Lethal Company
You are viewing a potentially older version of this package. View Latest Version
Install

Details

Date Uploaded
3 days ago
Downloads
31K
Size
475MB
Dependency string
PF1MIL-Pikmoons-3.2.7

Pikmoons

A custom moon set based on the Pikmin series' areas.

If you want some Pikmin 2 themed interiors to go with these moons, check out Pikmoons Interiors!

!!! All scrap from this mod has been moved into Pikmoons Scrap, which is now a required dependency for this mod. !!!

!!! LethalMin and LethalMin Library are deprecated and haven't been updated in a while. Be sure to use LethalMin Nightly, as I have swapped my scripts to use that mod's versions. !!!

Custom music plays, but can be disabled through the config in case streamers/youtubers are nervous about copyright issues. I recommend not turning off the music, as Nintendo generally isn't too bad about copyright stuff with their music.

The music uses an adaptive system, similar to the games! When you carry scrap or engage with enemies, alternate instrumentation plays!

Fair warning: these maps are very large. The Company Cruiser and/or the running shoes upgrade from Lategame Upgrades are highly recommended for the best experience. Days are lengthened however, to somewhat help balance this.

Flooded weather is not enabled on these moons, as the flood plane visually does not generate past a certain point.

Moon Images and Details:

Pikmin 1:

CLICK TO EXPAND

211 Impact

POPULATION: Abandoned.

CONDITIONS: Winding, forested terrain.

RISK LEVEL: C-

ROUTING PRICE: 0

IMAGES: Overview of the landing site, with pellet posies, a fire exit, and the ship. The pond area with clamclamps. Fire exit atop the largest stump. Another overview of the landing site, showing the pushable box.

212 Hope

POPULATION: Abandoned.

CONDITIONS: Forested terrain.

RISK LEVEL: C+

ROUTING PRICE: 150 credits.

IMAGES: Overview of landing site, showing nectar grass and pellet posies. Wide shot of where yellow pikmin are discovered, with bramble wall and bomb rocks visible. Bridge area leading to a fire exit. Field near landing site with pellet posies and a large pellet. Pushable box on the land bridge near a fire exit.

213 Navel

POPULATION: Abandoned.

CONDITIONS: Desert-like terrain, sparse water.

FAUNA: Ecosystem is well-adapted to steep cliffs, and creatures can traverse with ease.

RISK LEVEL: B+

ROUTING PRICE: 320 credits.

IMAGES: Landing site, with plants, pellet posies, and a bramble gate visible. A fire exit with an unrolled large bridge. Fire exit with bridge, geyser, bomb rocks, and glowcaps. An image of main, with custom-placed glowcaps and pellet posies. Several pools of water, and a candypop bud. Field of glowshrooms with fire geysers visible.

214 Spring

POPULATION: Abandoned.

CONDITIONS: Swampy, humid terrain.

RISK LEVEL: B+

ROUTING PRICE: 480 credits.

IMAGES: Landing site with onion formation. Peninsula across the way from the ship, with bomb rocks and fire exit. Fire exit near the strange rock formation. Fire exit in the far corner, with a blue candypop bud. Main, on the giant stump, with bramble gate, red candypop bud, bomb rock spot, and giant pellet visible. The progg egg in the swampy water area, with a custom clamclamp. The other two custom clamclamps, and some bramble gates.

215 Trial

POPULATION: Abandoned.

CONDITIONS: ???

FAUNA: Beautiful flowers surround a small garden.

RISK LEVEL: S-

ROUTING PRICE: 600 credits.

IMAGES: Landing site, with abundant flowers, and all three primary candypop buds. Side view of path that leads to bomb rock can near the landing site. Side view of fire geysers, pushable box, main, and a fire exit. View showing behind main, with bomb rocks and a bramble gate visible. Behind-angled view of behind main, with fire exit, bombs, and bramble gate.

Pikmin 2:

CLICK TO EXPAND

221 Repose

POPULATION: Abandoned.

CONDITIONS: Hilled, snowy terrain.

RISK LEVEL: C

ROUTING PRICE: 100 credits.

IMAGES: New Spiderwort location, near the wall near main (Emergence Cave). Far-away fire exit, near a snowman. (Frontier Cavern) New fire exit, where a Fiery Bulblax once resided. The landing site, on the big manhole cover. The original landing site, with eggs and pellet posies.

222 Awakening

POPULATION: Abandoned.

CONDITIONS: Rocky, forested terrain.

RISK LEVEL: B-

ROUTING PRICE: 225 credits.

IMAGES: The landing site. Pellet Posies near the landing site. The area with the wall blocking off the fire exit. (Snagret Hole) The area near a fire exit, with a poison gate. (Hole of Beasts) Main, and the nearby Electric Gate. Crushable Bag, Electric Gate, and Poison Gate near fire exit. (White Flower Garden)

223 Perplexing

POPULATION: Abandoned.

