Lantern Peddler
Early access: a lantern-headed Peddler roams some moons. Hand him Green Gems for lanterns, rift charms, drop pods and more. He fights monsters, and if he falls you can carry him home and rekindle him.Lantern Peddler (early access)
Some days, something else is out there: a tall, stooped figure on stilt legs, a crate pack on its back and a caged lantern where its head should be. It mutters in clicks and chimes. It won't hurt you.
It wants Green Gems.
How it works
- The Peddler is either out on the moon from the moment you land, or not there at all that day (35% of days by default). He roams outside by default (configurable: inside or either). When you get close he stops, turns to you and holds out a hand.
- Green Gems spawn on every moon with loot, in any modpack: about 4% of the loot and always at least 2. On days he's out they're about 15% of the loot, and at least 8.
- Look at him and press E to open Peddler's Wares, a cozy blocky trade window. Drag gems from your pockets into his hand, one at a time; they pile up on his outstretched hand in the world too. Then click Trade on what you want and he takes the price out of his hand. Whatever you don't spend comes back when you close the window (or press Take back). E or Esc closes it.
- Gems are worth a little at the Company too, so decide whether to sell them or spend them.
- His lantern burns brighter the more gems you carry (each player sees their own).
- Monsters hunt him like a player. He has 150 health and fights back with his lantern. Hurt him yourself (shovel, gun...) and he takes damage and backs off for a few seconds, handing back any gems in his hand, but he stays. Hurt him enough and he falls. He's scared of ghosts: the moment the Ghost Girl, Herobrine or Football turns up anywhere on the moon, he packs up and leaves, dropping a Peddler's Note where he stood (pick it up and press LMB to read it).
- If he falls, his body drops and his lantern helm rolls off, dark. At the same moment a Kindling Torch flickers to life somewhere inside the facility. To bring him back:
- Find the torch (it lights your way too).
- Hold his helm with the torch in your pockets and press LMB: the flame catches inside it.
- Carry his body (heavy, two-handed) onto the ship and set it down.
- Stand next to him with the lit helm and press LMB: the helm goes back on, embers rise, and he stands up again with a thank-you gift.
The wares
Every Peddler carries 4 special trades and 2 ordinary items, with limited stock, plus Fresh Wares (1 gem, always there): he repacks and shows a new set of trades.
| Trade | Gems | What it does |
|---|---|---|
| Peddler's Lantern | 3 | A real light: hold it or set it down and it lights up the room. |
| Stillness Bell | 3 | Ring it once: every creature nearby freezes for 10 seconds. |
| Rift Charm | 5 | Teleports you and everything you carry to your nearest friend (LMB) or the ship (Q). |
| Loot Dowser | 4 | Beeps and glows faster the closer you are to scrap. |
| Gilded Hourglass | 4 | Turn it over: for 60 seconds, scrap you pick up is worth 30% more. |
| Peddler's Stew | 2 | Restores all your health and stamina. |
| Gem Seed | 2 | Set it on the ground outside; 90 seconds later it becomes 3 gems. |
| Mystery Bundle | 2 | A random item from the Company store. |
| Company Care Package | 6 | A drop pod lands outside with 4 random store items. |
| Hoarder Couriers | 4 | Two hoarding bugs appear by the main entrance and stash scrap there. Don't touch their pile while they watch. |
| Rekindle | 2 | The facility's power comes back on. |
| Lucky Toss | 1 | 45% chance of 3 gems back. |
| Scrap Rumor | 1 | Tells everyone how much scrap is left inside and where the best piece is. |
| Warmth Flask | 2 | One swig (LMB) and you won't tire for 45 seconds. |
| Wayfinder Compass | 2 | Its ember needle points to the main entrance when you're inside, and to the ship outside. |
| Credit Pouch | 2 | 120 Company credits for the crew. |
| Quiet Hour | 5 | Turrets, mines and spike traps go still for the rest of the day. |
| Skeleton Whisper | 3 | Every locked door and secure door in the facility opens. |
| Scrap Polish | 2 | Every piece of scrap in your pockets is worth 25% more. |
| Borrowed Hour | 6 | Turns the clock back one hour. |
| Gem Geode | 2 | Crack it open: 0 to 5 gems inside. |
Ordinary items come from a list in the config (stun grenades, flashlights, shovels, TZP, zap guns, jetpacks, even a shotgun; M1911 and M1911 Mag from Skyhopper's Guns are included).
If a trade can't happen (no drop pods on the Company moon, for example), your gems stay in his hand. If he's hurt or flees, he gives back everything in his hand first.
Summoning him
The host can type /peddler in chat to summon a Peddler right in front of them (turn it off in the config with Summon Chat Command).
Config
- Peddler: spawn chance, where he roams, special trades and plain items per Peddler, offer list (
Item name:price), which ghosts scare him off, volume. - Special Trades: price of each special (0 = never offered, including Fresh Wares), bell radius/duration, dowser range, hourglass length/bonus, gem seed grow time, flask length, credits per pouch.
- Green Gem: share of the loot and minimum gems per moon, on normal days and on Peddler days.
- Combat: whether monsters fight him, his health, how hard his lantern hits.
Everyone in the lobby needs the mod. The host spawns the Peddler and makes the trades happen.
Credits
Made by Skyhopper. The Peddler, the items and the icons are made by the mod; the Peddler's voice is Skyhopper's, processed. No outside assets.
