room layer.
Stormy weather, for it didn't make much sense to have lightning without rain.
Stormy weather particle effects to Rainy, which now has both the balloons and blizzard effects!Rainy weather.Grass to Snow and moved it to the Terrain layer, so snowy footsteps actually show up.
AudioSource for the icy lake to the Master mixer group and reduced their range a bit.
1 for them all.CircusFacility interior has returned!
v1.0.1 release, but it's kept the same essence!EnemySkinRegistry as a dependency, no longer using EnemySkinKit.
Clown Giants and Goofy Puffers that spawn in other maps will now also have their custom names!StreamerFriendly setting when I re-did some config stuff... Sorry about that..dll file... I should've looked at the file dates.ParticleSystem, as well as any children it may have.StreamerFriendly mode from being turned off.
1, since they've been adjusted from within the map to be roughly the same volume.SetDestination() errors after diving into the lake.
OutsideAINode points are correctly placed on top of surfaces, and are not too close to any map prop.
Failed to create agent because it is not close enough to the NavMesh' warning spam, though some modded enemies might still just inherently cause it.AudioReverbTrigger outside the ship's door to stop audio from becoming echoey while on the catwalk.NavMeshModifierVolume boundaries (set to Not Walkable) outside the expected play area to stop the NavMesh from generating there.1.17 voxels per Agent radius (previous value was 1.4).27 world units, (previous value was 76.8).Regenerate Navmesh setting enabled, but the end result is a lot better.Room layer.
2:00 PM.12 units and 9000 Lumen, respectively.1 unit and 1000 Lumen, respectively.12:00 PM as its base, which affects all reflective surfaces (e.g. water surface and rollercoaster steel).
10:00 event, though!ClownGiantNames and GoofyPufferNames settings is needed to see the same names as other clients.AudioReverbTrigger that was not throwing errors.
v2.0.0 Bozoros configuration, hopefully all audio issues are fixed!AnimationClip.
1.4 voxels per Agent radius (previous value was 3).Regenerate Navmesh setting enabled.AudioReverbTrigger that was throwing errors when the ship was leaving.
AudioReverbTrigger instances near the ship.LethalLevelLoader was removing it automatically, but this gets rid of the warning it was throwing).
CircusFacility interior for now, it'll likely be uploaded as a separate mod once it's fully updated.OutsideAINode points across the map (there were only 10 before, now there's 156).
MeshCollider they've always had.BoxCollider players could crash into when flying over the map.100% chance of spawning on moons with either the Fun or the Circus tag.10:00 PM event.
55 MB.LethalMatt.Bozoros.cfg, settings will need to be reconfigured.StreamerFriendly setting to be enabled by default.GoofyPufferNames setting, a comma-separated list of names that are randomly selected for Goofy Puffers that spawn on Bozoros.ClownGiantNames setting, a comma-separated list of names that are randomly selected for Clown Giants that spawn on Bozoros.823 to moon name to match vanilla naming standards (also for compatibility with Archipelago).
823 Bozoros, but I'm not sure.Fun, Funny, Circus, Clown, Lake, and Paid.v50 and above to the enemy spawn pools.
v61 to the scrap spawn pool.B+ due to the added enemies and hazards.300 scrap to match the difficulty rating.Update brought to you by pacoito!