CONDITIONS: Swampy, humid terrain.

RISK LEVEL: B+

ROUTING PRICE: 500 credits.

IMAGES: The farthest fire exit. (Submerged Castle) Another electric gate and fire exit. (Glutton's Kitchen) Main entrance, near the landing site. (Citadel of Spiders) Burgeoning Spiderwort across the bridge near main. An electric gate and fire exit. (Shower Room)

224 Wistful

POPULATION: Abandoned.

CONDITIONS: Autumnal, manmade terrain.

RISK LEVEL: S

ROUTING PRICE: 750 credits.

IMAGES: The landing site. Main entrance and fire exit near the landing site. (Cavern of Chaos and Groink Firing Range) A different angle on fire exit near landing site. (Groink Firing Range) Fire exit near poison gates. (Dream Den) The bamboo leading to fire exit. (Hole of Heroes) Three Burgeoning Spiderwort near an electric gate.

225 Hocotate

POPULATION: Hocotatians

CONDITIONS: Low atmosphere. Desert terrain.

RISK LEVEL: Safe

ROUTING PRICE: 0 credits.

Home of Hocotate Freight! This is another company moon, so feel free to land here at the end of quota to sell.

Thanks to KitKat on YouTube, BlueSky, and Strawpage for the majority of the props found here!
Check out their Garry's Mod Hocotate Freight Map!

IMAGES: Wide shot of the landing site, from a similar angle as the cutscene. The Hocotate Freight building. Weird energy tower thing. Wheelbarrow and Cube Tower thing. The selling counter. (All-Devouring Black Hole Loan Shark table and window)

More Info

MUSIC By default, moon-specific music will loop. The volume can be controlled and this can be disabled in the config.

  • Use a mod like LethalConfig to easily edit the config in-game.

MECHANICS

  • Longer day length --Courtesy of Moon Day Speed Multiplier Patcher, days are noticeably longer.
  • Ridable water geysers --In Pikmin 1 moons, jump on to hitch a ride. They frequently lead to interesting locations or shortcuts.
IMAGE: A rideable geyser in Navel.
  • Eggs --Can be broken for a chance to drop nectar as scrap, or occasionally other goodies.
IMAGE: Eggs in Repose.
  • Nectar Rocks and Grass --Damage these patches of rocks and grass for a chance to drop nectar per damage dealt.
IMAGES: Nectar Rocks in Hope. Nectar Grass in Hope.
  • Pellet Posies --5hp, can be killed to yield their pellet, or players can throw a pikmin at/hit the upper area of the stem for quick collection.
  • 1, 5, 10, and 20 pellets -- Standalone pellets can be found on many of the maps. Pellet scrap items can be collected for money, or used to propagate Pikmin. Match Pikmin and pellet color to increase the amount sprouted.
    --By default, Pikmin will bring pellet scrap to their Onion, and there is currently not a config option to change this.
    --5, 10, and 20 pellets will spawn a smaller scrap item version atop themself, either when the round starts for floor pellets, or when the large pellet posy it's in is defeated.
IMAGE: Pellet Posies on Awakening.
  • Soft and Hard Bramble Gates --Can be broken by taking either 3 or 6 damage respectively to gain access to areas on the moons.
IMAGES: Soft Bramble Gate on Repose. Hard Bramble Gate on Hope.
  • Bomb Rocks --Only present on Pikmin 1 moons, and can be thrown to do big damage, even to damageable map hazards such as bramble and stone gates. --They can also be taken back like normal scrap, though they aren't worth much.
IMAGE: Bomb Rocks in a can on Hope.
  • Soft, Medium, and Hard Stone Gates --Large stone walls that can be broken by 3, 6, or 9 bomb rocks explosions, respectively. --They cannot be damaged by normal weapons, only bomb rocks!
IMAGES: Soft Stone Gate on Hope. Medium Stone Gate on Navel. Hard Stone Gate on Hope.
  • Electric Gates --Functionally an electrified bramble gate with 6 health. Getting close hurts, so be careful.
IMAGE: Electric Gate on Awakening.
  • Hazards --Elemental Hazards from both games can be found on several maps.
IMAGES: Fire Geysers on Navel. Poison Gas Pipes on Awakening.
  • Drainable Water Pools --Certain water pools have a drain that's clogged by a large stone. Break the stone to drain the body of water!
IMAGES: Water Clog on Repose. Drained pool of water on Repose.
  • Clam-Clamps --Giant clam enemy from Pikmin 1, which can be defeated by dealing 6 damage to the pearl's shield, yielding the pearl as scrap. --There are some new ones on Spring!
IMAGE: Clam-Clamp on Spring.
  • Honeywisps --Floating, fairy-like creatures that can be found in certain areas. Toss a pikmin at it to break its egg for some nectar or other goodies.
IMAGE: Honeywisp near fire exit on Repose.
  • Unmarked Spectralids --Pikmin 2-only butterfly enemies that usually swarm as groups of four. They can be discovered by rustling some plants. Toss a pikmin at each to defeat them for nectar or spray drops.
IMAGE: Yellow Unmarked Spectralids on Awakening.
  • Stick Bundle Bridges --These replace vanilla lethal company bridges on the moons, and can be damaged to unroll across gaps and bodies of water.
IMAGE: A rolled-up and unrolled Stick Bridge on Awakening.
  • Crushable Bags --In Pikmin 2 moons only; large paper bags that require the weight of a player or a certain amount of pikmin on top to crush.
IMAGE: Crushable Bag on Awakening.
  • Pushable Boxes --In Pikmin 1 moons only; giant cardboard boxes that block the way. They can be pushed by holding the interact button on the pushable end.
IMAGE: Pushable Box on Hope.
  • Candypop Buds --Giant flower "enemies" that are currently decorative only. They are planned to convert Pikmin thrown inside to the shown color in the future, if possible.
IMAGE: Candypop Buds on Repose.
  • Burgeoning Spiderwort --Large berry-growing plants. Once they grow at the beginning of a round, they will start producing berries. --Smack the plant to make it drop the berries. Be sure to harvest all 5, or they won't regrow more. --There are some new ones in Repose!
IMAGES: Burgeoning Spiderwort berry plant on Awakening.
  • Spiderwort Mold --A large mass of mold that has a chance to spawn near some Burgeoning Spiderwort at round start. --If it grows too large, it will defeat nearby pellet posies, and force Burgeoning Spiderwort into hibernation, until they are defeated. --They slowly regenerate health over time and grow again unless defeated, so make sure to finish them off!
IMAGE: Spiderwort Mold growing near the landing site on Awakening.
  • Easter Egg Locations --On Pikmin 2 moons specifically, they're another source of scrap. Go find 'em to figure this one out!
IMAGE: An easter egg location on Awakening.

