Lethal Company

Required mods (204)

This package requires the following packages to work.
Provides an in-game config menu for players to edit their configs, and an API for other mods to use and customize their entries.
Version:1.4.6
API to expand the compatibilities of Lethal Company's dungeon generation
Version:1.4.1
Compatibility mod for custom enemy skins.
Version:1.5.1
Automatically assigns interior/exterior AI for enemies based on their spawn location and adjusts certain behaviors so that they act appropriately. Part of my Starlancer Series!
Version:3.13.0
Defensive compatibility guards for common Lethal Company V81 runtime errors and modpack log spam.
Version:0.0.1
Suppresses selected high-frequency Unity and BepInEx log spam in modded Lethal Company profiles.
Version:1.2.7
A standalone version of an enemy from Harvest Moons.
Version:2.1.1
Mod that allows you to check ammo in shotgun
Version:1.1.1
The dark, flooded moon of Ordontol.
Version:0.1.5
Allows to register new Fancy Weather monitor ASCII animations for the General Improvements mod.
Version:1.0.1
Adds 4 traps, a saw turret, flame turret, soundcannon, and mouse traps. Configurable.
Version:1.4.8
Adds a nuke as a scrap that may or may not be extremely dangerous
Version:1.1.4
A Vanilla plus themed 1000 cost crystal moon similar to embrion (Update!)
Version:1.0.5
A massive deep mine interior, with 5 floors and many variants!
Version:1.0.6
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Version:5.4.2305
A fork of BepInEx.SplashScreen, with a highly customizable UI, and some things fixed
Version:1.1.4
[V81] Adds in 50+ variants of vanilla enemies into the game
Version:1.4.0
Adds a new vehicle for you to perform with!
Version:1.2.0
Provides an efficient allocation free async/await integration for Unity.
Version:2.5.0
Fixes several issues with Barbers. Now allows restoring spawn behaviors from previous versions of the game.
Version:1.3.1
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