Lethal Company
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Latest version
1.0.33
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Dependants

CrewMonitors

Lethal Company BepInEx mod that adds a fixed 4-panel crew monitor stack on the ship wall. Each panel shows OpenBodyCams body cams (and map / external views via the cycle button).

Thunderstore: MrGlim-CrewMonitors
Source: lc-mods/CrewMonitors
Game: Lethal Company (BepInEx)

Networking: Install with OpenBodyCams on host and clients for monitor feeds. This is display QoL on top of OpenBodyCams — no extra host-only gate beyond OBC itself.

Requirements

OpenBodyCams notes

  • If you use LethalLib, OpenBodyCams may require buying the antenna ship upgrade before body cams work.
  • GeneralImprovements “better monitors” remaps which panel OpenBodyCams claims; this mod skips any renderer already owned by an OpenBodyCams body cam and never steals Cube.001 (OBC’s default main panel).
  • This mod does not change OpenBodyCams quality settings (e.g. HorizontalResolution); configure those in the OpenBodyCams profile.
  • Screen look matches OpenBodyCams MonitorEmissiveColor. ScreenBrightness only scales night-vision fill on crew body cams (keeps interior feeds from going milky).

Behavior

  1. Always 4 panels (default MaxMonitors=4, vertical stack). Living players fill from the bottom up. Empty slots stay Off (black). There is no round-robin duplication past 4 players.
  2. By default (PreferReuseVanillaScreens=false) leaves vanilla door/internal cams alone and clones SingleScreen panels on the main monitor wall (Cube.001), flush via localBounds depth + WallInset.
  3. Cycle button (bottom-right of each panel): grey bezel cylinder with a white face. Uses the vanilla hand cursor. Cycle order per panel:
    • Off → player0 body → player0 map → player1 body → player1 map → … → External → Off
  4. Hover a panel: transparent cursor (no hand icon clutter). Tooltip shows the player name (and “Map” when on map feed). Tooltip is hidden for Off / External.
  5. Click a panel: focuses the ship main radar / teleporter target on that panel’s assigned player (mapScreen.SwitchRadarTargetAndSync). The other crew panels keep their own players.
  6. Optional world-space TMP nameplates under each monitor (ShowNameplates).
  7. AlwaysShowMonitors=true keeps all panel meshes visible; empty / Off slots stay black rather than hiding the frame.

Config (BepInEx/config/com.benhough.lethal.CrewMonitors.cfg)

Option Default Description
Enabled true Master toggle
MaxMonitors 4 Slots (1–8); default stack is 4
IncludeLocalPlayer true Include yourself in assignments
CloneSpacing 0.42 Local spacing on the Cube.001 wall plane
CloneScaleFactor 0.60 Panel size knob (localScale = SingleScreen.localScale * (CloneScaleFactor * 2.0 / 0.6); 0.6 ≈ prior good tile size)
WallInset 0.55 Flush inset into the wall along the thin depth axis
GridHorizontalOffset 3.68 Grid shift along wall-plane horizontal
GridVerticalOffset -0.45 Grid shift along wall-plane vertical
GridYawDegrees 20 Panel rotation around local Z (degrees)
GridColumns 1 Columns in the clone grid (1 = vertical stack)
RefreshSeconds 1.0 Re-assign interval (seconds)
PreferReuseVanillaScreens false Reuse whitelisted unused ship screens first (default: clone grid only)
ShowNameplates true Player name under monitor
AlwaysShowMonitors true Keep all panels visible; empty slots Off (black), no round-robin
ScreenBrightness 0.2 Night-vision fill scale only (1.0 = stock OBC); emissive uses OBC MonitorEmissiveColor

Install

  1. Install BepInEx Pack for Lethal Company.
  2. Install dependency Zaggy1024-OpenBodyCams from Thunderstore.
  3. Install MrGlim-CrewMonitors via Thunderstore / r2modman / Gale, or drop CrewMonitors.dll into BepInEx/plugins/.

AI disclosure

This mod was made with the help of generative AI. The code and this README were produced with an AI coding agent, directed by the author (MrGlim / Ben Hough). The Thunderstore package is listed in the AI Generated category.

License

MIT

Building

dotnet build -c Release. Lethal Company, Unity and BepInEx assemblies come from NuGet reference packages (LethalCompany.GameLibs.Steam, BepInEx.Core, UnityEngine.Modules), so no game DLLs live in this repo. OpenBodyCams.dll (from Zaggy1024-OpenBodyCams) is not included either: the csproj expects it at refs/OpenBodyCams/OpenBodyCams.dll in the repository root (the ModRefsDir property). Put a copy there, pass -p:ModRefsDir=<folder>/ pointing at your r2modman/Gale profile's plugin folder, or change the HintPath.

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