ENEMY SKINS

  • Technically a few exist in a project I have, but I'm not sure I'll ever finish 'em.

Configuration

The config has two options for audio: an option that turns on and off outdoor Pikmin music and inside ambience, and an option that controls the volume of outdoor Pikmin music.

The rest of the config is automatically populated by DawnLib's moon settings! This means you can change routing price, scrap spawn amounts, day timescale, and more in the config!

Installation

The moon and all its dependencies should automatically install when using your mod manager of choice (Thunderstore, r2modman, Gale).

For manual installation, install BepInEx normally and drag and drop all .duskmod and .dll files directly into a Pikmoons folder nested under under BepInEx/plugins. This must also be done for dependencies.

Make sure you have all the required dependencies installed before launching the game! The only optional dependency is EnemySkinKit, which is not yet being used.

(Bozoros and PlayZone are not dependencies, you MUST still download them, however, or else my dad who definitely works at Nintendo will ban you from all Nintendo products forever.)

All players are required to have this mod and all dependencies installed in order to be able to join the lobby at all.

Support

If you encounter a game-breaking or very annoying bug, let me know in the Lethal Company Modding Discord thread for my mod, or the official Pikmoons Discord. My thread can be found here.

I did not make Lethalmin. Any bugs relating to Pikmin behavior not directly relating to my mods should be reported to the LethalMin thread on the lethal modding discord.

Credits

Extra thanks to pacoito for all the help making my mods. (He has consistently helped out quite a bit with many aspects of all of my projects, from general unity knowledge to writing custom scripts!)

pacoito for itolib, which I use for custom scrap, props, and most other script-based mechanics that aren't vanilla.

KitKat on YouTube, BlueSky, and Strawpage for the majority of the props on the Hocotate company moon. Check out their Garry's Mod Hocotate Freight Map, where the majority of the props there come from!

NoteBoxz for LethalMinNightly, and for making Lethalmin altogether.

JaySalty (on YouTube and Twitter) for remaking every Pikmin map model to be more game-accurate for me, and for various shaders and assets.

Waffles for being so helpful in DMs, and for having such comprehensive documentation of Pikmin game sfx.

WhiteSpike for Moon Day Speed Multiplier Patcher and its functions merged into LLL, which allows the moons to have a longer day length.

olimar12345 for being the GOAT and having the best Pikmin OST uploads on YouTube.

AudioKnight for StarlancerAIFix, which allows certain enemies to actually function outside. Also for their very comprehensive moon tutorial, which helped me a lot.

XuXiaolan and the rest of TeamXiaolan's contributors for DawnLib, which I now use for all of my mods.

IAmBatby for LethalLevelLoader, whose ease of setup got me started on modding in the first place.

Several other people on the Lethal Company Modding Discord and social media for their support. :)

Thunderstore development is made possible with ads. Please consider making an exception to your adblock.